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Showing content with the highest reputation on 05/22/22 in all areas
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I did a thread or somewhat lenghty post(?) about that stuff some time ago (I guess way over a year ago) that showcased this a bit with evervating blows. This might make CON afflictions nastier than one would expect. They might help you bring down an enemies' HP more quickly because of this behavior. I'll try to find the old post where I did some tests and link it here.2 points
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Having finished Weird West (liked, will buy story DLC if some come out), I hopped on to Hard West, which is kinda neat. However, I also just bought and installed Elden Ring. Never actually played a From Soft game myself yet, but I like it. I didn't necessarily buy the game for the combat challenge absolutely first and foremost, but because it is a curious AAA experience that dials open worlds back to where they used to come from (early TES, Elite, etc. etc.): You're just put into a world and can actually discover it for yourself, rather than being guided all the way through. That, to me, is the entire point of such an experience to begin with. The sensation of discovery. There's a huge paradoxon here at work anyway how things have (mostly) developed: One the one hand, developers obviously don't trust their players to even find out of their own closet without a helping hand (and their game worlds are being designed around those helping hands, which means even if there's options to turn them off -- it doesn't feel good). On the other -- they're not only making sizable open worlds where potential customers indeed may get some lost in -- but those worlds keep on getting bigger. Whether the game's huge commercial success will influence anything though, I'm rather sceptical. From Software in general is a name associated with a specific kind of experience, almost a meme, and they've made that sort of their own. They had to deliver that again and seemed to have gradually and organically expanded their audience some. I think all the other big kids on the block will keep on doing whatever they did, perhaps with a few more tweaks here and there. Breath Of The Wild apparently also didn't change much, so... I'm certainly not expecting the Next Gen update for the Witcher to suddenly include quests that don't witcher sense themselves or anything. PS: Started yesterday, I'm already level 24 and it's quite fun (surprisingly, even on mouse+keyboard after a few tweaks, plus with a 1050 ti).2 points
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I'm starting Vampire the Masquerade Swansong (henceforth referred to simply as "Swansong" for the sake of brevity). I had read that there are technical issues, I expected such and can confirm that indeed there are issues. The game has pretty bad pop-in, and that's on xXxBOxXx, with its considerable processing power, I can't imagine how bad it is on previous gen. The audio mixing leaves a lot to be desired; hearing 3 different audio quality and volume levels for the same character in the same dialogue is alarming. There are also some pretty stiff animations, but I fully expected that. There is also a decent bit of inconsistency in terms of the character models; some look like mid to late last gen and some look like PS3 models, all the protagonists are in the former group, thankfully. On the bright side, no showstoppers so far. Technical shortcomings aside, I'm liking the game so far. It's slow paced but I was expecting that and have no issues with it. This game has a more robust RPG system as compared to The Council. Resource management is a big part of the game as using skills drains willpower and focusing them to increase chance of success further drains it. Using disciplines increases hunger and upon reaching your threshold you can lose control and feed on a human whether you want to or not. I'm not going to metagame this on my first playthrough, I'll live with my choices and failures and see what comes of them (AFAIK failures don't necessarily lead to a "game over", rather they impact how much XP you get and the course of the story). I'll take what I learn from said first playthrough and apply that knowledge in my second. Hopefully some of the technical shortcomings have been addressed by then.2 points
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I'd honestly much rather Obsidian made an Alpha Protocol sequel (Sigma Protocol?) rather than NV2. Granted, SEGA owns the IP, but it's not like Microsoft is hurting for money and SEGA probably wouldn't ask for an arm and a leg, given that they're not doing anything with the IP and probably never will.2 points
