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Showing content with the highest reputation on 10/22/20 in all areas

  1. 'Smart Windows' Darken to Cool, Become Solar Panels When Hot.
    3 points
  2. What's wrong with French accent? Also, poor Skarpen, living in the parallel universe where the majority of characters throughout all games are queer nonwhite disabled ladies after abortion or other such types that are considered "minorities" in our here universe; so deep and grievous is his tragedy that he bends the laws of existence itself to cross into the alternate world just for entertainment dominated by white perma-stubbled dudes in their thirties. My thoughts and prayers are with this defiant rebel fighting against most horrible injustices in the distant, cruel world.
    3 points
  3. So, Version 1.3.2 is released : Boil their flesh and upgrade :0,5s/4s cast time24-27 -> 48 - 54 corrode on near death kills Magran's Priest version of Torrent of Flames (which they get at Tier 7 instead of 5) : Cast with +15 accuracy and foe-onlyPurge of Toxin :30s -> 60s0,5s/3s Cast time (aligned with the priest single target "prayer" line of spell ; it was too weak for a single target situational Tier 3)Beetle Shell :0,5s/4,5s Cast time (aligned with Withdraw)Fox & Farmer chantAdded -15 Reflex penalty to foes Carnage (also for Community Patch Stag Spritishift) : Added +1 Accuracy per PL as for other abilities Pet Stag Carnage : Added +1Acc, +0.25 PEN and +5% Multiplicative damages as for other abilities EDIT : White Wurms & upgrades : Corrected the "bug" that required to hit the corpse to trigger the explosion Added a bunch of Acid/Decay/Poison/Disease Keyword that were missing (see the mod for details, also apply to priest and scrolls equivalent of these spells) https://www.nexusmods.com/pillarsofeternity2/mods/438
    2 points
  4. https://www.theguardian.com/us-news/2020/oct/22/trump-twitter-hacked-dutch-researcher-password Hilarious if true. maga2020!
    2 points
  5. ****, I will miss him. Loved hearing from him when he popped on the Skeptics Guide to the Universe, and his talks were amazing.
    2 points
  6. I did check the combat log and the +10 also showed up in the attack roll. That's what I thought but I don't know what may be going on my end if it's just me. I've just started a new game on the latest steam version with all the DLCs a few days ago. Could my save have been somehow "corrupted" by a mod? The only mods I've installed that could affect passives are the "Community Patch", "Carnage and Powder Burns Indicators" and this mod. I have also installed "FG Party Items Upgrade" and "FG Soulbound Upgrade" which might be outdated (and I only say as much because some of the party item upgrades are missing) but I feel like these shouldn't go anywhere near Accurate Carnage.
    2 points
  7. https://www.gog.com/news/coming_soon_the_outer_worlds Good things come to those who wait.
    2 points
  8. This is a great game with a superb template for growth into a goat. I hope others add viable info to this as I'll add my own. We need shields, there are too many usable resources to not make a shield. Relying solely on the perfect block system is bad, this isnt for honor or dark souls. What sane person wouldn't make a shield especially if they were tiny. Shields block most damage but no perfect block capability tho work with 1 handed weps. Class breakdowns, shield and spear/swords, Two handers (mint mallet), and ofc bow boys n girls (hopefully bow becomes useful on whoa besides cheese). Teasing the marksmanship hat shows you guys are on the track. Two handers/bows should occupy both hand slots in menu. Bows maybe have a dodge function instead of block? We also need a delete all buildable structures function in crafting tab. It's a pain deleting one by one, and ofc a prompt are you sure for those that might do it by accident.
    1 point
  9. I just finished the game and I saw no political agendas in it. The protagonist curses a lot so maybe that is unrealistic, I don't know how people spoke a hundred years ago. But besides that I don't see a reason to complain. Oh, there is a gay couple but they are minor characters and are mentioned just two or three times.
    1 point
  10. this is a fantastic video. we use a jumping off a building scenario all the time when am attempting to explain and am knowing based on the glassy-eyed stares we get in response, am rare making an impact. figured if it were good enough for albert einstein... thanks for the vid as we will unapologetic be using in the future. HA! Good Fun!
    1 point
  11. Personally, I like the idea of "classes" in the game and would love to see what they do with them. It would be cool if they added more RPG elements into the game, like Terraria, and make it so that there are other paths you could take instead of just spamming the spider fang dagger or mint mallet. Of course, like McSquirl Nugget said though, it would have to be done right.
