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IanTheWizard

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Everything posted by IanTheWizard

  1. After renaming my ship, the first scripted dialogue (the very first unavoidable encounter after you leave the Maje Island) still uses the default ship name. I had tried creating a hard manual save, and then completely quitting to the main menu, and then quitting the game. But after I relaunched the game, the issue persists.
  2. I finished this playthrough today. From what I have observed, combats which happen inside the main hall will have the loot available for you after the transition of screens. The combat against Cean Gลตla and Spectres is another such example.
  3. I only have two stronghold hirelings so far: Crucible Knight Mercenary Mindstriker I have noticed that Crucible Knight's endurance cannot self-restore. That is, when a Manual Resolve starts, his endurance begins with what it was at the end of the previous Manual Resolve. Also, he cannot be healed by healing scrolls. I haven't paid much attention to Mercenary Mindstriker about his self-restoration of endurance, but I had confirmed that he can be healed by healing scrolls.
  4. The magic item Ifen's Cradle isn't working. In Northweald, I tested using the magic item on an Adragan who had the Woodskin buff. After using the magic item, nothing happened, not even a visual effect. And the uses of the magic item reduced by 1, and the Adragan's Woodskin buff was not suppressed.
  5. I cannot get the WM2 bounty quest Bounty: Lafda from the quest giver Asca. The wanted is Lafda, who was involved in a previous WM1 quest Regrets Worth Trading. Although I got the WM1 quest from the quest giver Okrun and talked to Lafda about Okrun's issue, I decided not to complete the quest. After I progressed to WM2, Lafda left the temple. Now even though Asca says she still has more quests for me, the option of Bounty: Lafda is not showing up in the dialogue. By the way, the reason I decided not to complete the Regrets Worth Trading quest is because I thought Okrun agreed to give up those items and he should be a man of his words. Perhaps the dialogue could be added a few more options for convincing Okrun to be a man of his words and stop trying to retrieve those items; I don't mind if the reward is less or even no reward. Of course, this is just my thought and is not urgent. As long as the aforementioned bug could be fixed, I would be fine.
  6. The enemy in my test was a Flesh Construct in Sanitarium in Brackenbury. I'm playing at the Path of the Damned difficulty. Test about DeflectionThe Flesh Construct's original Deflection was 54. After I debuffed it with Aspirant's Mark (which applies -8 Deflection ... etc), its Deflection became 46. After I further debuffed it with Curse of Blackened Sight (which applies Blinded, which applies -20 Deflection ... etc), its Deflection became 34. Test about ReflexThe Flesh Construct's original Reflex was 45. After I debuffed it with Aspirant's Mark (which applies -8 Reflex ... etc), its Reflex became 37. After I further debuffed it with Curse of Blackened Sight (which applies Blinded, which applies -20 Reflex ... etc), its Reflex became 17. Conclusion and questionApparently, debuffs to Deflection do not stack with the Blinded status effect, but debuffs to Reflex do. Why is there such a discrepancy on the stacking of debuffs?
  7. After a wizard casts Infuse With Vital Essence and the combat ends before the spell expires, the amount of Health gained from the spell isn't going away. In other words, you can actually "heal" your Health with this spell.
  8. I got an equipment whose spellbind (Exalted Hands) provides a healing effect. The original healing amount is +53.3 Endurance. But after I let one of my level 10 wizards equip it and check the information of the healing effect through his quick bar, I'm seeing the healing amount is surprisingly high. As the attached image shows, the healing amount has become +142.2 Endurance. He has 20 Might, which grants +30% Damage and Healing, and he currently has no other healing boosting effects. Isn't the healing amount supposed to be just (53.3 + 7 ร— 3) ร— 1.3 = +96.59 Endurance? Could it be that a bug is causing the healing amount to become so high?
  9. One of my wizards is using a wand which does Pierce/Crush damage. I enchanted the wand with "+25% Shock Damage" Secondary Damage. And then one of his brief combat log entries reads: [Character Name] hits Magma Blight for 15 Pierce damage. And the detail is: Acc:84 - Def.:73 = 11. Roll:70 + 11 = 81 (Hit). 15.5 - DR:0.0 = 15.5 Pierce + 4.6 Shock. Did the 4.6 Shock actually work and successfully damage the enemy? I'm asking this because I don't see the 4.6 Shock showing up at the end of the brief combat log entry.
  10. I picked up a quest item named Battered Helm somewhere in The Great Hall of Durgan's Battery. and therefore I automatically received the quest Garodh's Chorus. Then I proceeded to the lower level (The Mines). After some combats, I needed to go to rest, so I went upstairs. As soon as I went upstairs and entered The Great Hall again, I saw a hint that I sensed the presence of a piece of the helm and I should search The Great Hall for it. That hint is misleading because I already picked up the piece (Battered Helm).
