Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 02/22/21 in all areas

  1. I want a TIE Fighter remaster
    3 points
  2. Priest Symbol spells are so powerful that they're head and shoulders above whatever you get out of multiclassing. You know how Tekehu has a foe-only Ninagauth's Freezing Pillar as his AL9 ability? Priest symbols are like that but cast faster and last twice as long, and Berath provides a better affliction too (Weakened). The Usher Incarnate you get through the AL9 summon can also cast his own Symbol (as well as Hand of Berath). You're not going to get much in the way of martial capabilities, but in general single class casters are pretty ridiculous at AL9 in Deadfire, arguably much more so than, say, a single class Rogue or Fighter.
    3 points
  3. Heyho. I didn't want to post this in one of the Balancing/Polishing threads because I feared it would bring too much chaos there since there's so many other topics to solve there already. So I made this thread to keep it tidy. Brilliant is pretty OP in combination with Wall of Draining, Salvation of Time or just Tactician. The fact that it not only gives you back resources once - but instead periodically refunds your resources makes it so vulnerable to cheese, especially for casters with their spells. So there have been efforts to mod Brilliant into a less OP version and the solutions make sense. I just had a thought though: Confusion turns all foe-only effects into friendly fire (including the extended AoE from INT that usually is foe only even if it's a friendly fire spell at its core). At the same time we know how awesome Tekehu's versions of Chillfog, Freezing Pillar etc. are. So why not turn all friendly fire effects into foe-only when being Brilliant? The resource gain can be kept but in a weaker form - especially for casters. Actually I wouldn't mind if non-spell resources would still increase like they do now - just spell use regain has to be nerfed into one-time gain or having really long intervals. The friendly-fire to foe-only effect would be an additional advantage that mostly applies to casters - the very group I would want to nerf Brilliant for in the first place. So it would give them something back for the loss. It would be neat and cool, fit well as an opposite of Confusion and will be not as "broken" in combination with prolonging effects. What do you think?
    2 points
  4. It is build by French company using Polish workers
    2 points
  5. You're not saying the same thing. 1) 'Strain' on natgas supply was not the problem, it physically freezing and reducing supply was. Even if wind power had been at 100% nominal power- which no one should be relying on- it would not and could not make up that difference. Wind power only reduced first, it had no influence on natgas power dropping. They wouldn't have had Scotty shouting down the lines about not being able to give it more or his natgas plant'll blow cap'n, they'd know it can produce x MW of power- and you cannot run the turbines out of spec. 2) a,b are conflation, at best. You can make the exact reverse argument- renewables only 'failed' because the natgas electricity that was meant to balance loads failed to materialise- to blame natgas instead. Indeed, since it's well known that supply from wind and solar especially are intermittent natgas and other spot energies are fundamentally intended to smooth out and increase/ decrease (maintain) supply as renewables come on/offline; ie such an argument actually shows that it was natgas that failed. (c) is the ultimate reason for natgas electricity failing. They aren't grid infrastructure technically, the grid infrastructure isn't energy production but the lines and transformers that move the energy*. I'd suspect rather a lot of that failed too due to ice on lines and possibly even transformers freezing**. But that had nothing to do with renewables, since natgas was also effected, and it was the one that was meant to be able to step up output for balancing purposes. If natgas power had been maintained or risen the shortage could probably have been largely mitigated to relatively short lived rolling black outs, in general, and probably more general blackouts in rural areas as lines physically failed. *eg we have a ~600MW hydro power plant here that is unconnected to the grid as it produces power exclusively for an aluminium smelter. Which is great, since Comalco loves to threaten to shut down that smelter immediately before elections as an attempt to gouge better prices from its supplier. **which shouldn't happen if they have current since transforming generates a decent amount of heat (indeed, failure to remove the heat is a frequent cause of failure), but does happen if they're not supplied with power.
    2 points
  6. something I realized recently in case it is not already common knowledge: I think that to avoid the first risky fight in the Oracle of Wael small room, you should not steal things in the rooms with big Wael Eyes looking at you and not use the mages quest scrolls on the machine in the Memory Hoarder room until you have already talked with the oracle
    2 points
  7. A thing I like about Valheim is that they softened some standard survival game systems. The biggest one for me is item durability and it got me thinking. I HATE item durability and I feel it has no place in any game that is not strictly a survival game. Item durability adds nothing but tedium and frustration to a game, but at least in a survival game it fits thematically. If you are a game developer making anything other than a survival game and you shoehorn item durability into your game then you are an @$$÷*/÷ and I hate you. Honestly, I would rather not have item durability even in a survival game, but I get why it's there. In Valheim at least they make repairing equipment quick and painless. You just go over to your workbench, open up the UI, and click the repair icon. No materials needed and you don't even need to select each item to repair. You just clickclickclickclickclickclick and everything is good as new. It takes 5 seconds and you can go right back to doing something fun, because repairing equipment never is, never was, and never will be fun.
