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Showing content with the highest reputation on 10/24/21 in all areas
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4 points
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Hah, you've clearly never moved with kids. It just means more stuff and having to repack everything the kids pack because they don't listen to you. Although I do dig that my daughter can help me move the big stuff now.2 points
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GD has a new girlfriend now... The universe no longer universally sucks2 points
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Thanks, Boeroer. I remember reading how the freeze effect works particularly well against some of the mega bosses; I guess this is only the case with those that are not DEX affliction immune, but only resistant. Thanks for the suggestion regarding the Harbinger build,@Constentin Lévine. I imagine that this would work well for a street fighter/skald if you had a priest companion to help keep you alive. As assassin build might be great for a solo run too. I just wish you could cast invocations from stealth/invisibility.2 points
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It does not. You can test this with a Berserker/Druid who casts Form of the Delemgan on enemies. The spell grants immunity to DEX afflictions which removes Grave Bound (the freeze effect of Grave Calling). I just tried Frostfall's Encroaching Frost and it behaves the same. You could also spawn some dex immuny enemies but I couldn't recall any from the top of my head.2 points
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Hey everyone, Thank you all for reporting this to us! We have been receiving a TON of reports about this, and as such, the team has been investigating and think they have a fix. It's expected that this fix will be coming in a hotfix patch soon to help get you all back on track. Sorry for all the trouble this is causing as I'm sure it's much more difficult out in the back yard without those arrows and traps. Thanks again for all your help everyone!2 points
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You always funny Gromnir, but you agree all must watch this movie ? It is entertaining, and their are hot vampires, surly that's great2 points
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2 points
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2 points
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Yeah, I've got that bookmarked too. I did a whole search through Madhouse's catalogue a while back and picked out the ones I liked the look/sound of.1 point
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Yes, it's like watching the tail end of a Sailor Moon season. It's a bit less disjointed perhaps (actually a lot less, arguably some thought was put into setting everything up!), but really... serious. The show didn't have many comedic elements before, except every now and then, but it went full storry and much less character interactions now. I'm pretty much at the end though, two episodes left. I vote for Sakura, because of course I would.1 point
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Galaxy Express 999. The basic premise is that it's set a couple of centuries in the future in an utterly dystopian world ruled by those that have transferred themselves into robot bodies so they can live forever, and the humans who are actually still human are basically the poors. The Galaxy Express 999 is the space train that is said to take its passengers to the promised land, essentially, where they can become robots. The story opens up with a boy and his mother going out in a snowstorm to see the space train depart, for it only visits Earth once a year, but they are caught on the way by android human-hunters that murder his mother for sport. Another very sketchy woman rescues the boy and tells him that she can get him onto the 999...but only if he lets her go with him. Them departing on the 999 is how the episode ends, with promises of wacky adventures on the way to their...but not before the boy grabs a gun and takes a minute to avenge his mother in a hail of gunfire. The first episode was alright, but I'm not entirely sold on this. If I had to guess, this will probably be a little too much...boy action adventure stuff for me, at least until the show finally gets to the intended destination. The 2005 one looks similar-ish, but the 2007 already looks quite bad, and then it gets so much worse from there.1 point
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I really do like the game overall and look forward to further expansions and updates; but I am sad that these last 2 have been so disappointing to me. I think it's mostly that my focus is on quests, puzzles and exploration, rather than constant fighting (and the subsequent dying). Creative mode is not the answer, I just wish for something in between, a true "mild" setting. Oh BTW -- I did not notice the degradation of items in storage chests until you mentioned it. I am now even more unhappy; those 3 extra gas masks I pro-actively crafted and stored close to the Haze zone are now at 50% and quickly heading to useless. What's the point of that? It's makes no real sense ... storage chests are there for a reason! This feels like a punishment for those who take time to collect and craft armor & other items ahead of time, rather than last minute scrambling. Just another ding in the enjoyment factor.1 point
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1 point
