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Showing content with the highest reputation on 08/17/20 in all areas

  1. Nononono, you got it all backwards, it's the coronavirus vaccine that's going to give you 5G and a microchip...well except for that freshly announced Russian vaccine which will give you 2G and a VHS.
    4 points
  2. the thing is, am certain numerous persons from nevada, utah, new mexico, arizona, west texas, etc. look at the ca central valley situation and shrug with indifference. am recalling speaking with a uk journalist who followed the first obama presidential campaign and we asked him 'bout impressions o' the US. his First comments were 'bout the weather. tornadoes, hurricanes, mud slides, heat waves, blizzards, flooding, forest fires. etc. the reporter believed american psyche were affected not just a little by our extreme weather. we were kinda surprised by the answer 'cause we didn't genuine expect weather to be so prominent 'mongst his impressions o' the US. dunno. we got a unique perspective as we grew up in a place where winters were genuine lethal to many due to ubiquitous inadequate shelter and heat. with all kinda modern conveniences it is easier for many to ignore weather save for when the genuine catastrophic occurs. tough to explain the primal dread o' a multi day blizzard to most people who live in the burbs. HA! Good Fun!
    3 points
  3. First, I am 80 hours in and love playing the game! Thanks for update 1.2 which fixed the dew collector, mushroom garden, etc. spawning issues. I am very excited for future content in the game. I would like to suggest that if any armor, weapon or tool items are equipped in the inventory screen (placed in the arm or armor slots) those items should no longer occupy any of the backpack inventory slots. Currently, any equipped item also occupies a backpack inventory slot as well. My thinking is that if a player equips an item in the arm or armor slots, they are "taking out" the item from the backpack inventory to use so that item should no longer occupy one of the backpack inventory slots. This would allow players to have more backpack inventory slots.
    2 points
  4. Just started Trails in the sky... Really enjoying it, combat is pretty basic but it has that Japanese charm I've been looking for. Hopefully I'll finish the first game by the time wasteland 3 comes out. I also bought UFC 4 and regretted it immediately... Stupid EA having all the rights to sports games
    2 points
  5. Technomancer is next in line, I bought both of them after Greedfall by the same devs, but I somehow overlooked Bound By Flame, will rectify that on the next sale on GOG.
    2 points
  6. Basically yes. Auto-attacks don't gain anything from Power Level directly, but passives like Sneak Attack do scale with PL which might also affect the performance of auto-attacks. But generally I would say that auto attacks (weapon attacks with no use of an active ability) are better off with Fighting Spirit. But don't forget that Death Godlikes also get a dmg bonus against near death enemies. The good thing about Power Levels is not only the multiplicative dmg (or healing) but also the multiplicative duration bonus (especially good with healing and damage over time - since both the ticks do more dmg/health but also you get more ticks from longer duration - which means multiplicative dmg * multiplicative duration). And also improved PEN can mean a huge difference in damage since underpenetrating is a severe dmg loss due to the double inversion that all maluses go through when dmg calculation is done. The -25% of 1 point of underpenetration is not additive! -75% from 3 points of underpenetration is so severe that you will only deliver a tiny fraction of your usual dmg. So more PEN is always great. Especially with spells and other non-weapon attacks since you can't boot their PEN with the use of weapons. Helmets aside of course - since there are some that put +3 PL to absolute shame with the right character (like Fractured Casque or Deltro's Cage Helmet and so on) - and under the prerequisite that you are near death at all times (which is either not very likely or extremely tedious to manage). In general I would prefer Human over Death Godlike because keeping the Death Godlike at near death is too tedious to enjoy it (for me personally).
    2 points
  7. As a eurojank RPG connoisseur, I have fond memories of this one. Make sure you romance someone. Believe me, it's something to behold; even Bioware RPGs get a chuckle out of the sex scenes. There's a sequel called Technomancer if you are craving more eurojank. Also, I wholeheartedly recommend Bound By Flame from the same developer. The level of edgelord in that game is EPIC, especially if you embrace the demon.
    2 points
  8. I totally agree/confirm.....Maybe this is your first early access experience? But yeah, you may want to hold off on doing anything truly momentous until the game gets farther along in development. I remember another game (which JUST got out of beta) and while they were getting the final 2 of 4 zones complete, we lost all work at least twice. The good thing (in that situation) is that we didn't lose the resources. We DID have to build everything again, but by that time we had ideas that would take different approaches since the world had "evolved" from what it was in the first year. You are griping about a game that has only been in EARLY ACCESS for 2 weeks. Why are you trying to ruin the game's reputation before it's even been available to us for a full month? Patience, my friend.