    1 point
  12. shields yes, those have been asked for for a while now. class breakdowns, no. i don't think they'd fit in a survival game, that'd shift the focus from survival to classes to do classes right. If they're not done right i'd rather not see them.
    1 point
  13. That's a little far fetched date there, man.
    1 point
  14. Sorry, everyone. I've uploaded a patch: https://www.nexusmods.com/pillarsofeternity2/mods/448?tab=files
    1 point
  15. Obscure mechanisms are obscure. You can't just think about all that negative testing necessary to guarantee the absence of impact. I think their hard code could have been better about KW. This makes poison attacks rather bad and Pokemonish. "Take this Poison thorn - I'm immune to poison. - But not to thorns ! - This is a poisonous thorn so I'm immune to it" Ok, that will fix it I think. Unfortunate but not critical. Not a big issue. I spotted carnage improper accuracy scaling thanks to that. It would have remained a discrepancy from my passive ability scaling rules. Simply because Carnage does scale, I forget that its scaling was incomplete.
    1 point
  16. I can proudly say that I'm getting this issue without Carnage Indicators installed It actually happens without Community Patch and Balance Polish too... vanilla bug?
    1 point
  17. Went from naming my first island to discovering my first bug, quite the adventure I guess . I just hope it's an easy fix (if anyone plans on fixing it), for now I'll try to avoid exploiting it. Also thanks for all the work being put into this. So far I like the changes that have I've seen implemented, and along with the Community Patch it makes many abilities a lot more enticing to get… Also makes deciding what skills to get every level a bit harder but I that's part of the fun in my case. Still have a lot to see in game but so far it looks great.
    1 point
  18. But what you're truly missing is the ability to throw water bottles across the dressing room.
    1 point
  19. Congrats to @Astartez for discovering a bug that was sitting there right in front of us the whole time - and nobody else noticed. I've done countless hours of Barb play and never even took Accurate Carnage because I thought it's such a waste of good ability points. I personally wouldn't change the effect of the ability. Makes it viable after all. I would just alter the description.
    1 point
  20. Don't know how I missed the announcement of a Eurojank title, but I somehow did.
    1 point
  21. I miss Round Table. I loved that place as a kid but they closed all the ones near us and I think the only one left in AZ is in Yuma. The closest to me now is probably in Vegas Go baseballs! See, I'm on topic
    1 point
  22. https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/chanter (courtesy of myself and Elric Galad) "Chanter chants are a bit like some other abilities that do benefit from power level scaling, but they do so using a single-class progression. Also unlike other PL scaling, chants gain +2 accuracy per PL instead of +1. An oddity is that chants aren't internally keyworded as "chanter", despite being a chanter-specific set of abilities! The main place this has an impact is with the bellower subclass, because the +PL bonus from the bellower is just to chanter-keyworded abilities, which means chants don't benefit at all (only invocations). An additional oddity is that chants don't count as spells. This has very minor but odd interactions in situations where whether an ability "is a spell" is being considered."
    1 point
  23. Hmm. Now I'm seeing it on this save when I just picked it up after leveling. The other save I had it already when I loaded it. Edit: Closed and reloaded and same effect - apply to regular hits. Also confirmed in vanilla.
    1 point
  24. Setting your own winning conditions is great, as it's only limited by your imagination.
    1 point
  25. I just tested and it showed in the tooltip, but did not apply to the attack. It correctly applied to the carnage hit, but not the main attack.
    1 point
  26. The 4th one in the row was Mytha, the Baneful Queen. One of the more interesting encounters for me, though third time, there were no moves to surprise me 1st try again
    1 point
  27. To be exact, VSE is the publisher of the port, but it's a small company called Grip Digital that "handled" the port. https://www.grip-digital.com/portfolio Not exactly, but they sure did they take their sweet time with the patches - almost 6 months between the last two. AND they're still patching the Switch version of PoE 1, which came out about 14 months ago... But the latest patch did make Deadfire at last playable, for me at least. It has only crashed about 6 times in the 50 hours or so that I've played after latest patch. And some issues yet remain. Also, it needs to be said that all this doesn't change the fact that PoE 1 & 2 have crashed in total many, many more times than the rest of the dozens of games combined that I've owned and played on the ps4.
