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Whosdriving

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About Whosdriving

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    The Insane Coachman of the Order

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  1. Quick Question Can soul bound weapons use modal abilities and if so do they need the weapon proficiency specific to their weapon type, or do they become available if the character has any proficiency similar to how they received the bonus from any weapon focus in poe1? Couldn't find anything with a quick search, actually couldn't find much on what did or didn't change about soul bound weapons between games.
  2. I suppose what my problem is, and i don"t think I'm getting across very well is this: in the first game I could create a character that strongly identified with, say a poleaxe, I could pick abilities and accessories that would complement two handed weapon style, or crush damage, or slash damage, and i would be assured that I would have a weapon that was, if not great, than at least acceptable, to bring to the final boss fight, that would work with the abilities and items that had, over the course of the game, become a part of my characters identity. Instead I feel that I'm being forced to ei
  3. Fair points on the summoned weapons, (witch i admittedly I don't really like, I'd rather have a cool real virtual weapon instead of a cool virtual virtual weapon, i'm a materialist like that) and monk fists, (witch I always found kinda meh) but i thought that soulbound weapons with their progressive growth based on achievements rather than deliberate chosen upgrades(as in generic enchantments or generic enchantments added to unique items) had a nice niche.
  4. Please this. Generic enchantments were usually weaker(as they should be, even making the unique versions of lash 5% stronger would have been enough to distinguish them) they allowed players to make usable(not necessarily good, but the game isnt a competition) characters that could finish the game with a weapon type that had no, or few uniques.
  5. Rheios"And the biggest loss of the ability to self enchant basic items was that now, without as much of the unique variation (there's almost 2 of every one, depending, but certain characters may just not make the right decisions/find them), you're often stuck with a basic lash-less/target-less weapon if you try and dual wield say - battleaxes. (Whether for rp or jut cosmetic appearance of some weapons). I mean, that's a contrived example for a me, but the point remains that in the old system if one of the particular uniques/soulbounds didn't work for you, you could just make your own. You'd m
  6. is this list complete, or atleast completeish. https://pillarsofeternity.gamepedia.com/List_of_unique_weapons_(Deadfire) If so it seems that there is a fairly limited selection of enchantments, although a large selection of items. For example I only found one fire enchantment in the melee weapons, were as in the first game every weapon type had the ability to have each elemental enchantment and i think one other as well. Also, thanks for the quick reply
  7. So I just downloaded the game (life happened and I've been busy) and i decided to have a look around to see what was available for magic weapons so i could make sure my character would have some OK end game gear, or if something cool caught my eye and helped me come up with a new idea for a character. Anyway the list of unique weapons (witch are the only magic weapons now?) seemed a little limited in both verity and effect. So i was wondering, now that they seem to have removed the ability to upgrade generic gear with things like burning lash ect, if there was any kind of generic magic weapo
  8. I'd like if you when you found the weapon it was broken and there is a quest to have it reforged like blade of endless paths or that spear from the dozens quest. As part of repairing the weapon you could chose what type of weapon you reforge it into
  9. Kinda like the old ford add, you can have it in any coulur you want as long as it's black
  10. I figured the reason would be that we were asleep or at dinner when eothas wakes up and all your stuff gets buried in the ruins well you run like hell
  11. for me it was Abydon's hammer, could you imagine how unbalanced that would be at level 1
  12. I cant seem to find the post, but one of the dev posts seemed to imply that you would lose all of your stuff from the first game but that the were considering carrying over a limited number of items or weapons. I became rather attached to some of my weapons in the first game, probably because it was possible to use a single weapon or weapon set for most of the game, do to the enchantment system. Now obviously many of these weapons would be unbalanced for the start of the game, being as we are starting back at level 1, rebalancing the soulbound weapons could be as easy as draining their lev
  13. now that we know that the new stronghold will be a ship, and that we can customize the flag said ship flies, perhaps a good reward for backing the black bastards is to be able to use their flag on your own ship in game if there is no copyright concern the flag could be like the old black isle logo
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