Everything posted by IanTheWizard
-
[MoW] Cannot scribe scroll of Ethereal Jaunt
I'm re-playing Mysteries of Westgate, and I cannot scribe scroll of Ethereal Jaunt. As soon as I click the icon of Ethereal Jaunt, my wizard starts casting the spell on himself without letting me choose a target. But I could scribe scrolls of Ethereal Jaunt in Storm of Zehir. It looks like the two games behave differently in this respect. Is there a solution? I don't mind using console commands to create a scroll of Ethereal Jaunt and then deducting the costs of the scroll and a blank scroll from my money, but I forgot how much scribing a scroll of Ethereal Jaunt costs. == Update == I tested it in Storm of Zehir by using console commands and found that the cost of scribing a scroll of Ethereal Jaunt is 3150GP.
-
Single-class ranger as off-tank?
I haven't started playing POE2, so I'm incline to avoid any spoiler. But through the trailer, I already knew one of the recruitable companions is a firearm-using ranger whose animal companion is a bird. That's not the type of ranger I want. Therefore, I would like to know whether it's viable to build a hired adventurer as a single-class ranger and an off-tank. I would also like to make him an expert lock picker and trap remover. And I'll make his animal companion an antelope.
-
[Feedback] Need sensible reasons to do White March
Never heard of that in game. From what I have learned, those mercenaries were having a conflict with an archmage and showed no hostility towards Caed Nua. I don't like to kill people who are not ill-intentioned against me. Therefore, even if I had the chance to do the remaining side quests, I would not do this one.
-
Questions about Wizard's Chill Fog and Combusting Wounds
1. Does multiple Chill Fogs on enemies, either casted by the same wizard or by multiple wizards, yields separate damages ticks and interrupts rather than the last fog suppressing the previous fogs? That means the more fogs, the more damages ticks and more frequent interrupts? 2. Does the Burn damage of Combusting Wounds work with every damage tick of Chill Fog? That means every damage tick of Chill Fog triggers the Burn damage of Combusting Woulds? I just tested it. It seems to work like that, but I'm not very sure because the combat log didn't reveal much information about that.
-
[Feedback] Need sensible reasons to do White March
I finished the game today. And the White March region was left unexplored. I think it's a waste of an expansion that, storywise, I didn't have sensible reasons to go to that region before finishing the game. By the time you are given the first quest of White March, the disasters caused by Thaos and the Leaden Key have become more prominent. It would make little to no sense that, storywise, your Awakened state is becoming more and more troublesome day by day and also Thaos and the Leadon Key are endangering the world, yet you leave those issues behind and go to explore White March instead. The Master Below, despite being an optional quest, too, I had sensible reasons to do it first. That's because the steward told me that the Master Below would strike me sooner or later if I don't take action. I'm not expecting you to modify the story for the aforementioned reason. I'm just letting you know this feedback of mine so that maybe there wouldn't be such a regret for any players in your future projects. Alternatively, you could consider modifying the game mechanism so that after you defeat Thaos, you can choose to not retire yet and continue to do the remaining quests, just like how you designed it in Neverwinter Nights 2: Storm of Zehir.
-
The dialog of a task in Ondra's Gift is slightly bugged
Yes. The conversation was like that. "I-if you've a moment? You're... not from around here, right?" is supposed to be used as the opening words when you want a passerby to come to listen to you. It is not supposed to be used when you already have conversation with the passerby for a while. Also, after he said "S-say, you're the one they're talking about, right? The one helping people? I... I could use some help, as it happens. Please.", it makes no sense that one of my options of response is "What makes you think I'm not from around here?"
-
The dialog of a task in Ondra's Gift is slightly bugged
Maybe I wasn't clear enough. He re-started the conversation suddenly after having some conversation with me and our conversation seemed about to end and I was about to embark on the quest. Therefore, it's clearly a programming issue.
-
The dialog of a task in Ondra's Gift is slightly bugged
Excuse me, but it looks like a programming issue rather than an intentional thing.
