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Showing content with the highest reputation on 10/26/19 in all areas

  1. During the endgame your character is sent to Tartarus Station to rescue Phinneas Welles. As you navigate your way either with stealth or deception or good old fashioned gunfire you will eventually find your path leads to what looks like a studio room inside will be Chairma Rockwell and when you enter the game will crash and shut down. On 6 separate attempts I tried this on my Xbox one and 6 times it crashed in the exact same place. Given that this is on the missions' direct path and it's a mission you must complete or you can't leave the station it has really ruined the gameplay experience.
    3 points
  2. Let me start by saying that I am loving TOW so far and this is by no means a deal breaker for me. Having said that, it is driving me CRAZY that every time I talk to someone I pull out my currently equipped weapon and shove it in their face every single time I press the interact button (X on Xbox). This is driving me absolutely CRAZY! PLEASE, Obsidian, FOR THE LOVE OF ALL THAT IS HOLY, PLEASE fix this immersion breaking oversight! The fix is so simple! Please just give us the option of having to hold the interact/reload button to holster/un-holster instead of just tapping it. That would fix the problem COMPLETELY! Thanks in advance!
    3 points
  3. Considering Obsidian is known or at least was for *hard choices* this thank you may sound weird. But especially in this time where we often only see each other and people of opposing views as *monsters* I'm glad there is a game where, even though it portrays corporatism to an extreme, everyone is still human. Everyone has their flaws. Everyone has their good sides. Everyone has reasons. It's a hard thing to write from your perspective, it's even harder to get in the mindset and analyze people you disagree with. To find out why they have their beliefs and hold to them. Not everyone that agrees with you is a saint. Not everyone that disagrees is a monster. We'd do well to remember that. And most of all I'm glad to play a game where I'm allowed to be. Well, me.
    3 points
  4. Does someone even read the complaints/reports around here? Not on weekends? Are they relayed to Obsidian somehow? I noticed there's very few moderator comments and only very few Dev-comments - and none on the really glaring issues that have been reported. Sure, it's weekend, but it's the one after the release, no? Also, Obsidian has experience with (too!) bugged titles on release, should they not be prepared, have a reputation to defend? Is there even a point to report stuff here or should I rather refund out (which I find bad, as I do like what little I could see so far), because right now, the game I have is completely unplayable and I really don't see a lot of reassuring activity in this place. I do admit I write this because I am pretty frustrated by now. Yes, I do expect issues with such a title, a sidequest being broken here or there, that happens. But the issues with streaming/dialogues is a massive gamestopper that should not be in a released title and a lot of other things reported here seem mostly to take serious as well.
    3 points
  5. So i am having a weird graphical issue. i don't know if anyone else has. As i move along the world as my character bobs slightly up and down as they run or walk..so do the clouds and the sky. this is rather concerning to move around in. seeing the sky move relative to me rather then the enviroment. anything in settings i can do to help with this? UPDATE: Weirdly i noticed. isky only moves along as you walk, not when you sprint.
    2 points
  6. Though ingame camera have ABSOLUTELY ZERO head bob (you can test it walking straight to the wall) there's a strange effect, causing Motion sickness - nausea and headache. Watch the far landscape and clouds. Who in Obsidian team is high on drugs? Please, remove this stupid effect and those stupid guy, who come up with such stupid idea! And add OPTIONAL classic headbob camera animation like in thosands other 1st person games.
    2 points
  7. When they left ears be having five a day Right ear is me when I heard they'd be Epic Exclusive left ear is me when I heard it was on Xbox Pass as well
    2 points
  8. My son is full swing into the hockey season. I love watching him play the game, but I also love that they built a bar above the rinks where you can watch all the different practices and games. So I am relaxing with an IPA, watching him skate after my long and cold bike ride this morning. It's a good Saturday.
    2 points
  9. You know when I killed he spacer choice guy I was blown away that I was even able to do so, I immediately felt bad and felt remorse for my actions, however, it showed me just how much they put into this game, this is a role playing game not a crazy persons playground, You make choices, and you live with the outcome, wether it’s immediate or delayed, your actions will have to be answered for in some form or fashion. how many games, how many years and how many times did I play a game and just totally want to blow away the guy I was talking to because of how he took advantage of his community, or abused power or people, and all the while I was powerless to do so, I would have to take swings at him and they would do no damage and illicit no reaction from said sleeze.....however I realized that this game was the one I had been wanting and longing for and didint even know it until that point!!! you can choose to hurt people, and steal from them, some people in the game may think of doing the same thing, some won’t, but you have the option to blast away that creepofile if you wanted to, and answer for the decision you made.....to me....personally that is a system I enjoy, that is a game that really takes the red tape off and allows far less boundaries than many of the other games that claim “freedom of choice” The outer worlds has that, In Spades!!!