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Running some benchmark on loop for an hour or so would be a decent way to figure out whether it was a fluke or actual cause for concern. 3DMark or Heaven would work as both have a "loop" mode. As to what I've been playing, I started, and finished Subnautica: Below Zero (took me 1d7h40min, according to my save file, though I did leave the game running at times) My expectations were kind of low since there was a lot of negativity around the game. Personally I considered it more of a standalone expansion than a full game, and as a standalone expansion it was definitely decent. I mean, it's more Subnautica, which is good. Game world definitely feels smaller, which was a common criticism, but conversely it's also much, much more confusing. Early on I died quite a few times due to running out of, ironically, water, because I got lost somewhere in a cave system (and everywhere has cave systems). However, there's now these new plants that give you oxygen, and they're everywhere, so dying by running out of oxygen is actually pretty hard, which, eeeehhhh, I dunno, seems a bit counterintuitive and makes a lot of places a lot less claustrophobic and scary than they would have otherwise been. Smaller size and the tight cave interiors also means that of the larger vehicles from Subnautica only the Prawn made it into the game. Unlike many I never cared too much for Cyclops (the big sub), I did however miss the Seamoth. The Seatruck really isn't a good substitute for the Seamoth since without modules it has no storage. Furthermore each module you add makes the thing slower, and, obviously, longer, and thus harder to get around the tighter cave interiors. Combined with quite a few of the modules being really situational, I ended up only using three on the regular: the storage module, the one with the crafting station, and the docking one (so I could lug a Prawn suit around), and given how often I used the Prawn (basically only on land, or to mine) I could have done without that last one most of the time as well. Which brings us to the land component, Below Zero features quite a bit of surface exploration, and it is kinda "meh". Don't get me wrong, instead of air, you gotta watch temperature (Below Zero is the outside temperature, in Celsius), and the atmosphere is great. You also get access to the Snowfox, some sort of hoverbike you're supposed to get around in. Unfortunately it's just not very usable, for starters it has no storage, you also get knocked off of it by certain enemies, all the damn time (oftentimes you get knocked off immediately after getting back on, multiple times in a row. RRRAAAGGGEEE). Using the Prawn was a much less obnoxious way of getting around, sadly. So we need to talk about the enemies. They were...disappointing. Most of them are way more aggressive than they were in the original, unfortunately they're also way, way less dangerous. It really doesn't take long before most enemies are just an annoyance rather than a threat (yes, *those* too). This is especially true on land (see earlier Snowfox comment) Unlike Subnautica, Below Zero has a narrated story and a voice protagonist. In fact, there's two storylines that are not directly related, though they do intersect. The first one is the reason you're there in the first place: finding out what happened to your sister. This one fell really, really flat in my opinion. Supposedly they changed writers somewhere during development and I have no trouble believing it with how this storyline went. Started of pretty strong but totally dropped the ball past a certain point. The other storyline seemed a bit more fleshed out. I feel I should also comment on the voiced protagonist. I generally prefer the silent type, however for plot reasons, that wouldn't really have worked here. Aside from the character you play reacting entirely differently from what I would have envisioned (really, strong reactions to something should be a player choice, not something forced onto them, it is jarring) it kinda worked better than I expected. I didn't hate it. I'd give the game a 6/10, it's decent, but the story, land exploration, and lack of sense of danger (plentiful oxygen, most predators being more of a nuisance than a threat) make it so I wouldn't recommend it to anyone who didn't like the first game. Tl;dr it's more Subnautica, If you liked Subnautica, can get past the story, and don't hate voiced protagonists with the fury of a thousand suns, I'd recommend it, certainly when you can get it on sale. For those who didn't enjoy Subnautica, well, doubt this entry will change your opinion.2 points
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I don't trust anybody making a NV2 at this point. Obsidian is a shell of it's former self, same with the rest of the gaming community. Why is there even a need for NV2? The game was so thoroughly fleshed out, any attempt at a sequel would be a weak cash grab. That didn't bode so well for Bloodlines 2 - Paradox went cheap with an inexperienced in-house team and the result speaks for itself.2 points
