Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

10 Good

About aphotic

  • Rank
    (1) Prestidigitator

Profile Information

  • Location
    Istanbul, Turkey


  • Pillars of Eternity Backer Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. There is no reason whatsoever for anyone to play PoE2 on less than PotD difficulty if they have prior PotD experience from Pillars 1, which I recall as a harder PotD experience. Nowadays I'm much too impatient to play on anything other than PotD solo, as the downtime prospect of juggling five inventories and builds feels intolerable.
  2. Since the latest version I have occasionally been encountering a strange bug where my head items lose all stats and become for all intents and purposes generic head items with unique names and flavor text. Even their value gets reduced to compensate. It strikes seemingly at random. The first time I encountered it, I was playing the SSS DLC and it affected a piece of headgear from that DLC -- at that time I thought maybe it was a bug with the DLC. But now I've had it during my base game content. For both runs, I have the Solo Magran's Fire challenge enabled on PotD difficulty. I can
  3. I liked PoE I well enough (to finish it on PotD), but Deadfire surpasses it in just about every important aspect. The introduction of multiclassing and a quick leveling curve (especially when playing solo) makes coming up with new builds very entertaining. The game is almost like an action RPG (like Diablo, Path of Exile, Grim Dawn etc.) in its diversity of builds. Part of this is facilitated by the great variety of mods found in unique items. It's clear the team put in the effort to build a very powerful item mod system and examples like Hand Mortar, Tuotilo's Palm, Pukestabber, Deltro's
  4. I'm also having this problem, played through Port Maje twice now. I've never had this issue before today. This is mostly a bother for the Blow the Man Down quest, since Serafen is available at Fort Deadlight. You can progress or even finish the quest without actually having it in your log (I did) but you get vastly reduced amount of XP for completing it since the game doesn't count the intermediate objectives (like when on Mirke's path). EDIT: Furrante did spawn for me eventually, but it took 5+ days to do so. Also, looks like I was wrong about the quest XP -- I got the same amount wit
  5. Does Carnage proc for each enemy hit by Citzal's Spirit Lance? Could lead to some interesting overlapping if that's the case.
  6. Forgive me if Pillars 2 vastly changes the existing landscape -- I haven't played the Backer Beta out of an interest in not spoiling anything about the game yet -- but I'm not sure I understand the concern about hybrid builds being gimped with the Resolve change? In Pillars 1 right now, I'm playing a melee/hybrid Wizard in PotD, and my base might and resolve are both... 10. No bonus, no malus, no nothing. This is because at least in my case, the most important stats are (by far) Perception, Intellect and to a lesser extent, Dexterity. Sure, I regret not dumping Resolve (I don't really wish to
  7. Been trying with Chrome sporadically since the site came up, and I finally managed to get in, just now, using Firefox on Linux.
  8. Type the first letter(s) of your state/province's name. Wait. After a few seconds the box should update automatically. Thanks. I had repeatedly mashed my head against the keyboard to navigate the Country dropdown by chance and needed these instructions to figure out the State/Province one. On a more serious note, there are apparently no States/Provinces associated with the Country of my choice (Turkey), hence the problem I mentioned of no options showing up despite whatever letters are being input. @Darkpriest, I tried that too (left State/Province empty) but sadly, it didn't w
  9. Well, I've been unable to upgrade my pledge despite picking the correct country from the dropdown and not typing it all. There are no options for the State/Province dropdown in my case. I guess I'll be waiting some more.
  10. I honestly don't believe there is any risk of this happening. In the "worst" case, this will be a simple setting in the options menu, probably off by default, if even that. Dishonored was a recent game that took this route and allowed the player to customize contextual and objective-related information by a few user interface settings.
  11. I can see this happening -- that is to say, happening without significant backlash -- if and only if the publisher in question has a good reputation with PC and old school gamers in particular, and is known for not pushing developers around. The obvious profile in my mind is that of Paradox Interactive, although in their case they are not very large, and deal mostly in strategy games.
  12. Will we be saving the world in Project Eternity? I hope not! Looking at the thread about unique companions, I was reminded by two of the things I felt Dragon Age II -- for all its faults! -- had done well to have incorporated in its narrative design: Significant, plot-influencing companion characters, (Anders especially, and Varric) and a story in which the player does not, in fact, save the world. Especially the latter. Oh, it's not that Obsidian can be accused of such needlessly grand narratives: Planescape: Torment, KOTOR 2, and to a lesser extent Fallout: NV were so stunning partic
  13. I would like every single one of my companions to be unique, quirky, significant, or otherwise distinguishable from my own character. I would like my companions to have significant opinons or even effects on the plot. Such variation avoids staleness and adds great narrative opportunity. I know it's not well-liked in general (I enjoyed it for the simplest fact that we were, for once, not saving the world in a BioWare game), but Dragon Age II did this extremely well with one character in particular:
  14. On the countdown stream I asked in chat whether they were realistically expecting to ship the game by April 2014. One of the Obsidian guys, couldn't see who, replied with a confident "Absolutely." after reading my question. I'm not sure if that's the general mood in Obsidian but clearly at least one fellow there believes this is a realistic schedule. Myself, I'm not so sure, especially with the preparation and shipping of physical rewards.
  • Create New...