    1 point
  28. Something we've all done.
    1 point
  29. EDIT: Decided to just make a list of gear that scales with skills. Let me know if I missed anything. Metaphysics: https://pillarsofeternity.gamepedia.com/Cadhu_Scalth https://pillarsofeternity2.wiki.fextralife.com/Essence+Interrupter https://pillarsofeternity2.wiki.fextralife.com/Chromoprismatic+Quarterstaff Stealth: https://pillarsofeternity.gamepedia.com/Sharpshooter%27s_Garb https://pillarsofeternity.gamepedia.com/Stalker%27s_Patience History: https://pillarsofeternity.gamepedia.com/The_Giftbearer%27s_Cloth Religion: https://pillarsofeternity.gamepedia.com/The_Twin_Eels https://pillarsofeternity.gamepedia.com/Xoti%27s_Sickle https://pillarsofeternity.gamepedia.com/Saint_Omaku%27s_Mercy https://pillarsofeternity2.wiki.fextralife.com/Xoti's+Lantern Diplomacy: https://pillarsofeternity.gamepedia.com/Shining_Bulwark Intimidate: https://pillarsofeternity.gamepedia.com/Casit%C3%A0_Samelia%27s_Legacy Arcana: https://pillarsofeternity.gamepedia.com/Spearcaster Survival: https://pillarsofeternity.gamepedia.com/Ruata%27s_Walking_Cloak https://pillarsofeternity.gamepedia.com/Mohor%C4%81_Tanga https://pillarsofeternity.gamepedia.com/Saint_Omaku%27s_Mercy Athletics: https://pillarsofeternity.gamepedia.com/Cadhu_Scalth
    1 point
  30. is deadfire on console essentially abandoned by vs evil? i haven't heard much about patching from vs evil. which is a shame, becuase on PC it's pretty much as stable as can be for games of this genre IMO.
    1 point
  31. It seems a though accurate carnage is applying to the main weapon accuracy when I believe it shouldn't. Couldn't check if it actually applied to the carnage itself but the current effect is very overpowered. It seems to be affecting the battle axe, sabre, club, dagger, stiletto and pollaxe. Upon further testing it looks like this is happening even in vanilla, I thought about not posting this here but as it's one of the passives modified by the mod I might as well mention it. Couldn't find anything about this in a quick search, is it bugged or am I not seeing something here?
    1 point
  32. Hello, as in the topic, is it possible to increase the number of summons, for example skeletons from 3 to 5? (I've already done it, everything works. How do i delete or mark post as complete?)
    1 point
  33. Hey @Elric Galad- thanks so much for the suggestions I'm kind of nervous because it's my first time modding POE2... I had actually intended to add the additional priest subclasses as you suggest. Was gonna be a surprise Very kindly, @NocturnalTrance agreed to let me use the content and assets of his/her excellent 'More Priest Subclasses' mod (https://www.nexusmods.com/pillarsofeternity2/mods/159) as a basis for Abydon, Hylea and Ondra. I've made quite a few changes to them to fit my interpretation, but some (e.g. Abydon) remain similar. I should hopefully have a first version of everything out reasonably soon. Got most of the progression table changes in place now. For reference - I made a few additional changes to the vanilla subclasses as well. Elric, I managed to make your original suggestion work of having none of the automatic subclass spells be priest spells - which I much prefer. This is what I decided on in the end: Berath Eothas Gaun Magran Rymrgand Skaen Wael Woedica Lv1 Touch of Rot Sunbeam Blessed Harvest Fan of Flames Touch of Rot Antipathetic Field Arcame Veil Writ of Engagement Lv2 Necrotic Lance Light of the Dawnstar Vile Thorns Combusting Wounds Blizzard Escape Curse of Blackened Sight Recall Agony Lv3 Infestation of Maggots Pain Block Autumn's Decay Ray of Fire Spreading Plague Pain Link Mirrored Image Writ of Consumption Lv4 Noxious Burst Rejoice Comrades! Wicked Briars Ironskin Blast of Frost Finishing Blow