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My Concepts/Ideas This is my list of various concepts and ideas that I have recently thought of, hopefully inspiring anyone reading to also come up with new concepts or even variations of these ones, which I would very much like to see. Hopefully seeing in the future one or some of these insects being considered by the Obsidian Team, though I do believe some insects that I will be adding onto the list are already in the Obsidian Teams list of bugs to implement. Overtime I will add additional concepts onto my list, each one with an image to go along with it. But for now I hope you enjoy what is currently here and perhaps use it to inspire yourself with new ideas for Grounded. (Also I realise that not all of the images are very accurate to being within the game, but they are just concepts and drawn by hand so I apologise for any errors I made in my pictures. (especially the ones with webs in them) The Devil's Coach Horse Beetle Names: Devil's Coach-Horse Beetle (Longer name) Rove Beetle (Shorter name) Night Terror (Nickname for Boss like 'Mother Demon') Type: Boss Tier: Level 4 and Above Attitude: Aggressive Location: Inside of Giant Log Underneath Stone Slab Within a Compost Heap Spawn Condition: Night Time Only boss spawn, would require boss item to initiate boss fight. Far away from staring area, all bosses should be located away from new or low-tier players. If not then very well hidden or unlocked after completing certain chips or in-game story events. Locations: Inside of Giant Log, the giant log could act as a spawn location for the new boss the 'Night Terror' it would be a largely expansive hollow log filled with resources and mainly various insects that prefer moist environments like larvae, grubs and even various spiders. It could also be home to some new insects yet to be made and various materials like moss and mushrooms. During the Night though, this area will act as the boss arena for the Night Terror aka the Devil's Coach-Horse. Underneath Stone Slab, the stone slab could be one of many slabs located on the stone wall side of the garden, having one particular slab contain a burrow which will lead to a expansive air pocket underneath the slab which would act as the Night Terror's den, being full of stone, quartz, various grub like insects and perhaps some new materials too. Within a Compost Heap, this compost heap could be a new location found in one of the corners of the garden, being full of high tier resources and insects purposefully placed far from new and low tier players to prevent them from encountering the tougher insects too soon. The Night Terror boss would be located at the deepest part of the compost. The compost would be full of all kinds of insects, many resources, mainly being rotting organic matter. The Boss Room of the Night Terror would be very large and upon entering its purpose is instantly recognised due to the graveyard of insect pieces. Although the boss itself will require a specific item to summon or lure out of hibernation. Abilities: The Devil's Coach-Horse itself is filled to the brim with weapons, other than being a complete beast and resembling the appearance of a black soldier ant who drank every smoothie in the game. It is also widely viewed as one of the most savage insects commonly found in most global gardens. Being about 20-32mm in size (real-life) and the adverage wolf spider being 10-35mm (real-life), helps provide the kind of size and strength this thing can handle. Its main diet revolves mainly around a range of invertebrates, including worms, slugs, moths, spiders and woodlice (rollypollys). During its attack you can also tell from its scorpion like posture that it is enraged, but I think the red glowing eyes is a bit of a give away. This insect was built to fight. First of all, its armour is pratically impenetrable. This could make for quite an interesting AI, forcing the player to either knock over the insect by perfect blocking one of its charged attacks to give the player a limited amount of time to inflict some damage before it flips back up the right way. Or any kind of punctering or stabbing weapon could also deal damage through its armour causing players to prepare for this boss fight ahead of time. Another way would be just an excuse to make this insect have an insane amount of health. It also has two massive pincer-like mandibles which considering can cause pain to normal sized human beings may cause quite a high amount of damage to someone the size they are in Grounded, but of course blocking will help prevent these powerful bites. I would also recommend wearing full tier 3 or above armour that has also been upgraded by quite a moderate amount, that way you can be sure that you wont die in the first 3 hits. The insect itself is also a close relative to bombardier and that similarity can be seen through the pair of white glands located at the end of its abdomen, these glands produce a foul-smelling odour or to someone about 14mm in size would be like breathing toxic gas. They are also equipped with a pair of wings, though very rarely used could allow the Night Terror to get to players too far away from it (though this should not occur if placed within a boss arena) or