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  1. IIRC, Director's Cut was a free upgrade for anyone with the original version. I don't think you can buy the non-DC version anymore, the DC package has the base version as an optional download.
    3 points
  2. The Outer Worlds won Best RPG and Best Voice Actor, and also "People's Choice" for Best Story. https://www.ign.com/videos/2019/12/10/developer-obsidian-entertainment-reacts-to-winning-igns-rpg-of-the-year-award-2019-for-the-outer-worlds
    3 points
  3. For Windows 10 you can always try this: https://www.safer-networking.org/products/spybot-anti-beacon/
    2 points
  4. Check this website. https://www.privacytools.io/operating-systems/ In the last paragraph of the operating site you have under "Don't use Windows 10 - It's a privacy nightmare" title few links how to make it less breaching your privacy rights.
    2 points
  5. This. I loved Athkalta, but I also really liked Trademeet. I actually didn't even uncover it until a later run, because I only did a subset of the stronghold and stronghold-adjacent quests at first. I was actually blown away that there was so much to do there, a whole market (with unique-to-Trademeet items, whereas small towns in like BG might not have anything going for them in terms of vendors), the elven chain mail, and getting the statues was also real great. And yeah, questlines that I didn't even realize had continuations into Trademeet (like the whole tannery business from the Bridge District). Really, BG2 did a lot of things great with area design. No wonder it blew out BG in sales (and all other IE games).
    2 points
  6. Short answer: from W10 Pro, it's not worth it. Long answer: you'd have to stop services, disable pre-scheduled tasks and prevent apps from installing (ideally by customizing the WIM file before installing the OS). And it would all be rendered pointless at the next feature update anyway because Microsoft really wants you to experience the whole "your system isn't really your system" thing. So you have three options, at this point. One, get W10 Enterprise if you're dead set on using Windows 10 without bull****. Two, learn to live with it if you're not willing to shell out hundreds in OS subscription fees (which seems to be the model MS and all the cool kids are going for). Three, invest in yourself and your future and move to something like Ubuntu -- forever. Sorry in advance that it's not the answer you wanted.
    2 points
  7. https://www.gog.com/game/wasteland_2_directors_cut_digital_classic_edition Wasteland 2 is free on GOG till 13th. Apparently Wasteland 1 is free too.
    2 points
  8. Forget all the bad news, here are the best facts from 2019. *WARNING: Parental guidance suggested for this website.*
    2 points
  9. Hi All, I recognize that this game has been out for over a year now and it may be too late to bring this up to any effect, but since part of the purpose of this particular forum is to discuss our "hopes and dreams" for it I thought it wouldn't it hurt to bring it up (or bring it up again if it's been discussed before). Let me start by saying that I personally think this game is bonkers good, just redic off the wall levels of care and detail and thought-out features relative to it's predecessor and relative to many other similar games. I recognize that there are some harsh criticisms of it out there relating to issues of min/maxing, weapon type balance, the AI and others, but none of that has felt like an issue to me especially considering how much of a beast this game is in terms of story, lore, world building, the writing and consistency of interactions, the voice acting, the audio and visuals, travel and exploration, and the re-tuned combat resource system. It's not hyperbolic when I say that I'm dangerously obsessed with this game right now. All that said, there is one visual design feature that my OCD won't let me not focus on constantly and bugs me to no end: weapon size scaling based on race. I love dwarves, love their typical physical and physiological design, personality and behavioral traits, their background and lore; I roll a dwarf main character in as many games as I can and their visual design in Pillars 2 is fantastically improved over what they looked like in Pillars 1, so I've been really into my dwarf playthrough... except for the fact that the visual scale of weapons shrink when equipped on a dwarf. It's particularly bad with respect to one-handed weapons. Do you love the sword Modwyr? Well if you equip her on a dwarf, the sword looks like a child's toy. Same with most other one-handed swords. Maces look like your dwarf is melee'ing with a wand. Daggers and stilettos look like you're fighting with toothpicks. And what makes these visual disparities even worse is that all weapons shrink even smaller when they are sheathed. Dwarves may be a bit shorter than humans but they're also stronger than them, as evidenced by their natural +2 Might compared to the +1 of humans. So why do dwarves have to be made to appear to need smaller weapons? They should be able to wield human-sized weapons with no problem, and I would love to see them doing so in this game. Now I'm not saying the current visual design for weapon scaling ought to be scrapped; I recognize that if you like to play an Aumaua you may dislike having your equipped weapons look too small for your body, so you like the fact that weapon sizes scale up for you. And maybe you enjoy playing an Orlan and don't want to see them