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About masterty66

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    (3) Conjurer


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  1. Doing pretty well with this build. Some fights are more challenging because of the slowness. Lagafueth are a bit of a pain because they like to sit at range so I can't easily get them into range to melt them and even with high armor you can take a beating from them quick if you don't get some CC off. I tend to mix it up a bit versus them and throw more insta cast spells like Shadowflame etc. And Durgan's Battery in general was not quite optimal for this guy since all those enemies are immune to poisons and such. But Wizards have other spells that are strong too so in there I just focused more on spells they werent immune to. And some of those like Necrotic Lance and Concelhaut's Touch still worked in there. Now that I recently got Woedwys and will soon have Diving Helmet (got the quest finally, just gotta pick it up at the stronghold) this build should really come together. Taking the game at a slow and steady pace but making progress. Gonna be fighting the White Dragon soon. This guy should be a good tank against that Dragon thanks to his high elemental resists. Still not sure where I'll take this in Poe2, but I have a while to decide still. Lots of game left. It's taking me longer than normal to finish these runs since I've been playing a lot of WoW lately too lol. But I always make sure to get some Poe in when I can.
  2. So I've been playing this and enjoying it so far. One thing that is tricky is getting the hang of party positioning. While my Dwarf is quite resistant to his acid baths, Eder is not, so it's taking some practice positioning him properly :). I've focused a lot of my party members on being more ranged focus. Pallegina for example is using a Blunderbuss and is basically there to defend my backline. Eder I try to position just behind my Dwarf to get some hits on while not getting hit himself. Maybe a reach weapon would have been a better idea for him, but right now I have him dual wielding hammers. One funny thing I've done as well is I gave Aloth a lot of the same type of spells Bilestomper likes to use because why not have Aloth tossing acid spells onto me too? I can take it. It's basically free aoe :). It's an interesting playstyle and I enjoy it a lot for that. It already feels decently strong at level 7 and I have none of the powerful equipment it's going to end up with yet so it should get stronger still.
  3. Well, gonna start with Bilestomper and I'll have to think about which of your class combos to pick when I get to poe2. But should be fun for now :). The marking Paladin will be next up after that but I'll have to give some more thought on how I want to build out that character given that style isn't possible in Poe2.
  4. That's a good point. I suppose the stats are a lot more forgiving in Poe2 if you have that blessing on. I usually do have it enabled on my runs.
  5. Thanks. Yeah I'll have to keep thinking about which of the two I wanna try first. I suppose the Marking Pally even if it doesn't exist in poe2 could still become a Paladin/Rogue or something similar and be still effective, but it would have to be more of a single target dps rather than specifically a marker. I know Darcozzi is weak in Poe2, but the +10 accuracy on Liberating is kinda nice in poe1, and it is a different type of Pally than I have played in the past. But I've also not really played Goldpact so maybe I ought to do that. Both of those Wizard options sound intriguing. Wizards are just powerful in general I guess and so Bilestomper would probably have less issue porting over to Poe2 maybe. Though I do wonder how well the max str/con and minimum dex would play there given the slower casting speed on stuff in Poe2. Something to experiment with I suppose?
  6. Hey yall. Hope everyone is staying safe. I've been debating on a couple of different characters for a new run. Maybe I'll make it easy on myself and just do two separate playthroughs of both. The two I had in mind are a Marking Darcozzi Paladin (since this concept sounds really fun), and Boeroer's Bilestomper. Thing is, I have no idea how these guys transfer to Poe2, and I'd like to continue them there. Is it possible to play those types of characters in Poe2 and have them be still fun? I know Marking isn't a thing any more in Poe2, and I'm not sure if the items exist in Poe2 to support the Bilestomper playstyle. But maybe there's a way to make a rough approximation of either build? I'm getting that character creation paralyzation since I both can't decide on a Poe1 main but also can't decide on how those chars would progess in Poe2 lol. I'd be playing on POTD but I'm not super concerned about min maxing to the nth degree as long as the characters still play fun.
  7. Hmm yeah I don't know why I didn't think of Barbarian. That allows for some fun multiclass possibilities when importing into 2 as well since Barb is a great multiclass candidate in Poe2.
