Jump to content

Search the Community

Showing results for tags 'Armor'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements and News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

  1. I think it would be a good idea to have Bombardier beetle armor, Stinkbug armor and firefly armor. The beetle armor will allow us not to take any acid damage from the beetle. The stinkbug armor will make it us so we take no damage from stinkbug gas and yes I know we have the gas mask for that but it would be cool to have a whole armor set. And last a firefly armor that lights up when you equip the entire armor making it easy to see and farm for resources at night. And the stinkbug and beetle armor should be tier 3 armor while the firefly armor tier 2.
  2. So I had the idea of the use of the soda cans and the juice boxes as materials for building tools, armor and, other possibilities like building. Also me and my friend play grounded plenty of the time and we where wondering if you could add a sharing feature (with a max 4 people) assigned to specific people. In addition to this server Ideas I have thought about the creation of your own characters that you can make so that they can look like you and also be unlike any other. Eye color, Skin color, Clothes and more. 4 voice types Pete,Max and so forth.
  3. First, I am 80 hours in and love playing the game! Thanks for update 1.2 which fixed the dew collector, mushroom garden, etc. spawning issues. I am very excited for future content in the game. I would like to suggest that if any armor, weapon or tool items are equipped in the inventory screen (placed in the arm or armor slots) those items should no longer occupy any of the backpack inventory slots. Currently, any equipped item also occupies a backpack inventory slot as well. My thinking is that if a player equips an item in the arm or armor slots, they are "taking out" the item from t
  4. Shady cloak (chestpiece)- made from 8x crow feather pieces, and 1x silk rope. Would increase item stack capacity by 5 (for most things anyway.) It would be a tier two armor piece that would not have very much defense. (I tried to upload my picture I drew for the shady cloak, but apparently it's over 1024 kB .) Spiky armor (full set)- made from sap, bug rubber, larva spikes, thistles, and clover leaves. A tier one armor slightly worse than acorn armor. It's armor bonus would be +attack or something similar. It's set bonus would "thorns," which would damage whatever creature attacks
  5. We have a lot of resources that could be made into new weapons and armor for the game. Here's just some ideas. Standalone gear: Berry Leather Vest: This is a standalone T2 piece of gear that increases your resistance to damage. as well as give a defense boost. It has the same defensive capability as the grub vest and would be awesome as we currently have no standalone chest pieces, only for head and feet. Spider Pants: A standalone T2 piece of gear. Allows the player to jump much higher. Gnat Facemask: This is a standalone piece of T1 gear that allows you to see in the dark
  6. Hello, Thank you very much for the great DLC “Peril on Gorgon”. After a few teething problems with the Epic Store, I have a lot of fun with “The Outer Worlds” again. I noticed that when I go to the Unreliable at the Sprat Shack, my armor disappears. I tidied up my inventory and sorted the things in refrigerators, lockers and the container in the captain's cabin, went to the workbench and the title crashed without an error message (crash to desktop). After restarting “The Outer Worlds”, 2 manual save points were always created and the armor was gone. When I quit the
  7. Some sort of head slot armor that has a slime mold light or a sap light, so you can fight with two handed weapons and still see what your doing.
  8. Hi guys, I have a few comments/suggestions that I'm not sure have been posted before: Equipped Armor should not take up inventory space - it should only take up the armor slots when equipped Food should be stackable inventory - I find it pointless to waste inventory slots on having more than 1 of the same piece of food Upgradable backpack maybe? - So you can increase inventory space, and maybe it slows you down a little I also would like to share some bugs/glitches I have encountered: Audio bug - when logging into the game the audio is sometimes scratchy and staticy
  9. I equipped a new leather helmet with medicine +3 for Nyoka which had medicine listed in skills but it does not show the +3 in brackets. It works for sneaking with armor. But why not with helmet stats?
  10. Hi. I upgraded a standard soldier helmet from Aramid Ballistics. It's level 11 and tooltip shows 9 armor. But on the right it shows armor 18>19 when I upgrade it.
  11. Happy Holidays to everyone here! I just recently got The Outer Worlds and have been thoroughly enjoying it! However, I feel like being able to remove Mods after installing them would be a great addition to the game! I'm well aware that, due to the multiple copies of weapons that appear often, it's pretty trivial to have a suite of different modified weapons and armors. However, there are some cases where the ability to remove mods would be incredibly helpful. For example, I had purchased the unique revolver 'Fiver' from the Botanical Lab, mostly because I loved the idea of a tru
  12. I can hopefully explain this without the need for a screenshot. The shoulder pads added by an Armoring Mod to the Halcyon Holdings (black & white) version of the Ordnance Control Armor are the wrong colour. It currently uses the bright blue and yellow shoulder pads that the MSI version of the armour also uses. It's pretty jarring and unsightly to see bright yellow shoulder pads on an otherwise monochrome piece of gear. I don't know if other shoulder pad colour schemes are wrong for any other armours but for the Ordnance Control Armor I managed to test the Rizzo's (pink & blu
