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IanTheWizard

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  1. I just finished the 5th manual resolve, which was Trolls and Oozes attack, too. I tested the same action I did previously (pause to check the status of my soul bound item), and the result was being able to loot, too. I thought perhaps the action is an exploit, so I reloaded and did the manual resolve again. This time, I did not use the action, and the result was still being able to loot. So, it looks like Trolls and Oozes attack provides loot. But more tests might be needed.
  2. Since my last reply, I have done 4 more manual resolves. The one I just did is the 4th, and it was against Trolls and Oozes. After the screen shifted back to the normal status, I was lucky to be able to loot. I did not use the trick of hitting the pause key nonstop. After all monsters were defeated, I only paused one time (when my party was still in the combat stance) to check the status of my soul bound item.
  3. This same event just happened once again: I sent someone to escort him to leave, again.
  4. As the title says. Happened to me when those skeleton warriors' hp were low. When that happened, they left combat stance suddenly and stood straight again, and the combat music also stopped playing. My party still continued attacking them, though.
  5. A few in-game days ago, there was the NPC Gafol the Drunkard coming to my stronghold. The Status entry read: I gave him money for paying off his debts, and he left happily. And after some in-game days, there was a Status entry read: But today, he came again, and I think that's a bug, because his problem has already been solved satisfactorily and he has also returned to Dyrford. Anyway, the Status entry read: I ended up sending someone to escort him to leave.
  6. After quitting and restarting the game, the Resolve Attack event disappeared from the Actions menu.
  7. I had just manually resolved a Resolve Attack event, but it is not disappearing from the Actions menu. Yesterday, I also completed an event in which Solmar the Shackler visited my stronghold. After I completed the event and the NPC left, the event still didn't disappear from the Actions menu. Eventually, the event "expired" and the system said the NPC left (but he already left right after I completed the event).
  8. I chose Scion of Flame and Heart of the Storm for my wizards, but I don't see any indication of their actually applying in combat. The number of damage in spell description remain unchanged after the talents were chosen. And the combat log also does not say anything about them.
  9. It turns out that the "Weapon Focus: Noble" talent only works for regular attacks made by scepter and does not work for spells, even if you are holding a scepter when casting spells. ☹️☹️☹️ I had always been thinking the otherwise. There really should have been an in-game clarification for that. ☹️☹️☹️ But after I made another test without holding the scepter, I still don't understand the calculation. The Accuracy without scepter is 34, and the tooltip of breakdown (when your mouse cursor hover over the number) shows: +20 Wizard +8 Perception +6 Level And the accuracy of Arcane Assault under such a condition still shows as Acc:47 in the combat log. What's wrong? Isn't the number supposed to be 44 (34 + 10)?
  10. My wizard was using a scepter, and his inventory window showed that the accuracy of his primary hand is 40. And then I let him cast Arcane Assault on a young wolf and saw the following information in the combat log: Acc:47 - Ref.:49 = -2. Roll:26 - 2 = 24 (Graze). 7.6 = 7.6 Raw I'm confused. Arcane Assault itself grants +10 Accuracy, so isn't the number of Acc in the combat log supposed to be 50 (40 + 10)?
  11. Some information on the internet suggest that small amount of experience does not trigger a turn. That's true. After my party gained a larger amount of experience, creature parts started to generate.
  12. Thank you for the clarification, which motivated my testings. The spell really increases attack frequency, but not as much as I expected. In my tests, after my character casted the spell, he was able to swing the summoned stuff 15 times. Without the spell, he was only able to swing the summoned stuff 13 times. Casting either Deleterious or Concelhaut first yielded the same swing times. So the spell only provides 2 more swings. Not very impressive. 😐 I'll reconsider choosing the spell for my melee wizards then.
  13. I'm not very sure about how Deleterious Alacrity of Motion works. Its description says it grants the caster: +50% Attack Speed for 30.0 sec, -11 Endurance over 30.0 sec, +2 Move Speed for 30.0 sec. Does it improve Recovery? I guess not, because Attack Speed and Recovery are not the same thing. My original thought was that, after my melee wizards cast Deleterious Alacrity of Motion first and then cast Concelhaut's Parasitic Staff, their attack frequency (using the summoned staff) would drastically increase. But after I realized the spell improves Attack Speed rather than Recovery, I think my original thought was wrong. If the spell really does not improve Recovery, I probably will not choose it for my melee wizards.
  14. I have built Curio Shop, which is supposed to generate a random creature part every turn in the stronghold treasury. However, after a side quest updated and my party gained 365 experience, I went back to my stronghold to check the treasury and could not find any creature part in it. Am I missing something? == Update == A task updated and my party gained 340 experience, but still no creature part in the treasury.
  15. Thanks, I see. I looted one time in 2024 because the corpses did not disappear. Not sure if I was lucky.

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