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MaxQuest

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Everything posted by MaxQuest

  1. That's a good idea Noqn! It indeed might work)
  2. That's pretty much what I was looking for) Argumented opinion supported by experience of how it feels in the actual game and combat. I have included a fix for that in CP:Extra v2.0.5. Spirit Tornado will now cause Stagger from All sources (like Spirit Frenzy does). Also there is a fix for Talfor's EncounterLevel (1->4) in CP:Basic. I want to note that Spirit Frenzy and Spirit Tornado trigger OnScoringGrazeHitOrCriticalHit.
  3. I have a few ideas, but don't know how to implement them. Does anyone know how: to combine onDamaged with OnCriticallyHit and OnHitOrCriticallyHit statusEffect event types? (I want to detect a hit or crit, from an attack that deals damage) to implement channeling casting. I.e. and effect happens only during active casting; and when the character performs any other action, the effect immediately stops? to make a trinket unswappable during combat? to use AbilityModGameData and AbilityModComponent? (see example below) ------------ I am trying to make a trinket that when equipped mods the Spiritshift_Bear ability by adding an additional use: But in AbilityModComponent description it is not mentioned how to indicate the id of ability that is being modded. I.e. where to add "0db41697-d8b9-49fa-b31e-67eb9c3a9693" which corresponds to Spiritshift_Bear ability?
  4. I also doubt that this is possible. But would check Game.GameData.WorldMapEncounterGameData structure and worldmap.gamedatabundle for examples. Maybe it is possible to create a dynamic encounter (spawn an npc when MC enters the area) and not clear that encounter ever?
  5. I understand your arguments) But want to clarify first: Is current Spirit Frenzy behavior in the right spot, or it feels a bit cheesy? Am asking because it is relatively easy to apply Stagger with it, and thus have "engagement immunity" of some sorts without the detriment that comes with the Grog pet.
  6. We have discussed this with Phenomenum several months ago, and agreed that it would make sense to let: Spirit Frenzy (and it's upgrades) proc only on slash/pierce/crush/raw damage Blood Frenzy (and it's upgrades) proc only on crits that accompany slash/pierce/crush/raw damage Also, I want to emphasize that it's one thing to have a list of drafted changes, another to know how to actually implement them, and another to have time for all that --- Btw, does anyone know?: how to combine onDamaged with OnCriticallyHit and OnHitOrCriticallyHit statusEffect event types? how to implement channeling casting. I.e. and effect happens only during active casting; and when the character performs any other action, the effect immediately stops? how to make a trinket unswappable during combat?
  7. This could be one reason. Also they could set an upscale limit to avoid things like lvl 20 young boar or something like this: I remember that spike in difficulty and can include that. Am thinking about setting EncounterLevel to 4 or 5.
  8. I feel unsure about this, and I still don't quite understand why. Hmm. I don't feel happy about it because there is no limit on how many times Telekinetic Burst can be used; and at 10 focus cost psion could have that "no focus pause from hits" almost permanently. So what we have achieved here is adding more tedium. Telekinetic Burst has 4s recovery. I would feel a sense of loss here; unless playing a somewhat squishy psion/chanter. That's not really a constructive criticism here, and more like rationalization. But I would keep looking for some other approach, until it just clicks. Not having to code a new ability is definitely a plus :D Indeed... I was thinking about DynamicValue, but I have checked now, and it's Stat property cannot be tied to an attribute. Although your multi threshold idea, is definitely a possibility Could I ask: why?) Aha) Pretty much how we have theorycrafted with Phenomenum about BDD. Yeah, that's also an approach that we can keep in mind. Was also thinking about something like that) E.g: Frenzied Transformation (rank 6) ability: spiritshift for 15s. During duration druid is frenzied and cannot cast spells. Master Shifter (rank 9) talent: +8 CON while in animal form. Shifters additionally benefit from +8 DEX, while non-shifters get 1 additional spiritshift usage. But haven't checked yet if it is implementable.
