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Landak

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About Landak

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    (1) Prestidigitator

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  • Location
    Oxford, United Kingdom
  • Interests
    Biomedical physics, music & role-playing games.

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  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. That's exactly the question I was slightly torn by. I'm surprised that such an apparently big decision doesn't feature after sun-in-shadow; it seems like the sort of thing that could make or break a church (or at least lead to reform...).
  2. I've recently got to the Rising Tide part of the WM2's quest. A brief spoiler: you ultimately can be faced with the choice of either rising the waters of Ondra, drowning her previous incarnation of abbots in the crypts below, or freeing them, alienating the rest of the abbey and prompting rather a large number of difficult fights. I'm intrigued by this decision -- my instinct is to be nice, and not kill everyone below. Ultimately, this leads to equal bloodshed: you either end up with every member of the temple hostile, and a rather unpleasant fight with Koto that you can't easily prepare for, or -- if you follow through with the ritual -- he leads you onto the roof, and then begs for you to fight him. This is an easier battle. After speaking to the god, I actually found that I had -- oddly -- more respect for her ways. Given that most of the people in the halls of silence were insane and murderous, I feel that the actions of drowning them were not perhaps as evil as they might otherwise be. Are there any (many?) long term consequences to this choice? Which path do you think is "better" in the sense of being more ethically justified? What happens in the endgame?
  3. Hello! I've decided that I made the "wrong choice" in the Council of Stars -- I'd like to talk to the God I'd agreed with, say "Er, hang on a second, actually <this> is a better idea", and carry on with the story. Of course, an in-game option doesn't exist to let you do this. Does anyone know of a console command to manipulate some variable to unset the fact that I've agreed to serve Hylea? I've had a look, but I'm unable to find a relevant object property (NPC_Hylea seems to just refer to the physical pillar, for example)
  4. Hello! I've decided that I made the "wrong choice" in the Council of Stars -- I'd like to talk to the God I'd agreed with, say "Er, hang on a second, actually <this> is a better idea", and carry on with the story. Of course, an in-game option doesn't exist to let you do this. Does anyone know of a console command to manipulate some variable to unset the fact that I've agreed to serve Hylea?
  5. Any chance of fixing the "Hirelings unpaid" and "Hirelings want to kill me continuously" problems with the stronghold?
  6. It says a lot about American society if this game is considered mature because of the word "****" as opposed to the casual references to the death and slaughter of hundreds of thousands, the subjugation of the poor (and women), the wars of religious intolerance and a generally accurate depiction of quite a lot of man's least attractive traits. There's a tree with corpses swinging in the wind in the first town you come across, for gods' sake! The whole main plot is about essentially exploiting the souls of the weak! Don't get me wrong; PoE is really, truly excellent -- it just happens to be darker than obsidian. To answer the OP's question, no, swearing doesn't actually feature very often .
  7. After plenty of time spent in my stronghold (and under my stronghold...), I've yet to see the "Hirelings Paid" screen. I've got plenty of gold and just haven't been able to pay them! They still fight when bandits turn up, and I think they even take my money; they just don't think I'm paying them!
  8. If case you don't want to use the terminal, simply right click on the Game.app -> Show Package Contents ...Twice ). (The gog version has a launcher that actually launches PoE; I posted the path because it's a little labyrithine!) Bester, I know you're probably not going to do this, but it'd be great to have the option to leave tab displaying everyone's tooltip, not just the current cursor. Also, I've read about how you wrote a decompiler for Assembly-CSharp.dll -- colour me most impressed. Thank you!
  9. By the by, if anyone else wants to know the install path for GoG games on OS X, by default it's /Applications/Pillars\ of\ Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/ . If you like using a gui to copy files on OS X, you can just run open /Applications/Pillars\ of\ Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/ from the terminal to open the folder in the Finder. Thanks for making such an excellent mod, Bester!
  10. Does anyone know what timezone they're actually going to use? I'm tempted to stay up 'till midnight (GMT/UTC) to see if it's the right one :-P.
  11. The Kickstarter: Royal Edition on GOG just says that it's only available for windows at the moment, not Linux & OS X as well -- shortly to be updated, I presume?
  12. Here's BB Rouge, wearing a cape. The cape is bigger than the rogue is!
  13. This is amazing! Everything I have seen on this thread looks like a healthy dose of awesomesauce -- it's just a shame that they're not options that are going to be incorporated into the release ). Also, making the circles yellow would just fill me with dread...
  14. I've also experienced this issue on 392.
  15. Personally, I'm a _very_ big fan of 2nd Ed AD&D Spellcasters. I admit that they might be slightly overpowered, but they present at worst a worthy tactical challenge -- without protective spells, they're sunk; with them, they're dangerous. The glass cannon is a good one. The corresponding lack so far of contingencies -- stoneskin, etc -- in PE is a bit sad. Mages don't really feel like they're much of a threat. In fact, combat as a whole could be a bit more engaging, but maybe I haven't turned the difficulty slider up enough. I'm sure there's a lot more variability in the actual game. One thing that does annoy me is the fact that it's very hard to spy a group of enemies, and effectively get your spellcasters to simultaneously ambush them with the usual mix of fireball-web. What tends to happen is that by the time they start casting, the enemy are standing next to your front line...
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