Llengrath’s Displaced Image Fealty Lv5 Plague of Insects Inspired Beacon Wall of Thorns Flame Shield Death Ring Shadowing Beyond Confusion Writ of War Lv6 Rot skulls Sunlance Garden of Life Torrent of Flame Disintegration Prisoners Turned on their Captors Arkemyr’s Wondrous Torment Gavel Lv7 Rusted Armor Weather the Storm Lashing Vine Godhammers' Shards Entropy Rebellion! Gaze of the Adragan Writ of Sorcery Lv8 Symbol of Berath Symbol of Eothas Symbol of Eothas Symbol of Magran Symbol of Rymrgand Symbol of Skaen Synbol of Wael Haunting Chains Lv9 Hand of Berath Light of Eothas Pollen Patch Magran’s Might Call of Rymrgand Revenge of Skaen Blessing of Wael Writ of Mending Abydon Galawain Hylea Ondra Druid Renamed Abilities Lv1 Flames of the White Forge Charm Beasts Talon's Reach Ondra's Whip Wizard Light of the Dawnstar The Moon's Light Lv2 Blade of the White Forge Taste of the Hunt Winter Wind The Moon's Light Priest Godhammers' Shards Minoletta's Piercing Burst Lv3 Twin Stones Stag's Horn Avian Familiars Shard of Ionni Brathr Chanter Rebellion! They Slew Forth a River of Red Lv4 Ironskin Wild Sprint Deleterious Alacrity Returning Storm Cipher Fealty Dominate Mind Lv5 Calling the World's Maw Marked for the Hunt Cleansing Wind Overwhelming Wave Paladin Gavel Concelhaut's Crushing Doom Lv6 Embrace the Earth Talon Hunter's Claw Discordant Melody Moonwell Rogue Flames of the White Forge Flames of Devotion Lv7 Abydon's Hammer Bow of Galawain Avenging Storm Relentless Storm Fighter Abydon's Hammer Concelhaut's Crushing Doom Lv8 Unbending Trunk With Furious Vengeance! Tornado Symbol of Ondra Barbarian Bow of Galawain Caedebald's Blackbow Lv9 Enchanted Armoury Panther's Leap Eld Nary's Curse Avenging Storm Ranger Discordant Melody Amplified Wave Unique Some important notes: Every subclasses' auto spells are now 'non-priest' spells We have missed out on 'Holy Meditation' and 'Salvation of Time' for Berath as a consequence (but they can always be picked during level-up). I wanted to try giving one class in the game access to 'Avenging Storm' at PL7 - since it opens up a lot of fun multiclassing. This is the Priest of Hylea. If people don't like - happy to change Same as the above for 'Bow of Galawain' at PL7 (Caedewald's Blackbow). This should open some fun multiclass options for Priests of Galawain. Incarnates: Berath: Usher, Pallid Knight Eothas: 3 Dawnbringers Gaun: 3 Dawnbringers (Added this) Magran: Magran Rymrgand: Scourge Skaen: Effigy Wael: Eyes Woedica: Effigy (will add as a Placeholder) - any ideas for the Strangler? Abydon: 'Ancient Instruments of Death' Galawain: Aspect of Galawain Hylea: 'Great Wyrm Flew O'er the Mountains' (Sky Dragon) Ondra: 2 High Tide Monks + 1 Crest Knight Spiritual Weapons: Ondra: Low Tide Fists Hylea: Harp of Hylea (Warbow) Abydon: Blade of the White Forge (may change this to a Hammer of the White Forge) Galawain: TBD, probably a spear [I'd like to change Magran's to an Arquebus at some point as well if possible] Additional Changes: All Priests can choose 'Secrets of Rime' at level up. (Rymrgand can choose 'Scion of Flame' for symmetry) All Priests lose access to PL9 abilities other than those specific to their deity. Each priest now only has 2 level XI abilities - a 'deity specific' spell and an incarnate summon. Cheers again for all the support
    1 point
  34. 1 point
  35. 1 point
  36. The characters were meh, the story was meh. How on earth is the ending going to be wonderful? I thought it was pretty terrible as a whole. The only thing that keeps me going is the combat and class system. It's like Neverwinter Nights 2 (Also Obsidian lol). Great to theorycraft characters, but story and characters weren't particularly great. Although imo I like NWN2 a lot better than Deadfire. Especially MotB was great.