    2 points
  10. Oh my Lord! I just got to Eothas. One of my major griefs with the original premise is actually answered in Deadfire. I think people would have thought that my personal arguments would have amounted to a disgruntled Catholic, but they weren't. I believed, and believe, in the logical basis for my arguments against the premise that all faith would suddenly have disappeared as a result of Pillars. That doesn't say that Eothas proves his arguments in Deadfire, but he certainly has a legitimate answer to mine. Does it carry the day? I don't know that. It's late here and I'm perhaps not as fresh as I might be, but I'm certainly aware enough to know I'll be greatly impressed when I get up in the morning... late morning, I should say. No, this game doesn't shake my Catholic faith, but it does speak to real world nature in a way that Pillars failed to do. As someone who fashions himself, perhaps more than warranted, as an aficionado of literature both old and new, this is about as close as the medium comes to the written word and is certainly on par with cinema and beyond television. Too bad I didn't play this and give these statements early enough to make a difference to the bottom line. Faint praise early on beats grand praise later any day when it comes to sales. I'm certain I'm close to the ned, but I wanted to wax poetic about the wonderful experience I've had tonight. This morning, I guess, but whatever. EDIT: One of the lines of dialogue is close to an old maxim: better a thousand bitter truths than one sweet lie. Anyhow, I'm going to start slurring my typing soon, so hopefully I finish the game tomorrow and can do my long winded and much ignored review.
    2 points
  11. Mod support isn't high on the dev team list right now. But hopefully the devs will be seriously considering release of a mod suite tools down the road. Note that unlike Bethesda's outdated Gamebryo/Creation Club, Unreal 4 engine is a difficult engine to mod and work with. So it will be a challenge for the modding community to make mods for the game if at all.
    2 points
  12. What do you mean by RPG? There is no combat, but you do develop his character, and interactions and options available to you are identified by you character build. There is certainly roleplaying and deciding what kind of character you want to be, and character react to it, and there are repercussions. As I endorsed the game quite a bit, I think I would like to summarise my overall thoughts after finishing the game (no big spoilers, obv). Game varies in quality quite a lot. I would divide it in my mind into three parts (Part 1, Part 2, epilogue). I found part 1 simply fantastic. While I only did one playthrough, and can't vouch for other character builds, the game seems to constantly respond to your skill choices and in-game decisions. There seem to be skill checks a-plenty - both as traditional skill checks, but also enviromental detail and information feeding: your character will notice things, "skills" will talk to you, giving you unique tasks, and suggestions. It seems like this is the fulfillement of the vision designers had - it's a detective mystery which you can tackle in various different ways, and game responds to who you are and what you do. There is a tangible feel of progress, mistakes, and character growth/change. Pacing is excellent, with dialogues never dragging for too long, and for a text based RPG the game manages to vary things up and not be simply a wall of text. It seems to be that part 2, is the part they run out of money. A new area opens for you and you leave with clear goal and couple promising leads. The game simply does allow you to follow on those, and story progression is locked behind single-skill check, with no way around. Of course, I might have missed something, but I did a bit of digging on the internet and it doesn't seem to be any way around it. Beyond this simple check, there are other things to do, but they are barely connected to what you do, and again, have little in terms of reactivity or freedom part 1 had - a lot of side activities end up with one very high, specific skill check required to complete this side story. This lack of reactivity continues, with certain even taking place, even there were many hints throughout suggesting you might be able to avoid it, and the investigation progresses not thanks to you. I imagine it is there to allow character who didn't do well up to this point to progress, but I felt it really sucked. In addition, it is confirmed that some skill checks are rigged - either succeeding and failing by default - not a fan. There also no fast traveling, and with bigger distances to cover (back and forth between part 1 and part 2 areas) I found myself wasting a lot of time. Epilogue feels like a lengthy test. This is a massive wall of text after a wall of text, and a judgement day - you seem to go through ever single dangling story thread and tick it off seeing how you did. I found it extremely tedious and it became really annoying after a while. It felt like devs were cramming all the final reactivity they planned into small contained space. Some stats: game took me 32 hours to complete - a fairly comprehensive playthrough, but to completionist - I turned out some tasks for roleplaying reasons, and left some tasks uncompleted due to skill-checks outside of my character build required. I did find character build systems a bit annoying in the latter part. As changing your equipement is the easiest way to maximise your chances of succeeding a roll, constantly swapping your clothes before a check is tedious. I am still not sure how "thought cabinet" contributes to the game. Thoughts might unlock unique dialogue paths, but if it is the case, it is not clearly communicated, so I am second guessing. If all they add are small modifiers to your skills, then they are mechanically lame. As a recommendation: Part 1 is fantastic, and I think it is worth picking the game up for that reason alone. As to the full price... maybe if you feel like supporting clearly talented new studio. Otherwise a sale. There are certainly more consistant titles you can get. for that price.