    2 points
  9. I wish I could say I can recreate this, but it is in our host-game. So one client (not host) has been building a sky bridges everywhere. Sometimes NOT completing the partial builds (blue) prior to putting upper levels on them. He's built out to the oak tree. TWO (host and him) could see the path going around the tree but I could not. If they stepped on it, in my view, they'd glitch but they would be running along it. If i jumped on it, my view would glitch and I'd fall through the floor where they'd see me standing there. Unlisted: https://youtu.be/30GwoFhhvnc The other issue I couldn't see is as the same client build a rotated floor plank near the tree, it could cause the host to hard-crash. Additional: This user has decided to build a sky bridge to almost every location from our main house. Laser, Rake, Oak Tree, etc. So there's ALOT of unsupported flooring going just above the grass to those locations. There is a crap ton of dry/grass all over the ground from him farming grass for his builds. Aside from the non-logical builds (no structure supporting the flooring). I feel the game SHOULD age out any materials left after XX in-game hours (e.g. 2 days in game). This would help with all kinds of floating planks stuck in water we can't retrieve and everything you leave behind when farming mats.
    2 points
  10. "Mars: War Chronicles", the eurojankpunk RPG. Love the environments and the science fiction'ish setting, combat is that eurojank's typical "roll-roll-roll-roll-smack" loop that I am never going to love, but I'm slowly getting accustomed to it, so if all goes well the day is nigh when I can finally go farther than the tutorial in "Witcher 2"
    2 points
  11. If you aren't prepared for what happens when you play and early access game then why didn't you wait to buy it until release? Bugs happen in early access, saves being wiped happen, glitches happen.
    2 points
  12. We need more mints to respawn. I understand enough for 4 players but we have had issues with backpacks getting glitched. Also I play with more than 4 friends. So more players in game would be good. Other players join when other friends are off line and no mint hammer for them because only enough for 4 players. It’s a pain to have to take out your hammer and leave it for someone else when your not playing. Thanks
    1 point
  13. Hi! dandelions and weeds are not respawning, even waiting several days.
    1 point
  14. -The "Maple key whirley-gig" works kind of like a helicopter but not massively over powered, basically it works like a double jump with a longer glide then the dandelion tuft. The second "jump" comes from a set of bellows your character squeezes to launch you higher before you casually glide to where ever, unlike the tuft tho, its more of a horizontal glide. The upgraded version would add a secondary maple key and bigger bellows adding a 3rd "jump" so as you start to descend you can tap again to gain more altitude and a longer flight time.. Maybe have it so the bellows can refill for continuos flight?material wise, berry leather for the bellows, maple keys, sprigs etc. More of a mid to late game for the upgraded one.. Maybe hide it behind a Burg.l chip? -"Acorn top pulleys" or elevator, the building schematic would look like a double or triple high scaffolding when placed, pulleys at the top with a vine like cord coming down to the main floor. By clicking on the cord the platform would rise to either the next floor up or just the top floor depending on where floor tiles are connected. By stacking them you get a higher lift. Obviously material heavy.. 12 or more weed stems, sap, spider webs etc.. - Spider armor tweak. Seeing as the wolf spider has 2 fangs, While wearing a full set of the spider armor allow us to possibly dual wield ONLY the spider fang daggers. -"Spinneret hook and reel" After my kids falling off the branches in the hedges for the 40th time I thought this up lol. A set of ant mandibles attached to spider silk and a reel. As your running around you can clamp it down onto the environment and toss down the line. Now the second piece (seperate?) to the equipment would be the reel aka the Spinneret, just run up to the line and reel yourself up and down. You can leave the line there for later use or spool it back up to use later :). - the Pill bug. Now I know people have been requesting mounts like crazy but I would like to throw this insect into the mix. NOT as a mount but more of a pack mule. This insect would be bigger then the the lady bug but just as docile and friendly unless provoked. After befriending these armored armadillo like critters you can strap a chest and a bigger pallet variant to its back. Allowing it to carry a small amount of loot PLUS upwards of 16 weed stems or grass tiles. BUT if its attacked and dealt a lethal blow instead of dieng it would dump the weed stems/grass and curl up into the ball, keeping it alive until you can save it or its health builds back up enough. Back at home it would stay at a buildable trough and eat/sleep. Let me know what you guys think please!!
    1 point
  15. Sure looks like it. Anyway, (re)reading Dune in anticipation of the Villeneuve film. Forgot how great a read that is and kinda can't stop reading.
    1 point
  16. Same here on Win10, and I don't think that it does matter in which order you log out. Anyway, the host must be able to play alone and his client(s) must still be able to relog in after he had some time of single play. Imho, it's annoying enought that only the host can do so. I would gladly spend some €s/month to have a dedicated server where all of us could join or leave whenever we want.
