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AwesomeOcelot

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Everything posted by AwesomeOcelot

  1. I max leveled and did the vast majority of quests in 18 hours. If you're spending 80 hours in a single playthrough, you're role playing outside of the game play, perhaps as a one legged blind man. It kind of calls into doubt all you say about this game. Why be so dishonest about something very verifiable?
  2. Listen to Steve's conclusion. If you want the absolute highest FPS in games get this CPU. Also he struggled to see scaling in many gaming benchmarks. You can force scaling, by lowering the resolution and settings. You're never going to be using those settings. Ask yourself if a 10600K makes more real world sense, and check out that review and how well that stacks up against AMD. In certain circumstances yes, but in most others a 3600 for ~$90 less and spending more money on a GPU makes more sense.
  3. I don't get the point in posting that chart, whoever would do that is insane. These CPU benchmarks don't make any real world sense. For the other chart, sure, for the people who have a 2080 Ti and want to play DOTA at ultra 1440p choose a 10700K over a 3700X. It's just funny that someone would take the time to cherry pick the one benchmark with a large difference from a page. Older games that aren't as multi-threaded aren't going to run as well on Ryzen. For most people though, buying a 3600X and a better GPU is going to make a lot more sense.
  4. If you ignore price performance Intel leads in gaming, if you don't then most segments Ryzen leads, that was my point. I would welcome that to change with next gen GPUs, but I don't believe the recent rumours or their source. 165hz and above is still an extremely rare segment, espectially at 1440p and above. I agree that if you target 165hz or above on 1440p or above, then Intel is the only option. I just think the competitive gamer market that games at 1080p 300fps, and the enthusiast 1440p 165hz, are not "gaming", so saying Intel leads in gaming when they're behind for most of the "sweet spots" is misleading. Which CPU do you recommend for 4K 60-90hz? Ryzen 3 Which CPU do you recommend for 1440p 90-120hz? Ryzen 3 Which CPU do you recommend for casual gaming 1080p 90-144hz? Ryzen 3
  5. I agree, this isn't an Obsidian game, or even a Troika game, it's more like a Bioware game. The companions aren't relatable or even likeable. The gameplay short comings can all be blamed on budget, small team, and time constraints, there's little meaningful choice and the game is repetitive in a lot of ways. The story telling, characters, and dialogue on the other hand are atrocious. The people who made Fallout, Arcanum, VtMB, and Pillars of Eternity made this? The reality is that they didn't, there's key people missing from the formula and there's plenty of new people that I would think wouldn't even like or recommend the games I listed, they'd recommend Bioware games.
  6. I don't understand the claim of "Intel's gaming dominance" since Zen 2. In the real world if you're pairing a CPU with a high end GPU going for 1440p or 4K then Intel or AMD doesn't really matter. The gaming benchmark charts, that use 1080p, have the most difference in games like DOTA 2 and CS:GO, only relevant to competitive gamers. If you're thinking about building a pc for gaming, you care about perf/$, you're thinking about a target resolution and frame rate, the choice is almost always AMD now as well, just buy a better GPU. There's very little circumstances where Intel makes sense for PC gaming. The amount of games that aren't well multi-threaded going into the future is shrinking. Intel's engineering on thermals is great and price segmentation on cores is way better, it's also so very very late. If they had done this 2 generations ago, they'd have been competitive. It's disappointing how little they care about desktop CPUs.
  7. The market for all genres is not the same. D:OS2 is a turn-based squad RPG. ~3M sales is the ceiling for such a games. TOW is a FPS-RPG, the ceiling for it is ~15m. It doesn't matter how well marketed or how good a game is, there's only so much market for it. Cyberpunk 2077 is going to put this in perspective. Who knows how many sales not being on Steam has cost TOW though. Epic paid ~$10m for Control's exclusivity. Doesn't seem worth it, but whatever.
  8. Pretty much all 3D games do that, it's called LOD and includes model complexity and texture mipmapping. It shouldn't effect loading much, but it can be a problem when streaming and LOD are not implementing well on a memory restricted system i.e. consoles, that's why pop-in became such a problem. I just finished playing the Witcher 3, lots of texture and model reuse in 3D games like this, with some texture and palette swapping. That game looks a hell of a lot better than Deadfire, and it has really fast loading, but also virtually no loading.
  9. That's exactly what I've been saying is the problem, there isn't really the need to load the whole map. Maybe not so much with TOW, but other games have huge mega textures, or high res textures, that would be equally as large. The difference between Deadfire and other modern games, even they have more to load, is that games have been streaming content in the background for a long time. They only have load screens when it's necessary. I don't see why Deadfire couldn't have done it.
  10. On its own the 2m figure isn't impressive. A multi-platform FPS RPG should expect those sales. New Vegas sold 5m. PoE sold 700k as a squad-based RtWP RPG only on PC. Tomb Raider at 3.4m was seen as a failure. Factor in that Epic were basically gauranteeing to cover lost sales from not selling on Steam, and game pass, and it looks great.
  11. I don't think the pre-rendered background vs the real-time rendered terrain should make a difference. If anything it should be easier for Deadfire to load only as much as it needs, then stream it in when required. How big is a pre-rendered background in Deadfire vs the textures that have to be loaded in TOW? I would expect TOW with its much larger maps and textures to be much more data, compared to Deadfire's many but smaller maps.
  12. I think TOW is definitely dark and brutal, it just fails to provoke that emotionally or in interesting ways. Also it seems to sanitize and under-cut the darkness with jokes that fall flat. It's just badly written, it's like a Bioware game or something.
  13. Open world games 2D Isometric and 3D can manage it with gigantic worlds. Dungeon Siege 1 had streaming, modern shooters have had for a long time. I don't see the fundamental problem with a BG-style game from doing it. The maps in PoE weren't gigantic, and Deadfire isn't that much better. You could definitely segment or tile the maps in Deadfire, but they weren't. I think it takes work to do it because you have to make sure players can't interact or meet the segments before they load. The same thing with saves in these games being ridiculous with how large they get, and how long they take to load, because they don't follow modern game design, they keep a model of the entire interactable game world, that all has to load, not just what's needed. Maps are the same, the map is an entire functioning model that's running, that all has to load at once. The Outerworlds has huge maps in comparison to Deadfire and is very fast loading. I think it takes advantage of Unreal Engine's streaming? Where as Deadfire's engine is more bespoke and would require Obsidian to design streaming into their 2D background technology.
  14. I don't think anyone has released TOW sales data yet. I'd be interested in it considering the Epic bribe so it hasn't released on Steam, and Microsoft's Game Pass. Private Division only said it "exceeded expectations", but considering no one buys games on Epic and a lot of people got the game on a subscription service, both of which meant Private Division got given money regardless of sales.
  15. Long loading times are a staple of Obsidian games, in a number of different engines, games like New Vegas, NWN2, PoE, and Deadfire. My theory is that they don't segment enough so there's a lot of unnecessary loading, and they don't cull at all, so the problem keeps getting worse. Modern games also load stuff in the background during gameplay, even things you might not need to store them in RAM, just so it's faster to access, I don't think Obsidian does that. Also games like NWN2, PoE, Deadfire have incredibly small areas, with so many loading screens, gives me nightmares.
  16. You're right, it has locked down permissions. Have to add it to the list of scummy things Microsoft does. All that talk about PC gaming is just lies, one of the advantages is modifications. Some important fixes have come from being able to edit exes. Half of Troikas games would be unplayable now. It's offensive that the founders would lock that down on a game.
  17. I can see an .exe and the .pak content files on the Microsoft store version, I don't think there's much of a difference between versions. Microsoft was planning on restricting win32 applications heavily but stepped away from it. Tim Sweeney and Gabe Newell didn't like it because it seems like a blatent attempt to force everyone to use the Microsoft store.
  18. You're doing something wrong. You don't even need a sprint jump, and to do one doesn't require much space at all.
  19. The women in The Outer Worlds are far more androgynous than in the modern western world. It doesn't follow that the presenation of gender will merge into androgynous. Gender and sex aren't separate entities like a minority of people try to make out, the binary will always exist, the details can change. European and Egyption culture had men in make up, but that faded out of style.
  20. I don't think that's necessarily true. I think some reasons get negative reviews, like bundling PoE into a more expensive package just before a sale, technical issues like incredibly long loading screens, frame dips, a game being too easy in the end game, are more likely to get negative reviews compared to a game being too complex. It's just hard to quantify this effect with any sort of confidence. If a games not for me, and it wasn't some sort of bait and switch, or didn't take a nose dive somewhere in the middle, then I'm not going to write a negative review on Steam.
  21. Awards just mean game journalists liked it, doesn't make a game popular or good. Positive vs Negative Steam reviews don't mean much towards sales either, just means people couldn't be arsed to write negative reviews. The amount of reviews correlates a bit though, Deadfire has about half the reviews of PoE, a third of D:OS.
  22. That wasn't the claim though. The gaming population can go in the opposite direction even if that's true. It would be hard to get evidence either way on this. You can look at successful RPG series and see trends though, it's true that RPG players are playing games that don't need as much maths. Even then, just taking that as a premise, the amount of gamers who are numerically literate enough to play a complex RPG can still grow because the overall gaming population can grow at a rate high enough that 5% of them is larger than 10% of them 10 years ago. That was the case from what I saw on forums. Obsidian would have the data on how many people completed act 1, 2, and 3. I would say technical problems and bugs were an issue. It's certainly true that I much prefer playing PoE now than at launch, it's even more true for Deadfire vs PoE. The amount of times this is brought up by people in forums is a good indication that at least a vocal minority didn't like it. Fourth reason is lots of competition in the RPG space that PoE didn't have, from Obsidian itself, deciding to release RtWP RPGs in 2015, 2016, and 2018. Also just doing a second round of crowdfunding. Numbers are going to drop off. Kickstarting something gives the impression that once it's started, you don't need to do it again. PoE sold well, that money went back to Obsidian. Other models like Patreon exist for when you're pre-ordering or subscribing to something. People were willing to contribute to the Obsidian independence and survival project. Not so much the take on our risk, funding, and pre-order all our games so we can sell out to Microsoft project.
  23. Only where Intel has no competition, the 9900K, which is £445, Price/performance wise I think the Zen 2 line-up matches Intel in gaming but how much of difference does that acually make compared to the GPU anyway. It's about 10% difference in price, about 10% difference in average frames. If you get a r5 3600 with B450 MoBo for £60 less than a i5 9600 and z370 Mobo. That's more like 20% price difference. At least that seems to be the state of play in the UK. You'd expect Intel to respond this year. Also their GPU might shake up the market, but that's probably more than a year away.
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