    2 points
  13. Very, very early into the first parts of The Outer Worlds. I chose to play as a character with high marks in conversation options. So far I've been able to convince every NPC I've talked to about something. Not sure if that will end up being a good or bad thing.
    2 points
  14. There's also the fact that Last Jedi didn't leave any hooks to look forward to. Ep 7 built stuff up, but Ep 8 tore it all down. There's very little "wow, I wonder what..." to get excited about.
    2 points
  15. I'm confused why there are some inputs that are hard-bound and cannot be rebound ? We can rebind practically everything else - why not the inventory key and map key and such ?? Loot and items are big part of games like this, and hence the average player is probably going in and out of their inventory screen many many times during a play session. Same goes fo the map too. In fact, after the mouse buttons and directional inputs, i'd say the map and inventory inputs are some of the most heavily used keys inputs you're gonna use - so to not allow the player to rebind these keys to other keys they prefer seems a bit odd to say the least. I remember NMS did this too - and it really kinda ruined the experience for me. Please allow rebinding of all key inputs.
    1 point
  16. NPC's in Edgewater became hostile to me after I killed a rat in the town with a sword. This resulted in in 6% negative Spacer reputation. I have never attacked, nor tried to attack, any 'friendly' NPC's. I have tried to reset the hostility by leaving the town and returning multiple times and by sleeping for days. I have routed the power to Edgewater...I have 90% positive Spacer rep! I still cannot walk freely around Edgewater; I have to sneak around, as NPC's enter shoot-to-kill mode when they see me. This means that I can't complete any remaining Edgewater quests. (PC platform)
    1 point
  17. Hey so just wondering if you have keyboard and mouse support enabled for xbox one, I have plugged them in and all the keybinds on the screen change to keyboard and mouse but i cant actually move with them or do anything. Just wondering if this is bugged or what the deal is thanks!
    1 point
  18. Are the devs thinking of introducing mouse and keyboard support for the Xbox edition?
    1 point
  19. Every time I enter the room with Chairman Rockwell on the final mission on Tartarus, my game crashes to the Xbox dashboard
    1 point
  20. So I've just started the game on PC and noticed something immediately... the crosshair is lowered for consoles and it isn't possible to raise it in the settings to make it centred on the screen which is typical of first person games on PC is this something that can be added as it is really grinding on me haha
    1 point
  21. Hello. Is there a way to compare currently equipped items with items i see in shop? I know there is a C button to select something for comparing. But it doesn't seem to work if i tag one item in inventory and another one in shop UI.
    1 point
  22. Hello fellow players! I am having a problem where every time I enter the room with The Chairman. ( when he is standing in front of the cameras in the “Pit” area ) my game would crash. I’m playing on Xbox one. Does anyone know a fix?? Please and thanks in advance.
    1 point
  23. I use a oled as my main TV, it would be nice if there was a way to turn off different parts of the hud like the companions skills, or if there was a option for the hud to disappear when not in combat. Great game as always Obsidian! Keep doing you
    1 point
  24. The engine itself is able to turn off the horrible chromatic aberration so I don't see any problem to add it also to the settings. As a workaround for us, here is a guide to do it by editing a configuration file.
    1 point
  25. Glad to see I'm not the only one affected by this. Hopefully, Obsidian will help us with this.
    1 point
  26. Do I miss something or there is not comparison window for weapons/armor I have equipped? I mean to click on an item with shift and see comparison between the stuff I hover and the stuff I currently have equipped. In shops, for example. It's very annoying that I have to leave the shop, go to my inventory check the stats of the items I use and go back to the shop to compare it just in my head. Please add this function. It's ridiculous that you implemented a comparison function that compares two items in one inventory which no one ever needed in a game but you didn't implemented the most basic function for comparing equipped items.
