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About NotDumbEnough

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  1. Personally I found the first game much harder. Due to afflictions severely reducing defenses (and petrify even doubling damage intake), I had party members get stunlocked or instantly vaporized A LOT on my first play-through. Adragans were particularly deadly if you didn't prepare a bit in advance due to having both Relentless Storm and their petrify. I've never found PoE2 super difficult. There are a lot lot lot of quests on Neketaka which have no combat whatsoever if you don't intentionally pick a fight. I think you can comfortably reach level 9 without much fighting and it makes the re
  2. Not an RPG, but I strongly remember playing FTL and noting that the writing was really good. It's not a narrative-driven game, but it's much better than what you expect out of the average roguelike. Lo and behold, I check the credits and Avellone is a guest writer.
  3. I don't think it was Avellone's problem though. Most of your "Watcher vision" sequences are overwrought in general, so it was probably a team decision. Dean Domino in FO:NV, also written by him, was perfectly fine. Cheeky, and a nasty piece of work like Durance, but usually gets to the point in his dialogue.
  4. Durance isn't "forgotten". It's just that the gods don't visually see people like normal mortals do, they identify them based on their souls. Durance had his soul damaged in the process of making the bomb, so he's invisible to the gods. Which is a good thing, because he really can't keep his mouth shut.
  5. I've definitely had fights as a beckoner where I simply started with max phrases. I believe it has something to do with your power level/character level but I can't prove it. Also note that in shipboard fights characters are already chanting while the cutscene at the start plays, so you start with an extra phrase.
  6. Nah it's Grieving Mother. If you bring Ydwin, she'll also comment that she's heard of powerful ciphers having such abilities.
  7. Does the damage keep escalating upwards? Or does it start from base value again? I'm wondering whether it's worth taking Toxic Strike just for bosses if I kill my enemies fast enough without the use of damage over time.
  8. You can still exploit this by kicking everyone out of your party before turning in quests. A related XP exploit is to never level up your companions and bring them with you to turn in quests at level 1 for a massive XP multiplier until you are ready to use them. Always nice to have an Eder that's 3 levels higher than you.
  9. If you go to Ashen Maw first there is some unique dialogue from your companions (because they did not see the footprints on Hasongo, this is their first time seeing the size of the colossus). If you go back to Hasongo at this point, you restore the adra but there is no conversation with Eothas. I didn't play much further on that playthrough, and didn't finish Ashen Maw. Notably, you don't get Gift from the Machine and Effigy's Resentment back because there is no Eothas to talk to at Hasongo, if ever.
  10. If you just want to beat the game, I think the easiest way would be some form of Rogue or Rogue multiclass. Since you're solo there are lots of quests where you can just disengage and run towards the objective in stealth/invisibility. I'm not sure whether you can sneak past the Guardian of Ukaizo, but you can definitely talk your way through Ashen Maw. Hasongo can be skipped, and the game even acknowledges that you skipped it (to a certain extent).
  11. You can actually summon the ship and take it for yourself. You actually have to report back to Furrante or Aeldys for the other factions to excommunicate you. Pallegina will also leave if you do so.
  12. On certain glass cannon builds BDD with 1 or 2 casts of SoT should be enough time to effectively end the fight (if not, follow up with Withdraw). I also had a Streetfighter/Forbidden Fist Death Godlike playthrough where my MC could take advantage of being near death and punch everything to death within the span of ~20 seconds, though I guess that's specific to the race and class.
  13. Correct me if I'm wrong, but I think I've seen a fair number of AI enemies just happily attacking a character with BDD on them, i.e. they're too dumb to switch targets. So not only does BDD function as protection, it's also pseudo crowd control, since quite a few enemies like to prioritize near death targets.
  14. Personally, I think Skald is 90% about the cheaper offensive invocations and only 10% about the melee crits for phrases. I wouldn't avoid Skald, if, say, I only wanted to use ranged weapons, or my attack speed or accuracy was not oriented towards producing lots of crits. That said, perhaps Skalds are better as multiclass chanters. They do get penalties for summoning invocations, which is the primary way Chanters contribute to boss fights at higher levels (Her Tears Fell Like Rain and Eld Nary are not particularly useful against single targets, though they do have a useful reflex-targeting fini
  15. Does Durance have a false eye? The portrait very strongly suggests it but it is never acknowledged anywhere in-game, I think.
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