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About szelbisz

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  1. I've always been annoyed (in games in general) by those supposedly big/huge cities that look like they are abandoned. There's almost no people on the streets. I think BG2 tried to address this issue by adding some "crowd" sounds during day time in cities and in taverns. I'm not saying it didnt work out but i still missed these background people. But could a game engine be able to support a lot of npc's in a city sector/district ? Or maybe just make them a part of an animated background that has tons of people moving here and there, doing their everyday chores. But then i would probably still l
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