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Surprisingly, much more than to the sequels to Love Live!, the Magic User's Club TV anime, and more than finishing Lady Asuka or that Korararagemimamimi-Thing with the travelling cat ears that I randomly started watching on Amazon Prime Video. I'm not going to mention watching and - for the most part - even liking this to anyone that I know in real life, and that is really only because of episode five so far. When it's not showing lolicon content, it's quite nice. Not great, because it's a disjointed, schizophrenic mess that tries to waffle in tone between darker than Galaxia level Sailor Moon villainy and the bubbly sweetness of Cardcaptor Sakura, but I have watched much less interesting things with worse characters recently. Really, that lolicon moment is all that's standing in the way of a mild recommendation for a somewhat messy and in terms of genre conventions and premise wholly derivative magical girl series. If that turns out to be true it also did the Sailor Moon villain thing. Which would be hilarious. Right, there's one thing I forgot to mention, Fate's and Nanoha's magical techno devices narrate what they're doing in the best Command & Conquer computer voices. Nanoha gets EVA and Fate CABAL, and I have to laugh like an idiot every time she activates it, because it keeps saying RAISING HEART, SET UP. Fate's thingy is called Bardiche, and not very surprisingly looks like one. Now... if they just had not set me up that nude content bomb in the changing room. Really. SHOOTING MODE. Targetting Episode 5 changing room scene. DIVINE BUSTER! I haven't really mentioned the soundtrack yet, which sounds a bit like generic JRPG #3241. All that said, the one thing I'm really not looking forward to is how the newer series look. The original from 2004 is already not as well animated as it could be and looks slightly more modern than it could, but it's not entirely awful. Scenes from the other series do look a lot worse though. Eh...1 point
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Finished Porco Rosso. I was really under the impression that Totoro and Porco Rosso where more kid oriented movies, but there really is something for everybody in them (although Totoro would be more child friendly (nowadays at least)). That got me even more interested tbh.1 point
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1 point
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Just to report: I did finish Tales of Arise. I also finished every side quest and post-game thing. There really isn't much post-game specific content at all, actually. I think technically it's just one multi-dungeon run and one other gauntlet. Which I suppose was a little fun but the thing is it's so Monty Hall and required almost no effort (on Moderate). Since main story won't get you anywhere close to max-lvl, you expect post-game is going to have some grind if you want to hit that, right. Nope. No grind at all - you just get all of them in one giant fast boost - which isn't a bad thing in of itself but point is what's left is so short and the elevation is so rapid it feels anti-climatic as heck. (edit - this post-game rushed feeling design is likely partially a side-effect of the XP system, which = almost zero XP gained once enemies are a few/several levels below your chr. lvl). NG+ does not change enemy scaling or anything like that. You can up the difficulty setting if you want and it's nice if you want to carry over the enemy encyclopedia stuff or maybe outfits, but if you carry over gear, proficiency, skills etc. then ... utterly pointless. Not sure what I want to do now. Since I could skip all cut/skit scenes/have foreknowledge, starting completely over would be much much faster and I could try it on Hard or Chaos, but ... not enough motivation. Outside of occasionally firing it up to giggle at Full-Auto combats, I think I'm done with the game, unless they add more content DLC. I do think Normal/Moderate difficulty is pretty well balanced for those that want lower stress but occasional challenge. I've tried it on Hard occasionally and that increases sponge and damage taken - ppl used to Dark Souls/Sekiro would in the long run probably still find Hard too easy overall and you don't unlock Chaos until later. (the patch that added Unknown difficulty, not sure if you can pick that from get go or not).1 point
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It's really good. All things considered it falls on the sweet side and has very little violence.1 point
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1 point
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(I thought it wisest to quote just this. No disrespect; your comment is good.) They are deliberate design decisions for sure, and I'm not saying that they worked badly, just that they took away some of the magic these games generally contain, for me. When it comes to point b concerning the consumables, I'm sure there's a lot of things you can do with them, but my point is that you never have to. Even when playing on Hard, there was never any need for scrolls or bombs. I thought it would have been really nice if I had had to rely on them even a little bit. There are some scrolls you can (almost?) only gain by crafting them, I think one was called Rusted Armor or something. I thought it was a great idea, and I did in fact use it a couple of times, only to be bitterly disappointed: it only brought the enemy's defences down for something like 5 to 8 seconds. There was never a fight where something as minute as that would have made a difference in my game. When I talk about awesome loot, I mean stuff like Celestial Fury or Carsomyr from Baldur's Gate 2. Obviously I'm not blind to the problems of these items, either: they are somewhat unbalancing to the entire game. In Deadfire, the developers really went for the balance, and when it comes to the game as a whole, it most certainly worked. But when it comes to the loot, I was not too impressed by the results, because there was no "wow" factor for me with any of the loot I found. It's fine if we disagree on this.1 point
