Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/13/2020 in all areas

  1. If anyone is still playing FO4 I found a GREAT radio mod. It's a Boston version of Galaxy News Radio. The DJ is fully voiced and does news and banter. Whoever he is he sounds a like Morgan Freeman. The best part is the music. They play all 1930's & '40's blues. Great stuff! Galaxy News Radio - Boston Mass.
    4 points
  2. So far, I can say I like this character better than ComradeMaster and SonicMage. But I also liked Minsc.
    4 points
  3. I started watching Chernobyl. I'm at episode 2 now and man, it's like a horror movie.
    3 points
  4. Something we've all done.
    3 points
  5. I think there was the only playthrough of BG2 I managed to do without Minsc - it was an evil one. And none of BG1. I am a sucker for continuality so BG1 is always with Imoen, Jaheira/Khalid, Mincs/Dynaheir. I never found MInsc annoying, but he is not my highlight of BG2 either. Still, I could never bring myself to leave him in the dungeon, and he is just too earnestly enthusiastic for me to be able to leave him behind. He might be a simple one, but there is beauty and purity in simplicity.
    3 points
  6. 3 points
  7. C'mon, the one thing that will never, ever be topped or unseen and scrubbed from the memory .. is Sting's Groinal Batarang in Dune.
    2 points
  8. Sorry to keep you waiting for so long, but got few busy IRL days behind me, soo. I do not play DS3 simply because I have never played DS2 before this year. So my own comparison is that DS2 is for me harder to play than DS1. Keep in mind, I played both games on PS3, so in both instances, these games can be little bit laggy, and I have found out, that DS2 is little bit more laggier and that is an issue to me. Myself, I would recommend you to play both games, and DS1 first, due to different rolling mechanics, which IMO is worse in DS1. So if you start play DS2, you might not like to get back to DS1, despite it being IMO better game overall. And before you start to play, thing about your temper, how easily you can enrage, when defeated I can asure you, that DS series is not for easily enrageable people And for DS3, unfortunately, I have not played the game yet. Some people are saying, that is the best game of the series, some people are angry at that game, because of Poise stat change and prefer DS1 or DS2 because of that. @Hawke64 You are correct, the Ascetic worked in Majula, unfortunatelly I have still not found a single instance of a hint that it might work at Drangleic Back to the bossfights Next in line was again Guardian Dragon. As before, very easy encounter to fight, because he is extremely weak to Soul Magic. First try, and 1min 11s to get his soul *shrugs*
    2 points
  9. 2 points
  10. I used to dislike Anomen too, the petulant twerp. His arc is one of the best, though, and it's the reason he needs to be an insufferable brat when you first meet him. After all, it's hard to develop someone into a honorable and reasonable adult if they are already honorable and reasonable. Mechanically he's fantastic. Cleric is already a pretty broken class, and the dual classing rules used in BG whereby his fighter levels don't matter at all XP-wise make it even better.
    2 points
  11. I like Minsc. Edwin is a moron though, even if powerful and useful. But the one i loathe is Anomen. And i think anyone who likes to use Anomen or even ugh likes him, should be forever locked away in solitary cell somewhere.
    2 points
  12. Someone dislikes Minsc?! What?! Boo is outraged! See his fury! It's small, so look close. Trust me, it's there.
    2 points
  13. Because I'm that weird guy, I'm playing Kingdom's of Amalur Re-Reckoning. It's actually not too bad. Then again, I'm not too picky as long as the game accommodates my Archer/Mage fetish fairly decently. Skyrim does not, this game does.
