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AwesomeOcelot

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About AwesomeOcelot

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    (9) Sorcerer

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  1. You're doing something wrong. You don't even need a sprint jump, and to do one doesn't require much space at all.
  2. The women in The Outer Worlds are far more androgynous than in the modern western world. It doesn't follow that the presenation of gender will merge into androgynous. Gender and sex aren't separate entities like a minority of people try to make out, the binary will always exist, the details can change. European and Egyption culture had men in make up, but that faded out of style.
  3. I don't think that's necessarily true. I think some reasons get negative reviews, like bundling PoE into a more expensive package just before a sale, technical issues like incredibly long loading screens, frame dips, a game being too easy in the end game, are more likely to get negative reviews compared to a game being too complex. It's just hard to quantify this effect with any sort of confidence. If a games not for me, and it wasn't some sort of bait and switch, or didn't take a nose dive somewhere in the middle, then I'm not going to write a negative review on Steam.
  4. Awards just mean game journalists liked it, doesn't make a game popular or good. Positive vs Negative Steam reviews don't mean much towards sales either, just means people couldn't be arsed to write negative reviews. The amount of reviews correlates a bit though, Deadfire has about half the reviews of PoE, a third of D:OS.
  5. That wasn't the claim though. The gaming population can go in the opposite direction even if that's true. It would be hard to get evidence either way on this. You can look at successful RPG series and see trends though, it's true that RPG players are playing games that don't need as much maths. Even then, just taking that as a premise, the amount of gamers who are numerically literate enough to play a complex RPG can still grow because the overall gaming population can grow at a rate high enough that 5% of them is larger than 10% of them 10 years ago. That was the case from what I saw on forums. Obsidian would have the data on how many people completed act 1, 2, and 3. I would say technical problems and bugs were an issue. It's certainly true that I much prefer playing PoE now than at launch, it's even more true for Deadfire vs PoE. The amount of times this is brought up by people in forums is a good indication that at least a vocal minority didn't like it. Fourth reason is lots of competition in the RPG space that PoE didn't have, from Obsidian itself, deciding to release RtWP RPGs in 2015, 2016, and 2018. Also just doing a second round of crowdfunding. Numbers are going to drop off. Kickstarting something gives the impression that once it's started, you don't need to do it again. PoE sold well, that money went back to Obsidian. Other models like Patreon exist for when you're pre-ordering or subscribing to something. People were willing to contribute to the Obsidian independence and survival project. Not so much the take on our risk, funding, and pre-order all our games so we can sell out to Microsoft project.
  6. Only where Intel has no competition, the 9900K, which is £445, Price/performance wise I think the Zen 2 line-up matches Intel in gaming but how much of difference does that acually make compared to the GPU anyway. It's about 10% difference in price, about 10% difference in average frames. If you get a r5 3600 with B450 MoBo for £60 less than a i5 9600 and z370 Mobo. That's more like 20% price difference. At least that seems to be the state of play in the UK. You'd expect Intel to respond this year. Also their GPU might shake up the market, but that's probably more than a year away.
  7. I was under the impression AMD pretty much ****s all over Intel right now and in the short term. Look at price brackets. Include MoBo prices and it looks even worse. So much that enthusiast sales are heavily biased towards Zen 2.
  8. 1. Neither were medieval, or both are, they're the same time period with mostly the same empires. Kind of European vs Vaguely South China Sea 2. Main story on paper is better in PoE but as told it wasn't. My opinion is the main quest line/story isn't that important as much as building the antagonists and paths to resolution. 3. I saw PoE's "twist" a mile away as well. 4. Yeah. You don't need a prime antagonist though, they can be factions as long as the ideas behind them are strong enough. It's just a shame that Deadfire's factions weren't as compelling as they could have been. 8. I've seen open world maps done better but it's way better that BG style. A million times better. 9. I can read. There's no downside to fully voiced if it doesn't effect the amount of dialogue and you can call people back. It was expensive though, not sure about now but if PoE3 had to cut its budget it would have to go.
  9. Yeah, I'd say Deadfire is definitely up there. If you take into account improvements in design and technology it's the best. I really like the companions of Deadfire, but 3 of them are from PoE, so obviously a lot of what makes Deadfire great comes from the first game. It's a great sequal, that improves and builds upon everything, doesn't make some of the mistakes.
  10. Meh it happens quite a bit though, they're not really under contract and I'm not paying them. If the walls are thin it's fun to creek the bed as much as possible. Hahaha. She wasn't interested in an intimate relationship with anyone. She also was explicit in what she was doing. Did you try to romance SAM as well?
  11. First play through was under 18 hours, and I did a lot of side quests, 2 companion quests, and cleared a lot of the wilderness. Second play through was close to 16 hours, around the same side quests, but more of the companion quests, lvl 30. The side and companion quests were not fun or interesting. I felt like this is a quarter of a regular FPS-RPG or half the content of a FPS. There's not a lot of choice and consequence in the game either, it's very transparently false choice. Value for money is poor comparatively to say Mankind Divided, New Vegas, Bloodlines. I didn't need more locales, could even do with less, but I'd like more quests that are much better designed. It's clearly a shorter, AA game with a much smaller budget, development time was also really short.
  12. Deadfire is so much better with choice, consequence, quests, places, dialogue, and characters. I feel like concept and writing departments are definitely the B team, very few memorable characters, **** companions, locations that feel the same apart from Byzantium. The game isn't even funny. In an effort to simplify RPG systems it feels like choice has been abandoned, dialogue doesn't branch you just get skill check gates, different character builds don't feel that different. Doesn't feel like an Obsidian game, sometimes I asked myself whether I'm playing a Bioware game, or a Lionhead game, because that's what it looks and feels like. It's strange because the original Fallout is my favourite game. Troika games had excellent writing, the most memorable characters and locales. PoE wasn't lacking in that department. Pretty much enjoy every game Tim Cain has been a part of apart from Wildstar. I'm hoping that the very limited budget of The Outer Worlds, combined with an inexperienced writing staff, is what makes this game lacking. Also apparently this game had 9 narrative designers. Doing what? 1 day weeks? Even the voice acting wasn't great, I thought only the stand outs were the voices of Catherine Malin, ADA / Lilya Hagen, and Sanjar Nandi.
  13. Yeah the two companion quests I've done are so low effort, not worth the time in terms on gameplay, reward, or story. I don't get it, Obsidian, Troika, Interplay, that's a long line of RPGs with great writing from Fallout to Deadfire. Deadfire and New Vegas have really cool companion quests that come with back stories, reveals, events, rewards, and perks. It just seems so shallow. One is in the labs in Byzantium. Maybe there's not enough suitable grazing land on any of the colonies. Didn't really see any farming at all apart from the green house in the botanical lab. Everywhere outside of settlements is crawling with bandits and critters.
  14. In reality? Intelligent life is less likely than unintelligent life. Intelligent life is a massive reach from finding alien life. In TOW universe? They obviously don't have knowledge of other intelligent life. One of the worst characters I've ever experienced. How can they be that annoying and that boring at the same time, it's a paradox. Doesn't make any sense for a weird shut-in tea party fetishist to dream about spaceships and large amounts of combat against blood thirsty marauders, corporate mercenaries, and huge alien acid spitting bugs.
  15. I own this monitor, it's really good value for money if you play fast paced games at 144fps/1080p, response times are great. Considering it's a TN Panel the colours are better than to be expected.
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