    2 points
  8. This is not a suggestion, this is begging. I already posted this in the NWN2 section, but I doubt anyone ever goes there anymore. After playing a bit of Beamdog's NWN1 EE I loaded up my old module (planned PW) that I gave up on some years ago and noticed how much I miss the game, the multiplayer and the world building. NWN2 was really a diamond in the rough, so much potential but so many bugs, bad luck, unfinished things. The last straw for me was the Gamespy shutdown, I had no hope to get any players anyway so threw it all in the bin. Well, since NWN1 just came back from the dead, sort of, there just has to be a NWN2 Enhanced edition. Period. I want it, I need it, and the world needs the NWN-style multiplayer, there's no other game that does it anymore. My beloved favorite developer, I'd kiss your feet if you'd even consider just giving it to Beamdog or whoever is willing, I'll include the ankles if you do it yourself. I'd be willing to pay even for a bugfix edition, with reenabled master servers and reintroduction to Steam, so some new players can experience this gem.
    1 point
  9. I know team is working on Deadfire and new universe of Pillars of Ethernety but i just love more NWN universe.So my question is, any news about NWN3?
    1 point
  10. Since I moved to the oak tree and set up my base I have seen that it is quite difficult to get grass planks in that area so I would like a cart or wheelbarrow that has a higher capacity than normal or using a smoothie so I can easily move them around the map, on the other hand you could make a garden like the mushrooms that we can grow grass close to our bases, making it easier to construct utilities and structures.
    1 point
  11. New Crafting Content Added Stair Railing: Sprig Railing, Acorn Railing New Stairs Added: Acorn Spiral Stairs New Scaffolding: Bracket Scaffold New Floors Added: Grass Half-Floors and Weed Stem Floors New Item: Firefly Hanging Lantern New Items: Wall-mounted Zipline Anchor New Item: Shinobi Sneeze, a smoke-screen escape item Mounted Head Trophies can now be crafted for all of the flying creatures: Mosquitos, Fireflies, and Bees New Features All platforms You can relocate any non-grid building you have made without destroying and rebuilding it (Lean-to, Storage, Workbench, etc.). When you are crafting, any items in nearby storage will be available as crafting ingredients without requiring you to put them in your backpack. You can place hauling items (Grass Planks, Weed Stems) on Ziplines using the "Drop" action when pointing at the line. Player characters have new and improved stagger animations. Changes / Tuning Systems Hunger and Thirst effects have been reworked: Bonuses now activate at 80% or higher instead of 90% or higher. Hunger Bonus heals you over time. Thirst Bonus increases your stamina regen. Penalties now activate at 20% or lower instead of 0%. Hunger Penalty caps your max stamina at 50%. Thirst Penalty reduces your stamina regen. Repair Recipes have been reworked: Armor Glues have been removed. Armors now take ~20% of their initial ingredients to repair. Weapons now take 1 quartzite + a minimal amount of their initial ingredients to repair. Gas Masks now take durability damage in gas hazards. Other Combat Bandages now heal much more HP, but over a much longer period of time. Mosquito Needle has the life-steal ability slightly decreased. Bees now have two additional attacks. When you are wielding both a shield and a canteen, the Block input will both drink from the canteen and block. Weevil shield durability doubled. Bratburst and Splatburst deal more damage. Pollen Shot now adds slightly more stun damage to bow attacks. Note: This is not a % chance to stun, this allows bows to deal stun damage in addition to normal damage. Interface Lasting (applied by gear or mutations) and temporary status effects appear in the Status UI. Added "Any Weapon" HotPouch slot type and changed the defaults of the first four slots to be "Any Weapon" instead of "Any Melee Weapon". Save games that are older than five update versions will be marked with an "Ancient Save" warning. The block meter is slightly smaller and scooted to the right. Equipped shield durability is shown in the HUD. Equipment rating gauges have been converted visually from a regular bar to a nugget-based bar. More icons are described in the Icon Legend in the OS tab. The 'day' count in the OS tab has been embiggened. More of the map screen is unlocked by default now. Brown and Yellow added to the icon customizer color array. A few additional icons added to the storage and trail marker icon customizers. Adjusted the storage interface for reasons. Adding 'analyzed' status to storage interface. Contrast adjustments to the Ghostmint SCA.B flavor. High Contrast SCA.B flavor applies a dark backing to the HUD SCA.B. Bringing your teen back from the hunger or thirst danger zones will cause SCA.B to play a happy sound. World Interacting with a dropped backpack will now instantly do a loot-all action. If any items are still leftover because your inventory is full, then the dropped back UI will open. Removed the