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I'm not sure on how the sales for pillars 2 is currently to this date, but last i heard is that, even though the sequel is amazing and on par if not better then the first, the game flopped financially and sold poorly,with developers stating that if they were to return to pillars, they would need to re-examine the formula of the pillars games and why the second game didn't do as well. If they decide that it was due to the reason that everyone who played the first game had enough of RTSwP type of game play and didn't need/want a sequel, then they may divert from this genre of games entirely, the
While I nonetheless expect this to be somewhat controversial, I want to start this off by saying that I appreciate Infinity Engine games for what they are, and this thread is not about what Project Eternity should be. Rather, I ask what Project Eternity is, which is very related to what Infinity Engine games are, or even more broadly DnD-based cRPGs. The reason is that I have noticed an increasing overlap in the past several years between the "action/adventure" and "RPG" or "role-playing game" genres, and it got me thinking about what the difference between them actually is. The obvious re