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[Mod] No Friendly Fire

no friendly fire area of effect damage mod

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11 replies to this topic

#1
SiliconMage

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I made this mod a bit ago, but I thought I would share it here as well.

 

You can download it here.


Edited by SiliconMage, 06 July 2018 - 06:39 PM.


#2
SiliconMage

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Released a minor update:

The unique weapon Wahai Poraga will no longer deal damage to allies.



#3
SiliconMage

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Updated this to version 1.2 to include Burst of Summer Flame.

 

I also redid the structure of the mod to make it more compatible with other mods and to follow better standards.


Edited by SiliconMage, 26 June 2018 - 08:04 AM.


#4
aweigh0101

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Would be nice if one could tune the amount of DMG dealt to 'friendlies' and reduce that by 50-75%, that way one can continue playing as-intended while minimizing the annoyance.


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#5
SiliconMage

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Would be nice if one could tune the amount of DMG dealt to 'friendlies' and reduce that by 50-75%, that way one can continue playing as-intended while minimizing the annoyance.

 

In looking into that in the documentation, I think it could be done, but it would require a heavy rework of the existing attacks.  I'm not saying it would be impossible, but it would take a lot of time.



#6
zilbest

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Would be nice if one could tune the amount of DMG dealt to 'friendlies' and reduce that by 50-75%, that way one can continue playing as-intended while minimizing the annoyance.


Lol if you know how to do it... This mod is easy to do but really tedious since you have to edit each spell attack data one by one.

If I'm not mistaken, there are 67 spell entries on this mod. Creating partial damage will require at least double of that amount entries.

I try to update this myself for 1.2 version and I am too lazy to update them all, but just spells I use.

#7
SiliconMage

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I updated this mod to version 1.3 -- this was just an aesthetic update!  After watching @BMac's tutorial, I was able to cut a lot of the excess text out of the mod and update it for version 1.2 of the game.  This should make it far more adaptable to changes to spells and abilities in the future if damage is tweaked or what not.


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#8
zilbest

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I updated this mod to version 1.3 -- this was just an aesthetic update!  After watching @BMac's tutorial, I was able to cut a lot of the excess text out of the mod and update it for version 1.2 of the game.  This should make it far more adaptable to changes to spells and abilities in the future if damage is tweaked or what not.

 

Nice! Now I am also curious what kind of changes you do with it...



#9
SiliconMage

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I udpated this mod to version 1.4 - it moves the mod into compatible territory for 2.0 of Pillars of Eternity II!



#10
SiliconMage

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I updated the mod to version 1.6.

 

This is a simple update as it fixes the issue of Minoletta's Missile Salvo and Meteor Shower still having red targeting circles instead of yellow.

 

It also fixes an issue with Wall of Many Colors still affecting allies.



#11
SiliconMage

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I updated this mod to version 1.7.  Here are the following changes:

 

Fixed target coloring issues with the following abilities:
Storm of Holy Fire
Great Maelstrom

Added support for the following abilities:
Magran's Might
Mind Lance
Detonate



#12
SiliconMage

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I udpated the mod to version 1.8 with the following changes:

 

I updated the manifest.json file to be compatible with future updates.







Also tagged with one or more of these keywords: no friendly fire, area of effect, damage, mod

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