    1 point
  37. =================================== The Valkyrie of Gaun, Ultimate Edition =================================== Difficulty: PotD v5.0.0.0040 -------------------------------------------------------------- Class: Contemplative (Harvester of Gaun + Sister of the Reaping Moon) -------------------------------------------------------------- Race: Meadow-Savannah Human -------------------------------------------------------------- Background: Readceras (Farmer) -------------------------------------------------------------- Stats (char creation, no Berath's Blessings): MIG: 11 CON: 12 DEX: 15 PER: 12 INT: 14 RES: 11 -------------------------------------------------------------- Active Skill: Athletics (!) Passive Skill: Religion (!) -------------------------------------------------------------- Weapon Proficiencies: Small Shield (a) Dagger (a) Hatchet (a) Crossbow (a) Quarterstaff War Bow ® Greatsword ® Flail Arbalest -------------------------------------------------------------- Abilities (a=auto, r=recommended, !=important) PL1 Priest Blessed Harvest (a) Restoration (a) Suppress Affliction Monk Swift Strikes (a) Force of Anguish PL2 Priest Withdraw (a) Spiritual Weapon Monk Clarity of Agony Common Two Handed Style ® Weapon and Shield Style PL3 Priest Vile Thorns (a) Consecrated Ground ® Dire Blessing (!) Monk Swift Flurry (!) Efficient Anguish PL4 Priest Circle of Protection (a) Devotions for the Faithful (!) Monk Thunderous Blows ® Duality of Mortal Presence (!) Rooting Pain (!) PL5 Priest Wicked Briars (a) Revive the Fallen ® Barring Death’s Door (!) Practiced Healer ® Monk Enervating Blows PL6 Priest Minor Intercession (a) Salvation of Time (!) Monk Turning Wheel (!) Iron Wheel (!) Common Improved Critical ® PL7 Priest Wall of Thorns (a) Resurrection (!) Cleansing Flame Monk Heartbeat Drumming (!) --------------------------------------------------------------- Items (*=additional enchantments; !=important, r=recommended): Weapon set 1: The Twin Eels (Renewal*!) (!) Weapon set 2: Saint Omaku’s Mercy (Sacrifice of Saints*!, Galawain’s Harry*) (!) Chest: Furrante’s Breastplate (Love of Life*!, Intervention*!) Helmet: Helm of the Falcon ® Amulet: Bone Setter’s Torc (!) Trinket: Waidwen's Sundial Cloak: Nemnok’s Cloak (!) Gloves: Hylea’s Talons ® Ring: Halgot’s Warmth (!) Ring: Voidward ® Belt: The Undying Burden (!) Boots: Footprints of Ahu Taka (!) ----------------------------------------------------------------- Xoti is one of the most maligned Companions in the game for many reasons, not least of which concerns her role in the party. As a Harvester of Gaun, she’s a variation on the Priest of Eothas that doesn’t offer that much of interest compared to Priests of Skaen or Wael; as a Sister of the Reaping Moon, her starting lantern and sickle doesn’t give her enough DPS to take advantage of her subclass’s ability to gain Wounds on kill, and is crippled even further by the increased Wound cost for her Monk abilities. And as a Contemplative, she loses access both to the useful Tier VIII and IX Priest spells, as well as 2 PLs on her Monk fists; with no apparent synergy, a multiclass Xoti can seem to combine the worst parts of both her subclasses. Small wonder then, that most would recommend keeping her either a single-class Priest or Monk. That said, there is a way to make a multiclass Xoti not only viable, but also more effective as a combat support specialist. With this build, Xoti can keep her party members topped up on health while contributing to damage at the same time, generate plenty of Wounds to feed her increased ability costs, and make her party that much tougher simply by being there; in short, she’ll truly fulfill her role as Gaun’s Chooser of the Slain. (Note on “Ultimate Edition” builds: With the release of the Ultimate Edition on PS4 and XBox, there will be many first-time players of Pillars of Eternity 2: Deadfire who will be searching for builds online, only to find that most available builds were created for earlier versions of the game. While many of those are still viable even in the final version of Deadfire, this would not be apparent to new players; thus, builds such as this will be tagged as “Ultimate Edition” to indicate that they’ve been tested for version 5.0.0 of Deadfire, including all DLCs.) Xoti, the Reaping Most people who note the ability of Xoti’s Monk subclass to gain Wounds on Kill seem to think that she has to be built as a DPS to make use of it, and thus are left disappointed when Xoti’s Sickle inevitably fails to make the cut as a weapon capable of dealing sufficient damage. And while letting her rely on her Monk fists lets her do decent DPS, it only works best for her as a single-class Monk; making her a Contemplative