Everything posted by Lysen
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What do you want in the expansion?
I'd prefer something like Heart of Winter, but less combat-heavy of course. It was a standalone expansion, but you could import your whole party.
- Update #17: Brian Fargo from inXile Kicks In, Obsidian Kicks it Forward, New $165 Tier, and Expansion
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Expansions
I also think it's a bit early to announce an expansion when the main game isn't even released. Maybe they will add to it the goals from the kickstarter campaign that won't be achieved, as Ausir suggested.
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Update #17: Brian Fargo from inXile Kicks In, Obsidian Kicks it Forward, New $165 Tier, and Expansion
They said it will be made in the spirit of the Infinity Engine expansion packs. Tales of the Sword Coast was awesome. So was Heart of Winter + Trials of the Luremaster. 'Nuff said. I didn't really played Heart of Winter, maybe it was good, I don't know. As for Tales of the Sword Coast, it didn't had much content except for the mega-dungeon (Durlag's Tower). I am curious what they are going to add in the expansion. It won't be another mega-dungeon because we already have one. Maybe some new classes and races, new areas to explore and a new companion. I would definitely buy it, but after the main game is released and only if it will be good. We don't know yet.
- Update #17: Brian Fargo from inXile Kicks In, Obsidian Kicks it Forward, New $165 Tier, and Expansion
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Character creation
They didn't say much about the attributes, come to think about it. If I remember correctly, we know that attributes are in and other characters supposedly will react to them in dialogue (for example, you can make a stupid character like in Fallout 2). I don't really care how they will be determined, just no Elder Scrolls silliness please.
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Stretch Goal - hire Justin Sweet to make portraits.
It seems that Justin Sweet wasn't the only one behind IWD portraits http://theartdepartment.org/faculty/jason-manley
- I want to know what lies after that mountain
- I want to know what lies after that mountain
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UI & Supported Resolutions
Here it is http://forums.obsidian.net/topic/60594-how-should-the-ui-look/?do=findComment&comment=1204554
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Hugs!
Voted for the 'other' option... Also: you CAN kill Imoen.
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The Big Three Million
PayPal donations figures aren't that big, you can find them on Obsidian twitter. They probably won't make a difference.
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Take a page or two from Arcanum's crafting system.
In New Vegas crafting was just a cosmetic feature. As it has been noted, it was also obsolete because you could just buy or found equipment you need. In Arcanum, it was an important part of gameplay, if you are playing as a technologist. You are right though, in PE it will be more like in New Vegas, a cosmetic feature, because of the setting the devs have chosen.
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What do you Want to Know Before the Kickstarter Ends?
I want to know more about non-combat skills, there only were some vague hints so far. As for screenshot, I guess it is to early to show something like that, it will be ugly as hell.
- Take a page or two from Arcanum's crafting system.
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
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UI & Supported Resolutions
There is an existing thread about UI and resolutions with some good suggestions. As far as I know, developers are working on it but nothing is finalised yet.
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Filler combat
There is one thing that I really hate about some RPGs (most of them, actually) - it's the filler combat. When developers don't know what to throw at player and they feed him more and more enemies. The examples are Deep Roads in Dragon Age: Origins and... well, Baator in Planescape: Torment. Let's be honest, PST had a lot of filler combat. I hope that we will avoid it in Project: Eternity and it will have fewer well-designed combat encounters that will be hard but also interesting. Considering all the talk on the forums about combat mechanics, it seems that the game will have a lot of combat. If it isn't skippable by use of stealth or persuasion, then please don't make it boring.
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Dragon Age: Origins
Camera in DA:O wasn't perfect, but it was definitely better than in NWN2.
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Dragon Age: Origins
Exactly. That's why I never finished it. DA2 looked promising, but the game was completely ruined by bad writing, boring combat and terrible level-design.
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Discussion on thief class, could they do more in PE
I always wanted to do that, but I don't remember any game with this feature((( Streetwise is a skill in Drakensang, for example. You can use it in dialogue. I really hope that we will have something similar in PE.
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Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
I am not interested in having a pet, it sounds a bit silly. Animal companion or a creature that can be summoned would be better. Well, if pet is included anyway and you cannot disable this feature, then I'd rather have a dog. Don't know why people hate them so much. Dogs are cool. Does it mean that we will get a screenshot? Would be awesome.
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RockPaperShotgun Interview with Avellone + New Companion Concept Aloth
This is obviously the elven mage from the wallpaper. Notice the pointy ears under the hood and a rapier.
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The Role of Rogues?
I think rogues should be focused not on combat, but on their other abilities: pickpocketing, picking locks, finding traps and so on. Just like in Baldur's Gate and PST. In combat, rogues could backstab enemies or fire arrows from the distance rather than be on the front lines. It seems that the devs took the opposite route though, they want every class to be combat-effective. It makes sense in games like IWD where pure thief class was almost useless and you had either to dual-class or multi-class.
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RockPaperShotgun Interview with Avellone + New Companion Concept Aloth
Sounds interesting. I wonder what those unusual races would be.