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[Feedback] The story of DLC should not bar religious players from doing it
IanTheWizard replied to IanTheWizard's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)In my opinion, the detective example is different from the situation of mine. So let's not worry about that. Ultimately, my feedback is... a feedback. It's not mandatory nor compulsory, though it would definitely be heartening if the developers take heed of it.
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[Feedback] The story of DLC should not bar religious players from doing it
So I was going to the island of Kazuwari to do the DLC of Seeker, Slayer, Survivor. When I was about to reach the island, Galawain appeared demanding that I leave. I told him the islanders need my help, and he told me something like he has his arrangement for the island and I should not intervene. In real life, I'm a religious person and try to respect divine causes whenever I can. Therefore, out of that nature of mine, I chose to listen to Galawain and left. On one hand, I'm gratified to my choice because I lived up to my value; on the other hand, I think it's regrettable that I lost an entire DLC. It's likely that the developers themselves aren't religious, so they didn't take religious players into account when they were writing the story of this DLC. I bought the Obsidian Edition of the game, which includes this DLC, at a huge discount two years ago. I don't think I can ask for a partial refund of this DLC now. Anyway, I humbly encourage the developers to take this feedback of mine into account when creating new games in the future. If you really want to write a similar story again, communicate such a story to customers in the store page to avoid any potential dispute. For example, assuming you want to warn customers that the DLC involves a religiously controversial story, the store page could say something like: A turmoil occurred in the island of Kuzuwari and the islanders are seeking your aid. Will you follow Galawain's order and leave the island alone? Or will you defy a God's will and intervene? (this DLC is for players who would choose the latter) ......
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[Bug] A type of non-hostile encounters in the ocean is bugged
In the ocean, we sometimes see Plagued Ship. In the last two such encounters of mine, when their captains offered me a gift as a token of thanks, I chose the benevolent option (let them keep the gift). And then the encounters just ended suddenly (the screen simply changed back to the ocean). I thought that probably was how it works. A moment ago, I just had one more such an encounter, and as before, choosing the benevolent option ended the encounter suddenly. That made me begin to suspect the weird endings. After searching on the internet, I think this Steam user's comment confirms that the weird endings were actually caused by an unknown bug.
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Is the effect of Silver Moon (Ondra) stackable?
Thanks. That's what I'm thinking. If the effect can counter bosses' self-healing, it would be of some use. So the effect does stack and last throughout the combat?
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When to turn on Level Scaling?
When I was bestowed a story quest, I didn't go to do it immediately. Instead, I went to do other quests (including DLC). Now my level is 4 ~5 higher than the recommended level of the story quest. I'm currently still doing a DLC. If I go to do the story quest later, its content is likely to be easy and challengeless to me. Therefore, I'm considering turning on Level Scaling for that story quest. My question is, when should I turn on Level Scaling, before or after entering the area of the story quest? The details of my level and the story quest.
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Is the effect of Silver Moon (Ondra) stackable?
Silver Moon (Ondra) is an enchantment of a flail that allows the Freeze damage from the weapon to reduce target Max Health by 50% of the damage dealt. My question is, is the effect stackable so that using the fail to keep hitting the target would keep reducing target Max Health until target Max Health eventually become 0?
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Educate players the keys of combat outside of combats. Do not force players to learn through party wipes
IanTheWizard replied to IanTheWizard's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)== Update == Today, when searching for a solution, I was lucky to find a strategy suggested by @Boeroer . After I followed his instructions, the fight became so easy! All my party members are level-16 wizards. After reducing the Messenger's Fortitude defense and casting Combusting Wounds, I let three of my party members cast Wall of Flame and Ray of Fire, and an Evoker casted Ray of Fire and Minor Missiles. And then the Messenger's HP dropped so fast that it died in like 10 seconds!!! 10 seconds!!! 😆😆😆 Kudos to Boeroer for saving my day!!! P.S. Somehow, I could not reply to that thread. Hence the update here.
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Food for Thought: Getting the prince to help
IanTheWizard replied to Daggerknight's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Now 5 reputation with Huana and still had no luck. This might be a bug, but investigation is needed first.
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Any trick for dealing with a side effect which inflicts Raw Damage overtime?