carrying weapons that are comically too large for them to be wielding, so there's value in having the current visual system for weapon size scaling. What I hope and dream to see done is the addition of an option in the settings that lets you toggle race-based weapon size scaling off and on, where if you toggle the setting off then all weapons are fixed in their visual size scale to what it currently is for humans. I have no idea whether this would be something that requires a lot of technical work on the part of the devs to implement, but if it isn't something that would be that hard to do (and ya'll actually did it), it would lock this game down for me as unequivocally one of the best games I've ever had the pleasure of spending hundreds of hours obsessively playing. Just think on it a little. You'd be making this old dwarf's hopes and dreams come true
    1 point
  10. Greetings fellow spacers, We would like to thank you all for the continued feedback and reports for The Outer Worlds. We have been hard at work doing as much as we can to help improve your gaming experience, and as such we are preparing to release Patch 1.2 to everyone as early as next week for all platforms. There will be a lot going into the game with this patch, but for now we wanted to highlight a few of the changes/fixes being applied to the game when this patch goes live: Top Community Requests: Updated the "Large Text Mode" setting to apply to Examinables Added "Chromatic Aberration" setting to all platforms Added "Controller Aiming Sensitivity" setting to all platforms Added "Head Bobbing" setting to all platforms Added "Field of View" setting to Xbox One and PlayStation 4 platforms Fixed weapons unholstering when interacting with the environment Fixed additional cases of companion quests being marked as Botched incorrectly Additional Changes/Fixes: Fixed audio cutting out when scrolling on the map Added a notification for when companions gain Perks from quests Fixed companions calling the player's attacks ineffective, even if they were dealing appropriate damage Fixed the Prismatic Hammer not benefiting from several melee Skills and Perks Fixed the Prismatic Hammer not benefiting from Critical Hits Increased damage of Handguns Fixed "Pack Mule" Perks not applying while on the Unreliable Fixed Dr. Chartrand attacking the player after she agrees to help them Fixed the "Look Up" and "Look Down" keybindings being swapped Added "Foliage" graphics setting for PC platform Added "Enable Cinematic Kill Camera" setting Updated Vendor UI to show carry weight and encumbrance limit Updated item tooltips to better indicate Pristine items Added item sorting options to the Companion and Workbench screens Added SuperNova survival meters to the Consumables screen We are excited to get this out to everyone and we will have a full list of all the fixes posted when Patch 1.2 is live. To continue to report issues you come across and to share suggestions for the game, please visit the Technical Support forums for The Outer Worlds and search to see if a fellow player has already made a thread about it to help reduce duplicate threads. If you find a thread that matches your issue or suggestion, then please feel free to leave a comment and include any details you would like to share. If you are not able to find a similar thread, then please share it with us on our forums and then visit our publishing partner, Private Division, and share this issue with them through their support website. This will help ensure that your specific issue or suggestion is in their queue and will allow us to prioritize requests to provide the fastest possible turnaround time. Thank you again everyone for your patience and help in reporting issues and feedback, we appreciate everything you have been sharing with us.
    1 point
  11. So I quit and am uninstalling the game. Here is the second feedback post I made on the Snapshot forum. And it is something I can't skip around, an ethical block I have I can't break for a silly game: I started the game with a bit of trepidation but also looking forward to the tension between factions. I expected hostilities would translate into raids, stealing resources, sabotaging structures, destroying aircraft. Then Synedrion went to war against New Jericho. A Synedrion death squad attacked a New Jericho haven in North America and murdered all 7500 inhabitants. With infiltrators and snipers, the haven inhabitants hadn’t even noticed they were under attack until people started dropping dead left and right. They panicked and tried to run, tried to hide. But Synedrion infiltrators appeared out of nowhere and shot them as they ran. The civilians were herded into the power station, locked in and the generators rigged to explode. Boom. 7500 humans killed. New Jericho of course retaliated. Synedrion families were hiding in basements, but the New Jericho soldiers just hosed every hole they could see with flame throwers. By the time Phoenix Project strike teams returned from defending havens from Pandoran attacks in Europe and clearing out a lair in southern Asia, over 30.000 people had been slaughtered across America and Australia. And the death squads were already attacking other havens. And the leaders send me messages as if we were allies? Where is the option to arrest them and put them on trial for war crimes? Or send in a strike team and execute them? They order the systematic slaughter of children. I don’t want to play with these factions. I just want to shoot their leaders.
