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MaxQuest

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Everything posted by MaxQuest

  1. Oh, it's great if possible) As for +20 focus... the workaround could be: trigger resource replenish twice if it is a cipher.
  2. With CP changes to Shroud of the Phantasm and Rakhan Field Boots it's already not that easy to abuse it in solo games. And in full-party, what there is besides Ancient Memory and Brilliant Tactician? ---- Personally I do somewhat like the ongoing regeneration of resources from Brilliant (especially because of some overly-high hp enemies present in game). What looks meh to me is: 1). the possible abuse with Salvation of Time. 2). the gain inequality between different classes. (+10 focus for cipher being the biggest offender; followed by +1 martial point compared to 1
  3. I'm fine guys Sorry for radio silence) It's been a busy summer, and still is an ongoing pile of RL stuff that requires my time and attention. @Phenomenum, You mentioned you have a list of tweaks for CP. PM the details, and I could upload them to Nexus.
  4. Thank you) And oh, we made a change to Turning Wheel - the bonus damage now should work with ranged weapons as well. This is included in Extra module. I think this could be going back to backers beta, when many things didn't graze/crit, but only hit. Also, making carnage able to crit, could potentially have some hard to evaluate balance side effects. I would be very cautious touching this)
  5. You and dunehunter both made valid points. I have mentioned 3 attacks, as arbitrary value to start the theorycrafting going. The initial reasoning was: Tempest provides 10% chance to skip next recovery. Blade Cascade has 5% chance, and since it is less reliable (cose it's lower) it could provide a triple benefit compared to Tempest proc, hence three skipped recoveries. But you've mentioned the fun-factor, and dunehunter that nobody picks Tempest. So I guess a compromise would be 5 attacks limit (in addition to 5s time limit)?
  6. Not much. We are thinking about making CommunityPatch - Trinkets - a mod that will add several trinkets for priests and druids. Additionally I am looking at Haunting Chains suggestion for cipher (it's a bit tricky, and will require a lot of testing). As for items: - there were requests for "do something" with Crimson Helm. And I think it could have some synergy with Crimson Panoply and One Dozen Stood armors. - Bauble of the Fin: 3% -> 4%? - Blade Cascade proc (from Scordeo's Edge) could also have a limit of 3 attacks (in addition to 5s) IF (this is pos
  7. No need to rush) I have seen 3 requests about Steam Workshop by now, so I am considering it. But first I want to make sure that everything is stable. As you have seen, even after beta period, there were 3 minor day-1 hotfixes. And there is little joy in duplicating all the urgent uploads. I want to give it several days, and undergo an extra proofread pass, first.
  8. Pheno has sent me the updated Backstab (with onDealsDamage instead of just GrazeHitCrit), and I have re-uploaded the Extended package.
  9. Uhm. Ehh, can't do that. This is a limitation of current mechanics. Avenging Storm was only checking for it's source (which had to be "weapon"). Phenomenum has changed the AttackEnemyOnEvent event type to OnDealsDamage. And I think that's all we can do here, since Avenging Storm indeed considers that that Chillfog has weapon source. Oops, a value of 10s (that was used for testing) has slipped through. I have set it to 1.5s now (according to the poll) and re-uploaded the mod as v1.0.1. You will have to re-download the Extended version now. (note: delete the v
  10. After a lengthy period of gathering players' feedback, theorycrafting and balancing, we have come with a Community Patch Mod - a community based collection of tweaks and improvements. Community Patch consists of the following stand-alone modules: Basic - includes a lot of suggestions from the Deadfire Polishing Poll´╗┐ - a poll made by players for players, in order to pinpoint the possible balance problems and address them. Basic mod - is a conservative patch, it includes only those suggestions that have twice more votes pro than votes against change. (note: in case of suggesti
  11. Weapon Mastery change is included in CommunityPatchExtra. I have added it to the changelog list As for wands - that will be in a future update. I will think about it) Meanwhile have added a few screenshots of the icons you made. Thank you again, for investing into them) Bingo! That's why I started that initiative with polishing thread and poll in the first place. Because I'm in the same boat)
  12. Hey hey everyone! We have uploaded the pilot v1.0.0 version of Community Patch on nexus!: https://www.nexusmods.com/pillarsofeternity2/mods/335 P.S. If you spot any inexactness, or have any suggestions for the presentation of the mod page, feel free to write it here. P.P.S. I'll be mostly afk tomorrow, and will address them on Monday+
  13. I've seen this mentioned on a couple of forums. And will add a few source links: - stutter related to garbage collector (usually minor hookups every 3s): https://support.brightrockgames.com/communities/1/topics/850-stuttering-every-10-15s. And additionally: one, two, three, four - micro stutter related to Unity's VSync: one, two - general performance issues in Unity: https://learn.unity.com/tutorial/fixing-performance-problems#5c7f8528edbc2a002053b594 - inherent problems with smoothness in general: https://medium.com/@alen.ladavac/the-elusive-frame-timing-168f899aec92
  14. A. I'm ok with this approach. The idea that you would cast a specific upgrade depending on situation is nice. But I don't yet know how to make the OR part in: "ou could either cast Inspiring Radiance OR Aggrandizing Radiance at one time" B. Indeed, doesn't feel right. Unless the trinket provides just 1 radiance upgrade. C. I'm ok with this approach. But I don't know if this is possible. On the other hand can imagine some sort of upgrade where the trinket itself is substituted with a better version; although... don't know how to trigger it. Edit: if Pheno knows how to implement it: gr
  15. Can't find the right words at the moment. But something tells me that this specific chore (with 'brilliant' cloak) is just not right. Maybe because it partially goes against no-prebuffing idea in Pillars. Maybe because it gives a sensible advantage, enough to be tempting, but at the same time causing some sloth feeling, when thinking about capitalizing on that proc. P.S. So, do you guys want for CommunityPatchExtra to make that cloak proc only during combat? Or leave that cloak as is?