I got Concelhaut's Skull yesterday. The skull pet grants Visage of Concelhaut once per rest. The summon looks to be helpful, but it inflicts scales-with-character-level Raw Damage overtime to my Watcher. I haven't tried summoning it yet, but from the in-game description, it inflicts 6.5 Raw Damage per 3 seconds over 58.5 seconds to my level-15, 20-Intellect, back-line supporter Watcher, who currently only has 173 HP. That would be quite some damage. To deal with the damage overtime, I bought the following equipment today for my Watcher: Three Trolls Stitched (+5 Health Restored per 12.0 sec) Ring of Greater Regeneration (+3 Health Restored per 6.0 sec) And I'm also considering buying Lethandria's Devotion (+1 Health Restored per 6.0 sec, upgradable). However, the combination of their regeneration effects still does not outpace the damage overtime nor does they scale up with character level 🙁, let alone the damage overtime will further scales up when my Watcher levels up. One of my tanks is wearing Fleshmender (+5 Health Restored per 12.0 sec). I can probably give that armor to my Watcher, but he would then suffer +20% Recovery Time for wearing it. My party is an all-wizards party, meaning all characters are wizards. I have no healer in my party. So, aside from putting up more regeneration equipment and drinking healing potions, is there any efficient trick that can deal with such a scales-with-character-level Raw Damage overtime for my situation?
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Educate players the keys of combat outside of combats. Do not force players to learn through party wipes
IanTheWizard replied to IanTheWizard's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)@yorname Thanks for your input. My purpose was not to complain, but to inform the developers what I regard as a flaw in their quest design. In the future, I'll try to make such new threads of mine look more like insightful feedbacks rather than unhappy complains. But I can hardly agree that not being familiar with Concentration/Interrupt means not being ready for PotD. In the Normal difficulty, I guess players either win the fight without much hassle or lose the fight just like in PotD, and either case does not help players learn the mechanics in advance. As I described in my original post, the importance of the mechanics should have been communicated to players through in-game dialogues (or any other reasonable form of in-game education) rather than forcing players to learn through losing the fight.
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Educate players the keys of combat outside of combats. Do not force players to learn through party wipes
I'm playing on the PotD difficulty and my party is level-14. And I just had a failed attempt of beating The Messenger, who is the first boss of Beast of Winter. The fight is difficult for first timers, and it's not just me. A search on Google reveals that many players have the same thought. For example, see this Reddit thread. As a player said in the Reddit thread, this fight basically forces you to learn the Interrupt and Concentration mechanics. I'm fine with learning, but not in such a frustrating way. You should have educated players the importance of Interrupt and Concentration against a certain enemies outside of combats, such as having a sage or a wizard teaching you and emphasizing the importance of these mechanics in a dialogue or something. In my opinions, if a quest requires most players to learn the keys of its boss fight through party wipes, such a quest design is questionable. In real life, there is no such thing as learning through deaths.
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Is there any point to buy the largest ship for deck-to-deck combats?
I'm playing on the PotD difficulty. In the early game, I tested initiating a deck-to-deck combat against a large ship just to see how many enemies were on it, and it was 16 in total. I thought: that's a lot of enemies and might not be easy to deal with if I do not have as many defenders as it does. For that reason, I have been avoiding fighting any ship and have been saving money for buying the largest ship (Junk) in order to have the maximum number of additional defenders for deck-to-deck combats. But after I finally saved enough money and bought a Junk, I realized that its maximum number of additional defenders is the same as Dhow and Galleon. That is, only 6 addition defenders. That's disappointing. Had I known that, I would have simply bought the cheaper Dhow. So, my question is, is there any point to buy a Junk if I only want to increase the maximum number of additional defenders for deck-to-deck combats?
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Food for Thought: Getting the prince to help
IanTheWizard replied to Daggerknight's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Me, neither. I currently have 4 reputation with Huana, and I'm still unable to convince the prince. Any help? I'm playing on the PotD difficulty, by the way.
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Galawain's Boon Bug
IanTheWizard replied to ShaitanShura's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)@yogurtking @BRUNO NEVES OLIVEIRA You're right. Thanks. After I turned in and completed the quest by telling Okaya the result, Galawain's boon started to work for me. Although we can see the boon (Savage Cunning) listed under Abilities in our character sheet after Galawain rewards it to us, the boon isn't working until the quest is turned in and completed. That's confusing. Hopefully, it can be fixed so that the boon starts to work right after Galawain rewards it to us.
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PotD. One more unbalanced quest, in Neketaka
This time, it's The Shadow Under Neketaka quest. Do a Google search and you will see that other players, too, have said it's very difficult. So it's not just me. I'm talking about the fight of the first encounter, in which there are like 14 enemies (with reinforcements) and three of them are 3-red-skulls. Letting five level-11 characters handle those 14 enemies at a time is clearly a failed quest design. Also, this quest shows no skull (for my level 11 party) in the Journal, and that's severely misleading. Fix it. And stop misleading players. We play this game for enjoyment, not for these kind of sufferings.