could play as a second stage to the boss fight itself. They are also incredibly fast and can catch up to the adverage player similar to how a wolf spider can, but they cannot jump and instead must use their surroundings to find another way up, this could be used in the boss arena itself making paths for players to run away temporarily as the Night Terror runs up the longer pathways to get to where you are going, but without allowing the players to cheese the insect in battle. Drops and Items: Its drops would be basic in nature, closely resembling a mixture of bombardier and ant parts. Night Terror Part Night Terror Mandibles Night Terror Glands The parts could be used in an assortment of different ways. Night Terror Armour - Could Include 'Night Terror Visor', allowing wearing to have slight night-vision on equip, this is due to the Night Terror's nocturnal characteristics and its night-vision-like sight. The rest of the pieces are optional but full sets are always better in my opinion and could be based souley around night time exploration or purely defensive, especially against toxins. New Weapon and Shield - Could include a Night Terror Sword (one-handed) and a Night Terror Shield, the shield being able to negate 50% of incoming damage and the sword being both one handed, fast and very damaging mixed with a new effect called Terror Toxin which acts like a more potent poison effect. Night Terror Glands could be used for various objects or even structures such as: New building piece for warding away faciton-reactivity attacks and allow players to protect their most important bases, of course wearing out after about 1-3 uses and also costing very expensive materials, this prevents attacks due to the foul odour it produces which most insects even spiders are disgusted of. A new grenade type weapon used to cause massive toxic gas, filled with Terror Toxin which deals increasing damage to all organic insects. (except weevils and infected insects) Could even be used a new type of upgrade which can be added to high tier weaponary adding the Terror Toxin effect to the weapon similar to that of the Night Terror Sword. This would require a fully upgraded weapon before hand. (which would most likely be required to defeat the Night Terror anyway) Additional Information: I'm aware that the Devil's Coach-Horse Beetle and Rove Beetle are not the same insect but in context of the game they would be very similar which is why I have listed them together as this one boss, personally it should be based mainly one the Devil's Coach-Horse Beetle as they are larger and more vicious in nature. But they are similar enough to be tweaked slightly and be almost the same in most other attributes except some minor appearance differences.1 point
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Spy x Family 7: I forgot to mention in my previous comment. Anya is 4 years old and is pretending to be 6. Imagine how it would be like going to school like that. Imagine doing the homework for kids two years older... It's Anya's first class. She tries to get the mission back on track but, despite her brave efforts, things don’t go well. Yor tries to help her with math, but an assassin’s thoughts are not the best examples for a child. So Anya freaks out and lock herself in her room. Still, she ends up studying on her own until falling asleep. At least now Loid understands he has to be a better father.1 point
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Had to do some work on the weekend, apparently the internal team doing the work I have to check isn't aware I exist. I forget what it is managers actually get paid for...1 point
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*raises hand* ...will I get banned if I confess that not only I don't have it, I don't plan to take them either, even for free?1 point
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https://www.pravda.com.ua/eng/news/2022/05/22/7347746/ "Western sanctions "virtually wrecked all logistics" in Russia." I'm confused. Putin said last month that western sanctions have failed.1 point
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Ok, I'll check Does anyone else have the backstab issue on stealth ?1 point
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Yes, Stalker's Patience also has the potentially exciting enchantment to skip recovery on 20% of crits. This can also trigger from disengagement attacks. So it can happen that you do a "passive" disengagement attack which might crit and set your current recovery to 0 - so you can strike immediately again. Riposte can do the same - so this actually happens often enough to be fun imo. Add Mob Stance in order to strike immediately after a killing blow and to become faster when engaging more enemies. With Hold the Line, Shield, Unbroken Passive, spear modal and Persistent Distraction you will already have 5 engagement slots even without Guardian Stance. More than that isn't practical imo. I was playing an Unbroken/Streetfighter recently to emphasize on the offense (when surrounded) a bit more and it was a lot better than I thought it would be, even with the seemingly very defensive Gladiator Sword/Bronlar's Phalanx setup I chose. Initially I wanted Devoted/Streetfighter but you can't have sword AND shield proficiency as a Devoted (which sucks) so I went with Unbroken.1 point
