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Showing content with the highest reputation on 05/01/20 in all areas

  1. Hello, Nomad's Brigandine has an echantment named "Tactical Withdraw" that makes you immune to Disengagement Attacks. While I always thought this means immune to Engagement I now realized that this is not true. Instead you will still trigger Disengagement Attacks - but they will miss 100% (with a combat log message like "[...] but <charname> is immune!"). I just made a Monk with Nomad's Brigandine and Imagined Pain. Running around some Xaurip Champions to fill my wound count to max in a matter of seconds. Also Riposte and Offensive Parry do trigger on those "misses" (might be a way to make both worthwhile in Turn Based Mode). Have fun with this info!
    7 points
  2. I keep telling myself that I need to make sure they aren't malicious.
    5 points
  3. I picked about a half a bucket full of strawberries in the garden. I've got sugar, water, lemon juice and 3 glass mason jars out. Time to make preserves
    5 points
  4. Fun Fact: The Sierra text parser is where I honed my (laughable) typing skills as a wee lad. I can still type "open door" with a swiftness you would not believe.
    4 points
  5. Bah. everyone should just go back to where they came from. EVERYONE! That means we're all moving to Tanzania. Hmmm I wonder if Rosetta Stone sells a Swahili tutorial? Gotta assimilate once we all get there.
    4 points
  6. I was just surprised that he posted something that listed Taiwan as a separate country.
    3 points
  7. Im getting that fishing itch and tomorrow is supposed to be sunny and 75F round here. Ive got to check the expiration date of my fishing license.
    3 points
  8. Okay, 500k tests. Not 500k NG troops. Was wondering why Maryland's NG is 5 times larger than the USMC
    3 points
  9. It's time for the Summon Rebalance Part of the mod ! After analyzing the current status of all summons in a separate Thread ( https://forums.obsidian.net/topic/114591-mechanics-the-summoners-tables/ ), I'm able to present a new version of my mod with a complete rebalance of many of the game summon spells. This would be included in a dedicated package of my balance mod. Weapon & Armor Scaling : The biggest change is now that all summons weapon and armor scale with level (as Animated Weapons, Summoned Weapons, Companion Pet's Weapons and a handful of other summons already do). They all follow the rules of the table in the link below (+1 PEN, +4 Acc, +15% damages for their weapons and +1AR at level 5, 9, 13 & 17) https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/non-pl-scaling (Only exception are some of the Tier IX Summons because you get them after level 17. But most of them will have legendary quality weapons, or strong enough weapons anyway. ) Other Balance Changes : If a summon is too low on the power curve compared to the ressources it requires, il will seldom be used. This is true for every ability, but it is even more true for summons because you can only have one at a time. For each class, I've tried to adjust the respective powers of their summons. Sometimes, a summon has unique ablities, so its raw power is less important. But in many cases, I had to buff them so they compare more favorably to others. In some rare case, I've nerfed summons to they don't feel OP, especially after I've added the common scaling. Nerfs are indicated in red below. I think I did not makke OP changes, but feel free to tell me if you think they are. Wizard & Monk : Wizard's summons and Monk's Twin already had weapon scaling, and their level of power felt suitable for me. I've made no changes about them (in a previous version of the mod, I've set Conjurer's Familiar summonig to almost instant). Druid : Druid will have access to a huge variety of summons, even if the tanking potential of Call to the Primordials was tuned down a bit. Ondra's Whip, Watery Double, Lashing Vine : no changes. I think these abilities are balanced as they are (and they all scale at levels 5, 9, 13, 17 ).Summon Sporelings :Added Weapon & Armor scaling. These summons are very tanky for their spell Tier, with very good duration. They are subclass-specific so I feel it is legit if they are a bit stronger. All Blights Summons :Added Weapon & Armor scaling. I think these spells needed a bit of a buff, so Weapon & Armor sscaling felt suitable. Call to the Primordials :Added Weapon & Armor scaling. Reduced the number of oozes from 3 to 2. Reduced the duration from 30s to 20s. Bog Ooze removed from the list of potential summons, replaced by Lesser Bog Ooze (but with the added scaling, it's actually somewhat stronger).This spell already feels too strong so I want to seize the opportunity to make it more in line with other summons. It still benefits from Weapon Scaling, so