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Showing content with the highest reputation on 12/06/2019 in all areas

  1. So, being proven wrong after feeling this way is a pretty great thing... A couple of weeks after these posts I picked up my playthrough of Deadfire (Veteran with Berath and Galawain challenges enabled) and went back to the drawing board, respeccing my character and most of the companions, redistributing gear, re-evaluating enchants, crafting a bunch of potions and scrolls, etc. etc. and played through the rest of Forgotten Sanctum. And I loved it. Then I played through Seeker, Slayer, Survivor -- of which I had 0 expectations -- and something clicked. The fights were challenging but fair, so
    6 points
  2. Greetings fellow spacers, We would like to thank you all for the continued feedback and reports for The Outer Worlds. We have been hard at work doing as much as we can to help improve your gaming experience, and as such we are preparing to release Patch 1.2 to everyone as early as next week for all platforms. There will be a lot going into the game with this patch, but for now we wanted to highlight a few of the changes/fixes being applied to the game when this patch goes live: Top Community Requests: Updated the "Large Text Mode" setting to apply to Examinables Add
    4 points
  3. This game sounds great. Seriously considering breaking my 6-month quarantine rule.
    2 points
  4. As for what that US-style pricing is, I posted a link not long ago. Just repeating it here https://www.aljazeera.com/ajimpact/ranks-1-world-sky-high-cost-vital-medicines-191121224954634.html tl;dr; medication like insulin, blood pressure regulating drugs and heart medicine is between 200% and 2000% more expensive in the US compared to most of the rest of the world (who presumably regulate prices)
    2 points
  5. I had never played a CRPG before POE so I didn't know what to expect. But right when I entered the gilded vale and saw the tree with bodies hanging. I was fully immersed and had to know more. Its hard to say exactly what makes a good town or city, but I always like when things aren't as they appear.(gilded vale is a bad example) dyrford is a good example. There is a lot bellow the surface. Literally and figuratively .
    2 points
  6. What do we think makes a good RPG city? Neketka is often regarded as one of the better parts of Deadfire. I really like the music, amount of quality content, visuals (and diversity of visuals old city etc). In many ways it is the best of all, it has a very unique design. How do you think it compares to these others? Athkatla (BG2) - Probably the highest tier of all RPG cities. Most of the game is actually set here so there is a ton of content. I don't actually like the visuals that much, it's all very sandy looking. But you leave the city and there are forests everywhere. Copper Coronet i
    1 point
  7. disagree. from larry tribe's book 'bout impeachment: "Many Americans who voted for Trump view themselves as belonging to a victimized, disenfranchised class that has finally discovered its champion. For some of them, Trump’s appeal is less what he will accomplish programmatically than whom he will attack personally. Were Trump removed from office by political elites in Washington, DC—even based on clear evidence that he had grossly abused power—some of his supporters would surely view the decision as an illegitimate coup. Indeed, some right-wing leaders have already denounced the cam
    1 point
  8. You are correct. We should be better and we are not. There is an objectively correct answer to the question "Did the President do something illegal/unethical that justifies impeachment". But right now 99% of the people who answer "yes" would answer "no" if the political party of the President were reversed. And the house Republicans. whose defense of the President has strained logic, would be leading the charge against the Democrat if their roles were reversed.
    1 point
  9. I didnn't even know about this bug. I had solo PotD run with fire godlike monk but I invest mostly in survival skilland didn't bother with Second Wind. I guess it saved my skin
    1 point
  10. Kinda disappointed, that it’s not classical point and click
    1 point
  11. "Sweaty". I know its a typo but it made me lol in conjunction with the average score.
    1 point
  12. You can turn off automatic graphics driver updates in windows, it's just obfuscated. If I don't windows happily installs some ancient Catalyst driver over the top of my shiny new Adrenaline drivers which completely breaks pretty much everything since it doesn't bother uninstalling the Adrenaline drivers first. I doubt that's your problem though and not just because your card is nVidia instead but I'll dig out how to do it later since I don't have time now.
    1 point
  13. i have hated games like FO76 and FF8 but I still put tens of hours into them, in the hopes that they would get better or because I just wanted to finish them and be done with it.
    1 point
  14. for a couple o' years we were nominal in charge o' personnel decisions at a firm. the thing which made our job easier is current employees were often satisfied to take what they were given-- little need to negotiate to keep good employees. likely unnecessary recommendation: decide what you want and then ask for it. the different company made you an offer, but it don't stop you from making a counter proposal. worst that happens is they say, "no." decide what it would take to get you to move, then ask for it. get current employer involved as well. give'em a chance to meet or beat offer.