  8. I was thinking a bit about stuff I haven't tried and despite having beaten Poe1 probably ten times or so (and many more half abandoned runs besides) I've never done a build that used the Unlabored Blade. In fact I generally never bother with it at all since you get it in WM2 which struck me as late. But then I wondered, what if I built a character to use that? What would that look like? Has anyone tried building a character with the goal of using this weapon? Rogue seems like an obvious choice. Fighter or Monk would also excel at it I'm sure. I imagine going for dual wielding it plus maybe Drawn in Spring would be the way to go.
  9. Just wanna say I've been playing this build and I'm I think level 12 now. It's pretty fun. With the high per, might, and dex plus swift flurry plus myriad of Ranger accuracy bonuses, it's just a blender. And the daze effect plus the Bear's inherent tankiness makes this a build where your pet isn't just dying 24/7 which is the usual complaint people have with Rangers. The Ranger itself actually isn't horribly fragile either. I altered the stat spread a little bit. I did dump Res like you did, but I went with 10 con rather than dumped con. That did mean my Int took a little bit of a hit compared to what you run with, so I'm probably not quite as optimal at maintaining dps. Still, I like the increased survivability. Currently using Griffin's and Modwyr. This character has felt like one of the stronger ones I've played and I haven't even hit peak gear or levels yet. Running Eder as a Swashbuckler with a shield and the club that gives more engagement slots so between him and the bear it's relatively easy to maneuver this character onto the squishy targets and chunk them in short order since those two can generally screen my movements. I always make sure to stay close enough to the bear to not take the Stalker malus though. In all a fun character so far.
  10. Think I'm going to try this out since I always wanted to try a melee ranger. I'm a crazy person and running it through Poe1 too of course, though in that I'm going to use Tidefall instead as it's the best melee Ranger wep in poe1. Looking forward to seeing how this plays. Looks like a lot of fun.
  11. Cool build. Scordeo's Edge comes pretty late in the game though. What would you use before then? The Griffin Blade is the lynch pin for the build and that at least is easy to acquire.
  12. Boeroer's suggestion of a Stalker is cool. Couple of considerations here. You multi it with Fighter(Devoted) for extra Spear penetration since you know you're using Spears. You could also do Paladin and pick something like Kindwayfarer or Bleakwalker so that your Flames of Devotions give more utility. You could also do Rogue and choose Trickster (for extra tankiness) or Streetfighter (for extra dps). Single Class Stalker is strong too because Rangers get a great PL 8 ability called Whirling Strikes which will let you wade into big groups of enemies and blender them with your Ranger. Character is straightforward to play you just flank enemies with your pet and make sure you and the pet are always fighting as a team. Not sure what I'd do for Race. There isn't an obvious one that sticks out to me. Dwarf, Aumau or Human I'd guess for the Might bonuses.
  13. Well that's kind of broad. Do you want to be a damage dealer? Would you rather be a tank and use a shield? If I were to do a Spear build I think I'd strongly consider doing at least one of the classes as Rogue. One of the best Spears in the game has a flank damage ability which scales based off of your stealth skill. I could see a Paladin (Bleakwalker if evil, Kind Wayfarer if good)/ Rogue (Streetfighter) being a fun combo. Let the enemy flank you so that you get the bonus Streetfighter damage and then have your Druid or Wizards cast Chill Fog which should apply flanked status to the enemy. You will hit like a truck. Downside is this character might be semi fragile compared to a true tank so you will need to be careful to not let too many enemies flank you. However you would hit very hard. If you want something more tanky maybe a classic Paladin (shieldbearer) and then either Chanter for your other class (Troubadour) or pick Fighter (Unbroken or Devoted). With this character it's straightforward: wear a shield, use a spear, and then either summon monsters to help you tank if Chanter (also use the +heal chant) or if Fighter just tank away and take talents that boost your defenses.
  14. Ah got it thought it was just me. I guess I'll have to remember to turn off AI while I drink the pot and then turn it back on. I mostly only use consumables for tougher fights so not the biggest deal in the world I guess.
  15. Actually here is one thing I've found annoying about having Ai enabled: How do you make sure your guy drinks a potion? I swear every time I tell them to do it, they stop doing it. It only seems to work if I turn AI off and then have them drink the potion. Otherwise they start the action to drink the pot and even if they're not being attacked/interrupted they decide to avoid the action to do something else. Kinda annoying.
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