penetrating with Ooze attacks will be easier.Fire Stag : (Weapons and armor already scaled) (minor) Change its fire shield so it procs on "damaged" as other fire shields, and not on Hit/Crit. Set Engagement limit to base 3, so it can be more focused on being a decoy. Adjust base damages to 13 - 19 with PEN 8 (equivalent of a sword with +2 PEN and fast attack rate), so it feels better for a summon of this Tier.Explosion is now triggered by death instead of ability activation. That means Barring Death Door will prevent it from exploding and doing any damages. But when Fire stag is killed by foe, it explodes as if the ability was triggered. Fire stag can still kill itself to trigger the explosion. Explosion has been set to foe-only.Aspect of Galawain :(Weapons and armor already scaled) Adjusted base damages to 13 - 19 with PEN 8 (equivalent of a sword with +2 PEN and fast attack rate), so it feels better for a summon of this Tier. (Wolf gets higher base damage, and Lion has bonus attack speed). Adjusted armor : - base 5 AR -> base 8 AR, - 25% recovery -> 0% recovery. Bear gets +2 AR on top of this. Added an Interrupt on Hit effect to its base attack so it feels like a living Concelhaut Crushing Doom (or Animated Pike and its plentiful Knockdowns). This is meant to be similar to pet's takedowns since the ability is already based on Ranger's pet. Priest : Priests aren't meant to be top tier summoners, but spiritual ally is a well-rounded summon. Incarnates have been mae more user-frinedly, even if the spell still give a PL penalty. These non-controlable summons are all really strong now, even if a bit unconvenient to use.Spirtual Ally :Added Weapon & Armor scaling (its armor scales up to equivalent of legendary plate). Tune down duration to 25s because scaling weapons make him much better at high level and it was already a decent summon. In practice, Spiritual Ally seldom dies in battle so lower duration will makes it last less. It will poke much harder, but it will not change his non-weapon abilities (heal & corrode cone). Incarnates : Changed -5 PL for 35s into -1 PL (stacking if used multiple time) for 120s. This counts as a hostile effect and is decreased by Resolve and similar feat. This is supposed to make using Incarnate once not too bad, but using it several times in a row (especially thanks to Brilliant) more punishing. I could have made it last the whole battle, but I wanted to leave hope for Megaboss encounters, especially for a High Resolve build. Now for specific Incarnates : - Eothas : Equipment set to Legendary Quality. Replaced one of the priest incarnate by a copy of the first since it had an infinite recovery and could only act once. Duration reduced from 35s to 20s (triple summons would be too strong for 35s). Still arguably the best incarnate. - Berath : Equipment set to Legendary Quality Duration reduced from 35s to 25s (double summons would be too strong for 20s). - Magran : Weapon and shield set to Legendary Quality. Buffed to be a defensive juggernat : Set her CON to 25, RES to 25Armor changed to 14 AR without weakness apart Cold and its Recovery would be lowered from +67% to +34% (this value is the one from a Fighter with Armored Grace wearing a heavy armor. - Skaen : added +2 weapon PEN, +10 Acc, damages set from 14-20 to 18-25 (fast attack speed). +2 AR. (Basically similar to a scaling from Exceptionnal to Legendary.) - Wael : get scaling bonus (+4 PEN, + 16 Acc, +60% damages with weapons, +4 AR). Wael's Incarnate is basically a greater blight with better stats but without greater blight ultimate ability (it is limited to normal blight's ones), so it needed this. I also gave him +10 CON so its health pool is more in line with other Single Incarnate, albeit still the frailest. I also added +5 DEX, +5 PER : since Wael is basically only auto-attacking, let's make him good at it ! Feels like an auto-turret now... - Rymrgand : No changes to this monster. Chanter : One thing to keep in mind with Chanters is that all their summons share the exact same pool of ressources. So if each one has not a clear role, it will be completely useless (meanwhile a Druid may sometimes cast Lesser Blight only because it's his last Spell Tier with a Summon). That's why I tried to define a precise role for each one and balance the summon toward this role. Skeletons : Added Weapon & Armor scaling. They start as poor so they have "exceptionnal" weapons at level 20. Role : Skeletons are here for their numbers. They're fine at it (and have much combo potential). Note : "Many Lives..." phrase skeletons don't really scale anyway. Phantom : Added Weapon & Armor scaling. Phantom upgrade duration : 25s -> 60s. Role : with such a duration, Phantom will be design as "summon and forget" for those chanters that don't like summons but still want an extra body. He's cheap, he