makes her Monk fists less effective due to the loss of PL. That’s why her sickle as well as Xoti’s Lantern are usually seen as trap choices for Xoti DPS builds; it would be a different story if her lantern could be used as a bashing shield, and both it and the sickle scaled with Monk levels like Tuotilo’s Palm, but there’s no accounting for the dev’s design choices. That said, I feel that’s the wrong way to look at it. To make use of her Wound gain on kill ability, I don’t think Xoti has to be a DPS. She doesn’t have to deliver that much damage, nor throw as many attacks as Monks tend to do. All she needs to do is throw one good hit. Specifically, the last one. With that in mind, the sickle and lantern still isn’t going to cut it; she needs a weapon that can help her killsteal her own party members as reliably as possible. Ideally, the weapon would; - Have high base damage so Xoti can land the one good hit for the kill; that pretty much means a 2H weapon. - Has enchantments that helps with maximising the damage per hit as much as possible, and - Comes with an on-kill effect to further incentivise Xoti making the kill. Now, if you’re anything like me, you probably max’d out Xoti’s Religion passive skill as a reflection of her… evangelistic tendencies. That said, doing so makes one weapon in particular hit all three points above; specifically, The Twin Eels Greatsword. The offensive potential of The Twin Eels lies in its Death’s Embrace enchantment, a Hit-to-Crit percentage that scales with Religion; in other words, perfect for Xoti who’s likely to have the most Religion in the party. This can be boosted with an additional Hit-to-Crit roll from the Bone Setter’s Torc Amulet, increased attack speed thanks to the Helm of the Falcon, and complemented with the Swift Flurry-Heartbeat Drumming Monk combo. And the fact that Xoti can gain Wounds for each kill means that she can access a synergy specific to her alone; it turns Rooting Pain from a retaliatory passive into an offensive one, since Xoti earning 3 Wounds per kill also means she gets 3 rolls of the dice to activate it on enemies unlucky enough to be in the vicinity. And when all of this comes together, it can look like this; Also, there are a number of weapons with on-kill effects in the game, but only The Twin Eels has a Heal-on-kill that also scales with Xoti’s Religion skill. With max Religion, plus healing boosts from the Love of Life enchantment on Furrante's Breastplate, Bone Setter’s Torc, Footprints of Ahu Taka and Practiced Healer, the Health that Xoti can heal with each killsteal can add up to a pretty decent amount indeed; With this setup, Xoti is best played not as a DPS per se, but positioned just behind the frontline doing Priest things such as healing and buffing… until her party members have reduced an enemy to Near Death, at which point she becomes an opportunistic killstealer charging in to deliver the final blow, gaining Wounds and healing her party members when she lands it. This let's Xoti contribute to the fight while not neglecting her healing duties, making the best of both her subclasses. Xoti, the Sacrificing With Furrante’s Breastplate, Xoti makes her party members that much tougher thanks to the Bodyguard enchantment, which makes them take 10% less damage as long as she sticks close to them. This comes with the flipside that Xoti herself takes 15% more damage from all sources, making her squishier than usual. This would be bad in most cases, but as a Monk, it also helps to fuel her Wound generation as well, making it a win-win proposition. She can double down on that with the Intervention enchantment, which gives her access to the Take the Hit ability usually reserved for single-classed Fighters. This makes her party members even tougher for a short period of time, at the cost of causing more damage to Xoti herself… fueling her Wound generation even further. And at times when a party member is close to dying and desperately needs a burst heal, Xoti can provide with the Sacrifice of Saints enchantment from the Saint Omaku’s Mercy Warbow; With max Religion, Xoti can heal any party member from dying up to near full Health once per Rest, which comes at the cost of Xoti herself eating Raw damage… which again fuels her Wound generation. Along with Priest staples such as Restoration, Consecrated Ground, Revive the Fallen, Barring Death’s Door and Resurrection, Xoti can thus keep her party alive that much longer simply by being there. However, all this utility comes at a cost of making her pretty damn fragile. So, how do I keep Xoti alive in the face of all this? Xoti, the Undying I do it by giving her The Undying Burden Belt, which reduces the incoming weapon damage Xoti suffers by up to 