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About Uburian

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  1. A reasonable approach, if ultimately futile in this case. The unfortunate truth is that, in this particular case, voting with our wallets can only provide, at best, some stoic comfort. In one hand Obsidian (trough, Private Division) will receive guaranteed money from Epic if the sales don't reach certain levels anyway, and in the other, all future obsidian titles will be conceived under Microsofts stewardship. If anything, low sales will just incentive publishers to take similar deals from Epic in the future. Business are business, and we should not expect Obsidian to prioritize our interests over their economic ones, in a similar way that a creator can not be held accountable for the emotional impact their creations might have on others (within reason, of course). However, we humans are both beings of reason and emotion, and getting unattached from things that we have created a strong emotional connection with is not an easy or painless process (in this case, getting in terms with the fact that one of our most beloved game developer studios will probably never be the same it was), and should not be treated as a non factor either. In any case, what can we really do about it then, apart from accepting this new status quo? Very little. Buying the game or not will have no impact in the future of Obsidian Private Division or Epic, so our choice should be determined by whether we are willing to deal with the insufferable platform that is the Epic Store (or the windows store) or not. In my case, i'll gladly wait until the game comes to GoG, if it ever does.
  2. Ironic. A company that made a comeback from the brink of bankruptcy thanks to crowdfunding a video game centered around the topic of defying the will and power of synthetic gods (at least to an extent) will now benefit, even if indirectly, another company which is helping create something that can easily be described as a synthetic god. I guess that this was mostly private division's doing? A pity, as i was really looking forward to playing The Outer Worlds, but ideologically i simply can't support the game anymore, even if it is also available on the Microsoft Store. Besides, i prefer my games DRM free, and none of those storefronts provide me with that option.
  3. From PoE2's story i got the impression that the degradation was caused by the gods syphoning small chunks of essence from reincarnating souls (thus fracturing the souls) instead of being a natural occurrence, or perhaps it was already a part of the natural reincarnation cycle and the creation of the Wheel worsened it. In any case, we will probably not now for sure until PoE3 is released.
  4. I'm guessing that DoS2's cooperative mode has played a key part on it's commercial success, but personally i don't think that PoE (the core franchise at least) should have such a mode, as it would likely compromise it's nature. DoS2 is also (from my point of view) way more mainstream than PoE2 (specially regarding the setting and the themes it explores), thus way more appealing to the general public (Pillars has a complex acquired taste, which i adore, but it is probably not as appealing as Divinity to someone new to the genre). Pillars gameplay (being a direct successor tot the IE games) is also way less accessible to someone new than the more modern (gameplay wise) DoS2. In sort, DoS2 has sold more than PoE2 because it is way more mainstream, and also because it grew (gameplay wise) beyond the direct legacy of the IE games. Personally, i don't really like DoS2 that much (i'll probably give it another chance eventually), and it would sadden me deeply to see the PoE franchise abandoned, or what is worse, made mainstream to meet sale goals. I know what world we live in though, and at least i'm graceful that we got PoE1 and 2. I'm also someone who hates leaving things half done, so i really hope that they give a proper conclusion to the story of Eora. Final disclaimer: This is just my opinion.
  5. Saddening indeed. I have seen too many great creative projects ruined (sales wise) due to poor marketing decisions, poor leadership and /or executive meddling. I just hope that the game sells enough in the long run to allow the creation of a third one. The franchise deserves proper closure.
  6. Even the hardest stones break down eventually under the unrelenting tide. As an artist and creator, it has always been saddening for me to watch great independent developers being swallowed by big corporations, i could even say that at this point i'm getting used to it, but in this case, it is really gut wrenching. I Will always remember the people of Obsidian for creating some of the best stories, characters and adventures that i have experienced in my gaming life. They have proved multiple times with their hard work, at least for me, that video games can be way more than mere pieces of entertainment, while still being enjoyed by a wide audience. That defiance against mediocrity, their audacity to try to create truly interesting stories that are not afraid of themselves, is what i respected the most about the company. Their games might not have been perfect, but they had character and soul (no pun intended), things severely laking in todays media. If anything, Obsidian's story should serve us as a reminder of the many perils that surround independent artistic and cultural creation (a reality that i personally understand very well), as well as of the value of said independent creation, essential for the wellbeing of culture and society as a whole. Regarding the future of what now is a new subsidiary of Microsoft, i can only hope that things turn out better than i expect them to, both for the company and Obsidian fans alike. Good luck to the developers.
  7. I have encountered the same bug, and i think that i can give a little more info about how it has come to happen. In my case, after receiving the quest from Nirro i didn't go to met Alvari straight away, and instead i started to explore the archipelago. When i finally meet Alvari, i had just completed The Storms of Poko Kohara quest; in fact, i went to see Alvari expecting to receive a payment for fixing the luminous Adra pillar, but instead i was received by the broken conversation. I investigated the issue and assumed that the problem was that i had completed The Storms of Poko Kohara before talking with Alvari and thus getting Terms of Trade, but even after loading a save in which i hadn't completed The Storms of Poko Kohara yet (one in which i was just before jumping into the corrupted adra pillar) the dialogue didn't work. My guess is that there is a broken string that breaks the dialogue with Alvari (and the whole Valian questline) if you start or complete The Storms of Poko Kohara before talking to her. A side note: The equivalent mission from the RDC side does work even if you have started The Storms of Poko Kohara. I'm also attaching a zip folder which includes a save game in which the bug can be reproduced (just before talking to Alvari), as well as the game log, and two images in which the difference between a bugged and non-bugged conversation can be seen. Zip folder I hope this helps
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