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IanTheWizard

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  1. After renaming my ship, the first scripted dialogue (the very first unavoidable encounter after you leave the Maje Island) still uses the default ship name. I had tried creating a hard manual save, and then completely quitting to the main menu, and then quitting the game. But after I relaunched the game, the issue persists.
  2. I finished this playthrough today. From what I have observed, combats which happen inside the main hall will have the loot available for you after the transition of screens. The combat against Cean Gŵla and Spectres is another such example.
  3. I only have two stronghold hirelings so far: Crucible Knight Mercenary Mindstriker I have noticed that Crucible Knight's endurance cannot self-restore. That is, when a Manual Resolve starts, his endurance begins with what it was at the end of the previous Manual Resolve. Also, he cannot be healed by healing scrolls. I haven't paid much attention to Mercenary Mindstriker about his self-restoration of endurance, but I had confirmed that he can be healed by healing scrolls.
  4. The magic item Ifen's Cradle isn't working. In Northweald, I tested using the magic item on an Adragan who had the Woodskin buff. After using the magic item, nothing happened, not even a visual effect. And the uses of the magic item reduced by 1, and the Adragan's Woodskin buff was not suppressed.
  5. I cannot get the WM2 bounty quest Bounty: Lafda from the quest giver Asca. The wanted is Lafda, who was involved in a previous WM1 quest Regrets Worth Trading. Although I got the WM1 quest from the quest giver Okrun and talked to Lafda about Okrun's issue, I decided not to complete the quest. After I progressed to WM2, Lafda left the temple. Now even though Asca says she still has more quests for me, the option of Bounty: Lafda is not showing up in the dialogue. By the way, the reason I decided not to complete the Regrets Worth Trading quest is because I thought Okrun agreed to give up those items and he should be a man of his words. Perhaps the dialogue could be added a few more options for convincing Okrun to be a man of his words and stop trying to retrieve those items; I don't mind if the reward is less or even no reward. Of course, this is just my thought and is not urgent. As long as the aforementioned bug could be fixed, I would be fine.
  6. The enemy in my test was a Flesh Construct in Sanitarium in Brackenbury. I'm playing at the Path of the Damned difficulty. Test about DeflectionThe Flesh Construct's original Deflection was 54. After I debuffed it with Aspirant's Mark (which applies -8 Deflection ... etc), its Deflection became 46. After I further debuffed it with Curse of Blackened Sight (which applies Blinded, which applies -20 Deflection ... etc), its Deflection became 34. Test about ReflexThe Flesh Construct's original Reflex was 45. After I debuffed it with Aspirant's Mark (which applies -8 Reflex ... etc), its Reflex became 37. After I further debuffed it with Curse of Blackened Sight (which applies Blinded, which applies -20 Reflex ... etc), its Reflex became 17. Conclusion and questionApparently, debuffs to Deflection do not stack with the Blinded status effect, but debuffs to Reflex do. Why is there such a discrepancy on the stacking of debuffs?
  7. After a wizard casts Infuse With Vital Essence and the combat ends before the spell expires, the amount of Health gained from the spell isn't going away. In other words, you can actually "heal" your Health with this spell.
  8. I got an equipment whose spellbind (Exalted Hands) provides a healing effect. The original healing amount is +53.3 Endurance. But after I let one of my level 10 wizards equip it and check the information of the healing effect through his quick bar, I'm seeing the healing amount is surprisingly high. As the attached image shows, the healing amount has become +142.2 Endurance. He has 20 Might, which grants +30% Damage and Healing, and he currently has no other healing boosting effects. Isn't the healing amount supposed to be just (53.3 + 7 × 3) × 1.3 = +96.59 Endurance? Could it be that a bug is causing the healing amount to become so high?
  9. One of my wizards is using a wand which does Pierce/Crush damage. I enchanted the wand with "+25% Shock Damage" Secondary Damage. And then one of his brief combat log entries reads: [Character Name] hits Magma Blight for 15 Pierce damage. And the detail is: Acc:84 - Def.:73 = 11. Roll:70 + 11 = 81 (Hit). 15.5 - DR:0.0 = 15.5 Pierce + 4.6 Shock. Did the 4.6 Shock actually work and successfully damage the enemy? I'm asking this because I don't see the 4.6 Shock showing up at the end of the brief combat log entry.
  10. I picked up a quest item named Battered Helm somewhere in The Great Hall of Durgan's Battery. and therefore I automatically received the quest Garodh's Chorus. Then I proceeded to the lower level (The Mines). After some combats, I needed to go to rest, so I went upstairs. As soon as I went upstairs and entered The Great Hall again, I saw a hint that I sensed the presence of a piece of the helm and I should search The Great Hall for it. That hint is misleading because I already picked up the piece (Battered Helm).
  11. I just finished the 5th manual resolve, which was Trolls and Oozes attack, too. I tested the same action I did previously (pause to check the status of my soul bound item), and the result was being able to loot, too. I thought perhaps the action is an exploit, so I reloaded and did the manual resolve again. This time, I did not use the action, and the result was still being able to loot. So, it looks like Trolls and Oozes attack provides loot. But more tests might be needed.
  12. Since my last reply, I have done 4 more manual resolves. The one I just did is the 4th, and it was against Trolls and Oozes. After the screen shifted back to the normal status, I was lucky to be able to loot. I did not use the trick of hitting the pause key nonstop. After all monsters were defeated, I only paused one time (when my party was still in the combat stance) to check the status of my soul bound item.
  13. This same event just happened once again: I sent someone to escort him to leave, again.
  14. As the title says. Happened to me when those skeleton warriors' hp were low. When that happened, they left combat stance suddenly and stood straight again, and the combat music also stopped playing. My party still continued attacking them, though.

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