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Gizmo

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About Gizmo

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    (7) Enchanter

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  1. As in products? https://www.dmsguild.com/browse.php?author=5E%20Solo%20Gamebooks These look neat to me, but I have no experience with them, or the website. They do seem to also ship them as hardcover books, rather than just PDFs, so that might be a good indicator.
  2. This is a potential design nightmare. Baldur's Gate had it; BG2 did not; at least not for PCs. Teleport —sounds— great, until you realize that you lose the ability to predict the location of the player; and depending upon how you implement it, you cannot be certain of where it's possible (or impossible) to use it.
  3. That's a shame to learn. I've had it installed since its release, but have not yet played it past the initial scene with climbing onto the ship. So it's still got bugs and design flaws?
  4. At this point, GoG needs to separate the refund process from the studio pay-out, and to an extent just eat the refund out of pocket, and not screw over the studios. They can see what games are crap, and they can easily track which accounts abuse their refund process the most. But would they then retroactively reimburse the studio for lost sales? (not a chance) Instead, they should have something like a thirty strike rule —where if you refund every game you buy, then statistically it's you, and not the games at fault. This internal estimate could be affected by the raw dollar amount billed from the account, and catch accounts that always refund the expensive games no matter what; have a sixty dollar game count as six ten dollar titles, rather than just one on their list of returns. These return policies are affecting the way games are now designed; meaning studios are not technically free to design the game (or narrative) in the way they might like.
  5. Like which ones? I haven't seen evidence that there were more than a couple of those [actual RPGs] made in the last twenty years.
  6. Parts were cool, but the maps were garbage; most egregious though, was that there were maps that were impassible if using grid-step, rather than free movement.
  7. Have you a BG1 save game to import into BG2? Black Isle has an interesting [possibly Fallout related] easter egg in the Baldur's series... but it's split across all three games; BG1, BG2, BG2:Throne of Bhaal.
  8. Sacrifice Myth 1 Myth 2 Homeworld Homeworld:Cataclysm
  9. Could this be for perceived marketing reasons? It always appeared to me that the better the RPG, the more the mass-market players not only don't get it, but actually resent its features as impediments and sheer tedium to their ego-trip. They gloss over and click past the [carefully written] dialogs in the simple search for "Who do I have to shoot next, and what does it get me?". I think Bethesda learned a lot from New Vegas... but nothing I'd have wanted them too... It's as though they learned (or reaffirmed) that through further simplification (other than graphics) they leave less players irritated or confused (as to plot and their expected role in it); IE. the opposite of New Vegas. Or that they learned that the bulk of their sales go to players who essentially prefer DOOM to Dwarf Fortress, and look upon an RPG's best features with disdain. For some sad reason(s), Troika/Obsidian's (and certain other's) work always seems conceptually better than their more successful competitors, but always comes out second best or worse. It's like Watching Bugs vs. Daffy (minus the duck's signature caustic attitude, of course ).
  10. This was unexpected.... https://www.gog.com/news/revisit_rainy_los_angeles_with_the_return_of_the_classic_blade_runner
  11. ...Just to be Tolkien. D&D was the one being different, I think. (Tolkien's elves were ~about six feet tall.)
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