stays for long so I think it's a good niche for him. Wurms : Added Weapon & Armor scaling. Base Duration lowered from 25s to 18s. Upgrade cost : 4 phrases -> 3 phrases (I have already aligned all chanter upgraded invocations with the cost of their original ability ; I want to keep this principle : an upgrade should be a strict upgrade, as for all other abilities / classes) Role : Wurms are cheap ranged brute force. If you look at the table, they have pretty good attack strength for their phrase cost, especially when upgraded. That's why I believed I had to tune down their duration. Wisps : Added Weapon & Armor scaling. Role : Wisps are utility-based summons and I think they are in a good spot for Interrupting / Distracting. Full scaling won't do much for their lowish attack but will at least bring them to 11 PEN. Ogres : Added Weapon & Armor scaling. Set their active abilities to 1 per encounter. I didn't want them to be better than Drake at AoE or better than Wisp at Interrupting. Changed their "Down the Hatch" ability : it doesn't provide Tenacious and Robust anymore : this would have lead to too much AR and PEN if added with the scaling. Now "Down the Hatch" is renamed "Ogre Defiance" and only provides 10 health per 3s for 20s. Disoriented drawback has been removed. I added 2 PEN to their attack abilities to compensate for the loss of Tenacious. Role : Tanks with damage dealing potential. With a bit of armor scaling, they will become tougher than Animated Weapons. Oh, and they have this wonderful 3 base Engagements and self-heal, as well as some AoE attacks (the upgrade provides an Immobilizing effect). Drake : Added Weapon & Armor scaling. Duration 25s -> 35s. Added : Ground Immunity, Fear Aura and Dex Resistance that all other drakes have (Dragon Summon gets an improved version of Fear Aura). Knockdowns : - 2 per Encounter -> 3 per Encounter - Damages set to 15 - 25, base PEN set from 7 to 10. - Only affects Hostile Fire Breath : - 1 per Encounter -> 2 per Encounter - PEN set from 6 to 9 Role : Drake is on a weird spot : it is basically a lesser version of Dragon Summon, but is not that much cheaper. It comes alone (well till its death), but its barely OK stats don't really give him an edge over multiple summons (Ogres or Weapons for example). Its upgrade require it to die to be useful, which may not happen reliably. That's why I think it deserved a good buff. I added the classic resistances and fear aura of other Drakes. Even with this, I doubt that it matches the raw power of Ogres and Weapons, that's why I want to increase the number of uses of its AoE abilities, to give him an edge over them (especially Ogres who have a bit of AoE themselves). Even with all this, Drake remains a weaker dragon. That's why I wanted to emphasize its longer duration side since its the only logical edge he can get over a grown-up. Also, the Drake that the upgrade summons upon Death does not count as a Chanter Summon, so you can have another Summon Active alog the second drake. The result, I hope, is a well-rounded summon who can tank a bit, attack a bit, have some AoE and utility, has an average summoning cost and last for a decent duration (but less than hey phantom). Dank Spore : Added Weapon scaling. AR already scaled, but I aligned it with other summons progression. Duration 25s -> 35s. Foul Thing explosion on death : - added 40 - 55 raw poison damages - set Sickened affliction to Infinite duration as announced by the ability. - only affects Hostile - corrected a bug that prevented the Sickened affliction to be displayed. Role : Dank Spore is an utility summon, but still a bit weak since its charm ability has a long casting/recovery and its upgrade's explosion on death is tricky to use and only proc 20s Sickened. That's why I improved the Explosion on death : it's a Tier VIII upgrade, so it has to be a bit strong. Animated Weapons : Are currently already fully scaled. No change. Role : Summons so good I had to analyse all other summons to make sure they could be relevant in front of them. Great brute force with a bit of Prone attacks from Animated Pike. Dragon : Will receive the benefit of full weapon / armor scaling. In addition to scaling, I'm going to change Dragon stats because they currently don't make sense, with a bottomless pit of health but lower AR and attack than the drake ! - Armor 7->10(+4 from scaling) with resistance to Fire and Slash and vulnerability to pierce. (Based on the (scaled) version of the Drake, +1 AR) - Health 200 + 50/level -> 100 + 30/level - Attack : 16-22 CRU/PIER, 7 PEN, normal attack speed -> 20-26 CRU/PIER, 9 PEN, fast attack (+scaling) (this is based on the drake attack, but slightly improved) Role : the ultimate summon, but not the best at everything. Its defense will be good, and HP the best, but multiple summons could