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AwesomeOcelot

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Everything posted by AwesomeOcelot

  1. It's up to the publisher, Private Division, and they won't see it as worth it. Obsidian is a small dev. The team working on Outer Worlds is small. Linux is a small market. Linux support for PoE, Tyranny, and Deadfire made sense, because backers asked for it, because the audience is more likely to run it on Linux, they're using similar engines built on Unity. Why not natively? Aren't they using Unreal engine? Unreal engine should work well on Linux these days, as long as they are using recent one. It works with Vulkan. There's engine support, API support, but that doesn't mean it's a complete solution you can just compile for the linux kernel. Unreal Engine has had linux support since version 1, 20 years ago. It takes a lot of work to port to linux, have to switch to different libraries, there's a lot more different systems compared to Windows. Most developers have not said this. Recently a few developers have come out saying Linux users proportionally take up far more support tickets, and they're a small portion of the market.
  2. How many people, including the originator, was presenting the 110K as a lower bound in the forum that originated from, in these forums, or the numerous upvoted news articles on the subject? The way gross revenue was being calculated was wrong, it wasn't just that the estimates of ASP was wrong. I've already stated it didn't meet Obsidian's expectations on this page, although their expectations were probably 500K-1m. I haven't played the DLC yet, but I don't see it as much less than what PoE got. Also Deadfire needed a lot less patching and content, it's a bigger more polished game.
  3. That's a relative statement, and we're talking about the the 110K figure people got when they tried determine Deadfire sales through fig investor dividends incorrectly. It would be a long tail, but there's a lot of games that are behind Deadfire on that list. Games in the top 100 could sell 1/20 of the top game, sell within expectations, and still be on the head, Steam is a large platform. This is an annual list that includes every game on Steam, free to play games, cheap games, old games. Getting to #66 isn't bad.
  4. I did look for Deadfire when they released their chart a few weeks ago. I didn't think the fig estimates were correct, and they weren't, top 100 sales on Steam. Obsidian still thinks it underperformed but a) the game was funded, b) they get the royalties, c) Steam gives more than retail used to at the height of this genre 20 years ago, and d) there's quite a bit of competition. Sales are almost certainly over 200K by now.
  5. When they were both available the 1080 Ti was cheaper than the 2080 let alone the 2080 Ti. Nvidia can slap whatever label and branding they want on these cards, the 2080 Ti is $500 more than the 1080 Ti was at launch.
  6. 1) No GPU is future proof, even though people might get longer out of the Pacsal (10xx) series because the Turing (20xx) aren't faster for rasterization they're also 2 years old. 2) The 2070 has been released and is as fast as the 1080 so it's worth checking the prices of each. 3) The 1080 will not have advanced features of the Turing series but you can't run them at 4k 60fps in most cases. 4) I own a 1080 and 4k fps is possible in a lot of current games, probably not 80% of the AAA, definitely not for next years games. It's reasonable to still buy the 1080 if it's cheaper than the 2070 but if you're targetting 4k 60fps then more powerful cards will allow that more.
  7. I'd argue there's a difference between writing some dialogue options that might lead to a romantic encounter with a couple of the companions vs the full-on dating sim-esque mechanics that seem to have become the norm in RPGs. Jade Empire might be the worst and best implementation of romance ever. Really simple to implement, bring back the good/evil meter and then just a few checks of dialogue in one conversation. Every single new game, people ask for the same ****: romance, multiplayer, crafting, different views, turn-based/VATS... Obsidian are constantly fighting feature creep as it is. This is not the way to design things. People will keep banging these drums in every chat, forum, survey, and audience questions.
