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AwesomeOcelot

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Everything posted by AwesomeOcelot

  1. The market for all genres is not the same. D:OS2 is a turn-based squad RPG. ~3M sales is the ceiling for such a games. TOW is a FPS-RPG, the ceiling for it is ~15m. It doesn't matter how well marketed or how good a game is, there's only so much market for it. Cyberpunk 2077 is going to put this in perspective. Who knows how many sales not being on Steam has cost TOW though. Epic paid ~$10m for Control's exclusivity. Doesn't seem worth it, but whatever.
  2. Pretty much all 3D games do that, it's called LOD and includes model complexity and texture mipmapping. It shouldn't effect loading much, but it can be a problem when streaming and LOD are not implementing well on a memory restricted system i.e. consoles, that's why pop-in became such a problem. I just finished playing the Witcher 3, lots of texture and model reuse in 3D games like this, with some texture and palette swapping. That game looks a hell of a lot better than Deadfire, and it has really fast loading, but also virtually no loading.
  3. That's exactly what I've been saying is the problem, there isn't really the need to load the whole map. Maybe not so much with TOW, but other games have huge mega textures, or high res textures, that would be equally as large. The difference between Deadfire and other modern games, even they have more to load, is that games have been streaming content in the background for a long time. They only have load screens when it's necessary. I don't see why Deadfire couldn't have done it.
  4. On its own the 2m figure isn't impressive. A multi-platform FPS RPG should expect those sales. New Vegas sold 5m. PoE sold 700k as a squad-based RtWP RPG only on PC. Tomb Raider at 3.4m was seen as a failure. Factor in that Epic were basically gauranteeing to cover lost sales from not selling on Steam, and game pass, and it looks great.
  5. I don't think the pre-rendered background vs the real-time rendered terrain should make a difference. If anything it should be easier for Deadfire to load only as much as it needs, then stream it in when required. How big is a pre-rendered background in Deadfire vs the textures that have to be loaded in TOW? I would expect TOW with its much larger maps and textures to be much more data, compared to Deadfire's many but smaller maps.
  6. I think TOW is definitely dark and brutal, it just fails to provoke that emotionally or in interesting ways. Also it seems to sanitize and under-cut the darkness with jokes that fall flat. It's just badly written, it's like a Bioware game or something.
  7. Open world games 2D Isometric and 3D can manage it with gigantic worlds. Dungeon Siege 1 had streaming, modern shooters have had for a long time. I don't see the fundamental problem with a BG-style game from doing it. The maps in PoE weren't gigantic, and Deadfire isn't that much better. You could definitely segment or tile the maps in Deadfire, but they weren't. I think it takes work to do it because you have to make sure players can't interact or meet the segments before they load. The same thing with saves in these games being ridiculous with how large they get, and how long they take to load, because they don't follow modern game design, they keep a model of the entire interactable game world, that all has to load, not just what's needed. Maps are the same, the map is an entire functioning model that's running, that all has to load at once. The Outerworlds has huge maps in comparison to Deadfire and is very fast loading. I think it takes advantage of Unreal Engine's streaming? Where as Deadfire's engine is more bespoke and would require Obsidian to design streaming into their 2D background technology.
  8. I don't think anyone has released TOW sales data yet. I'd be interested in it considering the Epic bribe so it hasn't released on Steam, and Microsoft's Game Pass. Private Division only said it "exceeded expectations", but considering no one buys games on Epic and a lot of people got the game on a subscription service, both of which meant Private Division got given money regardless of sales.
  9. Long loading times are a staple of Obsidian games, in a number of different engines, games like New Vegas, NWN2, PoE, and Deadfire. My theory is that they don't segment enough so there's a lot of unnecessary loading, and they don't cull at all, so the problem keeps getting worse. Modern games also load stuff in the background during gameplay, even things you might not need to store them in RAM, just so it's faster to access, I don't think Obsidian does that. Also games like NWN2, PoE, Deadfire have incredibly small areas, with so many loading screens, gives me nightmares.