still have more total HP and AR is not significant vs everything in PotD upscaled. The Dragon is mostly about AoE. It is also good at tanking but it has a rather low duration (less benefit from PL). I don't think improving its auto-attack is that significant because the dragon should mostly use its special attacks. But a 7 PEN attack was not noble enough for this creature. Its fear Aura (causing Frightened) also brings a bit of utility. Miscellanous Other Changes : Fire Godlike Fire AR : 2 -> 4 (so they have as much as Pale Elves...) Martial Casting : 15% Action Speed -> 100% Action speed when casting summoned weapons. Since Summoned Weapon only require to be cast once every minute, the previous value was a bit unsignificant. They also only had 3s cast time without recovery, so 15% didn't help much. Halving their cast time saves around 1.5s per cast so this Talent would be an equivalent to Quickswitch for casters. Quick Summoning : 15% Action Speed -> 25% Action speed when summoning. Same as for Martial Casting, you can only have 1 summon active, so 15% Action speed didn't save much. But Summoning spells have higher casting time so Quick Summoning didn't require to be boosted as much. Updates from previous versions : - DoT added to Shadowed Hunter on first pet attack : 16s raw damages per 3s for 30s -> 20s raw damages per 3s for 30s (this is a Tier IX ability after all) - His Laughter Rang Through the Hall : Dazed for 8s -> previously 20s -> now 30s. BalancePolishingModBuffs.zip BalancePolishingModNerfs.zip BalancePolishingSummonRebalance.zip
    3 points
  10. What it looks like when you try to jump onto something and get stuck in a wall. Big head Mayhem mode. lulz Boss fighting.
    2 points
  11. And now it is time for the Defiants of the Deadfire! To be frank, i didn't recruit Vatnir in this run as i wanted him to turn the floe into a merchant hub. PS: I know that this is technically a POEII image, but i thought that it would be better to publish it here than to create a new tread in the PoEII sub-forum. If a mod thinks otherwise, please notify me and I'll move it
    2 points
  12. Want to manage the police? Play Majesty and build Guard Towers, then recruit Solarii. There, dilemma solved. Added benefit: Your flame will burn brighter.
    2 points
  13. 6 of 7 are white... and, I've heard from many that Asians are basically white +. LMAO
    2 points
  14. Also for next release Maces are not used often. Here is one worth using. New Warhammer
    2 points
  15. Germany. Taiwan. New Zealand. Iceland. Finland. Norway. Denmark. What Do Countries With The Best Coronavirus Responses Have In Common?
    2 points
  16. It actually looks pretty good, I loved the original games on Mega Drive back when I was a kid, still play them occasionaly with my brother when I see him. I loved the music that much I got them on vinyl! Hoping this new game captures some of that awesome-ness. https://store.steampowered.com/app/985890/Streets_of_Rage_4/
    1 point
  17. SpaceX aces final parachute test ahead of historic May 27 crew launch.
    1 point
  18. LARPers invade Michigan State Capitol demanding Bethesda properly support Fallout 76 andor the quick release of Stalker 2. (I told everyone you'd look like you were in a cool post apoc street gang if you made your custom N95 from a bandana... yeah, might have been wrong there)
    1 point
  19. Thanks for sharing this observation. It's increasingly clear that Imagined Pain, with the right equipment, is an amazing ability!
    1 point
  20. People click on ktchong's links ? Huh.
    1 point
  21. Awesome, do you happen to know how Offensive Parry on a weapon and the Ability Riposte work together? Can 2 separate ripostes proc off a single enemy miss?
    1 point
  22. I couldn't imagine why Iceland and its 50 inhabitants are doing so well
    1 point
  23. The list also leaves out South Korea (248) and Australia (93), both of whom are doing well and have male top officials.
    1 point
  24. Well, felt that one was the most procedural as you spend more time being a traffic cop rather than detective. There was a remake to use..uhh...SCI ? and with VGA graphics, so you avoid the parser and the stupid poker game.
    1 point
  25. You don't run the precinct in the Police Quest games, but you play a cop and Jim Walls, having been a cop himself, makes you follow correct procedures, especially in the first game. Also, you fall in love with a hooker, so the game is pretty true to life.
    1 point
  26. I've only seen videos of TitP 2, unlike the first one it seemed to be more about management and XCOM-style combat, though haven't played it myself. SWAT 2 is a strategy/simulator, not a tycoon game per se, but close enough I think? If you're explicitly looking for a Sim Police Tycoon kind of game, I've never heard about one existing.