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Just think how the game will be when it is done though.. Looking at the overall map. They are only done with about half of it.. This backyard is going to be huge.. In a way makes me want to hold off but then I think I will be completely lost or just overwhelmed if I don’t keep up with all the changes. There is so much to the game already.1 point
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Sure, but it's good to leave it there for knowledge sake in any case To expand on that, I'd say you need 2 out of 3 to be considered the top nation, China leads PPP but U.S. leads GDP and has quite an edge over China in GDP/Capita. Economists are predicting that China could overtake the U.S. in GDP by 2030 or so, so if that becomes a reality, China would in fact be the leading economic power in the world, to the dismay of the far right Westerners.1 point
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1 point
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While I agree that the difficulty curve lurches around a bit I do def. not agree that a) the loot is indifferent and b) that you don't "suffer one bit" for not using consumables. a) The unique and soulbound items are balanced fairly well but several of them are different enough in form and function that they are worth building whole character concepts around them. If one can do that (and be happy with the result) they can hardly be indifferent. This is not the case for every unique item in the game of course, but for enough of them to call your claim exaggerated. Just because some unique items don't outshine the others in sheer power doesn't mean the loot is all indifferent. The balancing of the loot is not even boring per se - I'd say having a few superpowerful items that would kind of force you to use them or else you'd feel you're gimping yourself - that is boring. To prevent such things was/is one design goal of Josh Sawyer - which I am grateful for. Deadfire greatly improved the enchantment system of PoE. That made sure that no weapon became useless if you liked it for whatever reasons (cool imo) - or if you skilled for great swords and then found the sabre of awesomeness - which would both lead to frustration, especially with players who only play through such games once. So - nice decision imo - but the similar enchantment options made upgrading a bit bland. With Deadfire you get unique enchantment options for all unique weapons/armors which was a lot more work/more expensive but also is a lot more interesting. Because of that I can't see how the loot is indifferent... except when it comes to "power level". As I said that is a design goal which you might or might not agree with. b) It strongly depends on the player's skill level, the game mode, party composition, the meta knowledge and the difficulty settings (incl. god challenges and solo/expert/trial of iron etc.) whether you will miss consumbles or not. I almost never use consumables (because I want to avoid the added item management) except basic food when camping and I'm doing fine - but if I would use them they would make the game a lot easier for me. I think it's great that you aren't forced to use consumables to play the game successfully because you can tune the challange in so many ways to make it work. I would have preferred if consumables would have been implemented in a more inventive/unconventional way (especially scrolls!) - but I think not being forced to use them is a good thing. --- Tl;dr: besides the difficulty curve I think the other two things you mentioned are deliberate design decisions which worked out well - at least for me.1 point
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It's interesting because for me that was a reversed process. I always* knew what I wanted to do with my life, until I stood there and realized that it's simply not going to work out, having to struggle against my nature to achieve what I thought was my goal in life. That might sound like far fetched silly philosophy, but in losing that fight, I ultimately won, atlhough I realize that I got really lucky that coasting on the river of life without the will to steer against the stream ended up carrying me to a pretty good place. Eh, but I posted enough about that already, suffice it to say that figuring "it" out is all nice, but no guarantee for anything. That makes sense, when you look at NGE in its function of being representative of Anno's struggle against depression. It also very neatly explains why Rebuild falls flat, because that shifted everything to his struggle with the inane NGE fandom, which is decidedly less interesting, and has a much less relatable personal stake. I mean seriously, how many people on the planet really have to engange with that toxic a fanbase on a regular basis? Certainly not me**. Plus Mari and the seizure inducing action that the team likes to sell as the creative vision behind NGE rounds that out. Sure guys, you do that. I agree on the feeling of catharsis, for me that's... Violet and her struggles. It just worked. *It changed, once. When I was really young I thought I'd go into electical engineering. **I also don't really know what depression is, but I still related to the struggles of the characters. I thought I did, once, but that turned out to be a stupor induced by too high blood sugar levels. In spite of having gotten better in time, my basic emotional level is more or less still nothing for the most part, and the way I understand it that's not the case for depression - I'm not under any strain or stress in that state. The closest approximation is a state of grand, cosmic ennui, except without the feelings that accompany ennui. Which means it's not really an approximation. Does that make sense? Whisper of the Heart caused the longest change in that state in recent memory, while watching Violet go through something similar was very impactful. More so than Rei in NGE was, to be honest.1 point