    2 points
  14. Ah sorry I missed this reply. Let me add a few things I think I observed... - I had ~18 total companions, give or take, because I recruited most of the story characters, a few side kicks, and maxed out on hirelings - In a given ship battle, the number of companions actually assisting me was not consistent - Sometimes I only had my base party in the battle (myself and my four active party members). The trend I seemed to notice with this is that it would sometimes happen when attacking a weaker vessel, but I can't say for sure if that had anything to do with it) - The pre ship battle status pop up that shows hull health, sail health, and most importantly in my case number of defenders, would almost always show a much larger potential number of defenders than would show up on my ship. It did seem to be affected by the size of my ship (it might only say 8 or so for a sloop but show 18 if it was a junk), but the actual number that showed up in battle did not match this regardless A few other details: - I was playing on POTD trial of iron mode, but this sort of thing has happened to me on all the modes I have tried since owning the game - I have the latest version of the game on PC and it is unmodded, so either this is all intentional or there are some bugs...?
    2 points
  15. 1 point
  16. That would be big, however i guess there would be easier explanation how gas could be there than microbes.
    1 point
  17. Family stuff is rough, sorry to hear you are dealing with it.
    1 point
  18. Fuehrerprinzip much? Gotta love how this logic only seems to apply when it's the esjaydubyoos doing it though, but otherwise it's healthy free market ingenuity that drives up competition and is good for society at large by virtue of based trickle-down economics, and so on and so forth...
    1 point
  19. T'aint natural I tell ye! He's in league with Lucifer I tells ye!
    1 point
  20. Not sure if anyone is still playing Poe1, but whenever I get the itch to play this series I tend to do full runs. It just doesn't feel right for me starting in Poe2. I gotta get the whole experience. And so, one of the builds that caught my eye when replaying Poe1 recently was Boeroer's Sorcerer's Apprentice. Using scrolls plus deathblows is indeed a fun concept. but I thought...what if I took that concept, and applied it to making a Rogue focused not just on scrolls but on spellbinding items as well? The end result was a build that looks actually pretty similar to what he did, but altered in a few ways. But you may notice many of the talents/skills are similar to what Boeroer took. So first off, thanks Boeroer for the inspiration! So the idea behind this build is to pile on lots of spellbinding gear and sit in the back lines tossing around spells. So then, why use a shield and riposte? There's a few reasons for it. Number one, it makes you less likely to be the target of enemies which gives you more time to sit in the backlines and toss your spells around with impunity. As a Rogue and especially once you get Deathblows you can do tons of damage with your spellbinding items and spells. But you can't do that if you're constantly dead due to enemies bumrushing you. The shield helps there. However, it also gives you some flexibility. If you're out of spells or don't feel like using spells on a given encounter you can still flank and do lots of damage since Badgradr's Thrust procs benefit from Deathblows. So this guy should be a capable meleer and spellcaster both. You can use spells to soften enemies up and then wade in and clean up the remains with good melee ability. I also take enough lore to cast scrolls, and mechanics to handle most traps. This guy is a pretty good jack of all trades that way. You should have enough lore I think to cast most useful scrolls like Missiles and such (which benefit from deep wounds and death blows). Keep in mind though this guy carries 4 weapon slots. So you won't always sit there with a shield. When you run out of Fireballs with Flames of fair Rhian for example you might want to swap to Whitespire and toss some blizzards, or swap to Bittercut to use infestation of maggots. etc. You've got options. Basic strategy with this guy is use your companions to inflict afflictions (Painful Interdiction, Mental Binding and the like) and then blast the hell out of them with your spellbindings/scrolls. You can then flank and clean up the few still alive after. You can also use more clever strategies and charm enemies with Munacra Arret and Ring of Changing Heart. Eventually you can use Acuan Gimas to have some fun stealing spells from enemies too. I'm still in the process of playing this guy through and I don't have all the talents fully decided below but most of these