It would be great if someone could shed some light on how Obsidian plans to incorporate this aspect in the game.
I always roll a thief/assassin character in cRPGs and I am curious how it will turn out to be in PE.
IMHO, BG2 had a very satisfying feel for the assassin - picking the right tools, items and skills, you could one-shot very hard foes before they got a chance to react. After that, you were kind of useless unless you had invisibility potions or items to do another stab, or it was running in the fog to re-stealth.
The principle was very good and mostly satisfying but there