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M4xw0lf

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About M4xw0lf

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    (5) Thaumaturgist

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  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. It probably has been brought up before, but I'd really like to see skills profiting from attribute boni, as is common in probably the majority of RPG rulesets out there.
  2. My god that episode was a steaming pile of bull****
  3. Bit of on topic : I played lots of Obsidian games, many from day one (KotOR II, NWN 2, Fallout New Vegas) and neither Pillars of Eternity or Deadfire were as buggy as the three I named. NWN 2 was the worst offender of the lot; it had a plotstopper early on which took around a week to patch, and then some of the patchfiles themselves were corrupted and I had to wait for the fixed files and download them again over 56k... those were the (f*cking awful) days! So no, from my personal experience I can't confirm that the quality of programming has suffered from crowdfunding, in Obsidian's case I
  4. General comment on the EGS situation: It is evident that Epic is taking bucketloads of money in hand at the moment to establish a foothold in the digital distribution market. Rumours of conditions not only include much smaller cuts of sales than common for other game platforms, but also guarantees for minimum revenue. Epic will basically look at the projected money the publisher expects to make, and goes: yep, we give you that, no matter what; beyond that, we take 12%. It's the proverbial offer that's too good to be refused, and the amount of even high-profile games making the switch to
  5. PoE 1 for me, too. Deadfire always leaves me with a feeling of shallowness.
  6. I like Tyranny about the same as PoE I, better than Deadfire. That's not to say that it's an overall better game than the latter - it's shorter and has a lot less to offer in terms of loot and character builds (so much less of those, I can't stress this enough), but I do like it a lot nevertheless. The setting and premise are cool. I like the magic system, where you can combine sigils to spells, with some degree of customization; although you'll probably end up with the same ones every time, because they are objectively better than other combinations. Where it really shines is replayability.
  7. I actually always enjoyed FO3/NV hacking. But I'm fine with no minigame when the available ressources can be put to better use elswewhere by the devs.
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