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About Karmashock

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  1. Well, on the first page a fellow said to look at the nexus page for a mod. I didn't even know this game had mods yet but it does. The IE mod has a rest script that you can trigger by pressing ~ then typing "rest"... bang. And you know what, that's all I need. I said it in the last post, I will decide how I play this game. I'm not in the habit of letting other people tell me how to play a single player game. Many people have agreed with me that it is annoying. Whatever anyone else might feel, for those people like myself that don't like it... we do find it annoying. Period. End of story. End of line. Staked out in the sun and left for dead. Done. So, I'm using the IE mod and I'm typing in the command whenever I don't have camping supplies, am not near an inn, and need to rest. I will not backtrack for camping supplies ever again. It isn't a difficulty issue. It is an irriation issue. I rather doubt the people that say this system is viable are using wizards to any great degree. I mained a wizard because that was my class from the old DnD games. And of course my first teammate also happened to be a wizard. So I was using two wizards for a really long time. I got down to the 15th level of endless with two wizards. And like clockwork... every two to four levels I'd burn through my camping supplies. I was level 7... using wizards. The spells kill the hell out of stuff but you need to actually USE them. Later on, I got a cipher which is perhaps the easiest class I think I've ever seen. I use the mother character to one shot most clusters of mobs now... hilarious. And every time the encounter ends, she gets most of her power back. I mean... and the wizard of course just has to rest... he gets nothing but those weak as hell blasts every encounter. What a joke. Next playthrough I'm going to do a cipher on whatever the hardest difficulty is... A full cipher team would just mow through everything. BOOM BOOM BOOM BOOM BOOM BOOM... ever person on the party throws out a strong aoe blast... and very little... even the bosses are going to be able to survive that. Ciphers are so strong and so so very cheap. Try playing with a wizard and tell me the camping supplies aren't annoying. But I'd suggest you install the IE mod so you can just type "rest" when inevidably you need to do it.
  2. As to time sinks being real life annoyances, it is a game. And if you want that feature to annoy you then by all means leave it on. My point is that I want a button taht lets me turn it off for "ME". I am not telling you how to play the game. Please do me the small courtesy of not presuming to tell me how to play the game. I will outright use cheat codes on the second playthrough simply to nullify this issue if the devs don't provide the change or a modder doesn't provide a mod. I'm not especially interested in statements to the effect of "I think its better if you're bored and annoyed"... it is a game. If I'm bored and annoyed then the game has failed in its primary purpose. As to the notion that if I have to rest that often then I am doing something wrong... poppy****. Do the endless path with 7th level characters and two wizards in your party. You have to use some sort of spell in every encounter and that means that after four or five encounters you're going to need to rest. And that means you're burning a camping supply about once a level in most cases if not twice if there was a big boss fight. And that means lots of backtracking to the surface to rest, find more camping supplies which... I don't even know where to find more at this point. And then once you've done that you can then go back through three or four more loading screens to get back to the place where you initially and were quite fine continuing from that point if you just had more camping supplies. And before anyone presumes to tell me that my interpretation is not as pure as theirs, I'll remind you that in all the old Black Isle games you could rest whenever you wanted. Planescrape torment? Rest whenever you want. Balder's gate? Rest whenever you want. Icewind dale? Rest whenever you want. Fallout? Rest whenever you want. So where did this idea come from that it would be a good idea to force me to back track half way through a dungeon simply because I need to rest and they want me to get more "camping supplies"? Look, obviously some people like the camping supplies. I find that completely incomprehensible but I don't have the arrogance to suggest that everyone should play the game my way. Just let me play it mine. That's all I want. Do I honestly have to resort to console commands? Because... if that's how this has to play out... so be it. I totally refuse to keep backtracking. Its annoying.