    1 point
  27. Will it have hdr support on pc or PS4?
    1 point
  28. I seem to be getting consistent crashes when fighting *some not all* primal mobs on the first planet. When I approach or engage these mobs the game crashes to the desktop with no error message (I checked the windows event viewer and no error is logged there either). This is on a PC which had Windows 10 reinstalled a day ago, so very few background applications are running. I am using the latest NVIDIA drivers however. The version of the game I am playing is the one on the xbox pc game pass. I recorded one of the crashes here. I can repeat this crash every time I approach that particular bunch of Primals:
    1 point
  29. The power blackouts in CA inspired me to pick up a project I'd dropped some time ago: making my house energy independent. I've been looking at how to do this for a few years and the solution is actually easy... but expensive and inconvenient. Right now I have two solar panels for a total of 1100' sq. They are connected in series to four 12V lead acid batteries. The whole system in full sun produces 4A to charge the 240AH 48V DC system. That is connected to an inverter. The inverter's output is connected in parallel to the input from the power utility. So the house draws off both sources equally because Kirchoff said it does. It is possible to separate the two by means of a transfer switch. I already have one for my generator. But, if I put the solar system on a transfer switch I can't use it unless I disconnect the utility (via the switch). It is either/or then. The other problem is demand. Inverters are very inefficient because of a pair physical phenomenon called hysteresis and THD. These are problems that inverters, by design, overcome but I'll sum it up this way: it costs you power to make power. So although my battery string has a 240AH (theoretical) capacity the inefficiencies of the inverter mean we really only get a little over half in AC power capacity. As you use batteries their voltage drops. As an inverters input drops it's output drops. Household electronics do NOT like that. So I have a low voltage cut off set at 42V. My house draws between 60 and 75 amps off the utility. Shut down the AC & water heater and you cut that nearly in half. So if I keep the total demand under 40A the solar system can theoretically power the house for 3 hours give or take until the batteries are dead. But because of the LVD they will never run that long. The drain curve on those batteries at 40A has them hitting the LVD after about 50 minutes. After that.... lights out So the trick here is to either reduce demand, increase solar system capacity, or better batteries. Well, solar panels are expensive, bulky and you only get 2A for every 300' sq of surface area. Ideally four panels each charging it's own battery is the way to go, But, they MUST be close to your house because the cabling between them and your batteries has impedance which increases with cable length. There is no perfect transmission medium. Your yard gets cluttered pretty quick. Increasing panel capacity to add batteries isn't the best way to go IMO. I was looking at replacing the batteries with hi capacity (200 AH 12V AGM) models. Expensive. Four GNB Marathon FTX would have a capacity of 800AH with a much more gradual drop curve. At 40A they could power the house for 8 hours give or take. The idea behind using only the solar system to have sufficient capacity to keep the power on until the sun comes back up and charges the system, The question is if the 4A the panels produce is sufficient to charge those batteries. The answer is yes with a "but". The "but" is not in one days charging cycle. If anyone has any ideas I'd love to hear them
    1 point
  30. Does this matter at any point? It seems like something that one would reasonably expect NPCs to react to at some point. I only noticed this after stomping around the area before the first town and now I'm not sure if I should wait for a fix because of it.
    1 point
  31. An increase in the skill of science does not in any way increase the damage of either plasma or electric weapons. Is this a bug or an incorrect description?
    1 point
  32. After you so aptly demonstrated your inability to understand the game mechanics (concerning the fact that people are aggressive towards you), I find it very difficult to regard your opinions as authoritative or trustworthy. But of course there's nothing wrong with level scaling.
    1 point
  33. Also on transitioning areas it unholsters
    1 point
  34. So... Use the one of most advanced game engines - UE 4 - just to put baked lowres shadows in 2019... It's a some sort of perversion in my book. Our spaceship: I think some of interiors needs a total uplift. P.S. Nah... Don't tell me about "this game is not about graphic". It's a 1st-person game in a first place, where players staring close on every damn thing. More crappy graphics –> less immersion.