-
[Feedback] The final difficulty of The Master Below is not communicated to players
My party currently consists of five level 9 characters and one level 8 character. I descended to the very bottom floor of the Endless Path to confront the Master Below, only to have my party wiped out very quick. I was surprised that the dragon is a lot harder to damage than the mobs I dealt with in the rest of the fourteen floors above. I searched on the internet and found that I'm not the only one who was puzzled by the difficulty of the dragon, and advice I saw in the search results recommend doing it at lease when you're level 12. In fact, some even recommend doing it at level 15 or 16. My opinions is that the difficulty of the dragon is supposed to be communicated to players in advance. And monster difficulties from floor 1 to floor 14 are suppose to have noticeable changes; in their current states, they were a lot easier to deal with and did not make me hesitant in descending to the final floor. So my suggestion is that the quest needs to let players know that level 9 is not an appropriate level to confront the Master Below. And monster difficulties from floor 1 to floor 14 also need to be re-adjusted so that players actually feel that every deeper floor is noticeably harder and would reconsider going deeper when their levels probably are not good enough.
-
[Feedback] The Siege of Crägholdt quest is not bestowed at the right time
I use it, but it didn't help. The level gap between my party and the mercenaries is obvious.
-
The dialog of a task in Ondra's Gift is slightly bugged
If your reputation in Defiance Bay is major positive, then your dialog with Marceno (a young sailor in Ondra's Gift) will start with him saying something like "You're the one they're talking about...... I could use some help......" But in the middle of the dialog, he suddenly re-started the dialog and greeted you with something like "If you've a moment...... You don't look like you're from the docks......" Fortunately, the task itself works. I finished it.
-
[Feedback] The Siege of Crägholdt quest is not bestowed at the right time
In my opinion, the warning is not clear enough to make players being under the impression that the quest is a high level content, and the area being available for players to travel to right after the quest is bestowed further suggests that players can go to do it now. I'm not alone in seeing this issue, so I believe the dialog or the journal can really use some adjustments so that no more players would have to undergo the same thing.
-
[Feedback] The Siege of Crägholdt quest is not bestowed at the right time
My 4 story-related characters are level 9, and my 2 hired adventurers are just level 8. And the Siege of Crägholdt quest is already available to me, which it shouldn't be. Those mercenaries are noticeably tanky and slaughtered my party. I was frustrated that my party was slaughtered by them easily, and the difficulty of the quest also puzzled me. After doing some searches on the internet, I found that I'm not alone. The quest is a high level quest and is not meant for a level 9 or 8 party. I find it disappointing that there is no warning or hint about the quest difficulty. It's a waste of time to travel to there and then have to travel back because of the difficulty. Please reconsider the time of bestowing this quest, or at least add some warning so that players know that this is a high level quest. We play the game to enjoy it, not to get frustrations. Besides, the field outside the mercenary encampment, which is the lower-left portion of the map, is not large enough. My party was at the left edge of the map and was trying to stealth their way through the encampment, but the patrolling gunman discovered them and triggered the battle. In a real-life scenario, my party was supposed to be able to keep moving leftward when they saw the approaching gunman to avoid being discovered by him. But in the game, my party is already at the left edge of the map and could not move any more leftward. Please also reconsider the map design.
-
[Bug] Ferry Flotsam - Peregund Negative Reputation
IanTheWizard replied to UninvitedGuest's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)I will not talk about the said culture in Defiance Bay because every place has its own culture. But I would like to point out that the story does not communicate the culture to players well, if it does any. I was not informed that orlans are disliked in the city.
-
[Bug] Ferry Flotsam - Peregund Negative Reputation
IanTheWizard replied to UninvitedGuest's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Okay. But why would helping an orlan outside Defiance Bay result in negative reputation in the city? The looters are all dead, and the orlan didn't say that she would spread words about my deed in the city.