    1 point
  15. just saw this, so sorry for long delay in response. josh leaving had nothing to do with the boards getting friendlier. what made board friendlier is release of poe. particular during the beta of poe, threads were often long and nasty. dozens o' issues had clear us v. them divides and when josh would jump into the fray to comment, predictable half of the community would be disappointed. this happened over and over and over again. deadfire community were/is a smaller and far more homogenized group than we had with poe. the folks enraged everytime they heard josh were advocating f
    1 point
  16. A lot of crosstalk on whether or not the impeachment fracas was entirely political. I can prove to everyone it is. ENTIRELY political. Ready? Watch this: Consider for a moment an alternate timeline. For this timeline: Assume for a moment everything is true. Well, because it is. The President did everything they got caught doing. Assume the Congress was made up exactly the same way in the alternate 2019. Same leaders, committee chairs, power splits, etc. Now assume the President is Hillary Clinton. Are we talking about impeachment right now? Of course we are n
    1 point
  17. mechwarrior 5 mercenaries is the one to wait for I think
    1 point
  18. Whichever way you go it's more than a little cool there is such a demand for your services. Kudos to you sir!
    1 point
  19. My favorite aspect of Witcher 3 is the character leveling system. One of my favorite of all times with the color coding scheme spiced with mutagens. It may seem simple but believe me your color traits define you spiritually. What bothered me most about TW3 was that I couldn't marry Keira Metz. I mean I got to sleep with her, which is dandy and all but still, she runs off with Lambert Yes, Witcher 3 is so great that they've actually managed to karma bitch smack me for criticizing the silly xenophilic romance **** from Bioware in the past xD Yes, it's very obvious at this p
    1 point
  20. Still better to spent 100 hours on one CP2077, than 100 hours on 10 EA games
    1 point
  21. From my point of view, it seems fairly simplistic to think that big cities are inherently better or worse than small cities. It's a question of content, balance and the quality of writing. Most things can be done well, but in fact most things are done in a fairly average way, simply because it is really quite difficult to do things well. Let's look at the question of cities in CRPGs. They're already a trope, almost a cliche: there has to be this one big major city in a game, the bustling place where you get the majority of your important quests and which acts as the central hub. Now, thin
    1 point
  22. I had send team 2 (in a damaged Manticore) to defend an Anu Haven in Scandinavia, while team 1 was wrapping up a mission in Northern America. Before team 2 even reached the Anu, and while team 1 was on the long way back to the main base in Northeast Asia, to recuperate, a Jericho Haven on the Iberian Peninsula got under attack. So after defending the Anu Haven, team 2, without rest rushed over there. They got there in the nick of the nick of time, just as the Haven was about to get overrun (defense had just ticked down to 0). Then the team figured out why the Jericho havens in this area h
    1 point
  23. Indeed. Max MIG, CON, PER and INT Fire Godlike with Veteran's Recovery, Shod-in-Faith, Fulvano's Amulet and 12 survival for the healing bonus and all that. A Ring of Focused Flames + Vulnerable Attack + getting bloodied. Cast Combusting Wounds on the guys. Once Blooded kicked in: Heart of Fury. Remainder got killed by Battle Forged + Blood Thirst. It worked ok but I had to drink quite a lot of Infuse wVE potions. What killed me at lvl 16 in some unimportant fight in Noonfrost was a bug with Battle Forged + Second Wind (Athletics): if you use Second Wind while Battle Forged is active you will
    1 point
  24. I like spending more time in one place in a game. A good city is the one which has you coming back to it. It should be a fairly save, populated space, with a dark underbelly. Quests should weave through it. A decent choice of companions recruitable for adventures. On a most basic level it can be just a hub you come back to: shops, companions, NPC to talk to, stuff to store. Ankathla is great, as unlike PoEs don't have a mobile keep - you are likely to have a keep there, and companions will return to tavern. Cities are also a convenient way of delivering multiple quests - be it by g
    1 point
  25. Athkatla and Sigil are probably my favorites. What I like about them is that they feel "down to earth". They get the feel right, the density, the ambience. And there's a feeling of danger to them. You get the feeling of "city life". As a sidenote, and nostalgia talking here, but one of my strongest memories of the Baldur's Gate games is the feeling of... relative safety when nearing an inn in the middle of the night, seeing the light spill out and hearing the tavern music play from within. You'd survived the wilderness, finally the safety of an inn... but, you still never knew what could
    1 point
  26. Early on I preferred Baldur's Gate (B1) to Athkatla, because it was "seamless", like it was literally one large fort town divided into nine maps, so the city felt "truly" big. Over time, Athkatla has sort of become my gold standard because of how dense each area is - I remember going into random houses and being surprised at interactivity I could find (like that whole Katana sword thing in the Temple District, or the items in one of the random nondescript-yet-heavily-trapped houses in the Bridge District). I don't think any game has met that high bar since; PoE1 and Deadfire were kinda there,
    1 point
  27. I dislike if it's too big. Like... all the ones you mentioned.
    1 point
  28. I'd reckon there would be a way to disable/skip it for the benefit of game testers. If there is still a way to do so I haven't had much luck with figuring this out on my end. Tried the usual "-skipintro" at the end of launch options, but no joy. Only references I can find in the modding documentation is an audio event called "CorporateLogoSkip". Which is likely just to do with fading the title screen music into the main menu music after the skip button is pressed. As well as a Maptype called "CompanyIntro". Of which there is only the one entry in worldmap.gamedatabundle, but I don't reall
    1 point
  29. I need a pick me up today. Time to go with a tried and tested jam that never fails to put a smile on my face: Bonus points to Dschinghis Khan for doing a proto-Stanky Leg decades early.
