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IanTheWizard

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  1. The enemy in my test was a Flesh Construct in Sanitarium in Brackenbury. I'm playing at the Path of the Damned difficulty. Test about DeflectionThe Flesh Construct's original Deflection was 54. After I debuffed it with Aspirant's Mark (which applies -8 Deflection ... etc), its Deflection became 46. After I further debuffed it with Curse of Blackened Sight (which applies Blinded, which applies -20 Deflection ... etc), its Deflection became 34. Test about ReflexThe Flesh Construct's original Reflex was 45. After I debuffed it with Aspirant's Mark (which applies -8 Reflex ... etc), its Reflex became 37. After I further debuffed it with Curse of Blackened Sight (which applies Blinded, which applies -20 Reflex ... etc), its Reflex became 17. Conclusion and questionApparently, debuffs to Deflection do not stack with the Blinded status effect, but debuffs to Reflex do. Why is there such a discrepancy on the stacking of debuffs?
  2. After a wizard casts Infuse With Vital Essence and the combat ends before the spell expires, the amount of Health gained from the spell isn't going away. In other words, you can actually "heal" your Health with this spell.
  3. I got an equipment whose spellbind (Exalted Hands) provides a healing effect. The original healing amount is +53.3 Endurance. But after I let one of my level 10 wizards equip it and check the information of the healing effect through his quick bar, I'm seeing the healing amount is surprisingly high. As the attached image shows, the healing amount has become +142.2 Endurance. He has 20 Might, which grants +30% Damage and Healing, and he currently has no other healing boosting effects. Isn't the healing amount supposed to be just (53.3 + 7 × 3) × 1.3 = +96.59 Endurance? Could it be that a bug is causing the healing amount to become so high?
  4. One of my wizards is using a wand which does Pierce/Crush damage. I enchanted the wand with "+25% Shock Damage" Secondary Damage. And then one of his brief combat log entries reads: [Character Name] hits Magma Blight for 15 Pierce damage. And the detail is: Acc:84 - Def.:73 = 11. Roll:70 + 11 = 81 (Hit). 15.5 - DR:0.0 = 15.5 Pierce + 4.6 Shock. Did the 4.6 Shock actually work and successfully damage the enemy? I'm asking this because I don't see the 4.6 Shock showing up at the end of the brief combat log entry.
  5. I picked up a quest item named Battered Helm somewhere in The Great Hall of Durgan's Battery. and therefore I automatically received the quest Garodh's Chorus. Then I proceeded to the lower level (The Mines). After some combats, I needed to go to rest, so I went upstairs. As soon as I went upstairs and entered The Great Hall again, I saw a hint that I sensed the presence of a piece of the helm and I should search The Great Hall for it. That hint is misleading because I already picked up the piece (Battered Helm).
  6. I just finished the 5th manual resolve, which was Trolls and Oozes attack, too. I tested the same action I did previously (pause to check the status of my soul bound item), and the result was being able to loot, too. I thought perhaps the action is an exploit, so I reloaded and did the manual resolve again. This time, I did not use the action, and the result was still being able to loot. So, it looks like Trolls and Oozes attack provides loot. But more tests might be needed.
  7. Since my last reply, I have done 4 more manual resolves. The one I just did is the 4th, and it was against Trolls and Oozes. After the screen shifted back to the normal status, I was lucky to be able to loot. I did not use the trick of hitting the pause key nonstop. After all monsters were defeated, I only paused one time (when my party was still in the combat stance) to check the status of my soul bound item.
  8. This same event just happened once again: I sent someone to escort him to leave, again.
  9. As the title says. Happened to me when those skeleton warriors' hp were low. When that happened, they left combat stance suddenly and stood straight again, and the combat music also stopped playing. My party still continued attacking them, though.
  10. A few in-game days ago, there was the NPC Gafol the Drunkard coming to my stronghold. The Status entry read: I gave him money for paying off his debts, and he left happily. And after some in-game days, there was a Status entry read: But today, he came again, and I think that's a bug, because his problem has already been solved satisfactorily and he has also returned to Dyrford. Anyway, the Status entry read: I ended up sending someone to escort him to leave.
  11. After quitting and restarting the game, the Resolve Attack event disappeared from the Actions menu.
  12. I had just manually resolved a Resolve Attack event, but it is not disappearing from the Actions menu. Yesterday, I also completed an event in which Solmar the Shackler visited my stronghold. After I completed the event and the NPC left, the event still didn't disappear from the Actions menu. Eventually, the event "expired" and the system said the NPC left (but he already left right after I completed the event).
  13. I chose Scion of Flame and Heart of the Storm for my wizards, but I don't see any indication of their actually applying in combat. The number of damage in spell description remain unchanged after the talents were chosen. And the combat log also does not say anything about them.
  14. It turns out that the "Weapon Focus: Noble" talent only works for regular attacks made by scepter and does not work for spells, even if you are holding a scepter when casting spells. ☹️☹️☹️ I had always been thinking the otherwise. There really should have been an in-game clarification for that. ☹️☹️☹️ But after I made another test without holding the scepter, I still don't understand the calculation. The Accuracy without scepter is 34, and the tooltip of breakdown (when your mouse cursor hover over the number) shows: +20 Wizard +8 Perception +6 Level And the accuracy of Arcane Assault under such a condition still shows as Acc:47 in the combat log. What's wrong? Isn't the number supposed to be 44 (34 + 10)?

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