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Showing results for tags 'Archery'.
I know this game takes place in a universe with firearms. It sounds like the firearms will be difficult to use, but effective against magic-users. As neat as it sounds, will we still have good old fashioned archery with bows and arrows, crossbows and bolts, etc? If we do, how will it be handled? I'm not trying to be rude, but archery tends to not to be very good in most RPG's. I know it was terrible on the Aurora Engine, which is what the Neverwinter Nights games were made with. I know most people tend not to like archery because it tends to not be as accessible as melee, so I imagine game
fan posted a topic in Pillars of Eternity: General Discussion (NO SPOILERS)I would love to play an archer, but I have yet to find a cRPG that makes long-range combat sufficiently "meaty". What do I mean? Impact of missiles should mean more than HP damage. I'm thinking as a minimum bracing animations, the regaining of balance by taking a step back. After a couple of hits, the target should look like a pincushion. I dislike vanishing arrows! I also dislike moderate damage dealing, rapid firing archers. That's boring. Arrows should be lethal to unarmored targets, but next to useless against plate armor and shields (that's what crossbows are for). At the