    1 point
  35. I don't know what would need to happen in this game, but for any First Person RPG, you will likely find several people asking for a Third Person Perspective. This game is a first person shooter. It has guns. If it was third person, combat may feel more like Destiny. Obsidian is smart, I bet they tested both FPP and TPP and felt FPP was more fun. A game can only choose one, FPP or TPP, not both. I know, Bethesda's engine allows both, but not really; Example: Skyrim, where many used FPP in Skyrim for bow combat as TPP bow combat never 'felt' right. Anyway, here's my take on some of the challenges developers would face by adding FPP to the game Kingdom Come Deliverance. I've yet to get The Outer Worlds working, so not a clue if any of the below is relevant. Framerate would need to be improved as TPP requires a larger FOV than FPP, this means optimizing the engine Every single indoor environment would need to be tested with the new camera rig and some may need to be 'hacked' into the game Every single outdoor environment would need to be tested with the new camera rig I think the devs went for real-world realism with the map, maybe that would have to be abandoned? I dunno, I didn't design the map. Interior roofs may need to be raised to accomidate the camera. there maybe some outdoor foilage that constantly gets in your way, but could be fixed by raising the treeline or lowering the 'bush-height' Every area and type of interaction of the entire game would need to be tested, to ensure the 'fun factor' is the same in TPP as FPP. This means combat may need to be redesigned from the ground up. AI would need to be redone as now you can see more than one enemy at once, making that 2v1 war feel more like a walk in the park. The marketing of the entire game would need to be revisited as this game is being sold as a FPP game, and it is the best FPP RPG of this decade (CP2077 comes out in 2020). I bet archery would be a pain to fix, Skyrim never did archery properly in TPP. Skyrim has magic and most think magic in Skyrim has the most well designed combat mechanics of the game. KCD doesn't have magic, so it's even more important that Archery is done right.
    1 point
  36. Heh, noticed the same thing for me on the PS4 version. I went to talk to my companion and suddenly gun's pointed right in their face. Minor thing, but yeah, hopefully it gets fixed.
    1 point
  37. By what I read in the agreement you had to click on and articles about the game I think a modding tool will be released in a few months.
    1 point
  38. come on guys, its 2019, launching without ds4 support is a pretty big oversight, please fix in a not too distant patch
    1 point
  39. I also would love 21:9 native support ASAP, without any stretching or pillarboxing - Can't wait to start playing this game, but this is the only thing holding me back
    1 point
  40. Hi Obsidian, Awesome game, really loving it! I am getting a consistent crash on Tartarus if I am cloaked using the Holographic Shroud and being spotted by Chairman Rockwell. If I shoot first the crash doesn't occur. Cheers, Footsie
    1 point
  41. Answering my own question: apparently the co-director of The Outer Worlds, Leonard Boyarsky, said in an interview that mod support may be coming in a post release patch but didn't make any firm promises
    1 point
  42. Hello Oran, I'm sorry that you've run into this issue getting stuck. We don't have an unstuck button, but we may be able to help if you can provide us with the save file for the team to use debug commands in their dev version of the game. If needed, you can find information on the save file locations here. Thank you, and sorry for the inconvenience this has caused.
    1 point
  43. My girl got put under today for her cheek lump and thankfully it was just an abscess and not another tumor. She's hating life right now but it's good to know that she hasn't had any new tumors. Went to a concert in Boulder last night with my wife and her friend and all I can say is that I'm old and I can't do it like I used to. We were laughing on the way there that we were going to a concert at what should be our bed times.
    1 point
  44. I kind of want to scoop all those expats and orphans of dead/declining RPG studios in one place so that they'd pool resources and create the sublime experience, but alas, people are not Sims. Good luck then.
    1 point
  45. So that's it? are you going to let Epic win this one? Well if you are in need to use another front, i suggest you at least have the decency to use Microsoft one instead, you can update to windows 10 absolutely free right now so go for it, and if you think that your rig won't handle windows 10 then i have bad news for you: you have not the minimum requirements to play TOW
    1 point
  46. We get it. Some folks, less rational or contemplative folks, think having 50 storefronts each with their own little parcel of exclusive product is a *good* idea. They would be absolutely entitled to this opinion. Completely wrong but entitled. Accepting exclusivity bribes is anti-consumer and any publisher playing this game will not, in any way, learn this unless we collectively act to hit them on their bottom line. The success in the idiocy behind console platforms tells us this will *never* happen because the average consumer is not all that aware. Regardless, I say again. The correct channel through which we should voice our opinion is not ranting at each other on public forums. It's simply choosing to not purchase. On any platform.
    1 point
  47. Oh my, yet another steam whinge fest... You are so into steam, yet don't know you can refund a game if played less than 2 hours??? There is no "exclusive" you can buy Outer Worlds at a variety of stores, try the publishers store in fact: https://store.privatedivision.com/en_US and cut out all middle men, like epic or steam. steam currently has a strangle hold on game distribution, taking a disproportionate cut of profits and disrespecting game developers, yet developers feel like they need to sell there to even have a chance. These new digital game stores are finally emerging, and its about time developers have a choice where they can sell and can get more for their efforts.
    1 point
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