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Yes, trickster/unbroken with Guardian Stance and equipped with One Dozen Stood, Magran's Blessing (with modal), Magran's Favor (with modal) can be very effective. The modal of a medium shield ensures at least 30% misses vs any enemy, your ripostes/disengagement attacks will be full attacks and the damage shield hits get all the rogue bonuses. Another nice one is forbidden fist/trickster who can spam FF while getting free ripostes, disengagement attacks, damage shield hits which can trigger further flurry/heartbeat drumming attacks (however you need Champion's Boon/Tactical meld if you want to deal with multiple targets). Devoted works best with monk for a crit build triggering many cleaving/flurry attacks (with fists as a very strong back up weapon). Later you can add the Left Hand of the Obscured for free disengagement attacks too. Fair Favor + Scordeo's Edge + Grave Calling / Tarn's Respite / St. Drogga's Skull / Aldris Blade of Captain Crow are all great combos.1 point
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I'm still waitimg for an ex-Stasi agent (preferably female) to force me into submission.1 point
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Whoa....hold on. Lets not completely overreact, you definitely dont get rid of Windows because of a minor anti-virus issue. Thats like saying after ordering your favorite pizza from the same restaurant for 20 years because they mixed up pepperoni with pancetta " you never going to order from them again"....or its like the Chinese stopping building the Great Wall because a few bricks weren't the right size after 10 years of progress? Hawkie dont be part of cancel culture, thats exactly what the radical left want....they want you to stop using Microsoft. Dont fall for it1 point
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I think the same because when switching and switching back to a weapon with a Con bonus, I regain my life progressively (but quickly because AI switching), even while enfeebled or whatever else.1 point
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I still wait to go on a date and the woman to say to me "I hear the Adirondack's are beautiful this time of year"1 point
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Unsure if I'm the only one, but I'm getting a little tired of crossing the whole yard to scrounge for pupa, and only getting 1-2 hide per pupa. I realize they're small, but I'm clearing out the ladybird area under the porch, and I hardly have much to show for it. Really hoping the devs will bump this number to 3-4 hide per pupa, so you can at least build up a proper stock, especially since they want us to use pupa for armor upgrades. I don't mind grinding, I honestly enjoy it. But not when I'm hardly getting any resources from each node.1 point
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I've noticed in the past that when your character recovers from a constitution affliction, their max health goes back up but their current health does not. On the other hand, when they lose constitution such as through an affliction, their hp percentage stays the same. This means that even if you take no damage, if you gain and lose a constitution affliction, you still effectively lose health. I wonder if it would be possible to actually drain enemies to death with this mechanic. If a Troubadour continually sings the chant the causes Weakened, is there any way to make sure the enemy is afflicted for less than 3 seconds?1 point
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Kind of reminds me when my buddy had a fan spontaneously shatter while the PC was running and pieces went flying into the video card and it immediately died. Hope yours turns out okay.1 point
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Depends on whether you trust majestic or Lexx's and Sarex's tastes in anime better, . majestic thought the visuals were mostly bad but liked the characters and story, .1 point
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I built a base thats honestly more of a hotel, and there's red ants, larvae, wolf spiders, mites and spiderlings just everywhere I look. I'm experienced in the game, so yes I can fend everything off, but I get sick of hearing red ants go through my chests, eating my jerky and roasted meat. Having aphids getting stuck under my staircases and wolf spiders destroying my lights and pallets everytime they try to attack me. I do A LOT of building, and between the bugs that never go away, and then the raids from me killing said bugs, I'm always being pestered in my own base. Please fix the issue with bugs spawning directly in my base, and the issue where bugs can just walk through my foundations and palisades. I only make these posts to help improve the game. I'm not giving the devs grief, or diminishing the game whatsoever. I'm a huge fan, I just get annoyed by the hectic spawning.1 point