  8. You mean the 2009 OS that mainstream support ended on January 13, 2015? I am shocked that Obsidian isn't supporting Windows 7. Yes, the 2009 one that nearly 40% of the desktop market still uses and has no desire to upgrade. Now that Obsidian is Microsoft they won't support their older OS's. Keep sucking up I'm sure they're just about to make you a mod. Around 30% of Steam gamers use Win 7. Less for gamers in the West, the target market. Less among FPS gamers. Obsidian, Private Division, and Microsoft will have statistics on the market, they won't leave 40% on the table. Microsoft don't decide on OS support they're not publishing. Extended support ends 2020, desire to upgrade is incoming.
  9. You mean the 2009 OS that mainstream support ended on January 13, 2015? I am shocked that Obsidian isn't supporting Windows 7.
  10. I thought VATS was a good idea but absolutely hated its implementation. You basically had to use it because of the extreme jank of the engine, and it was painful each time, and the amount of times you had to use it was astronomical, so much fodder from miles around. This bullet time/SUPERHOT thing looks interesting, you can never be sure until you play it yourself though.
  11. This game is being released on consoles, those window lickers aren't going to survive without a quest compass. Also designing a game without one is harder, requires more testing, more work. The best we can hope for is rewards for exploration, it's a good compromise.
  12. Pre-ordering is anti-consumer, usually publishers have to push it by giving bonuses. They may have made sense with physical media that could have delays, run out, but that was a very long time ago. It's a bit disturbing for people to be asking for it. Wait for reviews, that should come out before release anyway. Remember, Obsidian is trying to sell you something.
  13. Just looking at two periods that don't even include the most popular RPGs. 1998-2002: Planescape: Torment, Fallout 2, Elder Scrolls 3: Morrowind, Final Fantasy 8-11, Deus Ex, Baldur's Gate 2, Diablo 2, Icewind Dale, Anachronox, Gothic 2, Arcanum, System Shock 2, and Arx Fatalis. 2008-2012: Skyrim, New Vegas, Dark Souls, Diablo 3, Dragon Age: Origins, Mass Effect 2/3, Deus Ex: Human Revolution, Torchlight 2, Bastion, Witcher 2. That's not mentioning Pokemon, Ultima, World of Warcraft. What do other game genres look like? Only FPS and platformers have been more prominent, and not all the time.
  14. I don't mind but other people are going to point to this and say the graphics look like they could have come from 2010. The gun and arm model probably isn't good enough, that's really retro. Slowly turn like you're a tank turret and constantly look at the floor. This is fine.
  15. The art style comes from the same time period and they both seem to be Americana.
  16. Do you people live in another dimension? No one said there wouldn't be a Titan. The RTX 2080 Ti is the new Titan X (the Pascal one), but when the Titan X was released another two Titans were released later, the Titan V and the Titan XP. The Titan RTX is not a gaming GPU, it's twice the price of the 2080 Ti and it will be close to it in performance.
  17. I doubt Boyarsky made D3 look like Warcraft, especially when you look at the games he was art directing at Interplay and Troika. Blizzard have taken their Warcraft philosophy and applied it to all their franchises not just D3. Just watch the cutscenes on Youtube, you don't get much story in game, it's compelling character and world design, with a story outline the same way Castlevania or Half-Life is, there's actually not too much narrative because it's a game and you play it. It works if you let your gameplay journey be the story.
  18. On the subject of ligatures and how Josh didn't understand how it would make writing so much harder to read. I have dyslexia, it's a reading disorder that is unconnected to intelligence. My understanding of it is that it's a neurological based visual impairment, something that allows most people to read effortlessly does not work. fMRI studies show that dyslexics use different and more parts of their brains to read. I had trouble with standard fonts, dyslexics do much better when kerning is wider, making the distinction between letters clearer, so having a style of font that often closes that gap and merges two characters seems like a bad idea. Yeah, I probably could read fonts with ligatures but I read slowly and not automatically, it's tiring as is without adding obstacles.
