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Showing results for tags 'workbench'.
RichyPier posted a topic in The Outer Worlds: Technical Support (Spoiler Warning!)Hello, Thank you very much for the great DLC “Peril on Gorgon”. After a few teething problems with the Epic Store, I have a lot of fun with “The Outer Worlds” again. I noticed that when I go to the Unreliable at the Sprat Shack, my armor disappears. I tidied up my inventory and sorted the things in refrigerators, lockers and the container in the captain's cabin, went to the workbench and the title crashed without an error message (crash to desktop). After restarting “The Outer Worlds”, 2 manual save points were always created and the armor was gone. When I quit the
Happy Holidays to everyone here! I just recently got The Outer Worlds and have been thoroughly enjoying it! However, I feel like being able to remove Mods after installing them would be a great addition to the game! I'm well aware that, due to the multiple copies of weapons that appear often, it's pretty trivial to have a suite of different modified weapons and armors. However, there are some cases where the ability to remove mods would be incredibly helpful. For example, I had purchased the unique revolver 'Fiver' from the Botanical Lab, mostly because I loved the idea of a tru
Has anyone noticed the stats for some weapons or armor are different when you look at them in your inventory and then look at them in the workbench?