should be the general idea. I'll try and revise this once I finish the play to make sure I have the exact talents figured out. But I think you get the idea. Anyways it's been a fun concept so far so I hope someone gets some inspiration from this. =================================== Spellbinding Rogue =================================== Difficulty: PotD v. 3.02 -------------------------------------------------------------- Class: Rogue -------------------------------------------------------------- Race: Aumaua -------------------------------------------------------------- Background: Deadfire Archipelago - Merchant -------------------------------------------------------------- Stats: MIG: 16 CON: 10 DEX: 13 PER: 10 INT: 18 RES: 08 -------------------------------------------------------------- Skills: Stealth 1, Athl. 3, Lore 8, Mech. 12, Surv. 4 -------------------------------------------------------------- Talents (a=auto, r=recommended, !=important) Weapon Focus Ruffian ® Weapon and Shield Style ® Deep Pockets ® Vicious Fighting Quick Switch ® Abilities Blinding Strike Crippling Strike Deathblows(!) Deep Wounds ® Dirty Fighting Second Wind (a) Sneak Attack (a) Withering Strike Riposte --------------------------------------------------------------- Items (*=additional echantments by me; !=important, r=recommended): Weapon set 1: Flames Of Fair Rhian (*Exceptional, *Corrosive Lash, *Durgan Refined), Badgradr's Barricade Weapon Set 2: Acuan Giamas (!) Weapon Set 3: Whitespire Weapon Set 4: Bittercut/duplicated Flames of Fair Rhian Boots: Animancer's Boots Head: Munacra Arret Armor: Sun-Touched Mail of Hyran Rath/ White Crest Armor Neck: Cloak of Minor Missiles/Amulet of Summer Solstice Belt: Coil of Resourcefulness/Belt of the Royal Deadfire Canoneer Rings: Ring of Searing Flames, Ring of Changing Heart Hands: Rotfinger Gloves Quick slots: Scrolls, e.g.: Binding Web, Paralyze, Missile Barrage, Concussive Missiles, Bounding Missiles, Crackling Bolt, Rolling Flame, Maelstrom
    1 point
  21. Because of this thread, I have paid some attention to this in recent days when playing the game (which I haven't had much time for). It appears that things to indeed change around, and in a way that is difficult to pin down, like Yefo suggests in his comment right above mine. I am inclined to say that you do *not* get everyone who can fight for you, at least not all of the time, although I wouldn't want to claim this in court without checking it further. Anyway, I do believe Yefo is right in saying that "In a given ship battle, the number of companions actually assisting me was not consistent". This is my experience as well.
    1 point
  22. Are you on Game Pass (Xbox or PC)? Because if you are try reinstalling the game so that the cloud saves can resync. If you're on steam then I don't know what to tell you.
    1 point
  23. Silly me was giving him the benefit of the doubt after the reaction to Eye of the Beholder 2, but I guess that thread just settles it then.
    1 point
  24. Patchwork is the best character in the game. Anyone who disagrees hasn't used her correctly.
    1 point
  25. I've played in a couple multiplayer servers, but at the end of the day I enjoy the single player version more. The pacing is a bit slower, but I do like the feeling of progression. Whenever I tweak stuff it feels like it gets too easy and I end up starting over.
    1 point
  26. For that comparison aspect... Edit: Apparently the use of that Pink Floyd song in the trailer is a callback to how Jodorowsky planned to get Pink Floyd heavily involved in the soundtrack when he was trying to get Dune filmed.
    1 point
  27. I'd go even further and recommend the more rules mod so can you tweak things even more Just quit another game because I randomly ended up failing upwards again and I lose interest with multiple kingdoms or an empire. Going to go with my old CK2 standby of making an immortal but sterile count or duke in some slightly out of the way place and seeing how long I can last.
    1 point
  28. Honestly, it's better as generic sci-fi than Star Trek because it's so different in tone, pace, and focus. Like a JJ Trek movie only you never learn the bridge crew's names. I do hope you like it though because it's not all bad.
    1 point
  29. Apparently, @MaxQuest has sneakily updated a 1.02 version on Nexus with a couple of changes. I had contact with him on reddit a couple of weeks ago, so I was aware he didn't completely disapppeared .
    1 point
  30. is curious how often this song gets subverted by the people fogerty were targeting. will concede our prefered ccr song is the following: how a bunch o' bay area guys became inextricable linked with southern rock is curious and wonderful. HA! Good Fun!