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I forced my wife and daughter to watch Dune with me. They seemed to enjoy it by the end, but were super pissed I didn't tell them it was only part 1. Personally I missed Sting. The whole cast was really good, but Javier Bardem was my favorite part. It was a beautiful movie.1 point
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150 mph without a driver: Indy autonomous cars gear up for race Please, please tell me the cars are controlled by teenagers with X-Box controllers!1 point
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Yeah things have changed a lot. Moving things from backpack to storage bins is a mess now, worked fine before. Haze area and sandbox? Death traps. Spent a lot of time just trying to clear my base (next to picnic table) of unwanted growth, and now a Bombardier beetle keeps spawning in it. And now I have to fight the asst. manager "mini boss", tried and died. Never was in to that kind of thing just to progress further. May be time to hang it up. 1566+ game days in.....sigh.1 point
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I agree with so much of this! However, I am looking at it thru the eyes of a casual, single player who wants a challenge but not an exercise in futility. I've actually been discouraged since the update with the Broodmother; when wandering thru previously safe areas (including one of my favorite bases) became a nightmare. I do understand that Grounded is geared more towards multi-player, & perhaps playing with 2 or 3 more experienced players would help, but that's not how I prefer to play (esp. not with unfamiliar people). I tried to post a LONG thread on this yesterday, but it did not go thru (or maybe it has to be allowed by a moderator, since I am a relatively new member here). I'll just add a few comments from what I tried to post, hope that's okay. I do not want to play what is essentially a first-person shooter -- there are plenty of those out there. I also do not want to play in "creative" mode; with absolutely no challenge, no quests and no reason to collect and explore. I think it has been suggested before that there could be sliders to choose the intensity of attacks and amounts/types of enemies? Maybe a mode where all insects (including larvae & those dang mosquitoes) do not attack unless attacked first or when defending their immediate (very small area) home territory. The Haze Lab areas, and to a lesser extent, the new Sandbox, are unpleasant & practically unplayable (for me). Having to return to my main base over and over to restock arrows, repair armor & make bandages/health items, only to go back and die, die again --- that is not fun! Turned the game off yesterday in frustrated disappointment. *Note --I am finding quite a few crow feathers, but have not seen any respawn of those (did not play long enough) -- There are NO thistles tho, so forget making those sorely needed new arrows. Boo! *Note 2* -- I am wondering if the game is pushing the player(s) to make bombs - there are many places where these would be helpful, and some where they are essential.1 point
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In addition to @Boeroer’s point, I think it can also be very strong with abilities like Toxic Strike or Disintegration, that scale off so well from extended duration buffs. In certain scenarios vs. a very sturdy opponent, it can make a sizable difference. The one and only @Raven Darkholme . I remember the thread about his Chanter class choice for this toon between Bellower and Troubadour. I’ll add a link later (on my phone now).1 point
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Iirc no megaboss is immue to DEX afflictions - so I guess that's why Grave Calling/Grave Bound is working for all of them (although it's pretty hard to crit a megaboss reliably and their very high RES cuts the already short duration quite a bit). Frostfall only procs very rarely (10% of crits). The duration is longer but imo the freezing effect is not really useful against the big ones.1 point
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I have 100 games in my steam and nothing to play. What should I do?1 point
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Instead of watching sexy vampire ladies, I watched a geriatric man slaughter tons of people over the course of a few hours while John Carpenter synth music played in the background. I'd say Halloween Kills is not as good as Halloween (2018), and really middle of the road tbh. I'm going as Femto.1 point
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Metroid Dread The Kraid fight is pretty great. Edit: Kraid has come a long way since Metroid:1 point
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Ember preaching peace and understanding whilst dispensing literal flames of perdition ("Ite, Maledicti, In Ignem Aeternum") makes one distinctly recall a certain scene from <<Mars Attacks!>>1 point