  9. That "not being able to disable" thing would be a hassle indeed) ----- ----- It would be easier to add new effect to an existing ability than to a new one. But Telekinetic Burst doesn't feel fitting for that Mental Grit description; maybe for something else. The Burst's purpose seems to be to push away enemy linebreakers that have gone through the frontline to the ranged psion. So he pushes them and can run away without getting disengagement attacks.
  10. I have remembered one thing now: when I was experimenting with Defensive Mindweb, and have put the removal condition OnHitOrCriticallyHit; the application itself was considered a "hit" and instantly removing the Mindweb buff. I had to put MaxTriggerCount: 2 to accommodate for that; because I didn't see how to make it trigger on hostile hits/crits only. Yes there are tricks when psion can run in circles, go invisible, or run away (with Berath's challenge) wait for focus regen as much as he wants and re-engage in battle. And the fact that he doesn't have to deal weapon damage for that and can simply wait is huge for Ultimate runs. On the other hand: in an optimized 5-man party the subclass balance is different. If I am building a ranged cipher who will rarely get hit or damaged, I can take an ascendant or beguiler, that when property built and supported can generate focus 3+ times faster, and will be more efficient in almost all battles that don't involve a single boss with super high deflection. Thus if I would be considering a psion for a 5-man group he would have to take some extra jobs, that he can do passively, just by being there. Chanting is one way. And if there are 2+ firearm users, Aefylath + Sure-Handed, is good enough. Otherwise I would need him to offtank. Not for long, but he should be able to hold 1-2 enemies for 20..30s if need be. I do agree to an extent here. A tank psion that could stand and soak physical/weapon damage feels wrong thematically. But I think there could be a compromise of sorts. Just an example: - Soul Mind (passive): psion gets passive focus generation. It is paused for awhile after being hit or critically hit - Mental Grit (once-per-encounter): psion channels his inner resolve and temporary gets: +10 deflection/will/fort?, and his focus generation is not paused by plain hits. This lasts for a number of seconds equal to his Resolve. (also it could give 1 Concentration; or vice-versa consume 1 Concentration to activate)
  11. I am bit worried by hostile auras and periodic stuff. Also for an offtank psion it gonna be really hard to not get hit in melee. --- Btw, I don't quite remember: are there beneficial effects that roll for hit on cast?
  12. Yes, that's right. When I was initially proposing that change I was thinking of an indirect buff. A change that would not affect much a ranged psion; but would enable a sword-and-board one. Specifically was thinking about melee Troubadour/Psion and Bloodmage/Psion. That's how I felt when I asked for feedback) I had an idea how to make it a tad more conditional, but still reliable enough. Here are a few variations: v1. Incoming hits temporary pause psion's focus generation too. But only if he is not under Concentration effect (while crits pause it anyway) v2. Incoming hits and crits temporary pause psion's focus generation if he is not under Concentration effect. Critical hits taken remove 1 Concentration. v3. Incoming crits temporary pause psion's focus generation, and remove 1 Concentration. Incoming hits temporary stop psion's focus generation if he is not under Concentration effect. Or just increase the focus generation pause. Does any of these feel 'just right' to you?
  13. Thank you for feedback guys One thing is theory-crafting, and another actually playing through) In theory getting 6 focus per second is not much. It would take 37s to get to 220 focus; and Ascendant can be faster than that. But Psion generates focus even when casting or idling; which is doubly effective when multi-classed with another caster. And he can do that without investing much in MIG and DEX. For a ranged psion there is indeed no much difference. For a melee though... I wonder if it's worth increasing the length of focus generation pause a little bit (on getting crit) ------------- ------------- 19 stacks of Relentless feels a bit too much to me)