  13. There are currently 2 bugs with armoring mods. 1 is if you apply armoring to your armor first, then add skill kit, gadget, or utility it will negate the armoring value back to the default. For example if you add a plasma resistance then add the other mods it will reset the plasma value back to default. The way around this for now is to add armoring AFTER skill kit, gadget, and utility. 2 is when you add armoring after tinkering. For example, if you tinker your armor up by 5 levels then later decide you want to add plasma resistance, it will actually reset the value for that element back to wha
  14. Hi, I doubt that anything will be done about it at this point since the game came out several years ago. Nevertheless, I just bought some armor (exceptional mail, exceptional scale, and exceptional breast plate) from the Crucible Knights smith and placed each one individually on my main character, who's female, to see how they each looked, and found that I'm only able to customize the colors with the exceptional breast plate. I tried this on my male NPC companions (four of them) and am able to change the colors of the exceptional male and exceptional scale on them, but when it tried this
  15. I found this helmet I believe in Orson Shaw's back room. The Skill bonuses don't seem to be correct since when wearing it the lockpick skill doesn't increase (not to mention that would be a pretty powerful item to max out your lockpick skill...) On Xbox One X
  16. Starting topic of any/all ideas & suggestions for possible future games & DLC content. Here are a few things that I'd like to see in future installments or DLC content. 12 Companions Weapons/Armor DLC Archer companion that switches between standard crossbow & bow with power based weapons that include elemental damage ex: fire, plasma, shock, etc. Mimic/Shapeshifter companion that can take on identity/form of anyone in game which could be used for missions or to infiltrate a group/faction or replace someone in game or be used for humor aspects.
  17. This is an armor tier list i threw together. It's just my opinion based on reading their ingame description. Most of them i've never worn. Some can go up or down a tier depending if you use them in a specific build. List will be updated for Beast of Winter when I have time. Channel links: Twitch Channel Youtube Channel Donate via Streamlabs Reddit Discussion Steam Guide S - tier: Best in Slot Miscreant's Leathers: Hands down the best armor for dps due to the reduced recovery time Sharpshooter's Garb: Best Armor for Arbalest/Arquebus/Crossbow users. Reduces reload time. Devil o
  18. Hello guys, Remember the old Baldur's Gate days where your monk would gain Armor Class with levels ? Now you can do the very same here in Deadfire. Transcendent Suffering now provides +1 universal Armor Rating at level 1, with a further +1 bonus every 2 Power Levels hereafter. I have not modded the inability for Monks to wear armor, whether you want to play your monk naked à la Baldur's Gate or not is your decision. Mod over here : https://steamcommunity.com/sharedfiles/filedetails/?id=1677798476
  19. The whole armor system is pretty much ResidentSleeper. Especially on POTD. Stacking armor, especially when using some spells like the RANK1??? wizard spell that gives +3 for 60seconds+ is too good too fast. If you overcap enemy pen by 3 points you literally become invincible. Its pretty stupid. Meanwhile if you dont go over pen, armor does nothing. Literally nothing. On the other hand the game basically forces you to gear up really early (i have seen guys with 10 armor regularly even early on), makes low pen weapons effectively useless (e.g. Greatswords) and while you technically CAN r
  20. I just started a new game on turn based mode, when you come back to life you are wearing clothes but can pick up some armor and weapons before heading up to the fight. I switched to armor and then back to clothes and that caused my character to change her look, the hair became white, the skin color became either white or just very bright and my character got taller. I tried it a few times and it seemed to happen every 3rd or 4th time I switched to clothes. I was unable to make the bug happen again after the boat fight or after reloading the game.
  21. The Enchantment "Pride of the Ducs" for Pallegina's "Honor Guard Breastplate" is either bugged or worded incorrectly. It claims to give +8 all defenses but it doesn't affect Deflection. See images for details. Enchantment: https://imgur.com/jJrd8Js With Armor: https://imgur.com/Se618gt Withour Armor: https://imgur.com/t1EK6s6
  22. All of the pirate uniforms, hand and key armor and several other armors will display correctly on females when equipped but do not on male characters. Can someone help me find the root of this issue - Some capes also won't adopt any color changes at all... I checked the "hd" folder in PoE and saw, for example that the texture for hand and key (m_bp02_boots_v02_c_hd.unity3d) was dark red, different from almost all others that do inherit color changes (they looked like an off-white/grey color) . And that red shows that way in-game. I want this to not show red, but inherit the colors i c
  23. Hey, I've finally had the time to play Deadfire, and while I like it very much, there are still a few things, which could increase my enjoyment even more. Please don't take this as a complaint post, I just wanted to share some of my ideas, on how certain things could be improved (at least in my opinion), maybe you find something in it, that you also think might be a good idea. Maybe not, then I've just wasted my time writing this wall of text . Probably most of these changes are too big to be implemented at this state of the game, but who knows, maybe for the next game... --------
  24. I can't console in the item to test. The game doesn't recognize it. https://github.com/Hohner20/POEII-Armor-Mod/tree/master/The%20Gloom%20Master's%20Coat
  25. As the title says. I have 1 enemy engaged, Reckless Brigandine bonus says -23% attack speed, switch weapons and it says 9%, move away, re-engage and it's back to 23%. Edit: spoke too soon, looks like the buff reapplies itself after a few seconds.
×
×
  • Create New...