pre-placed zipline anchors from the paint can and the oak tree lamp. Thistle plants have been reworked Thorns are now harvested directly instead of requiring a hit with an axe. Each thistle plant no longer provides an infinite amount of thorns Thorns respawn on the thistle plant after a set amount of time Buildings Building placement is no longer allowed while gliding, zipping, or in combat. Pebblet Foundations now require more pebblets than clay to build. Sap Dripper has been overhauled: A final mesh has been created. The recipe has been changed to match the new mesh. Sap Dripper is now properly considered a wall-mounted building for placement purposes. Placement should be a lot more lenient, allowing easier and more consistent placing. Item will now spawn 1 sap every 5 hours and can hold up to 5 sap in total (previously spawned 1 sap every 24 hours). Crafting Berry Chunks can now be dried into berry leather on the Jerky Rack. Creatures Larva will now explore a larger area of the backyard. Larva can now burrow. Creatures now take much longer to fully regen when out of combat. Gnats should be less interested in spamming the player with boops. Bug Fixes - All Platforms Top Community Issues Fixed Fireflies not flying down to the yard correctly after loading a game. The game will no longer lag when placing or removing buildings on saves with huge numbers of buildings. Grid buildings can no longer be placed entirely under the terrain. Fixed save game screenshots sometimes looking corrupt. Fixed "Toggle Crouch" option sometimes not saving and taking effect. World Land-only buildings can no longer be placed on water in certain situations Buildings such as Fences and Ramps will no longer snap strangely to subsequent buildings The underside of a Buoyant Foundation can no longer support other structures. Palisades will no longer be invalid when placed on some rock surfaces. Diagonal walls at 90-degree angles will now support each other. Walls will no longer randomly lose crenellations when loading a save. Fixed a few cases where snapped structures might be incorrectly detected as invalid. BURG.L Quest UI will load correctly for clients when they are the first player to access it. CPU / Networking performance improvements by the flooded sprinkler area. Multiple overlapping gas hazards no longer stack their damage. Removing the 'O' binding from the inventory screen that opened the deprecated inspection popup. Items/Equipment/Resources Feathers and Hedge Berries will no longer occasionally disappear when loading a save. Ziplines will no longer block flying creatures. Sap Catchers can no longer be placed on Buoyant Foundations. Fixed consumed items not showing up on your character model in the inventory screen. Fin Flops+ now behave properly when dropped from the player's inventory. Creatures Fixed several cases where mosquitos would sleep in incorrect locations. Flying creatures are now much less shy about flying through the grass. Creatures will now wake up when damaged by hazards. Creatures properly fade out at far distances for clients now. TAYZ.T's in the pond lab will be more aware of their surroundings. Fixed sleeping creatures teleporting on clients after they've been woken up (most visible if you wake up a Wolf Spider from sleeping). Reduced the annoyingness of gnats. UI The camera will no longer start in first-person when loading a save in which the player was gliding or zipping. "Inventory Full" will no longer be misleadingly displayed when trying to haul an item while swimming. Fixed some scrolling and display issues in the "Recipes Used In" section on the Crafting screen. Audio 'Theft in progress' SFX played upon opening the UI while in combat has been replaced new SFX. SCA.B crying about hunger and thirst will play a specific sound for each instead of either for both. Bug Fixes - Xbox Platforms Fixed audio issues after suspend / resume. Bug Fixes - Steam Platform Logging into an Xbox Live account that was previously logged into with a different Steam account will no longer fail the login step. Removed HDR tab from the Options screen. Bug Fixes - Windows Store Platform When there is a new update available, the game will properly tell you when trying to access Multiplayer instead of presenting a generic "Multiplayer Error" message. Removed HDR tab from the Options screen. Ominent Practical Technologies Due to the recent discovery of [REMOVED], [WITHHELD] has been updated accordingly.
    1 point
  12. Watched two more episodes of Steven Universe. More food. Food. I should not watch that at night. Where would I even get a cheeseburger now? I already had Sailor Moon themed dreams recently, but they were actually nice. I do have recurring nightmares, but they usually revolve around more mundane things, like showing up to exams unprepared (which I always did, so how's that a nightmare and leaves me feel uneasy?) or living the life of a complete stranger. Those tend to be the most disturbing dreams I have, because I actually wake up thinking I am someone else. Eh, and making SuperS look good would really take some doing, but Crystal is so far trying really hard.
