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RPS has an interesting Q&A here: http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/#more-137374 - discussing the new Torment "sequel" sans Planescape. Not a bad read - thought it might be of interest here.
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Not too shabby! My amazon payment processed pretty quickly after things wrapped up last night, so hopefully it won't be too much of a pain on your end!
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- project eternity
- update 27
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Haven't yet read the 7 or so pages that have spawned from this comment yet - but this caught my eye. I'm a sucker for this trope every time - getting stuck somewhere late in the game, itemless, and only relying on the skills you've developed to escape/re-equip. I don't know why - every time, it just works for me. And for the record, options are good. Easy exits don't ruin my experience. I may use them or not, but I'm not unhappy for them to be there. I don't mind being challenged, but I never want a game to frustrate me for its own sake.
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adamsorkin replied to JayDGee's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wow. Remarkable finish. -
Looking forward to them! - I will likely play on iOS, provided the UI is manageable.