  3. Why is it that each character can only place one trap when really most of them shouldn't be able to place any... and specialists should be able to place lots.... a million... literally. I don't get it. Look, if you want to make a trap cap of six at once that is sort of low but acceptable. What is annoying is to have to give each of my character a trap even the ones that are terrible at sneaking. And having each of them run out there one at a time to place their trap. It would make more sense if my sneak specialist just placed them all. Some of the restrictions I can sort of understand but this one just makes no sense to me. What you're basically doing here is forcing me to switch between six characters, each one placing their trap, and then sneaking back to the ambush point. It is tedious and serves no purpose. The whole point of class based games is for various chacters to specialize. My fighter has really high armor and I just have him run out there and get all the enemies clustered around him. He doesn't need to do anything else. If he hurts something while he's out there, so be it. But his job is to "tank". The wizards are my artillery mostly. You have 20 guys that all want to run at me at once? Fine... I'll just nuke the whole area from orbit. Its the only way to be sure. My wizards don't have to do anything else. Etc. By forcing me to switch betwee them so that every character can do the exact same thing, you waste my time and defeat the point of the class system. There should also be more trap "feats". You should also be able to recover trap components from spent traps. Think about the logic of it, if I'm using a dart trap that is shooting a dart when someone steps on a trip wire or something. Then why would the whole trap be used up by that? I can sort of understand with the more claymore type traps that appear to just expode. But even then something should be left over. And you could have a crafting system... call it a recipe if that makes you happy... that lets you combine certain trap fragments with something else you pick up or make that lets you replenish your traps. The big waves of enemies are often best dealt with by just dropping as many traps as I can, using that electric ward the priests have and then throwing up some wizard fire walls. By the time the enemy gets to me through all that, they tend to be stripped down to the boss which is what you want to deal with in any case. Anyway, am I totally out ot lunch here? I just want to send one guy out to place all the traps instead of having to switch between each of the characters for them to individually drop their trap.
  4. Well, the problem with that idea is that there are limited camping supplies in the game from what I can tell. Further, why do I have to go back to town to buy more camping supplies just because I'm going through endless and have rested 4 times? Part of the issue might be that you're not using wizards as much. I am. I like my wizards. And that means I burn out my spells and I have to rest or my guy is just useless. If I were running mostly fighters or something then yeah, they don't really have abilities that can only be used once per rest. So the rest mechanic would be less obnoxious. But when you're running wizards, you need to rest with some frequency. And that's 75 gold every time you do it... assuming you can even buy camping supplies. A really you're very strongly encouraging me to go back to town every five or six fights, go through all the loading screens... typically a minimum of 4 or 5 just to get to the damn inn keeper. And then after doing that, I have to go through another 4 or 5 loading screens to get back to where I was before. That is super annoying. What I want, is for there to be a little radio button or check box or something in the game options that just turns the camping supplies restiction OFF. I don't want to carry 4 camping supplies or 20 camping supplies. I outright dislike the mechanic. If we are just pathologically addicted to this concept then at the very least given a "return to inn" button that I can press that will take me DIRECTLY to the inn. No intermediary loading screens. Direct from dungeon to inn. And then when I have talked to the inn keeper, rested, and am ready to go back to the dungeon, I want one button that returns me exactly to where I was in that dungeon with a loading screen for the dungeon only. I do not want to load the area outside the inn, the area after that that isn't the dungeon, or any of the additional loading screens along the way to the place I was when all I wanted to do was rest. I am not telling anyone else how they have to enjoy the game. By all means... do your camping supplies thing if you like that. I'm just saying, let me avoid that aspect of the game because I personally find it to be obnoxious.
  5. I just preferred the way they handled it in Icewind Dale or planescape torment. You could rest as many times as you wanted. You just needed to find a relatively safe place. The problem is that those camping supplies packages are not terribly common and that means wizards etc have to be really careful about what spells they use because you can't just rest whenever you run out of spells. I know some people like this feature. I'm not saying it should be off for everyone. Just let me turn off the camping supplies if I want to do that. The hardest difficulty in this game is not especially a problem for me. The issue is that on the harder difficulties resting is even more limited and that means you have to waste a lot of time going back to town every time you need to rest again. And that means more loading screens... and it is just a giant waste of time and is totally boring. I've turned the difficulty down not because the harder difficulties are too hard but because I have to back to town more often and that bores me. So I had to lower the difficulty for that reason alone which is kind of lame. Please just add an option to let me rest without the camping supplies restriction. Another idea possibly for another game because it is too late to do this other thing... you could have various places in most maps and dungeons where you could rest as many times as you wanted but only in those places. I understand why the resting restrictions are in the game, I'm just saying that what it does is force you to go back to town a lot and that whole process is very repeatitive and boring. If I could press one button that would automatically take me back to town, rest me up, and immediately come back to that part of the dungeon... I'd prefer that. I'd even get up and get a drink whenever it happened if you wanted my character to literally go through that process on the screen. Anyway... I hates the camping supplies. I don't need the game set to baby mode. I just need to be able to recharge my wizards without going through a big long boring process every time.
  6. I just got it on edgar during the endless paths quest. I think I was on level 7 or something like that. The one with the elementals all over the place. Is the icon just there or am I also suffering the status effect itself? Because if it is just the icon then that is merely annoying. If it is the actual status effect then that's a problem. I can't really tell. His job is mostly to just stand there eat the pain in any case. Anyway... just letting the devs know, this is an issue.
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