    1 point
  13. My girlfriend is running a low fever and we had to cancel date-night in favor of doing something virtually so we ended up getting dinner from the same restaurant and watching something over Discord together, and that actually went fairly well. It's probably stress and not COVID but, still, we'll both feel better once the test comes back and that's confirmed.
    1 point
  14. Then go ahead, maybe it'll make Super S look good in retrospect. Or maybe you'll have nightmares about creatures with propositions like giraffes until you lose your mind.
    1 point
  15. See guys, that's the sort of thing the 90ies anime just dropped, obviously very much to the detriment of it. Amirite? Snort. Should I continue posting this stuff, by the way? edit: I am, however, beginning to see how the classic anime adaptation left manga fans dissatisfied with the storyline adaptation. You can almost imagine the meetings in the writing room where they go through the manga and go like: "Well, no, that's crap, let's just do our own thing."
    1 point
  16. I think this is what I did. It should be cleared after combat. If not, it is a bug.
    1 point
  17. I mean, the Command&Conquer remaster was pretty great.
    1 point
  18. Ney, But was corrected by... You know... Balance Polishing Mod
    1 point
  19. 1 point
  20. If you can keep the Streetfighter flanked or bloodied (or both) then the Streetfighter variant will do more melee dps. But besides shorter recovery the Streetfighter will not do much for your spellcasting. If you want to use Barring Death's Door + Salvation of Time in combination with Streetfighter and Pallid Fate then Streetfighter is a good pick though. I would rather keep DEX rel. high and lower something else like MIG a bit (you already can get +15 MIG via Helwalker passive and Thunderous Blows).
    1 point
  21. NASA will unveil dramatic video of the Perseverance rover landing on Mars today.
    1 point
  22. Elric, i've done some KW's tests and have interesting results. I took Aloth's armor and turned Overseeing bonus into +5 Fire PL bonus (i've added Fire KW only to "KeywordValueID" string, not in AttackFilter section). Then i modified Fireball to this construction: Ability >>> Attack >>> Status-effect with 100 Burn dmg. Here are results: Ability - Fire KW Attack - No KW Status-effect - No KW Bonus works for Attack & SE Ability - No KW Attack - Fire KW Status-effect - No KW Bonus works for Attack & SE Ability - No KW Attack - No KW Status-effect - Fire KW Bonus not work Ability - No KW Attack - Fire KW in "StatusEffectKeywordsIDs" string Status-effect - No KW Bonus not work Ability - No KW Attack - Fire KW in "StatusEffectKeywordsIDs" string Status-effect - Fire KW Bonus not work Then i've modified Fireball a little more: Ability>>>Attack>>>Status-effect AttackOnEvent>>>Second Attack with Burn dmg: Ability - Fire KW Attack - No KW Status-effect (AttackOnEvent) - No KW Second Attack - No KW Bonus works for both attacks Ability - No KW Attack - Fire KW Status-effect (AttackOnEvent) - No KW Second Attack - No KW Bonus works for both attacks Ability - No KW Attack - No KW Status-effect (AttackOnEvent) - No KW Second Attack - Fire KW Bonus not work even with Fire KW in AttackFilter section of bonus status-effect So, even with complicated constructions, keywords have strong Parent-Child system. But if Keyword added only in Second attack or status-effect, bonus will not work. ------------------------------------------------------------------------------------------------------------------- Can u remind me what ability you tested, which don't receives PL bonus from Magran Axe and Chromoprismatic quarterstaff enchants?
    1 point
  23. Yes. Aloth personal quest will be permanently failed if you finish act 2 without finishing it. Also it triggers in specific place which from outlook looks random Party joining Not exactly. There are some cases when time of day metter, or you need to take a rest, but nothing more. It's not Pathologic - you are not on permanent timer Payment to guards and taxes for stronghold comes by days. Doesn't metter. None of them autofail so feel free. In term of "difficulty"(i/e mechanics needed) I'd went Temple -> Nua -> Raedrick Field triange and Wound Binding in other talents. Infuse with Vital essence partially(it gives + max hp when casted\drunk as potion and after it finishes your HP just have it max number cut back to natural as in it does not subtract amount of actual health you have). Other then that - no, so be careful and use rest
    1 point
  24. Spiritshifts are technically modals. Yes, my post is useless.
    1 point
  25. That is why it is 12 years late, they have failed to starting from mixing cement and welds adhere Finnish standards. Also Areva seem to though that 2009 deadline was more guideline and actual deadline, but they have had quite harsh lesson both Finnish standards and that deadlines in contracts are actual deadlines, as because of that delay all the extra building cost over that original 3.2 billion comes Areva's pocket. Meaning that Areva is paying over 5.3 billion euros from their own pocket to build that plant.
