TL;DR: This is going to be a rant that basically is focused on the lack of polishing on the finished product for PC from part of Obsidian.
I'm a backer who felt greatly satisfied with PoE1. I have more of 7 characters on said game and had tested multiple variants for some of them. I consider the final version of PoE1 enough good to play it mostly on the vanilla version.
I was more than happy to support the crowdfunding for PoE2. Yet, I was unable to play it until this year. And to my surprise, the current version of the game (V5.0) feels unpolished as if Obsidian just did not have cared about this game after its initial release.
I will try to elaborate my affirmation on three aspects: Dialogues, companions’ quests and the battle system.
Dialogue options are written poorly
Early quests at PoE1 were beautifully written and you had multiple alternatives. E.G. Raedric’s stronghold. However, this doesn’t seem to be the case for PoE2. Once that you leave the first island the quests have issues. A good example is early in the game with my Paladin from the Shieldbearers of St. Elcga order and Zamar the shipwright:
I can use diplomacy to coerce him into accepting the principi's control over his trade.
I can make an aggressive act to protect the merchant from the principi (thus failing my vows).
Therefore, early in the game I was forced into getting an aggressive reputation because there were no more alternatives through the dialogues for favoring Zamar over the principi (not even something like “I just can’t let you do that”). Eventually I even got a second point on said reputation, but I don’t have any idea when it was, so it’s not relevant.
Another notable example of poorly written quests is at the end (WARNING: SPOILERS AHEAD): I had Tekehu, Pallegina and Maia on the party for the final quests with the trade companies and the huana’s queen. With the VTC, Maia protested and I refused the offer. This choice would break my relationship with Pallegina, but I would discover that until I sailed on my ship, not that bad.
The problem is with the events with the RDC and Maia: once I refuse their offer, I’m forced to kill everyone with Maia on the party; zero dialogue from her part at all before or after that battle. I had to kill her brethren on self-defense and the only one who had something to say was Tekehu. This behavior with Maia is even worse on the last battle of the game against Atsura. I was expecting her to betray my party at that point or refusing to help me in the battle. But, nope, she is silently helping to kill her great mentor without any single protest before or after.
It would be a big surprise for me that after installing the DLC I would discover the problem: I never speak with Maia between the events at RDC and the final battle. Even when there were no indications that I had to talk with her...
Companion quests are buggy
The quest for Aloth is forever stuck for me. Why? Because I explored too much before his quest started.
After only speaking with VTC and the principi, I went to Crookspur and cleaned it from slavers. Suddenly the RDC got control of that island. I would discover much later that this chain of actions would become an automatic fail for talking with the Wahaki's leader. And because the quest with Whakai failed, once that Aloth’s quest was finally available to me it was too late. AFAIK, this is a bug know from early as V2, and it is still in the game.
I even got a buggy situation on the last DLC where I only battled once with the Wael's oracle and I had conversations with NPCs that were not on the screen. First time playing the DLC and I screwed it, just because I didn't pick a single item from a shelf…
There are more quests with bugs easy to trigger or big inconsistencies, but those two bugs are the best representatives of this issue.
The battle system has serious bugs
I’m not speaking about the battle mechanics per se. Moving from PoE1 to PoE2 is like moving from D&D 3.x to 5.0. That is all. I'm speaking about proper bugs on the battle system.
I personally prefer real time approach over turn-based one. And, I also play on Path of the Damned setting. Eventually I started to try my luck with the mega-bosses and then I discovered it: Potions are bugged, they just don’t work on battle if an A.I. is active. Plus, your characters can get stuck in an infinite animation in the middle of the battle randomly. Probably I fell victim of those bugs on previous battles, but I was able to mitigate it. Still, at the end, I was forced to make strategies for mitigating the bugs… yey!
Conclusion
On brief, quests are poorly written, they have serious bugs and the battle system is strongly bugged. Frankly, I suspect those bugs will be left unsolved, thus I lost my respect for Obsidian. Not more support from my part to them in any form.
Sure, PoE2 main bugs can be solved with mods created by the community. Yet, Obsidian ended its support for the game with serious issues in its core and even with simple bugs that were known from long time ago.
P.S. Of course, If I’m wrong and Obsidian eventually fixes the bugs, at least the battle system, I would consider my words. But it’s not going to happen, they will release some more patches for the Nintendo Switch console and that is all.