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The terrify/disengagment thing does work, it's just not 100% reliable because the movement of enemies when terrified is erratic. So sometimes the just move laterally or donÄt move at all and thus they won't trigger disengagement attacks. But if they do it's quite the dmg. Especially if you get Deathblows + Overbearing Guard at some point. The +10 PEN leads to overpenetration pretty regularly (especially with crits which are common, too because disengagement attacks get a big ACC bonus in general) so that you will get the +30% dmg bonus very often, too. Unbroken also get +1 engagement which can be cool because you can afford to pick Warrior or Mob Stance and still get a decent amount of engagement slots even without Guardian Stance. Kapana Taga + Cadhu Scalth is a nice tank setup but it isn't very exciting offensively to be honest, not even with Rogue as second class. Because disengagement attacks are a one-time attacks with no animation and recovery you will get the most out of them with heavier hitting weapons, not light, fast ones like clubs. In other words: it's the dmg per hit that matters, not the dps. Battle Axes + modal can be nice, Swords, maces, spears, esp. Stalker's Patience (also +engagement with the modal) but also two handers (although then you can't use a shield which means you won't get the +1 AR which is pretty nice). Amra with 25 MIG is nice, too because (as I said above) the disengagement attacks will have very high ACC which leads to crits often, triggering Amra's Riven/Wanton Gore.1 point
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I'm hugely enjoying the game. Very well done and engaging. Here are some suggestions to make it even better: 1. Triple screens - if people select triple screen resolutions allow all the HUD items to be just on the center screen; you might also allow POV to move back a touch (see the comments online that Horizon Zero Dawn got about over the shoulder POV when they made their PC version). Could also just let people move all the on screen HUD where they want them. 2. Pond water while at bottom of the pond - allow player to drink water when they are in the bottom of pond habitat. Yes it will be nasty, but isn't any different than standing at side of pond. I had to multiple times come out of pond habitat to surface to get water. 3. Backpack save arrangement - I usually have my backpack set in a certain order (weapons on bottom left section). When I die and have to go back to get my backpack, I have to restore that order. Allow the save function at death to save that order and reproduce - IF - I don't have a bunch of new stuff in my new backpack. 4. Containers symbols - would like text for container symbols; or at the least, make sure you have a good solid symbol for every type of item. I think you were at the least missing something for aquatic insects. 5. I had issues getting stuck in/under the napkins in the trash. Also saw this on youtube videos. 6. Some bugs get stuck in rocks and branches, and can even still hit you. But overall, nice job with impact physics. 7. Would like ability to see container access - maybe a colored globe that shows if a bench is within. Was frustrating to have a container not quite near enough to some workbench or something to be auto accessed. And/or make container access circles bigger. 8. Allow big, arched windows for 2 levels great rooms - maybe make a competition for best looking buildings. 9. Review all trail markers to see if they need a touch more 'hint' to figure out. I had to youtube a couple. 10. Coup de Grace mutation - only found the first with youtube - make a hint on a piece of paper or something; also let either one be first, not just leaf and then d20. Also, have the character say something to himself about needing a better weapon to move the d20 if it isn't moving enough. 11. Make sure all mutations are useful, I felt like hyperstamina wasn't as useful based on its description. 12. Allow pre-build of some items like trailmarkers and stack in your backpack, same for repair packs for armor or weapons. Same for torches, water torches. Maybe allow 5-6 of those. I can carry 19 pieces of granite, but 1 torch. Maybe not 19 torches, but more than 1 per cell. 13. Allow me to filter the map by icons. If this is already there, sorry - I couldn't use it. Also let me filter HUD map icons by type. If I want to see the house symbols, but not the hex tent - let me select that; or filter either map or HUD by color. 14. New creatures - yes, I know everyone has an opinion on this one - wasps, hornets, dragonfly, ticks, centipede, millipede, cricket. 15. More shields and maybe some that go with armor combo sets 16. Heavy armor doesn't seem very popular vs. quicker stuff; any way to balance a bit more? 17. Some water droplets and dead aphids suspended in the air after I chopped down the supporting grass blade. 