    1 point
  31. In my ideal dream world the creative writing team behind a new sci-fi show would be Robert Hewitt Wolfe, Ashley Miller and Zack Stentz. Doesn't even need to be Trek, although arguably RHW's best work was indeed on Trek (he wrote DS9 episodes like The Wire, Hard Time and A Call To Arms ).
    1 point
  32. Been listening to a bunch of music these last few months. Been building up yearly charts with my favorite albums for every year since 1965. So far I've done 1965 thru 1975, working on 1976 right now. Here's how they're looking thus far... 1965 https://rateyourmusic.com/list/algroth_89/top-25-1965/ 1966 https://rateyourmusic.com/list/algroth_89/top-25-1966/ 1967 https://rateyourmusic.com/list/algroth_89/top-25-1967/ 1968 https://rateyourmusic.com/list/algroth_89/top-25-1968/ 1969 https://rateyourmusic.com/list/algroth_89/top-25-1969/ 1970 https://rateyourmusic.com/list/algroth_89/top-25-1970/ 1971 https://rateyourmusic.com/list/algroth_89/top-25-1971/ 1972 https://rateyourmusic.com/list/algroth_89/top-25-1972/ 1973 https://rateyourmusic.com/list/algroth_89/top-25-1973/ 1974 https://rateyourmusic.com/list/algroth_89/top-25-1974/ 1975 https://rateyourmusic.com/list/algroth_89/top-25-1975/
    1 point
  33. https://kotaku.com/halo-fan-builds-25-000-brick-frigate-out-of-lego-1845006422 Steve Witt has spent the last five years building a Paris-class UNSC heavy frigate from Halo that is over seven feet long.
    1 point
  34. I thought book 4 was very good, and would make for a very fascinating film in the right hands. A guy turns himself into a Giant Sandworm and becomes the Emperor of the Universe for thousands of years to teach humanity a lesson, what's not to like? Book 2 & 3 less so, though they somehow managed to adapt those decently in that Children of Dune miniseries (that sadly doesn't hold up well CGIwise).
    1 point
  35. From what I've seen of Discovery/Picard, some of the fan-made episodes of Trek I saw on YouTube were better. They should try hiring some fans or maybe some of the earlier Trek-novel authors as scriptwriters, maybe.
    1 point
  36. It'll be just more stupid lens flares and dumb plot twists.
    1 point
  37. Akiva Goldsman was actually the bigger negative for me But yeah, I'm not expecting it to be much different from Discovery and Picard since it's coming from the same people
    1 point
  38. I looked up "star trek strange new worlds writers" on Google, and the first article I click on has noted hack fraud Alex Kurtzman's ugly mug as one of the story's cover images, with him listed as one of the main writers.
    1 point
  39. is a trailer, which means we take almost nothing from it. however, am gonna admit the internal monologuing bothers us. didn't work in the previous dune. didn't work well in blade runner neither, which is why the director's cut is superior in that film. show, don't tell. a competent director with capable actors/actresses should be able to communicate to us both emotion and detail w/o resorting to the whispered internal monologue. perhaps such cringe and crutch material is limited in the movie and the trailer misrepresents. hope so. HA! Good Fun!
