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Showing results for tags 'easy'.
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Yep so, just cast a buff (Going Between) from my cipher to my main tank, and I interrupted her. Cause you know, she was shocked to receive a buff. Screenie below. Edit: oh great, I'm not allowed to use this image extension. Fine, then, open it yourself : https://steamuserimages-a.akamaihd.net/ugc/867356068271512959/B68AAC5FF62E7D91ADEEA57C309BB73BDDC5587B/ And yeah, I realize I ducked up and named my chanter "Danifae Yauntyrr" when the Bae'queshel bard is actually Halisstra Melarn ; I'll correct that once my main char hits a new level. While we're at it, am I the only one to think it's irrevocably retarded that monsters queue up to get to your main tank, when : 1/ there's plenty of room for everyone 2/ there's a whole party in the backline waiting to get rekt Because the 3 spiders you see in the back, they're not getting into position. No no, they're static. They're waiting to engage my MT. Because they're nice like that, queueing up.
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Easy difficulty is fine 90% of the time. But there are certain encounters where the difficulty ramps up considerably (usually boss fights) and makes it almost impossible for a casual player to succeed. Pillars is a spiritual successor to the isometric RPGs of my childhood, and I respect the deeply strategic combat that has been inherited from these ancestors. Unfortunately, I am now suffering from a condition which makes computer use difficult and I would appreciate an easier 'easy' mode, so that I can enjoy this game. Is anyone else in the same position? As I say, for the most part easy is fine, but there are some critical encounters which have been frustratingly difficult, and in some cases I have had to abandon them.
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