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Showing results for tags 'easy'.
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Yep so, just cast a buff (Going Between) from my cipher to my main tank, and I interrupted her. Cause you know, she was shocked to receive a buff. Screenie below. Edit: oh great, I'm not allowed to use this image extension. Fine, then, open it yourself : https://steamuserimages-a.akamaihd.net/ugc/867356068271512959/B68AAC5FF62E7D91ADEEA57C309BB73BDDC5587B/ And yeah, I realize I ducked up and named my chanter "Danifae Yauntyrr" when the Bae'queshel bard is actually Halisstra Melarn ; I'll correct that once my main char hits a new level. While we're at it, am I the only one to think it's irrevocably retarded that monsters queue up to get to your main tank, when : 1/ there's plenty of room for everyone 2/ there's a whole party in the backline waiting to get rekt Because the 3 spiders you see in the back, they're not getting into position. No no, they're static. They're waiting to engage my MT. Because they're nice like that, queueing up.
Easy difficulty is fine 90% of the time. But there are certain encounters where the difficulty ramps up considerably (usually boss fights) and makes it almost impossible for a casual player to succeed. Pillars is a spiritual successor to the isometric RPGs of my childhood, and I respect the deeply strategic combat that has been inherited from these ancestors. Unfortunately, I am now suffering from a condition which makes computer use difficult and I would appreciate an easier 'easy' mode, so that I can enjoy this game. Is anyone else in the same position? As I say, for the most part easy is fine, but there are some critical encounters which have been frustratingly difficult, and in some cases I have had to abandon them.