    1 point
  40. ~ ALL ~ OF ~ THIS ~ I don't play ARK ... cause I think it's dumb If this becomes Tiny Ark in the Backyard .... Either there will be an option to turn off taming ... or I'll quickly get bored with a game suddenly turned boring, and leave ... If the Difficulty Curve of the game goes from the Terror of your first spider encounter ... to ... Riding a Wolf Spider while screaming ~ I OWN THE WORLD ~ ... in 2 easy steps ... That's not fun .... or a game I'll continue playing. As it is right now ... I love it ... I LOVE IT I don't need it to get more difficult, it has a good balance right now. I will enjoy and love more content, new areas, and will continue loving more content and new areas for as long as Obsidian continues releasing such. But ~ The Day that Grounded becomes "Yet Another" cutesy pet game, where you just make your pets go do everything for you ... That ... is The Day that I walk out the door. Obsidian, I love what you are doing! .. Please keep doing it. Just PLEASE don't turn this into a Taming Game. Grounded is a Beautiful Gem, Rare and Fragile. It needs polishing ... not cutting. ~Gnith~ Love Your Faces #NoTaming
    1 point
  41. I am playing on PC Win 7, and at about 195 days in-game. In addition to the ladybug respawn issue, I have steadily noticed entire areas of the map becoming essentially "dead zones" with no respawn of previously commonly encountered enemies. This was definitely evident after the August Update, but I had minor suspicions even earlier, as far back as the second post-launch hotfix patch. I have several examples of this issue, as follows: Orb Weavers Orb Weavers were a common sight both in the Hedge area and all along the wooden log walls on either side of the Oak Tree; however, for at least 60+ days, no orb weavers have respawned anywhere in the Hedge, either in the canopy or the ground. I still see spiderlings, but the Broodmother and any Orb Weaver spawns are completely gone. Furthermore, none are respawning on the western log wall, including around the tipped over potted flower near the pond. The Oak Tree itself still respawns orb weavers (though it seems they are fewer - likely due to the lack of western respawn/roaming), and respawn continues along the eastern log wall as expected. NOTE: I do hear a trapped spider in the trunk of the tree supporting the Hedge Lab, but no other orb weavers exist there. I have no indication of a stuck or trapped spider anywhere near the Oak tree or western log wall that could potentially be causing the lack of spawn in that area. Stink Bugs Originally, Stink bugs had about five guaranteed spawn locations: 1) 2-3 in the dry grass north of the pond, 2) one usually fighting with an orb weaver near the wooden log wall just west of the Oak Tree, 3) 2-3 near a dirt mount and field station in the eastern dry grass (somewhat near the field station in the larva cave), 4) 2-3 in the barren area a little NW of the Ant Hill by some dandelions, and 5) 1-3 under the handle of the rake laying on the rock near the Haze. As of this writing, I am only able to find one stink bug at location (1), and have not seen any respawn for at least 60+ days at locations (4) or (5). Bombardier Beetles As in the case of stink bugs, Bombardier Beetles have five spawn locations: 1) two in the far east end of the wooden log wall, 2) one by the far west end of the log wall around the large flat rock, 3) 2-3 near the western side of the Hedge almost under the red deck/porch, 4) one near the entrance of the field station in the larva tunnel, 5) one usually on top of the large rock that the rake rests on near the Haze. As of this writing, no bombardier beetle respawn has occurred for 60+ in-game days at locations (4) and (5). A Comment on Ladybugs Ladybugs will respawn for me on the release of a patch usually, but the August Update patch still placed a ladybug under the world (or possibly failed to remove it as it said it would) such that I had to kill it using the now consumable gas arrows. I am currently waiting to see if doing so fixes the lack of respawn for them, but after 4 in-game days, I have not seen any. The location itself was interesting: from the surface, the ladybug appeared to be underground in a randomly raised area of dirt near the southern-most laser with the "mite cave" as part of the story mission; however, once I went into the cave, I realized that the ladybug seemed to be spawned directly above the rocky "light shaft" location near the end of the cave. It must have been spawned stuck between the ceiling of the tunnel entity and the floor of the main map. I checked this by noting my location on the map both inside and out of the cave system where I heard and killed the ladybug with the gas. From what I've gathered, it seems that ladybugs (and possibly other creatures) are spawned in "batches". Spawn three in, once all three are killed, spawn another three. If this is the case, I would strongly recommend reworking the respawn system. Having to hunt down the last creature to ensure a respawn, especially if they are still able to spawn stuck in entities, is a real pain. It may be better to set a maximum spawn count for them, and a regular spawn check interval. On check, it looks at the number in existence, and if it's less than the max, spawn more in to that number. With that check, it should look at the existing entities and see if their current position has changed significantly from their spawned in location. If not, it likely indicates a stuck entity. Force kill it and spawn another in its place elsewhere.
    1 point
×
×
  • Create New...