    1 point
  30. Hey, don't know if you are still interested (or on this forum anymore?), but I've figured out a simple way to create such a mod! The following has Photoshop in mind, but this should be doable in GIMP or Photopea as well. Create a new image with a height of 1280 pixels and a width of 2048 pixels. Resized your desired image to fit this. Without changing the width, increase the image height (Image/Image size...) to 1704px. Deadfire stretches out the loadscreen images (likely to scale the image to different sized monitors), so this is necessary to avoid your image looking odd in gam
    1 point
  31. https://thehill.com/homenews/administration/472952-trump-calls-trudeau-two-faced Truly a tedious scandal.
    1 point
  32. Real life is one thing. People are getting tired of this stuff being included in video games, something people do to escape the real world. Social media has made it a thing and it's a "hot topic" in the forums that discuss said games as well, so there's really no getting away from it. I think a lot of people go along with it for fear of being called out. It's one thing to address these issues, but I for one would like to see them not come up or be incorporated into video games I play. There's absolutely no reason to include every single demographic into a video game and the fact that game
    1 point
  33. It seems my wife is unintentionally trying to prepare me for the sleepless nights we are going to face by snoring louder than I thought humanly possible. That baby better pop out soon. Due on the 6th so any minute now. Constant vigilance!
    1 point
  34. Why does sexuality have to be forced onto video games? So what if there's no characters in the game that "blur the lines"? There aren't a lot of NPCs in the game. People that "blur the lines" in real life are not standing on every street. In fact,unless you live in a big city that has areas or communities where these people "hang out", for lack of a better term, you'd be hard pressed to see these "gender-blurring", people. And if you live in the country like I do, you would probably never see such a person. Forcing sexuality upon a game like this makes no sense, and is completely unnecessary.
    1 point
  35. The most important part was left out in all of the media coverage. What is the project name aka which state was Grounded called before it got the official name?
    1 point
  36. I've had Felix as a companion as soon as he was available. I've progressed up to the Radio Free Monarch quest, completing almost every possible side quest that is available at this point. I've take Felix exploring on every plant available at this point. It has been multiple hours worth of gameplay. From what I've read, Friendship's Due is supposed to start after questing with Felix for "some" time. However, there seems to be no sign of this quest becoming available...he's never approached me and there's no new dialogue options. I've tried swapping him out with other companions for a
    1 point
  37. Having supernova labelled as normal would hurt the game. Whats easy to one person isn't easy for everyone. Most people, myself included ignore easy mode in games and go straight to normal or hard. If supernova was labelled as normal it would put a lot of people off because they would rage quit when they find the game too hard. Also consumables are not pointless. I used them a lot on my first playthough which was in hard mode.
    1 point
  38. I believe Parker's project was started before Missouri. What throws me off, is the Grounded's Maine project name. Maybe they didn't hand out that name until very recently? At least one of the "Mississippi", "Illinois" and "Alabama" projects is cancelled. Twitter handle (?) Rand Al'Thor said that Grounded isn't the project that got Microsoft interested in acquiring Obsidian. Neither was The Outer Worlds. So there is a project that has been in the works quite some time now and made Microsoft buy the company.
    1 point
  39. I've already completed VIcar's questline, I even had Felix with me at the time. No dice.
    1 point
  40. ^^ This 100% Bethesda's single player Fallout 3 & 4 = 20% LINEAR STORY LINE with ZERO PLAYER CHOICE, FORCED character builds, shallow MQ/side quests + 80% pew pew in an open world sand box. Obsidian's single player Outer Worlds = 80% NON LINEAR RP with 100% PLAYER CHOICE, CUSTOMIZED character build (that can change as story progresses) + deep MQ/side quests + 20% pew pew. In a world constrained by loading screens.
    1 point
  41. Riot Games announces RiotForge, a new subsidiary dedicated to single-player games, which will be unveiling a new "story-driven game" next week at the Game Awards. https://www.videogameschronicle.com/news/the-game-awards-will-include-around-10-new-game-reveals/ https://riotforgegames.com/
    0 points
  42. Hmm, Yet another account that is created, creates a thread then doesn't log back in.
    0 points
  43. Maine. That implies there are three other projects (Mississippi, Illinois, and Alabama) potentially under consideration. Check it out. Grab a copy of the video loop from https://grounded.obsidian.net --->> https://d1079ywfijtdjs.cloudfront.net/images/grounded/videos/grounded-looping-video.mp4 Parse it for strings, and you'll find: <creatorAtom:windowsAtom creatorAtom:extension=".prproj" creatorAtom:invocationFlags="/L" creatorAtom:uncProjectPath="\\?\C:\Users\mmiranda\Documents\Adobe\Premiere Pro\13.0\Maine 15 Sec Loop.prproj"/>
    0 points
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