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Lysen

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Everything posted by Lysen

  1. They will probably use version from GOG, maybe with widescreen mod? Either way, I am looking forward to it. Chris Avellone will finally play Arcanum (one of the best games ever made)!
  2. I am not sure what do you mean by making archery more appealing. Limited arrows are not that bad (in IE games there are not really a problem, they are very cheap). In BG or IWD playing as an archer is quite satisfying.
  3. I think the forest part was the worst, but I never actually managed to finish the game.
  4. I thought this thread is about abandoned cities that player can encounter. You know, it would be cool if you find a really big and totally abandoned city in the jungle, for example.
  5. That petition thing is silly, of course, but I understand why people want Obsidian to develop F4 instead of Beth. It won't happen though: Is it a bad thing or not? I am actually looking forward to F4, but it will be obviously something like Skyrim - good exploration, bad quests, bad characters, bad dialogue and boring story. I think they will also dumb down the role-playing system as they did in Skyrim. If you like a sandbox game in Fallout-inspired universe, you will like it, if not, it's better not to bother.
  6. Yeah, Brian is great. It's a shame that he is busy with South Park and can't lend a hand with Project Eternity. It's good for South Park though.
  7. Not only america is watching and funding you guys He said "and the rest of the world" later.
  8. Isometric games aren't very 'realistic' and of course they cannot compare to such games like Thief. It doesn't mean however that the developers should cut stealth (what a strange idea, really). Even if you take modern games like Dishonoured, made by masters of the genre (Harvey Smith), it doesn't have very 'realistic' stealth mechanics. Rather than cut stealth, it would be better to improve it somehow by using some great ideas from Thief (like noise meter).
  9. Could you describe a few? I'm pretty ignorant unless Baba Yaga counts. The Witcher books and games use a lot of Slavic mythology and monsters. Really good stuff. 'Russian' doesn't equal 'Slavic' and vice versa. Also, we don't know much about Slavic mythology compared to German (Scandinavian) or Greek. And I think that Slavic traditional monsters like vodyanoi, rusalki, Koschei the Immortal and Baba Yaga wouldn't really fit in PE universe. That Celtic stuff that Sawyer was talking about sounds much more interesting.
  10. This is even more complicated. I think that ancient Greeks borrowed the idea of the soul from Egyptians, just like everything else. And in Egyptian mythology, there were seven souls in one human body (or something like that).
  11. Thanks. I had to go to sleep before Adam finished playing and also missed the whole D&D thing.
  12. The more animations, the better, but there is one question - how difficult it is to implement all this stuff. If making sheathed weapons or different idle animations will take a lot of time, then probably developers should focus their attention on other, more important matters and not on making an 'immersive' experience. If you really don't want to see you weapons while in town, you could just unequip them.
  13. I've always thought that discovering the story is an important part of gameplay. That's why PS:T gameplay was great, because it was closely and in a very interesting way (memories) tied with the story. But BIS also changed a lot in terms of the mechanics compared to Baldur's Gate, like Obsidian later did with KOTOR 2. Some people tend to forget that and complain about 'boring' or 'bad' gameplay in PS:T while praising its 'story'. And honestly I just don't understand why they think that Arcanum story was bad or mediocre. It was actually quite interesting - especially compared to ME or DAO stories.
  14. Elven Barbarian who loves to talk about philosophy, writes poetry and thinks that big cities suck. He also can pick locks and knows a bit about crafting.
  15. I don't like talking. I wish there was an RPG where you didn't need to talk at all. It would certainly be a revolution.
  16. A very strange poll, really. You included very different games, and many of them have no connection to PE whatsoever (Bloodlines, TES, Mass Effect etc.)
  17. Exactly. I prefer PE not to have romances (like many other people). Last I checked, BioWare didn't stop making games. There are Mass Effect 3 and Dragon Age 2, they both have romances, and Dragon Age 3 will be released in a year or two. There are a lot of games with romances that you can play. But did DA2 for example has a lot of dialogue options with companions that were not romance-related? No, at least I don't remember. Of course this is just my preference, but I rather play a rich RPG with a lot of dialogue and without romances. Do I have many options these days? No. Except for Fallout: New Vegas, and it was, unsurprisingly, made by Obsidian. So I hope that PE will also follow this path.
  18. Incidentally, I'd love to see feudalism actually dealt with in RPG. It would be a lot of fun to have a questline involving picking sides between the stereotypical overmight subject and his liege lord. Sort of a Henry the Lion versus Frederick Barbarossa scenario. Sawyer is a historian, so we can expect something like this. And we don't know much about feudalism in PE. This is a medieval society, but what if it doesn't resembles classic European feudalism? Maybe there are different nations, and some of them are more like Byzantine Empire (I so much want that!), or Arab world at its best, or Italian city-states like Genoa and Venice?
  19. Don't really care about romances in games. When they are in, I am trying to avoid them, and this is bad when they are almost forced on you like it was in Mass Effect (or maybe it was so because of the notorious dialogue wheel, I hate that thing). The only problem with romances is that they will take a lot of developer's time, which is better to spend on other things like writing more non-romance related dialogue.
  20. Don't worry, Eternity isn't going to have Renaissance elements. Maybe a very few of them, but not much. It will be more like a traditional fantasy game. Is it Renaissance? I don't think so.
  21. Unlikely. First, PE is a game for a niche audience. As Feargus or Avellone said, publishers may change their approach to these kind of RPGs but only IF Eternity will be very successful. Second, as Sensuki said, PE didn't introduced anything that is really new.
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