  11. I just finished the 5th manual resolve, which was Trolls and Oozes attack, too. I tested the same action I did previously (pause to check the status of my soul bound item), and the result was being able to loot, too. I thought perhaps the action is an exploit, so I reloaded and did the manual resolve again. This time, I did not use the action, and the result was still being able to loot. So, it looks like Trolls and Oozes attack provides loot. But more tests might be needed.
  12. Since my last reply, I have done 4 more manual resolves. The one I just did is the 4th, and it was against Trolls and Oozes. After the screen shifted back to the normal status, I was lucky to be able to loot. I did not use the trick of hitting the pause key nonstop. After all monsters were defeated, I only paused one time (when my party was still in the combat stance) to check the status of my soul bound item.
  13. This same event just happened once again: I sent someone to escort him to leave, again.
  14. As the title says. Happened to me when those skeleton warriors' hp were low. When that happened, they left combat stance suddenly and stood straight again, and the combat music also stopped playing. My party still continued attacking them, though.
  15. A few in-game days ago, there was the NPC Gafol the Drunkard coming to my stronghold. The Status entry read: I gave him money for paying off his debts, and he left happily. And after some in-game days, there was a Status entry read: But today, he came again, and I think that's a bug, because his problem has already been solved satisfactorily and he has also returned to Dyrford. Anyway, the Status entry read: I ended up sending someone to escort him to leave.
  16. After quitting and restarting the game, the Resolve Attack event disappeared from the Actions menu.
  17. I had just manually resolved a Resolve Attack event, but it is not disappearing from the Actions menu. Yesterday, I also completed an event in which Solmar the Shackler visited my stronghold. After I completed the event and the NPC left, the event still didn't disappear from the Actions menu. Eventually, the event "expired" and the system said the NPC left (but he already left right after I completed the event).
  18. I chose Scion of Flame and Heart of the Storm for my wizards, but I don't see any indication of their actually applying in combat. The number of damage in spell description remain unchanged after the talents were chosen. And the combat log also does not say anything about them.
  19. It turns out that the "Weapon Focus: Noble" talent only works for regular attacks made by scepter and does not work for spells, even if you are holding a scepter when casting spells. โ˜น๏ธโ˜น๏ธโ˜น๏ธ I had always been thinking the otherwise. There really should have been an in-game clarification for that. โ˜น๏ธโ˜น๏ธโ˜น๏ธ But after I made another test without holding the scepter, I still don't understand the calculation. The Accuracy without scepter is 34, and the tooltip of breakdown (when your mouse cursor hover over the number) shows: +20 Wizard +8 Perception +6 Level And the accuracy of Arcane Assault under such a condition still shows as Acc:47 in the combat log. What's wrong? Isn't the number supposed to be 44 (34 + 10)?
  20. My wizard was using a scepter, and his inventory window showed that the accuracy of his primary hand is 40. And then I let him cast Arcane Assault on a young wolf and saw the following information in the combat log: Acc:47 - Ref.:49 = -2. Roll:26 - 2 = 24 (Graze). 7.6 = 7.6 Raw I'm confused. Arcane Assault itself grants +10 Accuracy, so isn't the number of Acc in the combat log supposed to be 50 (40 + 10)?
  21. Some information on the internet suggest that small amount of experience does not trigger a turn. That's true. After my party gained a larger amount of experience, creature parts started to generate.
  22. Thank you for the clarification, which motivated my testings. The spell really increases attack frequency, but not as much as I expected. In my tests, after my character casted the spell, he was able to swing the summoned stuff 15 times. Without the spell, he was only able to swing the summoned stuff 13 times. Casting either Deleterious or Concelhaut first yielded the same swing times. So the spell only provides 2 more swings. Not very impressive. ๐Ÿ˜ I'll reconsider choosing the spell for my melee wizards then.
  23. I'm not very sure about how Deleterious Alacrity of Motion works. Its description says it grants the caster: +50% Attack Speed for 30.0 sec, -11 Endurance over 30.0 sec, +2 Move Speed for 30.0 sec. Does it improve Recovery? I guess not, because Attack Speed and Recovery are not the same thing. My original thought was that, after my melee wizards cast Deleterious Alacrity of Motion first and then cast Concelhaut's Parasitic Staff, their attack frequency (using the summoned staff) would drastically increase. But after I realized the spell improves Attack Speed rather than Recovery, I think my original thought was wrong. If the spell really does not improve Recovery, I probably will not choose it for my melee wizards.
  24. I have built Curio Shop, which is supposed to generate a random creature part every turn in the stronghold treasury. However, after a side quest updated and my party gained 365 experience, I went back to my stronghold to check the treasury and could not find any creature part in it. Am I missing something? == Update == A task updated and my party gained 340 experience, but still no creature part in the treasury.

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