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Belsirk

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  1. On the second part? Probably to represent how useless it would be for the Watcher to try to revive Iovara's apostasy movement. All the time I tried this approach, most of the NPC just treats him as a crazy watcher saying lies. Only the companions from the first game reacted differently. The gods truly won their battle against the Apostasy. At the time of Iovara? Probably was the bigger menace for the gods objectives. A good way to consider the use of the souls. However, the game gives some indications why that would not be possible: 1. The gods were not a powerful soul that absorbed all the others, but a fuse of the souls chained to one ideology. 2. Thaos only stole a single generation from Dyrwood, a small country. While each one of the gods were created from full nations. There was enough power for Woedica to break the balance, but not more. 3. The watcher with a single soul awakened was becoming crazy. Now with a thousand of souls probably it would be much worse (This is debatable, after all you can fuse a small amount of souls into you at some point). The watcher with a single soul only because it was awakening was becoming crazy. Now with a thousand of souls probably it would be much worse (This is debatable, after all you can fuse a small amount of souls into you at some point of the first game).
  2. I try that with the french version... and not sure. The immersion was not that good... Even towns were with different names and the audio still on english. At the end I felt I was not enjoying it at all
  3. I was with the impression that souls coming back constantly eventually they become too broken to be useful. Here we are speaking about souls that got fragmented (as the Hiravias) multiples time after thousands of lives. And therefore, the best option is to eliminate said soul. Of course, I have not been reviewing this world lore for some time, so I'm rusty, Another way to see the purpose of this god is the fact he can bring the end to everything on Eoras. Not even Woedica or Eothas with the new body may be able to avoid it. Therefore, it may be the final triumph of the mortals: Even the inevitable end, entrophy, is now under their control.
  4. Yeah, but from the PoE1 context sounds more that liches are something new (or something rediscovered recently) Yeah, it may be possible. After all between Caed Nua and the creation of the gods a lot of time passed. And Cabrio could consider to be on the climax and didn't care any more about improving the stuff. Two or Three Llengrath's lifetime . If I remember well from the dialogues. The previous incarnation of Llengrath knew Concelhaut when he was still a normal mortal (or, his words could have been intentionally not clear enough to hide Concelhaut's age). Another possibility is that Wael's cult erased the second lich from history. But then, how is that he is still able to roam Deadfire so freely ? But, again, if he predates the gods it could explain it. (Still, then it was a good lich who only care about living without interfering with exterior world until some hobbos entered his cave and slaughter him)
  5. I may be wrong. But I was with the impression that Concelhaut was the first successful lich in Eora. In part that is why his disciples were able to do things that even Cabiros (the fampyr at Endless Path lvl 8 that had all the Engwithan skills used by Caed Nua and an eternity to improved them) was unable to do (like improving the guls). And this also why other arch-mages were so worried about him. So, who freaking is that random Lich that you can find at PoE2 on the flooded cave? A random hidden mini-boss battle was good, but it feels like breaking the lore of the setting.
  6. I'm not saying the game is trash . I'm saying that I'm disappointed with Obsidian work. With this thread I discovered that Obsidian screwed their battle mechanical at the very end of their support. It was not bugged like this before of it. That is just... special. Anyway, the conclusion for me is very simple: Not more support to Obsidian from my part: not pre-order, not crowdfunding backer. And just buying their games with discounts if they are of my interest.
  7. Ah no. That is still going to happen. But, now that you make the question. It's bizarre, who is still working for RDC at that point ?
  8. On my opinion Maia's personal quest is super buggy. I delivered all the missives but at the end I had to kill everyone at RDC with her on my team, and she didn't even protest. On the final battle she was more than happy to kill his master Atsura without protesting. So... probably you don't need to worry too much.
  9. At the time they introduced the turn-based model they broken the original one.
  10. And yet they bet by adding the turn-based based mode which screwed the original one permanently in the process. If they invest like that after the support lifetime, they should at least guarantee the original mode was free of new serious bugs. And PoE1 & PoE2 were lesser risk as the main financial come from crow-funding (probably more the first one as I remember they were saying they had already a big save for the second one ).
  11. Erh, this is PoE1 question Anyway, for PoE1 a good cleric spell of low level for halting negative spells is Suppress Affliction (2nd lvl). One to reduce the time of hostile effects is Minor Intercession(priest 6th lvl too) The first one has the benefit that is relatively common to find rings which 2 uses of it per rest.
  12. A little late. I played this game for the first time this year. I tried first without the DLCs. The history added by them are almost irrelevant for the main campaign. Two of them have an impact with extra options at the end (one being very similar to that [in]famous Mass Effect 3 DLC ) . However, the resources that you can get from the DLCs make more easy the preparation for the mega-bosses encounters. In short, I would recommend play first without the expansions and then add them to see what they truly added to the experience.
  13. First, and most important. Sorry for my long silence > The Zamar quest line can be solved differently as well. If you simply accept to help him you can deal with the baddies any which way. Yes, That quest can be solved in any way. However, AFAIK it's only offering diplomatic approach for coercing and an aggressive approach for protecting. You don't have a rational, passionate, cruel or even neutral approaches. It sucks if your class can be affected negatively by those approaches This didn't happen that easily on PoE1. Uh ? Truly?! I didn't show any non-reachable conversation options But then, that is good to know On my next run I'll analyze that quest on more detail Yeah, and this is truly annoying
  14. To be honest, It's more amazing that Maia accept to kill everyone at the HQ without protesting
  15. sure, but you don't leave the battle mechanics broken at its core. Not be able to drink potions is just too big to let it pass. It's not an uber spell or an ability of a class that is broken. It's something that affects all the long battles for all the characters. And as far as I can see on the forums, those bugs were known before the last patch done by Obsidian (E.g. Aloth's quest). As I said originally, with mods from the community most of those things will be mitigated. But the decay from PoE1 to PoE2 was amazing for me. Obsidian had a safety net from the successes of the crowd-funding for developing the game, yet it seems they never focused too much on this game. Thanks! It seems to be a very good starting point to see for options for future replays Yeah, I had a similar impression due the last patches are only for consoles.
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