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IanTheWizard

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Everything posted by IanTheWizard

  1. Never mind. I figure it out myself. The detailed calculation (which appears as a tooltip when you move mouse cursor onto a line in combat log) does show the Fine Club now also results in Burn damage. As for Durance's Staff has the "Burn damage" text directly in combat log, that's because the staff's damage type is Burn/Crush Damage and Burn is automatically applied when the enemy is Troll.
  2. Warning: This thread contains companions' names and that can be considered a minor spoiler. When Durance uses his staff and hit enemies, the combat log always shows that his hits result in "Burn damage". For example: Durance hits Troll for 15 Burn damage. And the red text of damage which pops up from enemies' heads are a bit higher, for example, 19 in this case. However, after I enchanted a Fine Club, which is now being used by Edér, with Burning Lash, despite the weapon description gained a line of text of "+25% Burn Damage" like Durance's Staff and the weapon's visual appearance now has fire on it, the combat log still isn't showing that Edér's hits result in "Burn damage". For example: Edér hits Troll for 3 Crush damage. That said, I do notice that the red text of damage which pops up from enemies' heads becomes a bit higher, for example, 5 in this case. Was the enchanting successful?
  3. Thanks. I thought about that. But because this is my first playthrough and it matters to me, so I would like to maintain a status of "cheat-free" for this one. It's just an ideology of mine, though.
  4. I was just expressing that I'm not supposed to spend my own in-game money for such an oversight of text design. If the devs could add a patch which introduces a "free retraining NPC" into the game, that would be helpful. Anyway, thanks for your advice.
  5. But who would compensate me for that? I need to save money for buying an expensive item. It's unfair that I need to spend money because of unclear in-game description.
  6. Thanks for the advice. I would like my fighter companion to be as tanky as possible, so I need him to have his shield equipped all the time.
  7. I would like to have this feature added, too. Or rather, making it so there is only one autosave instead of having multiple autosaves piling up the save screen.
  8. I just learned through searching on the internet that, the effect of the One-Handed Style feat does not apply when the character is equipped with a shield. What a waste of a talent for my shield-using fighter companion. Had I known that, I would never choose it. Its in-game description needs to be make clear about this so that no more players would think otherwise.
  9. Warning: This thread contains companions' names and that can be considered a minor spoiler. When I select my character and Aloth's avatars, I can hear their vocal responses such as "I'm here." and "Aye?" But when I select Edér's avatar, he isn't responding vocally. Is that normal?
  10. In Storm of Zehir, after you enter Dragon Cave to confront the dragons, you would run into the fake escaped Tarmas the Wizard. At this point, if you go back to West Harbor to kill the dragons first and then go to Dragon Cave again and rescue the real Tarmas the Wizard, you won't find Goodwife Aruna after you go back to West Harbor again. In fact, you won't find all the NPC there expect for the real Tarmas the Wizard and the half-drow. Therefore, you can't turn in Goodwife Aruna's quest and can't buy stuff from her and the male merchant anymore. Is there a console code for fixing this bug?
  11. I'm re-playing Storm of Zehir and am often joining battles between Samarachan Patrol and monsters. And after the battles ended, there are some remains on the ground for me to loot. For my own role-playing reasons, I think it's inappropriate for me to loot a Samarachan Soldier's remains. Unfortunately, the Remains window does not tell you who this remains belonged to. Is there a way to know who a remains belonged to? Using console code is fine to me.
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