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zariok

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About zariok

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    zariok
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    zariok
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    zariok

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  1. This is pretty hard-nosed aspect. You can /op your way to creative in Minecraft and then drop back down to survival. What's the big deal? It's not a competitive game... who cares if ONE user wants to easy-mode their own game? Just as you'll be able to set "mild" do the same thing then switch to "whoa!" and say you were there the whole time? Meh. Before you answer, it's relatively easy to find the modding community and do this anyway, but the native game should allow it because who really cares? It's not competitive, it makes no difference for you and your game. It's their own
  2. I don't know where XBox Game Pass does it game installs or saves, but if you find them... throw them into the standard save area (where steam version looks) --> C:\Users\{YourUserName}\Saved Games\Grounded
  3. At least you're getting spawns. Our 2nd multiplayer game (first one is desync'd), we get building and have re-unlocked "science" and now ... no mobs were spawning. None.
  4. I have this with multiple games and the workaround is to set your "default" monitor in Win10 to your gaming monitor.
  5. House side outside paint can. Originally it was "in paint" but last I checked, it was just laying on dirt.
  6. Now our game is again desync'd between host and client (default grass growing through clay bases, chopping grass drops grass and leaves a ghost image.) ... the host has 0 issues, but every client does makes it completely unplayable for a group I have sent save games to support without resolution or confirmation of the error.
  7. I have also experienced this and reported it to directly via support but got a reply about the 0.2.0 patch might fix it (it did not). Tonight, after our 3rd player left, I had the host save the game and I began to dismantle what I assumed is the problem. Our third player has built massively long sky bridges from the starter base, to the ray gun, from there out to the tree and rake. The tree build they built all the way around the tree. Systematically dismantling all of this and relogging in as the 2nd player (client) has fixed my desync with the host. Assumption: Client l
  8. I was able to swim near them and "push" them towards the shore where I could then get them. Swimming near the surface in the game is still a joke.
  9. What's the point on the hard-nosed respawn rule? Now the game, being early access, is "buggy" and players "lose" their mint or mallets in world never to be able to regain them? No, that's not the answer. The only thing mint can currently be used for is the mallet. Any RPG would allow you to farm materials, even if hard, at a set periodic rate with given risk/difficulty. A better answer, seeing how various food items are "thrown over the fence", would be a long-running timer which causes them to spawn and make the acquisition of the mint more of a challenge... not just a "get the le
  10. Please see support number #19017 about a desync problem, reproducible with saved-games and video (if needed) between host and non-host players.  I attached a zip of the saved game.

    Thanks.

  11. This is not just for Xbox, we play on PC (Steam) and due to some ambitious goals of one of our players, we have sky-bridges across the map to various places but removing them causes crash-to-desktop ... every ... time. We also probably have 1000s of non-dissolving, non-destructible planks littering the yard, most in gigantic piles which cause massive lag if you run through them.
  12. The hit-box for the mint and container is ... bugged and challenging. The sound will change when you actually hit the mint. Try jumping and squat-walking into the container as far as you can then rotate and smack the mint. I did the same thing until I realized I was hitting the mint-container and not the mint for 5 minutes.
  13. When we couldn't find the ladybugs after killing 2 for the Burg.l mission, we scoured the map. I found one, under the deck in the weed poison area of the house... running into the wall getting minor damage from the poison.
  14. Would a post with the save file to https://support.obsidian.net/contact be the appropriate place?
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