  14. It must be it) I think setting the Imprint spells to be castable from 'combat only' will fix it.
  15. Btw, how does psion's focus generation feels to you? Strong, underwhelming, cheesy, slow, or in the right spot?
  16. Pretty much it) Atm there are 21 entries that need to be edited: https://pillarsofeternity.fandom.com/wiki/Pillars_of_Eternity_II:_Deadfire_grimoires If you feel that there is needed a specific substitute feel free to post here; otherwise I will put what I see fit. That's an interesting idea) But I think this is out of scope for CP.Basic or CP.Extra. I have a lot of ideas for a new package, where I could go more wild; but it all comes to time, effort and desire needed to implement. --- Btw, what if enchanters would just auto-learn grimoire slam and imprint spells, like priest subclasses do? Hmm, I had to actively switch the grimoire to another one, otherwise the stolen spells would disappear on combat end. Afaik it's the same spell, be in in grimoire or learnt by a character. It goes like that: Imprint Ability -> Imprint Attack -> places a hostile SpellSteal statusEffect on the enemy and grants the character a copy of their spell. On combat end or when the enemy is gibbed you lose that copy, but only if you still have the initial Imprint Ability. Even through that ability is kind of no longer needed, I suppose it is used in code to find the owner of effect. It is possible to set a timer on SpellSteal effect. Let's say 20s, and after 20s you lose the stolen spell (without waiting for combat end; or enemy gibbing) But if you didn't have Imprint spell learnt, and switched the grimoire, you will keep the stolen spell. I have tested it. The spell becomes greyed out, but still castable. Feels thematic) It could be part of "Borrowed Instinct". Or a separate power, some kind of "Mind Attunement", to complement the "Body Attunement".
  17. Didn't realize it will stack further than 5 x-3 --- I see Ngati's Tusk was already mentioned. It's great with phantom even just standing there, while wizard himself can switch to Willbreaker. (because two Hunter of Hunters auras don't stack) --- And there is also Shining Beacon for extra -10 to all defenses.
  18. Oh, that's a pretty game-breaking exploit xD And unfortunately easy way fixes like setting duration (infinite -> x seconds), or clearing via keyword immunity don't work. Atm I see only 3 non-elegant ways to address it: v1. remove Imprint spells from all grimoires (and substitute with some other spells of corresponding rank) v2. make all wizards auto-learn Imprint spells when they reach respective rank (like bonus spells from priest/druid subclasses) v3. check if it's possible to auto-learn Imprint spells when equipping respective grimoires (not sure if possible; and if it is - it is very tedious) Does anyone see another (hopefully implementable) solution?
  19. Aa nope) I like how some portraits bring a new character, build and background to mind ^^ Thank you) And am glad to see one more blue orlan on these forums P.S. Speaking of elf pics, for me it started with Aribeth from NwN) ----------------------------- @PhenomenumHa, good one) I am currently using a mix of your Enhanced Companions Portraits and Pallegina OG Immersive AF Portrait, along with three 4chan edits and PoE1 Eder.
  20. Glad you liked it) Re brightness: yeah, it's fairly easy to adjust it to your taste. Personally I compare it vs the following "control group": ------------------------------------------------------------------------ Btw, I have updated the MQ Portraits Pack. These are the newly included portraits: All water-colored.
  21. Yeah, that's the highest resolution I have found as well. But have increased it's resolution via one of online ai uscalers: 3200x4576 It's not perfect, but still an improvement. Here you go:
  22. It's not a bug since Obsidian explicitly made it that way; but I do agree that it's OP after the rework. Keeping Adra Dragon perma-stunned due to her fear aura that 'ticks' every 3s, makes the encounter too easy. And counters enemies with hostile auras. In my opinion Backlash needs some sort of cooldown; but I don't know how to implement it in PoE1, nor time to investigate/mod it.
  23. No problem from my part) I am currently not even 1/10th as active as I would want to, and miss a lot of discussions, due to neck related health problems. P.S. Potion of Englightment = (ru) Зелье просветления.
  24. This can probably be done by adding to Arcane Dampener an effect (with onDurationEnd) that would briefly grant immunity to crash effects. But there will be a caveat: that AD will be come a cheap way to remove crash stuff. Ideally that effect would have to check if the character is under effect of any drug; and if yes: provide a momentary immunity to crash effects.
  25. It feels artificial to me too. Thus the question: if the resource regeneration would be allowed to go on (so long as there is Brilliant effect), would that be ok? Provided that we would also make changes to SoT, WoD and Shroud of Phantasm. ---- Re: another Brilliant effect: I like Boeroer's idea with restoration of Empower points. But I also like resource regeneration because there are fights were it is indeed needed. In case you need Russian translation here it is: (the names are in line with PoE1)
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