    1 point
  12. I avoid the fight, leave the city on foot and immediately re-enter. Select gorecci street and you enter from the south, then stealth your way to the boss.
    1 point
  13. If you think the question is not Congress' to ask, would it not make more sense for Clinton to refuse to answer rather than lie? I feel like lying to Congress should have consequences if we want to enforce the executive branch to have some kind of integrity. Obviously, it didn't matter enough then, and even less now.
    1 point
  14. You should put a lash on your weapon asap. It doesn't cost much but has a big impact. Enchanting your equipment up to exceptional is never bad - generally speaking.
    1 point
  15. BG2 did an awful lot of things really, really well. It's almost twenty years old, but it absolutely deserves its place in the canon. For me, it still tops both PoE and Deadfire. The world is simply so much more interesting, and there's a lot more to do.
    1 point
  16. Besides free copy of Wasteland 2, Greedfall was released today on GOG. https://www.gog.com/news/release_greedfall
    1 point
  17. please share how i can remove all that telemetry and malware from W10, i am struggling with it for 2 weeks already. I got more feking messeges from my OS than from facebook...
    1 point
  18. Talking I second this. Maybe I'm odd, but one of my favourite places in BG2 is Trademeet. It was technically just a town but it had multiple quests leading to it, that would then get you connected to the other quests when you got there, and other quests that would bring you back there later. Resolving it's main plotlines and getting the statues of your party felt like a completion in itself, giving you a sense of accomplishment while still being able to "move on to the next town" as a tabletop adventuring party.
    1 point
  19. Back from Houston, survived United Airlines and at least that part of Texas. Was not bad trip even though only a couple of days. Got to see the Saturn V on display at JSC so that was fun, that campus sure is run down, even the lawns looked poorly maintained. Also got to visit some really nice bakeries, was a Salvadorian and Mexican one. Coming back to Toronto is sort of striking how poorly people drive here by comparison
    1 point
  20. I want to be clear, I know plenty of topic stating the same suggestion already exists, I decided to create another one just to make sure one of these reaches the creators. The more there are the more it's easy to determine how much a feature is wanted by the users. Seeing the character you created wearing an armor you hard earned or found makes the game more immersive to me than watching it from the character's own eyes in 1st person. Even more, I really like to spend a lot of time in character creation menus, i can spend more than 30 minutes there until I am proud of what I've created, so why spend all that energy If I am going to see that face just in the inventory or if I stay idle for too long? Unluckily my PC right now is not good enough, i only managed to play a hour before the CPU bailed on me and bottlenecked my GPU to 50% usage, but this game represents everything i love: RPG, Space and Science Fiction, Obsidian Games' Role playing mechanics (New Vegas is my favourite Fallout by far, [I've played 3 and 4 as well] ). So I really hope that when I will be able to afford a worthy PC the 3rd person will be a feature, so to appreciate this game on 360 degrees. Have a magnificent day.
    1 point
  21. Once again I will reply to a topic similar to this. I definitely am missing my 3rd person view. And preferable also exactly like in Fallout 4 (no pun intended). I keep scrolling and scrolling with my middle mouse button but nothing happens? I really do miss the ability to watch my character during play. I hope this will be considered in the next game, Obsidian
    1 point
  22. Y'all need some holiday cheer, so Imma start you off right with the best Christmas song ever.
    1 point
  23. I'm hoping Jameis can become the first QB to throw 30 TDs and 30 picks in a single season. Let's make some history!
    1 point
  24. Tonight I quit the game not to go to bed, as I did the other nights, but because I felt there was no point playing. I wrote some feedback on the snapshot forum and will copy paste it here: The name "Phoenix Point" creates expectations of the game. A world devastated by a deadly virus, overrun by lovecraftian, mutated monsters, the name suggests an initiative that aims to see humanity rise like the phoenix from the ashes. And it suggests that the game will be about this attempt. You are put in charge of the Phoenix Project and start discovering it's history. But you don't actually get to be the Phoenix Project. You read well written exposition about it, but the actual gameplay isn't about it: You recruit soldiers from the three major factions, who have split the world between them. Neutral havens are extremely rare. In the backer builds this was different and it created a different feel. In the launch game you are thrust into a world of three huge nations. So you get your personnel from them. You also get your tech from them. You have a research lab, but all you independently research is journal entries with Phoenix Point exposition. To get tech and affect your gameplay you either reverse engineer faction equipment or are granted knowledge by them. And then they start hostilities and instead of aliens humans fight each other. And they are committed. They wipe out each other's havens at a crazy pace. In the end the three factions dominate everything about the game: story, gameplay, aesthetic. And all that ties in with the game's name are a few cutscenes. They could have called it The Good, The Bad and The Ugly. It would have been more fitting: Synedrion, New Jericho and Disciples of Anu. Though I am probably being a bit unfair to New Jericho here. I tried to warm to the research system where you don't get to research but the npcs do. I tried to overlook how the map was swamped with havens of the three factions, greatly limiting exploration. But now that I am staring at a geosphere where those three factions are killing each other, and what I thought the game would be about - defending humanity from an "alien" threat - is sidelined so the factions can do their thing, I am feeling that maybe I should just let them play their game. After all, the Phoenix Project and I, the player, are just along for the ride and not important to the game.