  10. You're right, it has locked down permissions. Have to add it to the list of scummy things Microsoft does. All that talk about PC gaming is just lies, one of the advantages is modifications. Some important fixes have come from being able to edit exes. Half of Troikas games would be unplayable now. It's offensive that the founders would lock that down on a game.
  11. I can see an .exe and the .pak content files on the Microsoft store version, I don't think there's much of a difference between versions. Microsoft was planning on restricting win32 applications heavily but stepped away from it. Tim Sweeney and Gabe Newell didn't like it because it seems like a blatent attempt to force everyone to use the Microsoft store.
  12. You're doing something wrong. You don't even need a sprint jump, and to do one doesn't require much space at all.
  13. The women in The Outer Worlds are far more androgynous than in the modern western world. It doesn't follow that the presenation of gender will merge into androgynous. Gender and sex aren't separate entities like a minority of people try to make out, the binary will always exist, the details can change. European and Egyption culture had men in make up, but that faded out of style.
  14. I don't think that's necessarily true. I think some reasons get negative reviews, like bundling PoE into a more expensive package just before a sale, technical issues like incredibly long loading screens, frame dips, a game being too easy in the end game, are more likely to get negative reviews compared to a game being too complex. It's just hard to quantify this effect with any sort of confidence. If a games not for me, and it wasn't some sort of bait and switch, or didn't take a nose dive somewhere in the middle, then I'm not going to write a negative review on Steam.
  15. Awards just mean game journalists liked it, doesn't make a game popular or good. Positive vs Negative Steam reviews don't mean much towards sales either, just means people couldn't be arsed to write negative reviews. The amount of reviews correlates a bit though, Deadfire has about half the reviews of PoE, a third of D:OS.
  16. That wasn't the claim though. The gaming population can go in the opposite direction even if that's true. It would be hard to get evidence either way on this. You can look at successful RPG series and see trends though, it's true that RPG players are playing games that don't need as much maths. Even then, just taking that as a premise, the amount of gamers who are numerically literate enough to play a complex RPG can still grow because the overall gaming population can grow at a rate high enough that 5% of them is larger than 10% of them 10 years ago. That was the case from what I saw on forums. Obsidian would have the data on how many people completed act 1, 2, and 3. I would say technical problems and bugs were an issue. It's certainly true that I much prefer playing PoE now than at launch, it's even more true for Deadfire vs PoE. The amount of times this is brought up by people in forums is a good indication that at least a vocal minority didn't like it. Fourth reason is lots of competition in the RPG space that PoE didn't have, from Obsidian itself, deciding to release RtWP RPGs in 2015, 2016, and 2018. Also just doing a second round of crowdfunding. Numbers are going to drop off. Kickstarting something gives the impression that once it's started, you don't need to do it again. PoE sold well, that money went back to Obsidian. Other models like Patreon exist for when you're pre-ordering or subscribing to something. People were willing to contribute to the Obsidian independence and survival project. Not so much the take on our risk, funding, and pre-order all our games so we can sell out to Microsoft project.
  17. Only where Intel has no competition, the 9900K, which is £445, Price/performance wise I think the Zen 2 line-up matches Intel in gaming but how much of difference does that acually make compared to the GPU anyway. It's about 10% difference in price, about 10% difference in average frames. If you get a r5 3600 with B450 MoBo for £60 less than a i5 9600 and z370 Mobo. That's more like 20% price difference. At least that seems to be the state of play in the UK. You'd expect Intel to respond this year. Also their GPU might shake up the market, but that's probably more than a year away.
  18. I was under the impression AMD pretty much ****s all over Intel right now and in the short term. Look at price brackets. Include MoBo prices and it looks even worse. So much that enthusiast sales are heavily biased towards Zen 2.
