Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

379 Excellent

About AwesomeOcelot

  • Rank
    (9) Sorcerer


  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer

Recent Profile Visitors

304 profile views
  1. I own this monitor, it's really good value for money if you play fast paced games at 144fps/1080p, response times are great. Considering it's a TN Panel the colours are better than to be expected.
  2. Epic isn't funding the game, the game was already funded. This exclusivity deal from a store is not a publisher deal. It's a bribe, publisher deals are getting paid to do work. Software developers do work, the vast majority of other devs didn't take a bribe from Epic. This is not how the majority of the industry works, that's a complete lie. It's also the first time I've seen a crowdfunded project doing this, and I've backed and seen a lot of projects. I don't know why you want to misrepresent this situation so badly. They didn't take a publisher deal. Also you don't seem to understand the definition of murder. These devs can work for a living, they don't need to take bribes from Epic to live, they can develop and sell games, or do something else if they're ****.
  3. There's no gap when you keep the studio afloat through dishonesty. They can't work for a living like other devs, they have to take Epic's bribe? I don't think so. Shows how much they must think of this game. Well I can see why you have no problem with Snapshot's dishonesty. That's just cynical bull****. You'll never be disappointed in life, but it's incorrect. It also absolves developers asking for crowd funding of responsibility and that's wrong, that's the problem with half these situations, no responsibility taken. If you go into a pitch with bad faith, you're in the wrong, not the people who backed you.
  4. I disagree with your characterization of this, especially when one of your examples of this is Snapshot with Phoenix Point. There's a lot of examples of dev's not fulfilling promises, letting down fans, and going back of their word. In many of these cases it had nothing to do with the complexities of development and everything to do with dishonesty and greed. Filled with untrustworthy developers who will literally say and do anything. That might be what crowdfunding is, but I don't think people should accept that. Maybe they should be sceptical of it. The success rate of just my backed video game crowd funding list is above 90%, I have had issues with 3 projects I've backed. It's definitely not how it could or should be, there's plenty of developers not acting like arseholes.
  5. Not to me. I wouldn't have backed this game if I knew that it would be exclusively on the Epic store, and knew about Epic's practices. It's been a long road, but I was a big fan of Epic 20 years ago, and played their game more than any other. Even before the Epic store I wasn't impressed with Epic which basically abandoned their fans for consoles, and were even rude to PC gamers in public comments. It's still breaking promises, even if circumstances change. Also to them it might be acceptable circumstances to change, but it's not to me, and their perspective on the worth doesn't matter. We can only hope this decision burns them and they come to regret it. Also they've ****ed over companies that might need crowd funding the future, this is another nail in the coffin because a lot of people have been burnt by arseholes. Obsidian needed crowdfunding at one point, some devs are going to go under because of douche bags like this. Who don't care because :
  6. Even if I don't receive a key for a game, the stores and platforms the game is released on informs whether I back it or not. If a game will be released on Linux I'm more likely to back it, same with GoG. To a lesser extent Steam, although the existence of the Epic Store makes that more of a concern for me. There's a difference between a project that fails, which I can accept, and a project that deliberately breaks promises. Crowdfunding is not a pre-ordering service, but promises are promises. All I ask is that developers try to implement what they said they'd do. Most of the developers I've backed have tried, but a lot of projects I didn't have behaved badly, it's really turned people against crowdfunding, SnapShot just being the latest to really let backers down. Also a lot of developers only have themselves to blame for the perception of crowd funding being a pre-order service, because they've treated it as a pre-order service, and the messaging has been in line with that.
  7. Offering Steam and GOG keys with a delay is not legitimate. People were led to believe they'd receive the keys on general release of the game. Offering a refund up until 28 days from now is not legitimate, they're not fulfilling the terms of sale, we get to refund at any time. I'm not sure about investor terms, but I'm sure they were led to believe the game would be released on platforms that people buy from. They've had my money for a year and a half, I'm angry that they've turned around and only offered refunds. I'm angry that they didn't inform me about the deal when they agree to it, they still haven't contacted me personally. I've refunded the game, and I hope everyone else does, and no one buys the game.
  8. I've got the DVD for this, I remember getting this in maybe '99, got me to watch the movie and read the book. The movie remains my favourite movie to this day. The music reminds me of early 90's acid house or downtempo.
  9. I don't want to be the one, but Fallout 3 won that Writers Guild something-something award years ago. Outstanding achievement in terrible video game writing?
  10. The worst part about Trine 3 going 3D apart from the worse graphics, gameplay, just for some boring transitions was that from what I've heard it cost a lot more to produce and caused delays because they weren't used to developing this way and it almost sank the developer, that's why the game ends abruptly.
  11. The original Fallout and PoE had some elements of this, but it wasn't that important, so the devs aren't adverse to this. Doesn't seem to be that sort of game. It's been boring for me, I don't care for cooking/eating/drinking/repairing/humping, I enjoy all those things in real-life, they're visceral experiences that games don't really tap into (someday VR sex organs, someday). I don't get to wield an energy scythe and wreck some **** in real-life, or lie my way through security. I think Tim and Leonard get choice in gameplay more than any other devs, and that's the focus of the game. I think Josh was more of a survival guy.
  12. ARM isn't competitive in anything other than ultra low power devices. Intel is doing just fine in the Ultrabook segment. We will see what AMD brings with its Ryzen 3 APU. A change from the dominant x86 architecture is bound to happen at some point, nothing lasts forever.
  13. Yeah, I thought the answers were funny and entertaining but in the space of 131 questions I think I forgot a few things about Outer Worlds and now know less than before. Troika being the best and worst studio accurately sums it up.
  14. The video cherry picks data and had some incorrect points about S-curves and performance. There's many factors that make particular solutions popular or become obsolete. From a performance and cost standpoint integrating the GPU and RAM seems to be inevitable. Most people don't change their GPU or CPU just in desktops, most people buy laptops and tablets. The obstacles for this transition is HBM isn't cost competitive yet, and it would be hard to cool HBM/CPU/GPU on one package. Scale and refinements will solve HBM's cost, a better process will solve cooling.
  15. Josh picked and pitched the project. There was a point where they decided to make a RTwP game over a turn-based game.
  • Create New...