-
[Bug] Ferry Flotsam - Peregund Negative Reputation
IanTheWizard replied to UninvitedGuest's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)I agree with khango and Merina. I'm doing this quest and find it resulting in negative reputation if I choose not to lie, so I searched on the internet and found this thread. It's true that the looters suffered from the storm and were poor. But does not mean it's fine for them steal other people' goods. The design of this quest is not well-considered and needs be improved. Currently, after the looters ask you to lie to the goods owner, "I will not lie to cover your thievery." is the only "no lie" response and it triggers the battle. It could be improved so that there is one more "no lie" response letting you decline with understanding words such as "I cannot lie to the goods owner, but I can offer you some coins to help you start a new life."
-
How to offset negative Recovery Speed caused by armor?
Leather and metal armors' information usually contains a line such as "Recovery Speed: -40%". Is there a way to reduce or offset that effect? Does enchanting the armor with "Of Dexterity 2" help?
-
Combat log isn't displaying "Burn damage" after weapon is enchanted with Burning Lash
IanTheWizard replied to IanTheWizard's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Never mind. I figure it out myself. The detailed calculation (which appears as a tooltip when you move mouse cursor onto a line in combat log) does show the Fine Club now also results in Burn damage. As for Durance's Staff has the "Burn damage" text directly in combat log, that's because the staff's damage type is Burn/Crush Damage and Burn is automatically applied when the enemy is Troll.
-
Combat log isn't displaying "Burn damage" after weapon is enchanted with Burning Lash
Warning: This thread contains companions' names and that can be considered a minor spoiler. When Durance uses his staff and hit enemies, the combat log always shows that his hits result in "Burn damage". For example: Durance hits Troll for 15 Burn damage. And the red text of damage which pops up from enemies' heads are a bit higher, for example, 19 in this case. However, after I enchanted a Fine Club, which is now being used by Edér, with Burning Lash, despite the weapon description gained a line of text of "+25% Burn Damage" like Durance's Staff and the weapon's visual appearance now has fire on it, the combat log still isn't showing that Edér's hits result in "Burn damage". For example: Edér hits Troll for 3 Crush damage. That said, I do notice that the red text of damage which pops up from enemies' heads becomes a bit higher, for example, 5 in this case. Was the enchanting successful?
-
[Suggestion] Make it clear that One-Handed Style does not apply when a shield is in use
IanTheWizard replied to IanTheWizard's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Thanks. I thought about that. But because this is my first playthrough and it matters to me, so I would like to maintain a status of "cheat-free" for this one. It's just an ideology of mine, though.
-
[Suggestion] Make it clear that One-Handed Style does not apply when a shield is in use
IanTheWizard replied to IanTheWizard's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I was just expressing that I'm not supposed to spend my own in-game money for such an oversight of text design. If the devs could add a patch which introduces a "free retraining NPC" into the game, that would be helpful. Anyway, thanks for your advice.
-
[Suggestion] Make it clear that One-Handed Style does not apply when a shield is in use
IanTheWizard replied to IanTheWizard's topic in Pillars of Eternity: General Discussion (NO SPOILERS)But who would compensate me for that? I need to save money for buying an expensive item. It's unfair that I need to spend money because of unclear in-game description.
-
[Suggestion] Make it clear that One-Handed Style does not apply when a shield is in use
IanTheWizard replied to IanTheWizard's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Thanks for the advice. I would like my fighter companion to be as tanky as possible, so I need him to have his shield equipped all the time.
-
Disable Auto-Save on Area Transition?
IanTheWizard replied to Troy4747's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)I would like to have this feature added, too. Or rather, making it so there is only one autosave instead of having multiple autosaves piling up the save screen.
-
[Suggestion] Make it clear that One-Handed Style does not apply when a shield is in use
I just learned through searching on the internet that, the effect of the One-Handed Style feat does not apply when the character is equipped with a shield. What a waste of a talent for my shield-using fighter companion. Had I known that, I would never choose it. Its in-game description needs to be make clear about this so that no more players would think otherwise.