    1 point
  27. There's This is the Police 1-2, for starters. The SWAT games to a lesser extent. Beat Cop is, well, about a beat cop.
    1 point
  28. Another 5 minutes of game play w/commentary from Game Informer. Enjoy.
    1 point
  29. The media: "Is Rodgers going to demand that he be released or traded?" "We thought Rodgers hated his head coach last year, but that turned out to be utter nonsense as the year went on - but now it definitely must be for real!" "Did the Packers draft specifically to piss Rodgers off?" "Will Rodgers pull a Favre and treat Love like garbage and refuse to mentor him?" Rodgers today on Instagram: "#relax"
    1 point
  30. Glad to see some of these games are still alive. edit: So this video is an investigative reporting on the development status of various as games "that seemingly vanished" IGN always with the **** titles....
    1 point
  31. Ah best line I've heard this month - "I can't change laws son that's a government issue - but i'll break laws with a gun that's a government issue"
    1 point
  32. I think on the strength of past performance that countries might sign on just for the economic benefits. Hell, most of the later additions were probably joining for exactly that reason. So, we accept some authority loss as the price of having a regulatory body to oversee the internal market. It turns out that we probably don't have enough in common to pursue other joint policies. So, when the worst hit countries were more or less abandoned during the worst of Covid 19, it also revealed that the EU superstate monster probably doesn't exist. It's just a rich boys club masquerading as something else.
    1 point
  33. I'd love a good Viking game, but even though the AC series has worked hard to revamp their gameplay with the last two games, I can only seeing the Viking setting held back by the Assassin roots. It seems they've also opted for extreme levels of rp mechanic padding. Already their best addition to the series of ship combat and one of the best pirate games to date, was 1.) held back by being an AC game even if the brand helped it get off the ground at all, and 2.) They are already breaking the ship part out into it's own series. Which proves the issue inherent in the series. Also I couldn't give a damn about the eternal Assassin/Templar b-plot anymore. They should just refit the series to be Vikings Creed, Pirates Creed, etc. Make historical set piece games. But maybe that wouldn't work because the kiddos need their annual holiday comfort food and all that...
    1 point
  34. Also on GOG if you prefer this storefront more https://www.gog.com/news/release_streets_of_rage_4
    1 point
  35. This is great news, I was worried about what the stories of reinfection meant
    1 point
  36. Gorecci Street is brutal, especially with just Edér and Xoti. You could always return after you've picked up the 3rd Companion (or even the 4th). Obsidian listened to critique and added an option to go straight to Boarding when you fist collide with a ship on the world map, so you can safely uninstall this mod
    1 point
  37. (Yakuza 0 and context is for people with no imagination!)
    1 point
  38. On my second playthrough of Chimera Squad (the investigations change slightly based on the order you play them in and what Dark Event you choose to prevent). I think the main problem I have with the game is that devs do not understand how repetition makes things stand out. When you head out to a mission, the squad rides out in an APC. The way the parking spot is modeled makes that maneuver by the APC pretty much impossible - basically the non visible side of the APC must be clipping through walls. On mission return they play the clip backward, which makes the parking painfully unrealistic. Now if those videos were only played a couple of times, most people wouldn't give it that much thought. Most likely my initial thought "Heh, that APC drives the way I do in Saints Row" is as far as I would have gotten. But I have seen it over 50 times in my first playthrough. Over 50 times leaving the base, over 50 times returning. That is when the "little things" have the time to stand out. If you will have players stare at a specific video repeatedly, more than anything else in the game, then you shouldn't cut corners there. Same with the writing. Whisper (the not-Bradford of the game) is written as the person who tries hard to build team moral. He tries to strengthen camaraderie, is friendly and jovial. He also is the person who does mission briefings, which means this joviality is part of every mission. At the same time, one of the starting squaddies, and the game's only dedicated healer is also the team's joker. Terminal is just one joke after the other. But as she is someone everyone will have on their team, and because her levity will be part of her interaction with every otherwise not funny character, it upsets the balance. The game's writing is fine. The story is fine. The characters are fine. But the devs didn't consider how much facetime certain aspects would have and how all that would interact with everything else.
    0 points
  39. I don’t know. When I was young, Street of Rage series was my absolute favourite beat em up, I am happy, that it got released, because the industry needs variety, but I somehow lack the enthusiasm to hit that buy button. It might be because of my crazy big backlog though
    0 points
  40. How come he has such a mighty beard on his avatar picture but is clean shaven in the interview? Heathen, I tell you what.
    0 points
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