  19. I think what changed was that skipping grinding got monetized which incentivised game play loops to not be fun and the amount of grinding to have a progression curve that many more people don't have a tolerance for. Grinding has always existed, there's always been some grinds that were just as bad, but the amount of grinding in the amount of genres, in the amount games has exploded to the point that it's beyond more people's tolerance by design. This has also led to a lack of specialization and meaningful choice in that progression curve. A multi-player shooter should be fully unlocked and levelled up at install. That's how they were, and they were great, there's a lot of games where the progression system is just there to make money, it adds nothing to the game. Paying real world money for things that effect gameplay seems to me to pervert the point of games and is definitely less consumer friendly. I don't know whether loot boxes actually promote gambling in children, but I sure don't like that I would have to gamble to get an item I want instead of paying a fair price for it. Of course the market is in such a way that I never feel the items are ever worth the price so I just don't buy the item, or don't buy the game. I don't disparage player bases complaining about these practices though, because there have been climb downs e.g. Diablo III's real money auction house. I played WoW at launch for a year, had a lot of fun with real life friends, online friends, played in a guild, quit at end game content because it was too much grind. The thing is you could not grind in that game for most of it. You wouldn't get the best items but you could be competent at each level. Also end game content for vanilla WoW was a minority interest of people who sunk a lot of time into that game anyway, and a lot of people took a vacation from it until the next expansion. Diablo II is such a great game and is still played to this day, grinding will get you levels and items, but you don't have to grind to progress meaningfully and by the time you hit the grind you've had your money's worth. The gameplay loop and progression works so well that it's not a grind. I don't think you get that in modern games, I think it's become corrupted by profit incentive. I do get annoyed the amount of squealing from people that should stop giving these companies their money. There's always a competitor with a better model in the same genre that could do with that money. Gamer's money is their vote, and they keep on voting for **** and wondering why things get worse.
  20. Looks art nouveau and turn of the 20th century. The gun looks modern though but it has brass on it like steampunk.
  21. UT2003, UT2004 wasn't even on consoles and there was were modes without vehicles. Also UT2004 is still beloved by fans, maybe it wasn't a classic like UT99, but it wasn't a bad game. UT3 was horrible because of consoles with gameplay designed for the slower, less precise console FPS. It was a ****ty port of a console game, where the other UT games were made for PC.
  22. Yes, they do that all the time when it comes to launch titles and money grabbing sequels. Ever heard of KOTOR 2? This is Microsoft we're talking about, it's not like they're an unknown quantity. Obsidian's cut? Since when? Developers have been bought and scrapped the projects they were working on before now. Obsidian almost went under a few years ago when Microsoft suddenly changed their mind about a project. It wouldn't be so bad if you weren't aware of these practices that are quite common amongst big publishers, but Microsoft has a history of doing this with Obsidian, so it's not like what I wrote is bizarre or out of the question.
  23. Even if I did, I'd still want to play Obsidian RPGs on PC because playing Pillars/NWN2/New Vegas on a Xbox would suck in terms of control and performance. You already have to mod New Vegas because Bethesda made that awful UI for consoles and just decided to dump it on PC. Mods, that's another thing, of course the MS store is trying to kill them. Pretty much, the Switch then a PS4, Microsoft are just going to release all their Xbox games on PC anyway. Also, what happens with Tim Cain and Leonard Boyarsky's project? I'd guess that post release support is in doubt unless Microsoft wants to buy the project, they'd probably want that project pushed out the door as fast as possible with the bare minimum contractually obligated. This also means Tyranny 2 and a collaboration with Paradox using the Vampire IP is out of the question. I'd doubt Microsoft would want Obsidian working on PoE 3 at least as we'd imagine it.
  24. PC games are designed differently because monitors, mice, and keyboards are different to TVs and gamepads. Gaming PCs almost always have a far better CPU. Actually the difference between high end PC and console hardware has increased quite a bit since the original Xbox. Consoles now being low watt PCs with mid range GPU and low end CPU, custom OS, might make things easier. Multi-platform engines might make ports easier, but it doesn't make them better.
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