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My point was that in order to address the overly long dungeons of POE, the devs made most dungeons of Deadfire a one room fight instead of choosing a middle ground. You can collect most of the unique gear in the game just by visiting these cute small places and just by having a quick lil fight. Yeap. A page long worth of names. Almost every area not part of the Faction/Main quest. Again, items being brokenly OP wasn't really the point. The fact that they are unique, they have cool lore and that you can upgrade them just by sprinkle some gold and mats is what makes them awesome. Making a new party right now just to test the upscaling option a little more, maybe for 15 levels and i'll see from there. Veteran difficulty as always1 point
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Bringing back warm and fuzzy memories of Jane's Longbow 2 and Enemy Engaged.1 point
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No. That's why I said "gigantic." Purely as an example, if U.S. GDP/capita is 50,000. The "non-countries" are those with GDP/capita of, say, 100,000. But countries with, say, 55,000 would not be in that category. Furthermore, it ultimately depends on one's data for both GDP and population. I for one, as many international relations scholars do, reject GDP measured using the purchasing power parity index. So the data I would use for GDP would not show countries like the three you mention as having GDP/capita greater than the U.S. Making economic comparisons ultimately depends on the data one chooses to use, and I'm not sure anyone has a truly accurate measure of anything.1 point
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Governments are inherently evil. Ayn Rand was a genius. From my cold dead hands will they take my guns!1 point
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Bloodborne is awesome. At the time I was pretty tired of Dark Souls games, because I spent countless hours in them. But Bloodborne mixed up the whole thing and removed the passive combat with an active combat system. Sounds minuscule, but it has a huge impact on how you play the game. As a souls-veteran you really have to re-learn everything because of this.1 point
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Decreasing the FoV to 30-35 (Cheat Engine mod) vs. the default/locked 70, gives you a great chance of getting a combat close-up that is NOT from an always-the-same 3 second Boost Strike or other cutscene bit - vs. the .5% chance of the camera randomly swinging in close as it turns, for a fraction of a second, at just the right moment...my interest in the game just increased a little again. Not that one should play normally this way - 55-60 FoV minimum or it's really wonky trying to run around when not in combat. But for screenies it's great! So instead of combat frequently looking like this boring (to me) distance It's now much easier to get something more like this, without cropping. Aerials were the hardest to get at all, before. It's not a photo-mode, but it's better at least. *happy screenshotter camper* FoV that extremely close up does make you extra aware of the character's height difference tho, since the camera is always pinned to a center spot. So no good for non-combat pics of outfits, lol.1 point
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Sorry guys, the original poster has left the building *cough* (Sarex just so happened to be the second poster in the thread, so now it looks like he created it, sorry...)1 point
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To make it easier while exploring for items for crafting, there should be an option to pin at least 1 or 2 crafting items onto your screen with crafting recipes. By doing this, it will be easier to explore and there wont be the risk of being attacked while in the menu looking for what items you want to craft.1 point
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So I decided to buy New World. There hasn't been a new MMO in awhile, and I figured I would give it a try. I didn't play the beta, so I have no idea what it will be like.1 point
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Wake the f* up, samurai. You're burning the wrong thread. That said, basic leather armor and a shield are enough to tank everything he can throw at you.1 point
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Took me 150hours to "complete" the game. That is: one playthrough, all the (marked) side quests (minus the boxing ones, those can go diaf. Not counting the cars either) and went through all 4 main endings (Sun, Star, Devil, and Temperance). It's definitely short-ish if one ignores all the side content (some of which could borderline be considered main quest, though), but I don't think I'd necessarily want it to be longer just for the sake of it, if that would result in something like Witcher 3, which I thought felt seriously dragged out at points to the point that I ended up forgetting what my actual goal was. I'd prefer more substantial side quest chains instead then, giving us the chance to become more familiar with certain NPCs without forcing it through the main quest, for example (like doing more substantial jobs with Rogue, or some deeper involvement with some of the fixers than merely doing their gigs). Maybe once/if we get to continue past the ending...1 point
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I just don't understand how anyone complains about the game being too short. I put in about 50 hours and I don't think I was that close to the end. I stalled out, but I am pretty comfortable with the idea I will return to it. It is an enjoyable game. I think people just have crazy expectations.1 point