30% as she loses Health (it also gives her a second use of Second Wind, which is why I recommended Athletics as her active Skill). On top of it, I also gave her the Voidward Ring, which reduces the Raw damage she takes by 25%; very useful for minimising the damage taken from Sacrifice of Saints and Take the Hit in particular. But the key piece of gear that really helps keep Xoti on her feet is Nemnok’s Cloak; while it makes Xoti even more squishy by making her take an additional 15% damage, it also gives her Spirit Shield and Ironskin when she falls below half Health. Together with Iron Wheel, Xoti can go up to 22 AR; It certainly doesn’t hurt that the Cloak also gives Xoti a free Barring Death’s Door when she’s… well, at death’s door. And should all these defenses still not suffice to keep her from falling to 0 HP, the Renewal enchantment from The Twin Eels (which also scales Health regained with Religion) lets Xoti automatically revive for free once per Rest, letting her stand up to get right back it again; This means that Xoti is capable of saving lost fights single-handedly, bringing her fallen party members back to their feet in turn. All these means that despite taking more damage than the rest of the party, this build makes Xoti a tough cookie in her own right, and capable of filling in as an off-tank in a pinch. Final Thoughts Pros: - Contributes to party DPS and Health at the same time by killstealing for fun and profit. - Makes her party members tougher just by existing, and is capable of pulling them back from near death. - Is unexpectedly tough in her own right, and can save seemingly-lost fights by her own hand. Cons: - Several key pieces of equipment are late-game gear (Furrante’s Breastplate, Nemnok’s Cloak), which means this build will not be fully realized until rather late in the game. - Tier VIII and IX Priest and Monk abilities are some of the most powerful in Deadfire, which means the Valkyrie build, despite its effectiveness, still involves trade-offs. - As effective as the Valkyrie of Gaun is, it doesn’t do anything to mitigate Xoti’s zealous and sometimes-annoying personality. Last but not least, see the attached file for the AI script I created for Xoti as the Valkyrie of Gaun. Xoti Custom (Contemplative) (Druid Monk Priest) (e38db4a0-68b9-4f2c-ac8a-5bd58d0a69e3).customai
    1 point
  38. I recommend you ascendant/ghost heart with bear pet (the pet can become a burden sometimes). Elf with 19mig/dex/per, 15int, 3con/res (if you feel confident) or 19per,15mig/dex/int, 11con,3res if you want to be a little sturdier and background Scientist/Mystic/Scholar. For bows you have Frostseeker (main weapon) and Essence Interrupter (second weapon). (Veil Piercer and Aamina's Legacy are also worth mentioning because they can give better results in some fights. ) For the rest: - armor - High Harbinger Robes/Fleshmender/Changeling's Mantle - head - Acina's Tricorn/Thaos' Headdress (Horns of the Aurochs*) - neck - Torc of the Falcon's Eyes/Charm of Bones/Elewys' Locket - back - Three Trolls Stiched (Rekvu's Scoarched Cloak*) - rings - Ring of the Marksman + Ring of Prosperity's Fortune/Chameleon's Ring - belt - Sash of Judgement (Belt of Magran's Chosen*) - boots - Boots of the Stone/Footprints of Ahu Taka - pet - Harley * Using Frostseeker will summon very often a fire elemental if you wear the Belt of Magran's Chosen. If you have Rekvu's Cloak activated the elemental will heal you instead and also give you another 10% cold dmg (Horns of the Auroch). The fire elemental can be used also to buff yourself (Borrowed Instinct, Body Attunement, Wild Leech...) For skills pick metaphysics (For Essence Interrupter) and arcana (for Avenging Storm). For abilities Eyestrike+Marked Prey, Lingering Echoes, Fast Runner, Marksman, Biting Whip, Two Handed Style, Phantom Foes, Hammering Thoughts, Evasive Roll, Marked for the Hunt, Psychovampiric Shield, Pain Block, Protective Companion, Stalker's Link, Resilient Companion, Driving Flight, Borrowed Instinct, Tough, Tactical Meld, The Empty Soul, Survival of the Fittest, Improved Critical, Disintegration, Echoing Horror, Evasive Fire, Ancestor's Memory.
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  39. yep pellgina was most hated for me not happy they carried her over to DF
    1 point
  40. I do feel the first game is a disappointing chore. It has some good parts, mainly the expansions. Here's hoping they've learned from this for the second game!
    1 point
  41. Not that surprising, but Piranha Bytes announced in a really round about way that Elex 2 is being delayed and from Bjorn's body language he sounds unsure if it will be done by next year.
    0 points
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