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About Yefo

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  1. Oh thanks, this is great @Elric Galad! You briefly mention wall of draining in your first link. Do you think wall of draining is a good way to exploit unbending? If not, what are some good ways to exploit it? Some things that come to mind: - Salvation of Time - Really high int (maybe buffed even higher by +10 int from monk) - Wall of Draining - <insert something that restores discipline here>
  2. I have 400+ hours in Deadfire and in all by my most recent playthrough, I pretty much ignored unbending/unbending trunk. On paper, it sounds okay, but not great. Here was my incorrect understanding: I take 100 damage, unbending trunk heals me for 33. Even if I assume it takes Might into account and assume I have 21 Might (makes math easy), I heal for 33 * 1.33 = 44, which results in a net damage of 56. Sure, the damage got reduced, but I still take quite a bit of damage. However,I gave the ability a fair shot in my most recent playthrough and found that it basically makes you immortal lol (
  3. I was curious what sort of "house rules" people typically use to make the game more challenging or increase the amount of fun you get out of it. Sure, if you play The Ultimate, you probably don't need any of these sort of house rules, but for the average playthrough, what do you do to increase challenge/fun? Some background on why I've been thinking about this... On a recent POTD scaled playthrough, I was playing a min/maxed evoker for the first time and things were just getting silly. At level 14, my evoker had 120k damage. The rest of my team, combined, only has about 55k. No battl
  4. Oh interesting, thanks for the explanation! Also, I did not know about the "holding shift" thing. I did look at the attack roll without holding shift and it wasn't super clear, but I'll try with holding shift.
  5. Working on my first Ranger build and I'm noticing something odd about Marked Prey. Example: 1. I highlight my enemy and it shows 75% chance to hit with my attack 2. I cast marked prey 3. I highlight my enemy again it still shows 75% chance to hit with my attack Is this just a visual bug? Do I still get the accuracy bonus? Also, does Marked Prey work for ALL attacks (meaning AoE, attacks that bounce, etc.) or just attacks that directly target my enemy? Assuming this is just a visual bug, to calculate the accuracy correctly, do I just take the displayed percentage and add 10 per
  6. Do you have any advice for a first time solo player? Is there any guides for this type of thing? I'm not really looking for a build as I can figure that out on my own, but a strategy/expectations. For example, can I expect to be able to win the fight at the dig site, or is that basically impossible?
  7. After a few hundred hours playing Deadfire, I'm thinking of trying a solo playthrough. However, I'm not trying to go for "The Ultimate" or something like that; I just want a fun, challenging playthrough without any party members. Keeping in mind that my main goal here is fun, quest completion, and avoiding cheese... What is the best difficulty settings to have a challenging, fun, solo run without having to cheese? I've seen a few videos of people doing content solo involving stealthing in the middle of battle, pulling mobs one at a time, abusing combos, skipping content, etc. Don't g
  8. After reading about all the hate priests get in Deadfire, I hadn't really given them a fair shot in any of my playthroughs. However, I finally decided to make my player character a solo class priest and I'm actually pretty impressed; priests are great! They start off pretty slow, but I find spell levels VI, VII, VIII, and IX to all be full of amazing spells. My character has second most damage in my party and is also great at putting out clutch heals, as well as buffing my top damage dealing wizard before she unleashes. That said, I do have one complaint: even with 21 dex and only 20% armor
  9. Thanks @Waski and @thelee, this is a ton of good info! It sounds like basically I need to be super careful in FS and avoid being near death at any time. Also watch out for enemy statuses like reflect as well as their numerous ways of insta-death. One noob question: how do I inspect the various status effects on a given enemy on PC? I feel I should know this by now having played 200+ hours, but I do not lol. I know highlighting an enemy, I can see the list of statuses show up on the left, but can I actually see what each status does? For example, @Waski mentioned the "storing magic" status
  10. I was recently playing a POTD Trial of Iron playthrough and it was my best ToI run yet. I was level 20 and doing end game content, specifically everything in Wael's dungeons (forgot what these are actually called; the place with Wael's body). For context, I had a battlemage (my character), warden, herald, wizard (no subclass), and mindstalker in my party. My battlemage and herald had both never been downed up until this point. I had tons of good gear and, at least for my understanding of the game, fairly decent builds (I retrained pretty much everybody at level 19 to get rid of any old skills
  11. Ah sorry I missed this reply. Let me add a few things I think I observed... - I had ~18 total companions, give or take, because I recruited most of the story characters, a few side kicks, and maxed out on hirelings - In a given ship battle, the number of companions actually assisting me was not consistent - Sometimes I only had my base party in the battle (myself and my four active party members). The trend I seemed to notice with this is that it would sometimes happen when attacking a weaker vessel, but I can't say for sure if that had anything to do with it) - The pre ship battle st
  12. I still have a lot of questions, but one more observation: I think the game prioritizes your highest level non-party companions, but I haven't done exhaustive tests, so can't be 100% sure. That said, I hired two new companions at (Player Level - 1) and they showed up in all of my ship battles. My next highest level companions were (Player Level - 2) or lower.
  13. Another oddity: I equipped a couple of my recruits (who are not in the party, but sometimes participate in ship battles) with superb and exceptional plate armor. However, when inspecting these two people in ship combat, they have 19 and 18 base armor respectively! I verified they did not have any sort of crazy buffs or something. The game seems to buff your non-party ship combatants from the looks of it, but again, I have no idea what the formula is. Would love to hear from anybody that knows what is going on here
  14. To add further confusion to this, does it also depend on the enemy ship? I just attacked Biakara at sea who has a pretty small huana ship and my ship had zero additional fighters... just my five base guys. In my previous ship battle, I think I had eleven fighters. Any idea what is going on here? Luckily I was way overleveled for Biakara so it didn't matter, but that would be a real bummer (especially in trial of iron mode) if you attack a ship expecting to have 12 fighters and only 5 show up haha.
  15. In deck combat on ships, prior to engaging, there is a "ship defenders" stat which I was recently trying to optimize, but I'm confused as to how it works (does't work...?). What I'm trying to do is increase my number of attacks/defenders to better my odds in ship to ship combat and be able to take on ships higher level than myself, primarily for looting purposes. However, even though my ship defenders currently says "17", when I engage in combat, I think I only have 11/12 people on deck. Because of this, I have a bunch of questions: 1. Do different ships allow different numbers of attacks/
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