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M4xw0lf

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About M4xw0lf

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    (5) Thaumaturgist

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  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. It probably has been brought up before, but I'd really like to see skills profiting from attribute boni, as is common in probably the majority of RPG rulesets out there.
  2. My god that episode was a steaming pile of bull****
  3. Bit of on topic : I played lots of Obsidian games, many from day one (KotOR II, NWN 2, Fallout New Vegas) and neither Pillars of Eternity or Deadfire were as buggy as the three I named. NWN 2 was the worst offender of the lot; it had a plotstopper early on which took around a week to patch, and then some of the patchfiles themselves were corrupted and I had to wait for the fixed files and download them again over 56k... those were the (f*cking awful) days! So no, from my personal experience I can't confirm that the quality of programming has suffered from crowdfunding, in Obsidian's case I'd even say it has improved (at launch at least; the games still tend to have some quite persistent long-term bugs).
  4. I agree people should be angry at Bethesda. Just in general.
  5. General comment on the EGS situation: It is evident that Epic is taking bucketloads of money in hand at the moment to establish a foothold in the digital distribution market. Rumours of conditions not only include much smaller cuts of sales than common for other game platforms, but also guarantees for minimum revenue. Epic will basically look at the projected money the publisher expects to make, and goes: yep, we give you that, no matter what; beyond that, we take 12%. It's the proverbial offer that's too good to be refused, and the amount of even high-profile games making the switch to EGS (e.g. Metro Exodus virtually mere hours before release) is testament to that. And I can't fault the Publishers for that, not to mention the Developers, who likely have little to no say on the matter. It's business. For Publishers/Devs, it's, right now, even great business.
  6. PoE 1 for me, too. Deadfire always leaves me with a feeling of shallowness.
  7. To be fair, that's about all the features I need.
  8. I like Tyranny about the same as PoE I, better than Deadfire. That's not to say that it's an overall better game than the latter - it's shorter and has a lot less to offer in terms of loot and character builds (so much less of those, I can't stress this enough), but I do like it a lot nevertheless. The setting and premise are cool. I like the magic system, where you can combine sigils to spells, with some degree of customization; although you'll probably end up with the same ones every time, because they are objectively better than other combinations. Where it really shines is replayability. (I find Deadfire especially lacking in that - apart from trying out different character builds, you can see and do basically everything on the first run. Sure, you'll find someone else depending on your choice of faction, but it all feels and plays the same) Tyranny has 4 paths, of which 3 feel really different, while the fourth is just killing everybody. You also won't see every location and quest on just one or even two playthroughs. In a way Tyranny is the total opposite of Deadfire: Your character will probably always feel the same, because magic is by far the best way to go, but the quests you get, people you meet and fight, and the choices you make, will be largely different. I say this is the opposite of Deadfire, as in my opinion, your character is the only thing that ever feels different here (if at all).
  9. I actually always enjoyed FO3/NV hacking. But I'm fine with no minigame when the available ressources can be put to better use elswewhere by the devs.
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