Couple things:
Main focus: Dishonored2. I have mixed feeling about it so far. Beautiful as ever, and with my shiny new RTX3070 I don't feel optimisation issues this game is supposed to suffer from. Really creative levels, and Emily's skill set I think is more universally useful for both lethan/non-lethal aggresive/stealthy playstiles, making it very flexible kit. Much more so then Corvo from D1, where going for Low Chaos, meant barely using his skill set outside Blink. I also like how you can knock people unconcious in aggressive ways (melee combat, attack from above). Makes the game more varied then just sneak and choke.
That said, narrative so far has been fairly mediocare. I goes through similar beats as D1 but with less convictions. Also trying to top D1 means it's less reliable. Stealth games, I think, work best when they are set in relatable settings - D1, while fantastical, used understandable locations. D2 so far, while presenting really cool locals makes it difficult to relate. Clockwork mantion, which I did yesterday, was quite a showpiece but felt very alien and thefore sneaking wasn't very compelling.
D:OS2 - started another playthrough, this time with a friend. As I suspected, I am having a much better time with it in coop, then I had in singleplayer. I also picked up BG3ea, but I didn't spent enough time with it to have an opinion. So far it feels like D&D and Larian design are clashing a bit.
I played a bit of Shadow of Tomb Raider - mostly for benchmarking and testing the GPU. That said, I am surprised how much I have been enjoying it. I heared good things about it (or rather things I would like - Lara having personality this time around, more focus on combat&puzzles then mass murder etc.) but I didn't expect to enjoy it as much as I did. Writing has been pretty good, gameplay flows better and isn't interupted every 5 seconds, and game has patience to build, set up and pay off, rather then constant Bay-noise that was TR1&2 reboots. I will definitely finish it, once I am done with Dish2.