    1 point
  25. God of Collecting Unique Equipment and Potions. At least, that's what I was doing in BG. I would add "Adventuring", but it is in Tymora's portfolio.
    1 point
  26. I find that you get more enjoyment out of games when have to tinker with the Graphics settings to get a reasonable framerate. Don't ask me why, I guess it's one of those situations where focusing on pure glitz kinda devalues a bit the meat of the gameplay. Beauty is only skin deep! I really thought they'd release 8 first THEN do another REmake so this is a bit surprising. Also my resemblance to Carlos (As in, he looks almost exactly like me) is a little disturbing but hey if I get to bang Jill who's complaining? EDIT: Actually it's not surprising, I'm sure RE2 sold buckets load more than RE7 so of course they're gonna cash in on that REmake cow and dry it up. The lack of integrity never surprises me (once I figure it out, at least).
    1 point
  27. 23 interceptions and 85 passer rating is...actually pretty bad in 2019. Not laughably terrible, but pretty bad. If he finishes the season with more than 27, it'll be the most since Favre's disastrous 2005 season. He's currently the 25th ranked QB by passer rating, barely edging out Goff and Darnold.
    1 point
  28. Lost in Space season 2. Watched the two trailers via YouTube (I'd link but they never embed for me) Trailer 1 - meditative, reflective - my reaction, "ok, this might be good." Trailer 2 - slam bang action - my reaction, "Michael Bay in Space?" I mostly want to see robot's arc and to find out if they were able to turn Ms. Smith into an actually interesting chr. with a bit of depth vs. over the top annoyance. It's still funny how the 1st season, I wanted to turn it off for 30 minutes but then it became pretty fun.
    1 point
  29. I'd regularly used body attribute+ items and speed increases whenever I was over-encumbered. Simply so that I could go from a torturous slow stroll to a full on Olympic sprint towards the nearest vendor.
    1 point
  30. Huh, didn't feel like a bad year, but I suppose I just didn't get to a few of 2018's titles until 2019. IGN did leave a couple good ones off the list. Surprised Greedfall missed the cut.
    1 point
  31. Not really. You can do it like that, but there's no rule that says that you can't have important quests in a town or village and that it can't be a hub that you'll return to frequently. Example: Stalwart. That village seems to be liked best by most players who played PoE + expansions. I don't have numbers obviously, but if you read about complaints about settlements in PoE you only read about Defiance Bay and Twin Elms. Dyrford, Stalwart etc. are rarely mentioned, if ever. Now you could say that's because the players "forgot that they ever existed" - but at least Stalwart is so integral to the whole WM expansions that I don't think that's the case.
    1 point
  32. Kinda disappointed, that it’s not classical point and click
    1 point
  33. Hi, I just got POE for Switch after adoring the game on PC, and I was trying to figure out how to turn on the circles that appear whenever you tell a character to walk to a certain location, indicating what location you told them to walk to. On PC, I remember the clicker forming a circle at the spot where you intend them to walk. Is this feature in the Switch version? If it is, how do I turn it on? It's hard to figure out where exactly to position characters when I can't see a visual indicator of what position they're in. I am playing on Hard mode, if that changes anything. Best, Velveteeth
    1 point
  34. Potd is not that difficult especially with a party, I think normal is actually where the trap lies in both pillars, because it's ridicolously close to hard difficultywise, and people who pick normal most likely expect it to be way easier. (baldur's Gate normal is so easy one could beat it without ever having played a crpg before) Potd is easy compared to games with notoriously high difficulties like Baldur's Gate on LoB with SCS mod is almost on the Ultimate level difficulty wise especially if you try to set at least somewhat similar challenges (no reload and solo), while PotD with a party can just be solved with brute force and good equip, you don't even necessarily understand class combos and builds.