    1 point
  26. I think it's less "no original ideas" and more the "fear that having no name recognition will mean low sales/publicity/not worth investing in" syndrome.
    1 point
  27. You can find these scattered throughout the game. Thanks to Jason, Gerardo, Michie, Matt, Brandon, Scott, and Marina.
    1 point
  28. I was hoping to get to edit that out before anyone replied to it or read it, but hey, that's done and dusted. I posted that really quickly before going off to do my cardio, and it hit me then that this is potentially confusing for others. Still, at least it's a decent showcase what happens when I skip four steps in my brain and brabble something during a burst of excitement (sort of). It's one of the things that Naoko Takeuchi actually did check and make care to incorporate in a somewhat meaningful way (except for Rei, let's just say anime Rei is much closer to what an Aries is supposed to be than Crystal/Manga Rei would be). My train of thought was: Earlier talking about Age of Heroes -> Mythology -> Astrology being part of this + InsaneCommander talking about the age of Mamoru and the girls -> Birthdates of the girls -> Zodiac signs. Eh. So here's the answer, might as well finish what I started. Character name spoilers ahead. Random fun fact of the day, Tsukino Usagi literally means Moon Bunny. In Japanese folklore bunnies are on the moon in the same way it is made of cheese in Western culture. That was odd, yes. I'd chalk that up to fanservice, but the scene wasn't very really fanservice-y. Maybe it was both an attempt at fanservice and a way to showcase that the transformations aren't really lasting as long as they do on screen. Althoug that is constantly hinted at anyway, because whenever an episode doesn't need the padding in runtime, the transformations are either cut short or skipped completely. It's magic!
    1 point
  29. When you're 16, summer can't come fast enough and lasts forever! When you're 30, summer boils down to a couple weeks of vacation that's fun but over in an eyeblink. When you're 50, by the time you notice it was summer, it's already winter.
    1 point
  30. Watched Dara of Jasenovac. It's a gut wrenching movie, otherwise it's very well made. For those who have the stomach for movies like The Pianist or Schindler's List I highly recommend it.
    1 point
  31. Problem with that spreadsheet is that it doesn't appear to really highlight when the breakpoints are important. (Reminding me of the joke about the statistician who drowned while trying to cross a river that was on average only 3 feet/1 meter deep.) I only have an intuitive sense based on experience: Intimidate is extremely important for one armor (extra deflection) and you need like 20+ for a non-violent resolution to pre-porokoa SSS. You also need high metaphysics (and possibly arcana?) to solve the three beings the most "correctly." Metaphysics is also useful for several items. Religion is somewhat important depending on items (off the top of my head, a great sword, a bow, xoti's sickle, the fire flail) but is otherwise mostly flavor. History is very important if you want to maximize the cloak that gives you +all non-deflection defenses, but is very weak flavor everywhere else Survival is important for many world map encounters, but I don't think you need more than 10 or so. IIRC Survival/Alchemy on the scale of 10-15 is needed to have a peaceful resolution with the fungi in FS. Athletics is notably useful for that island with the bridge crossing, though honestly sometimes I create a sacrifical character. Diplomacy is useful, but if you have ~10 that solves most of the places where you can use it help with quest resolution. (I don't know what the 17 check is in that spreadsheet, sorry.) I'm not sure the high Bluff checks actually help with quest resolution. This is sort of the problem - sometimes there's no alternate outcomes or a redundant alternative outcome so you just get some extremely difficult-to-hit fluff. At least in Fallout: New Vegas you'd get experience for succeeding at difficult but irrelevant checks. Insight, Streetwise have little to no value to me. edit: i did some research for SSS and FS breakpoints as part of my ultimate run planning but I honestly can't find them anywhere. If I was more motivated I'd dig through the ultimate thread or go through my videos, but eh...
    1 point
  32. Great game, no question. And yes, the improvements made after PoE are just stunning. One absolute biggie for me: the fact that so much filler combat has been removed.
    1 point
  33. Dear Obsidian Team, I think it would be awesome, to tame some Bugs. Like Ants for riding them, to travel faster. Maybe tamed Ants also can transport up to 20-30 leaves, for building bases and stuff. And other Bugs have other abilitys. Love this game so far and hope for a lot of new Contend in future. Have fun at Work, Marv Snooze
    1 point
  34. I loved the original NWN(1) and will probably pick up the EE at some point. I never played NWN2 because it was never released for Linux but I would defiantly buy it if it ever gets released on my platform of choice.
    1 point
  35. Well, Beamdog said "Ask Obsidian", so I did.
    1 point
×
×
  • Create New...