  19. 1. Neither were medieval, or both are, they're the same time period with mostly the same empires. Kind of European vs Vaguely South China Sea 2. Main story on paper is better in PoE but as told it wasn't. My opinion is the main quest line/story isn't that important as much as building the antagonists and paths to resolution. 3. I saw PoE's "twist" a mile away as well. 4. Yeah. You don't need a prime antagonist though, they can be factions as long as the ideas behind them are strong enough. It's just a shame that Deadfire's factions weren't as compelling as they could have been. 8. I've seen open world maps done better but it's way better that BG style. A million times better. 9. I can read. There's no downside to fully voiced if it doesn't effect the amount of dialogue and you can call people back. It was expensive though, not sure about now but if PoE3 had to cut its budget it would have to go.
  20. Yeah, I'd say Deadfire is definitely up there. If you take into account improvements in design and technology it's the best. I really like the companions of Deadfire, but 3 of them are from PoE, so obviously a lot of what makes Deadfire great comes from the first game. It's a great sequal, that improves and builds upon everything, doesn't make some of the mistakes.
  21. Meh it happens quite a bit though, they're not really under contract and I'm not paying them. If the walls are thin it's fun to creek the bed as much as possible. Hahaha. She wasn't interested in an intimate relationship with anyone. She also was explicit in what she was doing. Did you try to romance SAM as well?
  22. First play through was under 18 hours, and I did a lot of side quests, 2 companion quests, and cleared a lot of the wilderness. Second play through was close to 16 hours, around the same side quests, but more of the companion quests, lvl 30. The side and companion quests were not fun or interesting. I felt like this is a quarter of a regular FPS-RPG or half the content of a FPS. There's not a lot of choice and consequence in the game either, it's very transparently false choice. Value for money is poor comparatively to say Mankind Divided, New Vegas, Bloodlines. I didn't need more locales, could even do with less, but I'd like more quests that are much better designed. It's clearly a shorter, AA game with a much smaller budget, development time was also really short.
  23. Deadfire is so much better with choice, consequence, quests, places, dialogue, and characters. I feel like concept and writing departments are definitely the B team, very few memorable characters, **** companions, locations that feel the same apart from Byzantium. The game isn't even funny. In an effort to simplify RPG systems it feels like choice has been abandoned, dialogue doesn't branch you just get skill check gates, different character builds don't feel that different. Doesn't feel like an Obsidian game, sometimes I asked myself whether I'm playing a Bioware game, or a Lionhead game, because that's what it looks and feels like. It's strange because the original Fallout is my favourite game. Troika games had excellent writing, the most memorable characters and locales. PoE wasn't lacking in that department. Pretty much enjoy every game Tim Cain has been a part of apart from Wildstar. I'm hoping that the very limited budget of The Outer Worlds, combined with an inexperienced writing staff, is what makes this game lacking. Also apparently this game had 9 narrative designers. Doing what? 1 day weeks? Even the voice acting wasn't great, I thought only the stand outs were the voices of Catherine Malin, ADA / Lilya Hagen, and Sanjar Nandi.
  24. Yeah the two companion quests I've done are so low effort, not worth the time in terms on gameplay, reward, or story. I don't get it, Obsidian, Troika, Interplay, that's a long line of RPGs with great writing from Fallout to Deadfire. Deadfire and New Vegas have really cool companion quests that come with back stories, reveals, events, rewards, and perks. It just seems so shallow. One is in the labs in Byzantium. Maybe there's not enough suitable grazing land on any of the colonies. Didn't really see any farming at all apart from the green house in the botanical lab. Everywhere outside of settlements is crawling with bandits and critters.
  25. In reality? Intelligent life is less likely than unintelligent life. Intelligent life is a massive reach from finding alien life. In TOW universe? They obviously don't have knowledge of other intelligent life. One of the worst characters I've ever experienced. How can they be that annoying and that boring at the same time, it's a paradox. Doesn't make any sense for a weird shut-in tea party fetishist to dream about spaceships and large amounts of combat against blood thirsty marauders, corporate mercenaries, and huge alien acid spitting bugs.
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