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Jozape

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About Jozape

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    (4) Theurgist
    (4) Theurgist

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  • Location
    USA
  • Interests
    science, mathematical logics, probability, physics, and physical cosmology

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  1. x86 emulation for ARM is limited to Windows 11. Most people probably don't care about that
  2. Nice to see another RPG that steers away from combat. Disco Elysium proved there is an audience for it beyond Planescape: Torment. Not sure that Sawyer is really up to the task as the main writer though, I hope someone is there to help out a lot in that department.
  3. I was considering getting some of the Binboks to have a decent split controller that I can use for more than a few minutes. I tried Nintendo's joy-cons recently and I couldn't use them without a lot of discomfort. I've been a bit hesitant with the Binboks though as there seems to be a lot of manufacturing variation.
  4. Power consumption and heat are really bad on the 12900k, and that's without AVX-512... Imagine how bad it would have been if they had enabled it (it is in the big core architecture but not the little). E.g. in Cinebench the 12900k is pulling 120W more than the 5950X! 12600k and 12700k aren't so bad, but at best match Zen 3 efficiency which only has one type of core and has a power penalty from using chiplets. Edit: 140W more in Blender according to Techspot
  5. Yeah the 16-core SKUs don't look as interesting as the 10-core and 12-core SKUs. 12600k and 12700k are obvious winners since they have as many big cores as the Zen 3 equivalents, but the 5900X and 5950X are still unmatched in that department. Still, the price on the 12900k isn't that bad compared to them. True and these will probably be scalped to stupid prices, as every new hot product (hopefully only figuratively) is nowadays. Almost everyone, including the efficiency gods Apple, use a big+little architecture nowadays to get more performance and battery life with less die area. I'd be surprised if AMD didn't also have plans for a big+little architecture in future parts, at least for laptops.
  6. Intel is a little aggressive with their new Alder Lake lineup: 12700k with 12 cores (8P+4E) for 409 USD, and it comes with an iGPU. 384 if you don't need an iGPU (12700kf). 289 for the 6P+4E 12600k, 264 if you don't need an iGPU (12600kf). Also supports both DDR4 and DDR5. Performance in rumors is pretty exceptional too. A nice correction after the milking that was Zen 3. Source: https://www.anandtech.com/show/16959/intel-innovation-alder-lake-november-4t
  7. If there was ever a game I would be okay with a remake of, it's definitely KotOR 2. Too buggy, unfinished, and promising to leave in its current state. They should have just skipped remaking 1 (already great RPG) and gone straight to 2 so we can get 3 sooner. Oh well... Still excited for a remake for a change since 2 could be fixed and Revan's story could eventually be finished.
  8. Has anyone played Death Trash? Is it good enough to pay to test it or should I wait for the official release?
  9. I've been playing with a controller using remappers a lot during the past year (DS4) and the touch-sensitive thumb sticks are such a great idea; I'm used to not having latency when stopping and moving, and with a stick that is unavoidable because it has to travel back to the deadzone when you let go, and that takes time. With capacitive thumbsticks though they can read when you let go of the stick and instantly stop input from the stick. Good for mitigating stick drift too, if you can't stand increasing the deadzone area. Other potential areas are for chording e.g. thumb on the right stick causes RT to shoot, when thumb is off it makes RT reload instead. Or gyro aiming turns off when the thumb is on the stick, turns gyro on when off the stick. I wish every controller could do that.
  10. I don't care about the OLED but those white joy-cons look nice. Nintendo please sell them separately?
  11. I'm adverse to pouring more and more money into lots of details that is possible like never before with UE5, but I'm definitely a big fan of a lot of the stuff in UE5. Nanite solves a big part of the LOD problem (for opaque rigid geometry anyways), TSR looks like it takes really good care of aliasing and upscaling, virtual shadow mapping looks like it takes care of most of the shadow problems too with aliasing and LOD, etc. Plus Lumen's dynamic lighting instead of baking lighting for different times of day should be good for production, not just the players. So UE5's freebies are nice, but beyond that I'm skeptical... Also Quixel and Meta Human probably won't benefit TOW much unless they change their art style (unless I'm mistaken and Quixel or Meta Human have more than just realistic materials and models)
  12. Id Software helped out with Fallout 4's gunplay, though I don't know if they said how much they actually did
  13. Looking forward to TOW2 and Starfield, but I was before this show and we didn't learn anything so... I like the Guardians of the Galaxy movies so I was initially excited to hear about a game, but man there was something off about what they showed in the trailer, like in the later seasons of Game of Thrones. I really liked Age of Empires 2, 20 years ago. Lately I've been getting into Starcraft again with Starcraft 2 (which I never really played before this May) so maybe this will be for me again. Looks really, really similar to 2 from what little I've seen though, would have expected a little more evolution.
  14. Well for being nothing more than an announcement trailer that was pretty good.
  15. I only want to see gameplay. Need to be able to complain give feedback ASAP.
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