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So, the XP for combat discussion in another thread made me realise... a lot of people think rewards in the form of XP make the difference between "awesome strategic combat" and "a waste of time" It really opened my eyes to how badly most developers have been treating dialogue in their RPG's. Remember those HUGE conversations in Planescape: Torment? Which had no point but to tell you the lore, keeping you entertained. And didn't reward you at all for reading it. Clearly it's only been this way since no-one opened their eyes to how much of your precious time this would waste. It's time t