18. Bunkbeds for multiplayer? 19. Quests - make them ramp up a bit more. I was harvesting 10 aphids for a quest when I was using crow crossbow and rolly polly armor - so a bit out of balance. I also had some repeat. Feel free to ramp them up for true challenge (5x, 10x, 20x) - like 10x mutated ladybugs would be pretty challenging. 20. Quests2 - I would get quests that said make aphid slippers, while I'm literally wearing them. So have the system see I have that item in my inventory (backpack or base) and get credit. 21. Arrows - make each arrow truly distinct from others - also tell me the damage vs. the others. You really only show damage differences between bow/crossbow types, not the arrows. 22. Arrows2 - I think the type of arrow you had selected when you saved doesn't necessarily come back up. I usually have feather arrows selected and have seen gas arrows come back up after loading save game. 23. Some RS points are hard to find. I still haven't found the paint can one yet. 24. Show repair requirements of each item even if item is at full capacity to allow me to figure out what I need to take to repair on long trips. 25. Make sure food degrades on spit. 26. The entry for the sap collector was confusing, I tried to make several on dead branches that didn't produce into the collector, but they respawned later. So add something to the description telling player that it only works on live branches.1 point
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Here's my outline for mounting mechanics. I'd like these to be engaging and unique, and fit the style of Grounded as closely as possible. Ladybug The Ladybug seems to be the perfect ride, but she also has some fight in her. Once tamed, she can be used as a pack mule, or a war mount. This starts by choosing a saddle, which will either be a War Saddle, or a Pack Saddle. The war saddle will be large, and consist of tough outer armor, and a comfy spot for her chosen warrior. The pack saddle sacrifices comfort for storage, allowing you to attach acorn chests, as well as pile on grass planks or weed stems. Initially, she will be limited in her abilities, but by accessing a menu, you will be able to provide her various cooked meals to upgrade her stats, such as carry capacity, max health, movement speed, and max stamina. The saddles themselves can also be upgraded, but you must be sure that her carry capacity allows for this. The pack saddle should be unlocked around midway in the game, allowing you to carry large quantities of supplies as your base ideas become more ambitious. The war saddle, however, will be a late-game unlock, but you can swap these saddles at any time, so be sure to tame that Ladybug as soon as you can. Keep in mind, however, that saddles can only be carried on your shoulder, and can only be stored on grass pallets. Bee The Bee is a dutiful and speedy insect, adept at flying high above the action, and all across the yard. Because of this, it seems only fair that they aid you in your quests, given you can earn their favor. In order to do this, you must construct an offering, which looks a lot like a flower. From there, you must keep it chock full of that sweet, sweet nectar. If a bee stumbles upon your offering, she will return there the next day at the exact same time. Be sure to arrive on time, and you will slowly gain her trust. Upon the 3rd consecutive day, after collecting the nectar from your offering, she will begin to follow you. You have until nightfall to offer her a Petal Bow, which will allow you to keep track of her as she buzzes around the yard. You have now tamed a bee! But you aren't even close to riding her yet. To do that, you'll need a Sleek Saddle, crafted by rare end-game materials. You also need to continue to maintain your offering, as well as spend time with your bee to increase her trust to the maximum level. Only then will she allow you to place the saddle, and finally ride off into the sunset. There's no choice for combat when riding a bee. Not only is she non-confrontational, but she definitely doesn't want you to get hurt! Ain't that sweet?1 point
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Looking to pick up a new sport? The Beer Mile run may be your thing... https://www.beermile.com/1 point
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Backstab only works in close range, are you sure you are up close?1 point
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I recently noticed that I am no longer getting the backstab damage bonus after downloading the later BPM patch. I still get the backstab icon while stealthed, but when I attack from stealth or invisibility there's no bonus damage and no backstab animation.1 point
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In solidarity with the metal siblinghood of Ukraine some gems from our Kvlt brothers and sisters there: This last one an incredible one-woman act who released an album last month:1 point