  16. Programmers who tried recursion, usually learn to be super-careful about it... P.S. It's curious how OBS first tried to nerf the proc chance first, before giving up, and making "Swift Flurry will no longer recursively proc infinitely" in v1.1.0. But I guess it only means that Swift_Flurry_Attack cannot trigger another Swift_Flurry_Attack, while Swift_Flurry_Attack -> WotEP_Attack -> Swift_Flurry_Attack is still permitted.
  17. Pretty much the same regarding WotW and recovery-from-invis. For Rhakan Field Boots, I would like for them at least not be usable on self. Dual-blunderbussing yourself is just weird, in addition to exploitable (as mentioned by dunehunter) For Shroud: I would leave the 1% chance. As I agree with Boeroer here, the main point of this cloak was to provide two other enchants: Living Illusions and Mystical Celerity. While the rare Brilliant proc was just a tiny bonus (usually far weaker than Soul Fragment enchant from DoC armor; but potentially better in long fights). Still though, I don'
  18. I am checking the thread occasionally from my phone) And will chime in regarding few points that I've noticed on the last two pages: - I think that making invis grant "-85% recovery time" like stealth, is a bit too much. First: stealth is unreliable and only "usable" once per combat. Second: do we really want to give the incentive for players to go invis and immediately break it (just for the faster recovery)? That said I wouldn't mind if it was giving something closer to "-30% recovery time". But am also generally ok with it as is. - Imho WotW should keep the invis part. There
  19. Yeap, I think I can do that. I think it will make sense to add it to CommunityPatchIcons. So if you have that, and SpoilsOfCaedNua both installed, BonusConstatnRecovery will use the new icon. Oh, indeed. I had a surprisingly busy week by my standards. And this one might be similar. If you get some inspiration, yeah, it would be nice) I think there is no urgency in thinking about descriptions and trinket backgrounds, yet. But there is need in: detailed effects name (mainly for a hint that it is possible to make a thematic description later) some kind o
  20. I think it would be nice to add ~4 trinkets to priest, and ~4 to druid. And instead of making a trinket for each subclass, I would rather look in the direction that strengthens some specific roles, or opens up new builds. For example priests: something that improves the support role. And is thematically close to a prayer book. E.g, the already suggested: Dyrwooden Prayerbook. something that improves the fire or punishment aspect. Like the already suggested Sermon of Punishment and Redemption. something that opens a new way to play. For example I like that the sugges
  21. Technically the SoT + Brilliant is caused by their combination And uhm, I don't think that Brilliant is OP if used without SoT, in a 5-man party, in fights that don't have to deal with HP bloat. Also there are not so many sources of it: Ancestor's Memory: 70 focus for +1 resource/6s, over base 12s. Brilliant Tactician: flank all enemies, and make sure no friendly units are flanked Shroud of the Phantasm (1% chance on taking damage: +1 resource/6s), over base 6s If anything, I would just make sure that: Mind Over Matter (Shroud of the Phantasm) and
  22. Multi-classed ascendant will generate focus faster in the early-mid game. While single-classed ascendant needs Time Parasite on multiple targets, in order to have a chance to compete with Clear Out and Eliminating Blow. On the other hand, once ascended and starting to spam powers, sc-ascendant will have an upper hand due to Time Parasite, Shared Nightmare and slightly higher PL, which are kinda better than +15 accuracy a psyblade could get (+5 PER from barrage, +10 acc from Conqueror stance). So it comes to this: - if you want to get to max focus faster in like first 75% part o
  23. Part of me thinks the next step would be becoming strong enough that you no longer really need 'to close' as a defensive mechanism, and neither block your feelings (unless you want it at that moment). It reminds me of: for different tasks - different tools may be more suiting. For a creative task you want to be more creative/inventive. For deep analysis - more thoughtful. For emergency - faster-thinking, as a faster half-working solution might be better than a good solution which is too late. It's a nice ability if you can shift between them, and remain in the Flow if
  24. Sorry to hear that. Regarding silence: I think a cipher or shieldbearer could also fit this. Also priest of Scaen. Yes. My main character is partially based on my internal personality, but with a few additional shifts: - one towards being more stoic, quick and steedfast . Plus feeling slight satisfaction and bittersweet every time I do resort to using force, provided that diplomacy and jokes have failed. I treat the character as basically immortal, and do opt for a strong combat build, so it's smirk and carnage. - being more inclined towards world exploration, and gettin
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