actually managed to nab The Outer Worlds on a sale, played it for a bit (got the character to level 27, game doesn't seem to be anywhere near the end though, so it's pretty big in terms of content, which is not a good thing, more on that below) and I have conflicting feelings about it.
now, I'd never even discuss it with people, but since this is the Obsidian Forum I am curious if anyone else here feels the same way I do about OW.
on the one hand it's pretty impressive visually. graphics are nice, animations are nice when they don't bug out, voice acting is pretty good as far as my tastes are concerned. shooting mechanics are meh, but that's because of how confused the game is about its combat mechanics (with all the damage types and enemy types it's very hard to keep track of what damages what), but that brings me to my first big gripe with the game: it should never have been a first-person shooter.
when the game was announced I immediately thought to myself, "ah, Obsidz are making a spiritual successor to New Vegas with a KOTOR twist to it, nice!" -- I couldn't have been further from the truth. in all fairness, if OW was anything like NV I would've loved it. unfortunately it isn't. my guess is the general concept was closer to "Dishonored with a bit of Bioshock", and I'm going off on a tangent here, but neither games were particularly good to begin with, but at least they weren't too repetitive (at least they didn't feel repetitive to me, but I dropped them after about 5 hours with each, since they're terrible shooters as well).
New Vegas worked because it was an open world game (which meant approaching any area from any side you wanted), and with a proper build you could make your character pretty powerful early on, which removed all the tedium from going around and clearing the wasteland.
in OW you go around wasting hours upon hours killing randomly placed enemies that have a million HP each, I actually had to buy ammo after a few encounters in a particularly nasty area because I was spending around 200 rounds for my primary weapon each encounter there. and the only time you actually get a rest from all that mindless combat is when you're moving around a quest area.
in fact, more than once I caught myself thinking, "is this what Fallout 2 would've played like if it was a first-person shooter?" -- and some episodes in OW really made me feel like I was playing a Fallout 2 remake. the game world is built in a very similar way, with quest hubs, empty spaces between them where you sometimes get random encounters etc.
anyway, to make this long story short: this game should either have been an adventure game with minimal combat and hence -- with less filler areas to have to traverse; or it should've been a full-blown shooter without all the weird role-playing elements that make combat such a chore, relying instead on the player's skill and approach to winning each firefight. in the end it's neither tactical nor skill-based, which begs the question of why OT even has combat.
my biggest issue is having to visit the same locations multiple times -- it's amazing that in the year of our Lord 2021 we still can't figure out a way to complete quests without walking up to the quest giver (and that's in a game about the Space Age!).
I honestly expected an OG Star Trek-inspired adventure, where your time would be split evenly between visiting weird planets and having weird scenarios aboard your ship. instead I got another KOTOR, which already felt outdated when it first came out.