    1 point
  17. saw the gnats bunched up yesterday when i was playing, 10 or 12 of them but it was near the light at the oak tree for me. killed them all, seemed to disperse them out so they were around the map again. had 4 bugging me at my base a few in game days after that.
    1 point
  18. I asked myself "What would Skazz do?" albeit after I forgot to check how to make Paladins. Sort of ridiculous how well they wrecked the elves. Also was funny to watch the elves use my blacksmith and marketplaces - bastards were chugging potions like mad.
    1 point
  19. I still need to play Greedfall. The fact that a eurojank RPG has been out for this long and I haven't played it yet brings me shame.
    1 point
  20. just a reminder that death godlikes also get an additive damage bonus against near death foes. so it's not just the +3 PL. may be pretty small on average (+5% from full health to near death, on average) but just another additional angle. for most abilities, the human +7 ACC is superior. +3 PL generally translates to +3 ACC, with +6 ACC in a few small cases. (edit - i realize now you probably just meant "you get more accuracy" not "it gives you more accuracy than human") +3 PL really screams for jump and multi-projectile spells (e.g. the minoletta's spells). it's basically yet another multiplicative factor on top of damage, duration, and PEN; you get +.5 jump or +.5 projectile per PL (rounded down). examples include chain lightning, firebug, cleansing flame, el nary, or minoletta'c concussive missiles.
    1 point
  21. Acoustic Rammstein. No less disturbing than the hard rock version...
    1 point
  22. Excellent Paladin spam worked the second time around, granted with 2 days from the limit.
    1 point
  23. After a year and a half, I’ve decided to make another Assetto Corsa Special Event. And it has shown me how rusty I am I’ve spent 2 hours in BMW Z4 GT3 on Imola, driving, chnaging setups and learning how to properly drive through Tamburello and Acque Minerali turns, without losing to much time in the end, I’ve beaten the Gold medal requirement by 0.590 seconds. Still 2 seconds slower than the average Aliens
    1 point
  24. Normal weapon attacks get no extra Accuracy from higher PL. Multiplicative damage bonuses are better. Significantly so, if you already stack notable additive bonuses. If you don't have many bonuses, then its a bit of a wash. Say, if you have +20% additive damage and +15% multiplicative, then you get 138% as a result (would be 135% if both were additive). BUT if you already have +100% additive bonuses and add +15% multiplicative, you get 230% as a result (would be 215% if both were additive).
    1 point
  25. I agree with some way to deteriorate pieces that are not connected or "placed".
    1 point
  26. Elven Treachery is one hard level in Majesty, sort of weird as it is that way as it's the level unlocked after doing the beginner runs. Tried Paladin spam, but fell short of the goal - will try making money to pay them off and not push Paladins so hard - was fun to watch 12 of them wreck a bunch of elves.
    1 point
  27. what dvsnathan said. It is highly unlikely that ladybugs are not in your game. Lady bugs roam around the map A LOT. They and spawn just about anywhere. Examples I have seen was a lady bug spawned on top of a patch of clovers, spawned on top of the mint box, spawned on top of one of the logs that make up the wall the leads to the pond. I have even seen lady bugs in the "under construction" areas. Also it is possible (or was) possible for them to fall into the pond chasing an aphid and there was a bug that caused any of the insects to not drown when they were in water. It is also still possible for them to be stuck inside of rocks/logs/other parts of the environment as well (although very unlikely from my experience.) It is a pain in the butt, however just keep looking and you will find them. In my game some of the most likely places I see them are around the pond (run the whole length of the pond from the rosebush to the oak tree to the flower pot on the other end). Close to the oak tree (if you are looking at the map its to the right side) there is a fallen branch that is around a bunch of dead grass close to the log wall (this is also where in my game at least there are usually up to three orb weaver spiders and sometimes even stinkbugs). Good luck! Let us know when you find them and where at.
    1 point
  28. yeah found that quite early on loved it! cant wait for the update!