    1 point
  35. I'm not sure I understand the objection, but you can, in multiple places, sympathise with race supremacy views, dodge the question and demur, or mock/disagree with them. Same goes for varieties of communism, free market capitalism, etc, etc. Like any story-heavy game rooted in a scripted dialogue tree, you won't always have the exact dialogue option that you want to give. And like any well written story, you're often going to be in tricky situations where you can't resolve the situation exactly the way you want it. (You might have to partly work with people your character considers despicable, without the ability to totally convert their worldview or something.) But you're never forced to become, say, a communard if you don't want to. You are forced to play a character who's a washed up cop with a lot of baggage that has to one way or another try to solve this case. Sorry if that's not the point, but it's really hard to digest one giant long paragraph that is mostly describing how fed up you are.
    1 point
  36. To be honest I was really disappointed at first but considering its a project from a small team and the majority of Obsidian is cooking something else. We recently have The Outer Worlds so Obsidian has done their job till next whole year. As the game is coming to game pass so I'll try it at least.
    1 point
  37. "Don't bite the Sun" still botched. Didn't become unbotched. Parvati is listed as killed but can still be taken with as a companion off ship. I'm on the PS4, started out on Supernova, but changed that to Hard still really early in the game before even going to Edgewater and meeting any companions. I waited patiently for two weeks for this patch where I didn't play the game. Really was enjoying it until this happened. Guess I'll have to not play it indefinitely. Thanks a lot. This glitch sucks and is breaking immersion for me. I don't want to restart the game and the uncertainty that it happens again. I would like to keep going bec. I have no desire to restart and not sure how far back to go in order for this to work. I know you guys(Obsidian developers) have a lot on your plate with the new IP and all, but it would be cool if you actually had a fix for a game you just released. So many people talking up how "bug free" this game is, when that's not at all the case. Granted it's not a game breaking bug where the game crashes constantly, but for me and, I'm sure plenty of other people, it's a major issue with an important character. Idk how everyone else feels, but this isn't fun. I enjoy playing games that work. I haven't felt so invested in a game before and so disappointed where I have reloaded save after save, tried to make it work but like clockwork the same glitch happens over and over again no matter what. Any response would be appreciated.
    1 point
  38. Dialogue options can cure many a'thing .. if you don't want to do something in a RPG.. you don't have to as long as its designed in a balanced way. 'forced' is a bit strong imho.. then again I feel forced to pay bank breaking sums for Parvati just to get a good outcome because the Devs didn't balance it for both sides (that I can get a good outcome some other way). I never played any Mass Effects.. and it wasn't what I was drawing from. And I agree.. I do think TOW2 should have a new character. Perhaps I wasn't clear.. I am saying all Captains.. *could* feel married to their ship.. and the Unreliable just so happens to have a sentient A.I. .. I say all this because the Devs obviously didn't want to have to deal with romance for the main character. If you're already married in a game.. then.. no need for the extra romance.
    1 point
  39. Clinton should have never been impeached. PERIOD. Oh noes. He 'lied' to Congress about having sex. Oh noes. He should have never been asked the question in the first place. LMAO They deserved to be lied to wasting taxpayer money over affair bull****z.
    0 points
  40. Reached the point in Phoenix Point where the factions start all out war between them. All the fighting against the Pandorans they never did, they do now. Within 5 minutes New Jericho and Synedrion each wiped out two havens of the other.
    0 points
  41. Completed the game on supernova and it wasn't really necessary, I would just keep 1 Food and Drink with me for emergencies when I left the unreliable, because I would always find some while looting. The game isn't really that hard for you to need the bonuses. They help, but there's no point.
    0 points
  42. The whole romance in games seems a bit off for me. I guess if want a sex scene in a game, the only way to it is on a Unicorn like the the Witcher 3 lol. Really though what does it for me in games in the continually growing of relationships with good characters, being a friends or potential romance. I think that's where a game can shine, and most don't really do it well. To have you almost feel good or bad to what happens to game character.....which is just 1 and 0's. I think Outer Worlds is only 'ok' with this, with one exception. Parvoti. I think it's her innocent view of the world and gee shucks attitude. It's not romantic at all, like a bigger brother or father daughter attitude. As for there being a romance with ADA, she's too hot for SAM. Not gunna happen.
    0 points
  43. Why? It's a woke roleplaying game. What if you want to be a cheating space bastard?
    0 points
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