Sorcerer, Fury edition
Wizard : No Subclass
Druid : Fury
Version : 3.0.1
Difficulty : PotD
Solo : untested, unlikely.
After my first sorcerer run I decided do away with the niceties, I realised that I was using only half the spells I had, some of them I had used about once in the entire run, and PEN was a real pain in the ass for the later third of the game.
Race : Any, I played Aumauna
Background : Rauatai & Scholar (or one of the other giving Metaphysics)
Skills : Metaphysics and Athletics
Stats :
MIG : 16
CON : 8
DEX : 12
PER : 18
INT : 16
RES : 8
To be boosted with Gift of the Machine, Effigy Ressentment, Cauldron Brew, Savage Cunning (I wanted to go all PER but I forgot to change effigy, so it was DEX)
Grimoire : Ninagauth’s
Weapons : dagger and medium shield (start), Cadhu Scalth (Old City) & Griffin’s Blade (Random encounter Neketara), Chromoprismatic Staff (Nemnok)
Armor : Aloth’s Leather Armor
Rings : Kuaru's Prize (Huana Quest line), Ring of Greater Regeneration (Brass Citadel Shop)
Gloves : Firethrower’s Gloves (Berath’s Blessing Merchant or Ashen Maw)
Belt : The Undying Burden (Delver’s Row Shop)
Boots : Leaping Boots or Footprints of Ahu Taka (Whenaru Cleft)
Headgear : Horn of the Bleak Mother (or any +PER)
Necklace : Protective Eothasian Charm (Gorecci Street)
Cloak : Cloak of Greater Protection or Shroud of the Phantasm (Berkerna’s Observatory)
Abilites: Free (f), picked upon leveling (p), Grimoires (g). Abilities I won't use are unmentioned.
lvl 1: Dancing Bolts (f), Chill fog (p), Sunbeam (p)
lvl 2 : Fleet Feet
lvl 3 : ADL (p)
lvl 4 : Infuse with Vital Essence (p), Burst of Summer Flame (f), Insect Swarm (p)
lvl 5 : Weapon and Shield Style (p)
lvl 6 : Automn Decay (p)
I didn’t write in Burst of Summer Flame at the beginning, but that’s because I didn’t notice the cast time. It’s a great little instant damage button, sometimes Insect Swarm is not the right spell.
lvl 7 : Returning Storm (f), Infestation of Maggots (p), Expose Vulnerabilities,(p), Ninagauth's Death Ray (g), Fireball (g)
lvl 8 : Llengrath’s Displaced Image (p)
lvl 9 : Combat Focus (p)
lvl 10 : Hail Storm (f), Calling the World's Maw (p), Ninagauth's Shadowflame (g), Secrets of Rime (p)
lvl 11 : Overwhelming Wave (p)
lvl 12 : Heart of the Storm (p)
Hail Storm is not great except for its massive AOE, I enjoyed using it as a out of stealth opener.
lvl 13 : Plague of Insects (p), Relentless Storm (f), Rapid Casting (p), Ninagauth's Bitter Mooring (g)
lvl 14 : Embrace the Earth Talon (p)
lvl 15 : Llengrath's Safeguard (p)
lvl 16 : Sunlance (f), Venombloom (p), Death Ring (g), Ninagauth's Freezing Pillar (g), Gaze of the Adragan's (p)
lvl 17 : Scion of Flame
lvl 18 : Spirit of Decay
lvl 19 : Rusted Armor (p), Tayn's Chaotic Orb (p), Ninagauth's Killing Bolt (g)
lvl 20 : Accurate Empower
This is not a difficult build. Stay back, buff, throw a Stun/Blind/Paralyse, look for the smallest AR/Defense rating, cast, repeat. Plenty of room for adaptation, no grimoire/weapon switching, no PL to keep track of.
The last quarter of the game was spent casting CC in a chain and watching every possible ennemy getting their ass helplessly handed to them by Eder and Maia, while still having the highest dps.