    1 point
  29. Just wanted to start off by mentioning that I play this game in RTWP, as I come from the Baldur's Gate era. This thread was enlightening. That being said, I haven't finished the game yet - I've managed to read enough of this thread to not read spoilers, but several questions have been answered as far as things being 'broken'. To put it into perspective; I never experienced the transition, since I am new to the game after its final update when allegedly the entire game was left in what has been described as a broken state. I can definitely see why that leaves a lot of you frustrated and disappointed. I can also definitely see some of the shortcomings as a result, in comparison to PoE1 - which I've gone through 4 different endings now at this point, however; So far my PoE2 experience is hovering around a very modest 100 hours. I think the biggest thing has been some hiccups with using AI in tandem with health potions - sometimes I have to make sure I issue the command close enough to the round timer's end to make sure they aren't changing a command on me halfway through the round. Other than that, I haven't really encountered anything that produces any unhealthy levels of frustration. I am probably not even halfway done with the game at this point, even though my party is level 17. I have been so deeply immersed by the absolutely terrific selection of side quests and content, which has been maintaining a firm distraction from my main goal, and in my opinion is one of the most beautiful things to to ever have in a CRPG of this style. The cream of the crop for me was being introduced to what essentially boils down to a truly open world through various map levels. The "Ship Management" page, the ship combat system (which clearly stands out to me as needing more polish than many other things in the game but is still a... blast... none-the-less), and especially the on-deck encounters when you board enemy ships. All of this combined really stand out for me as one of the most epic, fun and truly satisfying combinations of systems in a game like this. Everywhere else, the plot and the character development seem much more deep and meaningful so far than PoE1 did, and the world just feels exponentially more alive. I am very happy that every other NPC isn't a gold-plated backer with a vague soul-peering event. That aspect of PoE1 made that game feel empty and... soulless... (go figure...) and even though some of it was still interesting, it was only to a very shallow degree and is definitely something I'm grateful that they pretty much did away with here. Nothing game-breaking so far. Hopefully the sailing stays this smooth 'as we sail down the Deadfire way' toward of the end of the game. Edit: I'll report back if I do happen to encounter anything game-breaking
    1 point
  30. Read this article before you pop off. It even says it in here. Some of this summer's E3 virtual announcements said it too. https://gamerant.com/grounded-update-0-1-2-patch-notes/
    1 point
  31. Spent some time wondering why Youtube is giving me Muslim dating app ads. Based on what I've been listening to of late, would have expected they'd flag me as some sort of Communist.
    1 point
  32. i get that, i agree it shouldn't be a sim type enviro, but i don't want it to be Ark Survival: Grounded either. What drew me to the game is the shrunken aspect, i've wanted a game like this for decdes since the movie came out and the kids had to survive in the yard. That and the minimalistic basics we have. I don't want to see it get to techie like ark, building machine guns and bug based turrets. I'd rather see a carrot on a stick type concept like riding pigs in minecraft. Pigs can't be tamed, but they can be used to ride. If Obsidian could do this concept for pack muling also to carry supplies. i think it'd be a win win.
    1 point
  33. definitely not a spider. that'd be like using cheats to tame the alpha's in Ark. bugs in life and in the game aren't animals with a memory and person/object acknowledgement. they have no mental capacity. they run totally off instinct passed on by previous generations, that's how they know aphids are food and spiders are enemies and whatnot. You put a new creature they've never seen before in their environment and instinct takes over, fight or flight if they're threatened, ignorance if not. They're not like dogs or cats, etc. that can remember you by your smell and looks.
    1 point
  34. happens already, if you attack a worker ant and it runs it brings back more workers and a soldier or 3.
    1 point
  35. I think having a pet could be cool, like a caged aphid for honeydew harvesting. Granted you would have to feed the aphid to get the dew so honeydew would need more of a use but it would be a cute idea. or Gnats on strings like balloons!
    1 point
  36. None of them are bad. Except for Smuggler from Act 2 onward. Act 1 Smuggler is great. Then they ran out of ideas and just throw you a personal nemesis your character has no reason to care about. On top of that, the starting companion for Smuggler is also rather bland. I like the Imperial Agent storyline.
    1 point
  37. @SChin how can you climb the wall at the end of the anthill. I tried to build stuff and it doesn't allow me.
    1 point
  38. I don't disagree with the OP that an answer saying to Tekehu that he is not your Type/Genre/Specie could have been better, but I agree with the previous post that the level of rant is a bit exagerated for such a minor problem. I still feel a bit forced that every NPC is bisexual. I have troubles to imagine Eder or Xoti as Bisexuals, even if I can imagine a drunken Serafen to be open minded. However, we might have to consider that being "straight" is not a thing on Eora, and all this is about preferences toward individuals rather than a clear line. A reason for this would be that a large part of the potential sexuality on Eora is non-reproductive cause of the different Kith Species. So people might be a bit more open-minded about same sex preferences because it is just another kind of non-reproductive sexuality. There could have been a Taboo on both, but it's believable that if there is no Taboo on relashionship between species, or even that no one seems to notice them, it could perfectly be the same for being attracted by a specific gender. EDIT : not to mention you can potentially carry the soul of someone from the opposite sex. Aloth doesn't even complain that Iselmyr is a woman. He just complains that she has bad manner.
    1 point
  39. Of course we'll have to play the Ascension of the Watcher to godhood!
    1 point
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