Ok, compiled (negative) feedback. Time to rework. Puh...
My replies under each of the current points of feedback. Green means I agree and will try to change it. Yellow means I (partly) agree but need more input. Red means I don't want to change it at the moment - based on that feedback alone (but could turn green with better suggestions/ideas)
I already reworked some icons based on earlier feedback (e.g. Deathblows, Devine Retribution and others). The original feedback on those I didn't include since they changed.
There I would need new feedback - if the new versions are also not cool with you.
If you are ok with an icon then I don't need feedback on that. Just post the negative stuff.
Please discuss! I put the actual icons into the spoiler tags below the feedback list.
Fighter:
Black Jacket: too straight forward
reply: agreed, will try to find something else.
Shield Mastery: not liking stars, maybe remove one
reply: it's consistent with Weapon Mastery - which also has those same two stars. I'd like to keep it because of that.
Confident Aim: elements too small, too much free space, vanilla icon is better.
reply: I agree. I also realized that the original icon of Confident Aim now is unique and can be used. Problem solved.
Rogue:
Slippery Mind: looks like snake in mouth
reply: will try to do something else or to move the slippery eel around abit.
Riposte: looks like a violin
reply: wtf? But will try something else
Barbarian:
Berserker: doesn't reflect the enraged/confused nature of berserker frenzy.
reply: will try to add something that is more telling
Corpse Eater: no connection to corpse eating/cannibalism
reply: several human cultures that are cannibalistic file their theeth, that's why I chose that. Will try something else. Am open to other suggestions.
One Stands Alone: try to remove two pikes on top.
reply: ok
Monk:
Helwalker: Looks like walking on pins/caltrops.
reply: that was the intention. But am open to other suggestions.
Crucible of Suffering: maybe not suitable for 42x42px. Try to make features more simplified and distinct.
reply: will try
Enervating Blows: kind of unsettling
reply: unsettling enough to wanting to change it?
Cipher:
Ascendant: Could you apply here those "wings" from Soul Blade?
Soul Blade: quite nice, but atm, SB looks more ascending than Ascendant himself.
Psion: Gives an impression that he is looking at something in a strange window. The meditative state of Ascendant icon could fit here.
reply (to all three points): I will use current Ascendant for Psion and draw a new one for Ascendant. Soul Blade's "wings" aren't meant to be wings. Will alter that.
Iron Will: is suggestive, but feels a bit odd
reply: agree, will alter a bit
Greater Focus: gives an uncomfortable vibe, but is somewhat suggestive
Keen Mind: gives an uncomfortable vibe, but is somewhat suggestive
reply (both): they are based on the ingame symbol for focus (simple star in brain). Would like to keep them because of that.
Protective Soul: looks great, but gives an impression that it gives bonus defenses on crit. That 25pt barrier it gives reminds me more of "Seven Men onto the Deck" chant icon.
reply. That half-filled shield is the ingame symbol for damage reduction (in PoE and I think also in Deadfire - although you don't see it often). Would like to keep it because the dmg shield is a form of dmg reduction - and I don't know how I should depict those dmg shields in a suggestive way.
Shared Nightmare: don't like it
reply: please be more specific.
All "soul ability" icons with skulls: don't like it (as symbol for "soul").
reply: the skulls stand for crits. This is consistent for nearly all symbols I drew. A skull means there are crits involved. I don't use a dedicated symbol for "soul" - because it's used very broadly, often has nothing to do with what that ability actually does and it already has "soul" in the name - so after thinking more about it I guess I don't have to repeat that in the symbol. "Soul" and also "Echo" just sound "cipherish" I guess and that's why they named some abilities that way. So... basically I want to keep the skulls.
Paladin:
Goldpact Knights: will turn into a grey mess in 42x42. Try to simplify.
reply: ok, will try
Frermàs mes Canc Suolias: 5 stars will turn into a 5 blurry rounds in 42x42. Try to make them more distinct, with less rays count.
reply: it's 5 suns actually. The rays are a 1:1 copy from Palleginas armor (which depicts those 5 suns). However - don't make sense to stick to it if you can't see it anyway. In order to prevent mushiness I can try remove some rays - or maybe make the suns bigger somehow?
Retribution: first thought: ouch; second thought: getting arrow to the back makes one sad... well, I guess. Retribution kinda associates for me with this image.
reply: I don't think the linked image is telling you what this ability is about. The face of the "sad man" is supposed to look angry.
Aegis of Loyalty: it's ok. But not suggestive.
reply: any suggestions? I think it's fine. Difficult to depict the act of slapping sense into your companion.
Iron Gut: weird
reply: changed it a bit. Still not superhappy but maybe ok now?
Ranger:
Defensive Bond: without rays
reply: ok
Strenghtened Bond: like current Defensive Bond to prevent too "roundish" and bright symbol
reply: ok
Driving Flight: It looks like that xaurip is being fired in point blank or impaled by a pike, and an arrow comes from his back. Don't like it at all. I'll try to find some additional suggestion.
reply: Tried to remove some lines to make it more clear that it's not a pike but just an arrow-shwoosh. Additional suggestions: I'm waiting...
Distracting Training: Don't like it at all. I'll try to find some additional suggestion.
reply: I'm waiting...
Shot on the Run: bowstring too thin, bow too short
reply: ok, will alter that
Druid:
Fury: looks like Predator (from the movie). Fury might rather associate with Storm from X-Men.
reply: will try to depict a face that looks a bit like "Storm". Maybe sparkle-eyes and raised hair or something...
Wildstrike: make claws a bit simpler.
reply: okay
Wizard:
Transmuter: weird
reply: need more concrete/specific feedback
Evoker: the fireball looks a bit like an onion
reply: will try a different fireball depiction
Chanter:
Bellower: too straight interpretation
reply: "to bellow" means to shout, to yell, to roar, to scream etc. I think the shouting face fits very well. This subclass is all about "bellowing" invocations. If there is a better suggestion I'm totally open for it though.
Icons: