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Badmojo

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About Badmojo

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    (4) Theurgist

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  1. I would be happy for a remake of VTM:B. Enhanced Graphics Fix the bugs Add the cut content change the endings so its not a gun fest and those who focused on social/stealth would have a way to finish it without combat More endings Add new content, BUT have it respect the original world, do not modernize it or add modern social issues in any way shape or form, the game was loved because it WAS the wod universe, gothic punk, sexy and not politically correct. Easy Modding options If they make a VTMB 2, the same thing, respect the original game world for what it is, there is a reason people lov
  2. Part 1? uggh, please do not say we are doing episodic content for expansions, that...just no. On a side note, they are partnering up with paradox interactive which is exciting because they are the ones with the amazing crusader kings II franchise. I am very interested in the details of how that partnership will work, if PI gets to put its own content in, then I hope to see obsidian give them free reign and let them put whatever they want in and not try to micromanage or censor their content.
  3. I am definitely in the whole rest mechanic sucks category. Especially for the wizard class, if I known how bad it was I would have picked something else for my main character than this broken class. All the rest mechanic does is force people not to play wizards, but hoarder gun singers who use boring rods to attack, but never use their spells because running back to an inn to rest or restock is just too tedious. Sure, it was ok a couple of times, but after the dozenth It just became unbearable. I think an options setting would be the best, to turn off the system or at least adjust it.
  4. In JRPG's that is what they do (minus comic book bubbles, it is just text at the bottom), along with having different expressions (surprise, happy, angry, embarrassed, sad, thoughtfull..etc). It works really well. Another thought is including art scenes (again, like JRPG's do it). This is during iconic moments like introducing characters, or important events, or just interesting scenes. An example, when you go to interact with one of your companions you left behind, it will switch to an art drawing of them reading a book, or practicing bow with a text describing the scene in detail. So
  5. Well, motivations vary why people would choose to be evil. Some are just naturally twisted individuals, the old revenge route is well known to turn good people evil, more dark grey characters do evil things for self interest (think mafia killing rivals, leaving horse heads in bed..etc or just general assassins), then you have the temptation of evil. Worship an evil god for vast power, but the god requires you to do evil things, or maybe someone does evil things for survival, take catching a disease like vampirism, requires you to be a parasite on people which will obviously loosen a few Mora
  6. Added a bit to the game having to watch how many spells I had left and how many camps I could set before having to head back. A lot of the time I ran into extra camping supplies and made it a pretty far way without having to return to a vendor but there are areas where you will have to oblige, quit your mission and go stock up. It's a mechanic of the game that works and does add that slight layer of "difficulty", or tedium might be a better word. It's not like the enemies will respawn and you have to fight back through them. It only makes it so you can use up your spells and some actions, so
  7. I would love to see an RPG game where you can actually play evil and have an evil party. Maybe a darker version of Villains by Necessity (evil was defeated and good rules the world, now evil character ban together to bring evil back to the world). Or even better would be to use something like the amazing Fire Mountain's Way of the Wicked pathfinder adventure path books for villain characters.
  8. The "rules" are bad design and forcing everybody to play a way that is the opposite of fun. Not casuals, but long time RPG players. The monsters are not really hard in POE, in fact someone pointed out that wizards actually slow your party down and its better not to include them at all and use other classes instead. Let me repeat that, WIZARDS SLOW YOU DOWN COMPARED TO OTHER CLASSES. The talk of balance is a joke, wizards got the shaft. So you like to conserve your spells and use the rod or whatever instead? Good for you, your not playing a wizard, but a gunslinger and probably using your
  9. That is a strawman and you know it. Nobody (as far as I have seen) has asked for reduced enemies, easier enemies, or anything like that, and it is not a cheat because it is the EXACT same thing that was in previous RPG's. The current system is just broken POS with a bad philosophy designed around it. Again, I ask how putting in an OPTION in a SINGLEPLAYER game will affect you or anybody else? It simply doesn't affect your game in any way, shape, or form than what it is now unless you just cannot control yourself and you have to click the checkmark in the options menu. Yes, there is a
  10. This was one thing I loved in VTM:B, you got very different reactions and dialog options based on your character (bloodline, sex..etc). The whole thing about POE that individual philosophy is more important than race/sex/species just comes off as totally unbelievable. Especially when we have things like torture, incest, child killing and other things in POE. Yet people are able to look beyond their race/species/sex..etc? Again, (for the sake of argument) while I can almost see the same species sticking together because they are the same species, there is no way they would be that way to ot
  11. That is one of the problems I notice a lot, the different races do not really feel different but, more like reskinned humans most of the time. That is something that always bugs me in games, whether it is fantasy races or aliens. I am like, why even have different races then?
  12. Simplification? We asked for a game like the old RPG's which allowed you to rest anytime(not saying it was perfect, but its a million times better than this bad POE bad design). This isn't simplification, this is just unnecessary unfun timesink forced on people needlessly. Not asking to remove it for everybody, just an option to turn it off for people who find it unfun and breaks the fun of the game. How does the option hurt anybody in a singleplayer game?
  13. Yea, especially when you rest and suddenly its night, should just rest till morning or give you an option on when to wake up.
  14. The loading times are ridiculous and the game is not optimized at all. Why are some of the small areas not all combined on a single map with boundaries to keep it separate (looking at you stronghold!)? Also, why can't we have multiple maps (that are near each other) loaded up at once? When you transition you just switch maps inside the ram instead of loading and unloading the areas. This game requires a lot of transition screens and this is not even including the oh, so wonderful (/s) rest mechanic that makes you have to trek back eventually to restock tent supplies or rest.
  15. A) Yea, if you are a high level wizard and your spells are too weak, it will feel broken. B) Wizards casting time is already long, adding more and most of the fights will already be over by the time you cast your first spell. There is still no valid arguments against including an option to turn off resting limitations. It is a singleplayer game, it changes nothing for other people who still want to use the current system. That's fine, but in the same vein it should be in a menu that has options for Monks using their abilities without needing wounds, and Chanters be able to use thei
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